Resource SV Ubers Viability Rankings

Arceus-Dark :arceus-dark:: C+ --> C
smoking-duck-dj-khaled.gif

What does he even DO ? in the current meta? It's thoroughly outclassed by many of the common defensive staples, and it has to compete with some of the best Pokémon in the tier just to even show up on a team. Other Arceus forms are also very capable of running Taunt + Calm Mind sets to far greater success without having to deal with being weak to the top Pokémon. Arceus-Fire and Arceus-Ground also hit Necrozma hard, while offering their own upsides beyond just checking Necrozma (typing, coverage, moveslots, etc.). Arceus fairy water and even ghost are far better in terms of defensive capability.
The only reason I wouldn't personally call this mon completely unviable is that defensive Will-O-Wisp sets can bait in Koraidon or Zacian and burn them on the switch. Long story short: C+ to even further down to C-
 
hot take time lets go

:tinkaton:
Tinkaton: UR > C+
Tinkaton @ Leftovers
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 192 SpD / 64 Spe
Careful Nature
- Stealth Rock
- Encore
- Thunder Wave
- Knock Off

Tinkaton is actually an interesting utility pokemon for balance teams, being able to compress Knock Off + Stealth Rocks for teams while having a pretty serviceable bulk and powerful typing that allows it to score Paralysis against a large portion of the metagame consistently. This competes pretty directly with defensive NDM sets which can also compress those same moves while having reliable healing, but the unique benefits to Tinkaton appear when you start utilizing its Fairy typing and access to encore to help it disrupt CM Arceus-formes and get your team in, rather than being an abusable blob for setup.

A lot of Tink's value comes from how you can weaponize the multitude of utilities it can carry on one set, seeing as its speed stat requires very little investment to outspeed every relevant pokemon short of Deo-S after paralysis. This actually makes it an incredibly solid anti-lead into all of the relevant HO leads, by taking apart the lead and staggering it from making free progress and pivoting in some method of removal support to follow (usually Gira-O) since most HO teams don't want to let something get paralyzed for free.
Deo-S:
https://replay.pokemonshowdown.com/gen9ubers-2336663073-knm96v74do8kqgdwu54m8c3vnipbh2wpw

Glimm:
https://replay.pokemonshowdown.com/gen9ubers-2336391520-l4ri6amolwsw8331bjcbrrcqfqsxon1pw

somehow when writing this I realized i forgot to get a webs replay but it does virtually the same thing on anti-lead here I'll edit one in later

 
STOP EVERYTHING AND RANK GOODRA-HISUI HES LITERALLY TING LU BUT IF HE HAD 8X MORE BITCHES LIKE CAN U IMAGINE TINGLU BUT HE WALLS KYOGRE?! THIS SHIT CRAZY AF SPIKES IS OVERRATED ANYWAYS LIKE EVERYTHING ALREADY OHKOES EVERYTHING ELSE SO Y DO U NEED SPIKES? NOT TO MENTION HE HAS GOOEY WHICH LIKE LETS U SACK VS KORAI AND THEN GO TO YOUR OWN KORAI TO COUNTERATTACK LIKE U CANT MAKE THIS UP GOODRA IS LITERALLY LEBRON HOW IS HE NOT RANKED BRO WALLS EVERY SPECIAL ATTACKER IN THE TIER ITS NOT EVEN FUNNY HES LIKE A CLOD+TING LU MIX MON BUT DOESN'T LOOK UGLY LIKE U CRAZY? ALSO LIKE UNLIKE LU U CAN'T USE HIM ON WEAK SHIT PLAYSTYLES U NEED 3 DON DADAS THAT WIN BEFORE HOODRA DECIDES YOUR ASS IS TOO PATHETIC FOR HIM TO BE DEFENDING U FROM ALL THOSE SPECIAL ATTACKERS
 
STOP EVERYTHING AND RANK GOODRA-HISUI HES LITERALLY TING LU BUT IF HE HAD 8X MORE BITCHES LIKE CAN U IMAGINE TINGLU BUT HE WALLS KYOGRE?! THIS SHIT CRAZY AF SPIKES IS OVERRATED ANYWAYS LIKE EVERYTHING ALREADY OHKOES EVERYTHING ELSE SO Y DO U NEED SPIKES? NOT TO MENTION HE HAS GOOEY WHICH LIKE LETS U SACK VS KORAI AND THEN GO TO YOUR OWN KORAI TO COUNTERATTACK LIKE U CANT MAKE THIS UP GOODRA IS LITERALLY LEBRON HOW IS HE NOT RANKED BRO WALLS EVERY SPECIAL ATTACKER IN THE TIER ITS NOT EVEN FUNNY HES LIKE A CLOD+TING LU MIX MON BUT DOESN'T LOOK UGLY LIKE U CRAZY? ALSO LIKE UNLIKE LU U CAN'T USE HIM ON WEAK SHIT PLAYSTYLES U NEED 3 DON DADAS THAT WIN BEFORE HOODRA DECIDES YOUR ASS IS TOO PATHETIC FOR HIM TO BE DEFENDING U FROM ALL THOSE SPECIAL ATTACKERS
 

Attachments

  • huk.jpg
    huk.jpg
    12.3 KB · Views: 115
STOP EVERYTHING AND RANK GOODRA-HISUI HES LITERALLY TING LU BUT IF HE HAD 8X MORE BITCHES LIKE CAN U IMAGINE TINGLU BUT HE WALLS KYOGRE?! THIS SHIT CRAZY AF SPIKES IS OVERRATED ANYWAYS LIKE EVERYTHING ALREADY OHKOES EVERYTHING ELSE SO Y DO U NEED SPIKES? NOT TO MENTION HE HAS GOOEY WHICH LIKE LETS U SACK VS KORAI AND THEN GO TO YOUR OWN KORAI TO COUNTERATTACK LIKE U CANT MAKE THIS UP GOODRA IS LITERALLY LEBRON HOW IS HE NOT RANKED BRO WALLS EVERY SPECIAL ATTACKER IN THE TIER ITS NOT EVEN FUNNY HES LIKE A CLOD+TING LU MIX MON BUT DOESN'T LOOK UGLY LIKE U CRAZY? ALSO LIKE UNLIKE LU U CAN'T USE HIM ON WEAK SHIT PLAYSTYLES U NEED 3 DON DADAS THAT WIN BEFORE HOODRA DECIDES YOUR ASS IS TOO PATHETIC FOR HIM TO BE DEFENDING U FROM ALL THOSE SPECIAL ATTACKERS
thinking about how this legend farmed 51 react points from this

Goodra-Hisui is literally Ting-Lu but if he had 8x more bitches. Absolute Cinema. Nomming this post to S+ (2) (the view vs the strap is still S+ (1) i'm afraid...)
 
Can someone explain to me what makes RIbombee A tier as a web setter and why it is better than Araquanid in Ubers ? Cause I thought Araquanid was just overall better or is that just an OU thing
aquaranid is very slow, and ribombee has stun spore to paralyze most mons, plus stab moonblast hits korai for a ko which makes it risky to send it out vs a bee. Bee's just more reliable in this tier.
 
Can someone explain to me what makes RIbombee A tier as a web setter and why it is better than Araquanid in Ubers ? Cause I thought Araquanid was just overall better or is that just an OU thing
Faster than arceus forms so can taunt and fairy typing means it isn’t scale shot setup fodder
 
here's some noms while I'm on break, including a potentially controversial suggestion that I feel is the best solution for VR accuracy.

Rises:

:koraidon: -> S+
I understand VRs tend to shy away from subranks in the S tiers, but truthfully there just isn't a better way to characterize the meta and especially this mon. While Ho-Oh and Kyogre are amazing, lots of teams can justify dropping either or both. The same is just absolutely not true for Koraidon; unless you're using stall (which isn't really in the best place rn) there is literally no reason to drop Koraidon. It's nigh-mandatory and firmly in a class of its own.

:kyogre: -> S (2)
The reason I feel subranks in the S tiers are needed is because of Ho-Oh and Kyogre, who are just straight up better than everything in the A tiers. Their splashability is so great that it's quite uncommon to not see at least one on any given team, and they both consistently significantly impact every game they appear. Kyogre is similar in viability to the currently S-ranked Ho-Oh, which warrants Kyogre being in S as well.

:arceus-water: -> A (3)
Arguably the best non-Fairy Arceus in the tier, only things that keep it from rising higher are that it doesn't fit on HO at all and can sometimes be passive in sun

:arceus-electric: -> B+
Highkey this mon is super underrated, its been seeing more usage and wins since UPL but there's more room for experimentation with this mon imo. Outside of the Tera Ghost CM Taunt set used on HO, it's one of the better Arceus formes on bulky offense teams electing to drop Arceus-Fairy. It's a CM Arc that actually threatens Ho-Oh and Kyogre with STAB which is insane, plus has coverage to take on the few Electric resists in the tier in conjunction with Tera. Defensively, it helps its team play around Zacian and to a lesser extent Ho-Oh. Ofc it isn't perfect in the defensive role, but a Zacian check is a Zacian check no matter how you slice it.

:groudon: -> B+
Spikes are good and this mon is a decently sturdy Spiker and phazer vs mons like Koraidon and Zacian, even if its not perfect. It also doesnt have the passivity issues that Ting-Lu and Gliscor tend to run into because it actually has an offensive profile. It's being used and winning more than ever in important games to the point where C+ rank is doing it a disservice.

:pecharunt: -> C+
:raging bolt: -> C
Will have to see more of these two before I can confidently rank them any higher, but they've been seeing scattered usage and success and deserve to be ranked.

Drops:

:arceus-ground: -> A- (3)
CM feels insanely underwhelming and I often feel like bulky teams with it would much rather be using a different Arceus, DDance is good (especially mixed) but really doesn't fit outside of HO. Groundy is good ofc, just not splashable enough to warrant any higher than A-.

:gliscor: -> B-
This mon just doesn't see much use anymore as the teams it used to do so well on have been struggling to keep up in this meta. It's passive, not a good defensive answer to the top threats, and hard to justify over mons like LandoT, Groudon, and Ting-Lu. It's a staple on stall, but stall itself is not in the best place right now so that doesnt mean much.

:ting-lu: -> B
Passivity, lack of recovery, and weaknesses to top mons has been hurting it for a long time, made even more prominent now with the return of Groudon who isnt passive and lacks important weaknesses that Ting has, most notably to Korai, Zac, and Arceus-Fairy. Being the best Etern answer is valuable, and it's sturdier against niche CM Arcs, but Groudon matches up better into the top mons overall which has hurt Ting a good amount.

:ribombee: -> B+
:deoxys-speed::glimmora: -> B
HO is real and you have to respect it, but it's just not consistent enough to warrant the current ranks for the HO leads.

:hatterene::ditto: -> B-
:terapagos: -> C+
These guys just haven't been seeing nearly as much usage or success as they used to a couple months ago, certainly not enough to remain in their current ranks.

:deoxys-attack::flutter mane: -> C+
Both of these mons have been fraudulent for a long time, they're okay into bulky offense but their nonexistent defensive profile has kept them from being much more than paper mons that just suck to actually use, and both are rarely used as a result.

:grimmsnarl::kyurem-black: -> B-
Screens are fishy, moreso than the other HO styles, but it occasionally has its moments which is why Grimm is not lower. KyuB's awful defensive profile makes it more or less tied to screens, so it should be in the same rank as Grimm.

:giratina-origin: -> C+
This mon is good on paper, but in practice there's just always better options than this mon to the point where it just doesn't fit on more than a handful of teams.

:blissey::skeledirge::dondozo::tyranitar: -> C
Stall has its moments sometimes but it's just too fishy and inconsistent to bring in important games vs good players, it just hasn't been seen tour use in a hot minute and thus doesn't deserve to be ranked anywhere higher than C.


There are also many Pokemon that are only ranked for "vacuum niches;" that is, niches that a mon technically has that pushed it onto the VR, but in practice do not make the mon worth using. The full list of these mons are:

- Chien-Pao
- Mewtwo
- Rayquaza
- Alomomola
- Arceus-Poison
- Garganacl
- Gouging Fire
- Zekrom
- Everything currently in C and C-

I am suggesting all of these mons to be dropped to D rank or unranked.


Finally, my personal VR. All mons are ordered by viability in their subranks until B+, at which point all mons are ordered alphabetically. Anything not listed is unviable. (unless I forgot something)
img_1807-png.757744
 

Attachments

  • IMG_1807.png
    IMG_1807.png
    259.4 KB · Views: 1,795
Last edited:
Wanted to do a longer post in here sometime soon but now I don't have to :4Evil:

Endorsing everything this Oreo fella said before the "Drops" section. Maybe Groudon to "A-" since it's a staple mon on a seemingly solid BO archetype (cm Ceus + Don spikes + knock NDM, sometimes Pagos; and variations on that theme). Really it's just pretty nice to be a bulky spiker that isn't forced to kick the can down the road in most interactions courtesy of an actual offensive presence.

As for the drops, I disagree about Groundceus, definitely feel like it belongs in "A" at worst (recover DD in particular is ending games with increasing frequency, even if the BO structures that fit it the best are probably a little non-standard). I think I also have qualms with the ranks assigned to the hatt-ditto-pagos anti-offense thruple, but otherwise I mostly agree.
 
:giratina: D -> C

The standard set of Dragon Tail, Will-O-Wisp, Defog, and Rest can be awkward to use at times, but its insane bulk and Pressure allow it to actually check Donbozo and setup Arceus-Water, something which Ho-Oh and most other defensive walls struggle to do effectively. Paired with Ditto, it can pretty effectively threaten opposing stall teams, especially if they have a hazard setter such as Gliscor.

What makes Giratina different from Giratina-O is that it is much more defensive and needs Heavy-Duty-Boots to work, which I don't feel is that terrible since there are so few Pokemon that actually run Knock Off.

However, Giratina is still weak to a majority of the meta and thus relies on Terastalization quite often.

https://replay.pokemonshowdown.com/gen9ubers-2402111852?p2 (Ditto + Giratina beat up stall)
https://replay.pokemonshowdown.com/gen9ubers-2398828415 (Giratina able to annoy Donbozo, burn Waterceus, burn Primarina, and probably burn Zacian-Crowned if no crit)
 
I'm very much in phase with Oreo's ranking (even my boy NDM getting A-, I'm probably the only insane individual playing it this much), although I do have a couple things to say :

Zacian being in A+ tier : Yes it's not as powerful as its last gen version was, but it is still Zacian, and for me, it's better than the current A+ . The amount of pressure it can put during a game is incredible. Yes, there are Mons that can keep it in check, but they either lack longevity, or Zacian has adapted (Ho Oh getting Wild Charge'd, and Lando T lacking recovery considering it's never carrying Leftovers in this meta). It even has sets that counter entire archetypes without hindering it too much, that being Sub to counter Webs HO and some stalls, with the help of the Tera for the stalls. So for me, Zacian doesn't belong in A+ tier, but it also doesn't sit at the table of the S tiers, and with Oreo talking about sub tiers, I'd personally put Zacian C in S- tier .

Kingambit being in A tier : I know that it's really good, and I know all about the reverse sweeps it can pull off (as a previously OU main, I am traumatized by this piece of trash), but I feel like it doesn't really belong in A tier . Don't get me wrong, I won't put it outrageously low, but it doesn't have the same splashability as Lando T, the 2 Arceus variants and Lunala. It has pretty much one or two sets, it's hard to send out until pretty much the mid to late game, and its typing actually hinders him considering the coverage moves that all the big Mons currently use (Flamethrower / Fire Blast for Ethernatus, Close Combat for Zacian C) and the top three being super effective on it, with Kyogre just sending it to the shadow realm with whatever Water move it decides to click. But I'm gonna be fair to it, and I'll say that it is still Kingambit, and as such it is still a powerhouse. So for me, Kingambit has to go in the A- tier.

Pecharunt being in C+ tier : Although I can see the usefulness of this Mon in the tier, last time I played against it, my opponent sent it against my Koraidon expecting a Fighting type move, and I saw it getting 2HKO by Flare Blitz sooooooo...

Outside of these points, I'm pretty fine with this tier list. My boi NDM didn't deserve such a fate, I hope he gets better in the future
 
Hello, just some current meta thoughts that I like rambling on about after every UPL.

:kyogre: A+ to S

I think Kyogre is just incredibly flexible in what it does. It gives most teams the ability to trade with most mons, cripples most non-Electric Arc structures heavily, and almost every structure requires it. I think Ho-Oh is good, but not anywhere near as prevalent on most structures, and Kyogre just makes progress in the hands of any good clicker.

I don't know if I'd place Ho-Oh, and Etern in S, but they are certainly an S-/A+ level of power. Idk they are a bit better than most things under I believe, and feel quite consistent game to game on what they do. Eternatus is kind of teched for, but a lot of structures just have to play sack wars into LO, phydef/spdef can trade into diff mons and just has nice versatility especially w ndm usage being lower than its peak.

:arceus-water: A- to A

this guy is the most consistent defensive arc, diff variants like twave/wisp, dtail/roar, diff teras make this mon super flexible and hard for phys offense to consistently break. it fits on zacian structures better than fairyceus in general. recent usage of taunt/sub korai make it harder for this mon to just beat down these offenses so I don't want to place this at A+ fully, but it is still pretty consistent into a lotta stuff

:arceus-ghost: / :arceus-electric: B+/B to A-/B+

ghostceus holds up webs on its shoulders lowkey, its just a very consistent mon on those structures. also cm taunt fast ghosty / cm bulky ghostceus are very good tools into offense because of their neutral mus into a lot of physical attackers. elecceus has seen some use on different structures because of its positive ogre mu (twave is a huge pain to handle) on top of a positive zacian matchup.

idk how i feel about other mons right now but feels like most of the interactions in the tier are forced by koraidon / zacian / ogre, and to a slightly smaller extent ho-oh / etern

webs is a super fish i think teams that trade well just beat it, you are not fully required to bring boots koraidon and ditto. i think now that webs is breaking away from pagos, kyogre webs are kind of difficult to deal with, but thats just how playing around ogre always is without your own ogre / speed control / spdef etern.


edit:

RAH :zacian-crowned: A+ to S

this mon defines the speed tier its crazy good,stall is not great rn and steel zac / fight zac / fly zac / elec zac are incredibly game warping for offense mirrors, zac even makes progress into dirge structures nowadays with crunch
 
Last edited:
IMO: (S and A only)

Rises:
Kyogre A+(4) -> A+(1)
Eternatus A+ (5) -> A+(3)
Arceus-Water A- (2) -> A (1)
Groudon C+ -> A- (1)
Necrozma-Dusk-Mane A- (1) -> A (5)

Drops:
Ho-oh S (2)-> A+ (6)
Arceus-Fairy A+ (2) -> A+(5)
Zacian-Crowned A+(1) ->A+ (2)
Gliscor A- ->B+
Landorus-Therian A (1) -> A- (2)
S Rank
S
:Koraidon: Koraidon

A Rank
A+
:Kyogre: Kyogre
:Zacian-Crowned: Zacian-Crowned
:Eternatus: Eternatus
:Arceus-Ground: Arceus-Ground
:Arceus-Fairy: Arceus-Fairy
:Ho-Oh: Ho-Oh
A
:Arceus-Water: Arceus-Water
:Lunala: Lunala
:Arceus: Arceus
:Kingambit: Kingambit
:Necrozma-Dusk-Mane: Necrozma-Dusk-Mane
A-
:Groudon: Groudon
:Landorus-Therian: Landorus-Therian
:Calyrex-Ice: Calyrex-Ice
:Ribombee: Ribombee
Personal evaluation:
The meta has been shifted from standard koraidon offense into paraspam+random koraidon offense, where hooh start to find itself struggling with too many status spreading around + increasing pressure against random koraidon set that potentially 1v1 it / 0hko it outright while sacred fire is finding itself a bit passive comparing to paraspam. Similarly to Arc-Fairy, which is also struggling to deal with random koraidon set. The raising of random koraidon set put increased pressure on passive sets, allowing NDM backing to a higher position thanks to the decreasing wisp/fp and occasionally walling those fairy killer koraidon (sub head). Gliscor is clearly overrated; so does to Groudon in the other way;

Kyogre is clearly the second best mon of the tier providing twave support and trading ability which you may have seen throughout upl that quite some numbers of game involved a dual kyogre lead and clicking thunder which the result usually determined 80% of that game. Eternatus being able to temporaily stopping kyogre while itself posing some serious offensive threats helps its appearance and performance overall as well.

Arceus-Ground is still an horrifying offensive threat while defensively softchecking Zacian-C/NDM/Eternatus remains valuable. The importance of Kyogre's health may help against its disadvantage mu towards kyogre in the midgame, and ho-oh is seemingly dropping off as well.

Arceus-Water is acting like a second kyogre basically and deserve the raise.

Some minors in the B+ or below I am too lazy to describe, just one note Dialga can be B-/B sth.

Another VERY minor notes is that I would recommend to keep Koraidon alone on its own tier. The current ubers has nothing getting close to the influence of Koraidon. Its just far away from everything else and to the purpose of VR I think distinguishing Koraidon to the others is a necessary infomation to be inlcuded in VR of SV Ubers, and thus there shouldn't be any other S in the VR imo.
 
Hello everyone. I started playing Ubers again recently, and I wanted to give you my opinion on two Pokemon, which I think should deserve a higher ranking.
Disclaimer: I'd like to mention that I only caught to SV a week ago, and that my views on the tier might be naive.

:palkia-origin: From D to C

Palkia-Origin boasts en excellent offensive and defensive typing, alongside great offensive stats and coverage. Although being item locked with the Lustrous Globe, Palkia-Origin gains an invaluable bonus with this item: its new speed tier. It is then able to threaten most Eternatus' sets, which are not invested in Speed to outspeed maxed base 120 Speed. Its great offensive power allows it to 2HKO most defensive Arceus with Hydro Pump, and Stealth Rock damage. Even two Draco Meteor might take out an Arceus which had taken minor cheap damages.

Obviously, the main reason why Palkia-Origin might be used is for its ability to soft check Kyogre ; the latter being one of the main Ubers threats in the teambuilder. Palkia-Origin's principal competitor is Eternatus Life Orb, which has similar capabilities, while being able to remove Toxic Spikes and use Recover. However, it lacks the ability to switch on Scarf Kyogre and do decent damages to Ho-Oh. If it is played with Meteor Beam, it only gets one shot against Ho-Oh, and won't be as effective as a threat once the Power Herb is consumed. Palkia-Origin has also access to Dragon Tail which is particularly useful against Calm Mind Kyogre, or if it is played in a team with hazards stack.

The main drawback which keeps Palkia-Origin from being prominent in the tier is Koraidon's presence, with the Sun always being around. Nonetheless, it can play around this weather with its access to Fire Blast, which also prevents Zacian-Crowned from switching freely on Palkia-Origin. I believe Thunder might be an option to slash on Dragon Tail's spot, because it deals well with Kyogre, even the CM variant, while triggering a potential paralysis.

I think that's why Palkia-Origin deserves C rank, but not above. Here's the team I built around Palkia-Origin, if you want to try it for yourself.

:gliscor: :giratina-origin: :arceus-fairy: :palkia-origin: :zacian-crowned: :koraidon:
(click on the sprites to get the team)

:roaring-moon: From D to C-

First, I would like to say that, back in my day, Ubers was better, because Yveltal was around and there were more Defog users. Now that I did my boomer comment, let's talk about the cheap version of Yveltal: Roaring Moon. Roaring Moon possesses a similar special bulk, a similar Attack stat, a worse physical bulk and a better speed, compared to Yveltal. As for the movepool, Roaring Moon gets access to good utility moves including: Knock Off, Roar, Roost, Taunt and U-turn. Even though Yveltal gets Dark Aura, which boosts its Dark-type moves by 1.33, Roaring Moon has Protosynthesis which, with Koraidon being around, will also boosts its Attack stat by 1.33. Therefore, they may fulfill a similar role.

As for the state of the metagame, I think Roaring Moon is best played as a fast utility Pokemon, with the following set.
Roaring Moon @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 232 SpD / 24 Spe
Jolly Nature
- U-turn
- Roost
- Knock Off
- Taunt

The investments in Speed allow Roaring-Moon to outspeed maxed base 90 Speed. You may want to increase the Speed a bit to outspeed max Speed Landorus-Therian (Choice Scarf removed).
Being a fast Taunt with decent typing and bulk is already a good role as it is. But paired with Knock Off and U-turn, Roaring Moon can help balanced and stall teams to break other stall teams, while being able to soft check Kyogre, defensive Eternatus and Arceus-Fairy, by using Tera Poison. Most defensive Arceus cannot do much to Roaring Moon when it is terastallized, mainly thanks to Taunt. They are then forced to switch out, while being low in health and forcing an ally to take Knock Off.
Roaring Moon against Kyogre:
252 SpA Kyogre Ice Beam vs. 252 HP / 232 SpD Roaring Moon: 174-206 (42 - 49.7%) -- guaranteed 3HKO
252 SpA Kyogre Water Spout (150 BP) vs. 252 HP / 232 SpD Roaring Moon in Rain: 162-192 (39.1 - 46.3%) -- guaranteed 3HKO

Roaring Moon against defensive Arceus (similar calculation when terastallized to Poison against Arceus-Fairy):
0 SpA Splash Plate Arceus-Water Judgment vs. 252 HP / 232 SpD Roaring Moon: 60-71 (14.4 - 17.1%) -- possible 6HKO
0 SpA Splash Plate Arceus-Water Judgment vs. 252 HP / 232 SpD Tera Poison Roaring Moon: 120-142 (28.9 - 34.2%) -- 4.3% chance to 3HKO

Roaring Moon against defensive Eternatus:
0 SpA Eternatus Dynamax Cannon vs. 252 HP / 232 SpD Tera Poison Roaring Moon: 118-141 (28.5 - 34%) -- 1.6% chance to 3HKO
One additional point, which may be relevant, is that Roaring Moon being Dark typed allows the team not to be swept by Iron Defense + Calm Mind Necrozma-Dusk-Mane, without taking an Arceus spot or putting Kingambit, which doesn't fulfill the same role anyway. Finally, U-turn helps Roaring Moon's allies to get on the field safely, which allows a more aggressive playstyle.

For these reasons, I believe Roaring Moon deserves a higher place on the Viability Rankings. Here's the team I built around Roaring Moon, if you want to try it for yourself.
:roaring-moon: :zekrom: :ho-oh: :arceus-water: :eternatus: :flutter-mane:
(click on the sprites to get the team)
 
Hello everyone. I started playing Ubers again recently, and I wanted to give you my opinion on two Pokemon, which I think should deserve a higher ranking.
Disclaimer: I'd like to mention that I only caught to SV a week ago, and that my views on the tier might be naive.

:palkia-origin: From D to C

Palkia-Origin boasts en excellent offensive and defensive typing, alongside great offensive stats and coverage. Although being item locked with the Lustrous Globe, Palkia-Origin gains an invaluable bonus with this item: its new speed tier. It is then able to threaten most Eternatus' sets, which are not invested in Speed to outspeed maxed base 120 Speed. Its great offensive power allows it to 2HKO most defensive Arceus with Hydro Pump, and Stealth Rock damage. Even two Draco Meteor might take out an Arceus which had taken minor cheap damages.

Obviously, the main reason why Palkia-Origin might be used is for its ability to soft check Kyogre ; the latter being one of the main Ubers threats in the teambuilder. Palkia-Origin's principal competitor is Eternatus Life Orb, which has similar capabilities, while being able to remove Toxic Spikes and use Recover. However, it lacks the ability to switch on Scarf Kyogre and do decent damages to Ho-Oh. If it is played with Meteor Beam, it only gets one shot against Ho-Oh, and won't be as effective as a threat once the Power Herb is consumed. Palkia-Origin has also access to Dragon Tail which is particularly useful against Calm Mind Kyogre, or if it is played in a team with hazards stack.

The main drawback which keeps Palkia-Origin from being prominent in the tier is Koraidon's presence, with the Sun always being around. Nonetheless, it can play around this weather with its access to Fire Blast, which also prevents Zacian-Crowned from switching freely on Palkia-Origin. I believe Thunder might be an option to slash on Dragon Tail's spot, because it deals well with Kyogre, even the CM variant, while triggering a potential paralysis.

I think that's why Palkia-Origin deserves C rank, but not above. Here's the team I built around Palkia-Origin, if you want to try it for yourself.

:gliscor: :giratina-origin: :arceus-fairy: :palkia-origin: :zacian-crowned: :koraidon:
(click on the sprites to get the team)

:roaring-moon: From D to C-

First, I would like to say that, back in my day, Ubers was better, because Yveltal was around and there were more Defog users. Now that I did my boomer comment, let's talk about the cheap version of Yveltal: Roaring Moon. Roaring Moon possesses a similar special bulk, a similar Attack stat, a worse physical bulk and a better speed, compared to Yveltal. As for the movepool, Roaring Moon gets access to good utility moves including: Knock Off, Roar, Roost, Taunt and U-turn. Even though Yveltal gets Dark Aura, which boosts its Dark-type moves by 1.33, Roaring Moon has Protosynthesis which, with Koraidon being around, will also boosts its Attack stat by 1.33. Therefore, they may fulfill a similar role.

As for the state of the metagame, I think Roaring Moon is best played as a fast utility Pokemon, with the following set.
Roaring Moon @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 232 SpD / 24 Spe
Jolly Nature
- U-turn
- Roost
- Knock Off
- Taunt

The investments in Speed allow Roaring-Moon to outspeed maxed base 90 Speed. You may want to increase the Speed a bit to outspeed max Speed Landorus-Therian (Choice Scarf removed).
Being a fast Taunt with decent typing and bulk is already a good role as it is. But paired with Knock Off and U-turn, Roaring Moon can help balanced and stall teams to break other stall teams, while being able to soft check Kyogre, defensive Eternatus and Arceus-Fairy, by using Tera Poison. Most defensive Arceus cannot do much to Roaring Moon when it is terastallized, mainly thanks to Taunt. They are then forced to switch out, while being low in health and forcing an ally to take Knock Off.
Roaring Moon against Kyogre:
252 SpA Kyogre Ice Beam vs. 252 HP / 232 SpD Roaring Moon: 174-206 (42 - 49.7%) -- guaranteed 3HKO
252 SpA Kyogre Water Spout (150 BP) vs. 252 HP / 232 SpD Roaring Moon in Rain: 162-192 (39.1 - 46.3%) -- guaranteed 3HKO

Roaring Moon against defensive Arceus (similar calculation when terastallized to Poison against Arceus-Fairy):
0 SpA Splash Plate Arceus-Water Judgment vs. 252 HP / 232 SpD Roaring Moon: 60-71 (14.4 - 17.1%) -- possible 6HKO
0 SpA Splash Plate Arceus-Water Judgment vs. 252 HP / 232 SpD Tera Poison Roaring Moon: 120-142 (28.9 - 34.2%) -- 4.3% chance to 3HKO

Roaring Moon against defensive Eternatus:
0 SpA Eternatus Dynamax Cannon vs. 252 HP / 232 SpD Tera Poison Roaring Moon: 118-141 (28.5 - 34%) -- 1.6% chance to 3HKO
One additional point, which may be relevant, is that Roaring Moon being Dark typed allows the team not to be swept by Iron Defense + Calm Mind Necrozma-Dusk-Mane, without taking an Arceus spot or putting Kingambit, which doesn't fulfill the same role anyway. Finally, U-turn helps Roaring Moon's allies to get on the field safely, which allows a more aggressive playstyle.

For these reasons, I believe Roaring Moon deserves a higher place on the Viability Rankings. Here's the team I built around Roaring Moon, if you want to try it for yourself.
:roaring-moon: :zekrom: :ho-oh: :arceus-water: :eternatus: :flutter-mane:
(click on the sprites to get the team)
Do you have any replays of the team being effective? It looks a little bit questionable.

Why are you using Roaring Moon and Flutter Mane outside of sun? Is Choice Band Zekrom even viable?
 
With a bunch of major tours just ending it's time for a new vr update! Slate is here, lmk on discord if you see any issues with it.

Rises:
Arceus-Water :arceus-water:: A- (2) --> A (2)
Necrozma-Dusk-Mane :necrozma-dusk-mane:: A- (1) --> A (5)
Arceus-Ghost :arceus-ghost:: B+ --> A- (5)
Arceus-Electric :arceus-electric:: B --> B+
Terapagos :terapagos:: B- --> B+
Groudon :groudon:: C+ --> B+
Alomomola :alomomola:: C+ --> B-
Arceus-Dark :arceus-dark:: C --> B-
Clefable :clefable:: UR --> C+
Regieleki :regieleki:: C- --> C
Pecharunt :pecharunt:: UR --> C
Raging Bolt :raging-bolt:: UR --> C
Giratina :giratina:: D --> C-
Dialga :dialga:: D --> C-
Palkia-Origin :palkia-origin:: D --> C-
Heatran :heatran:: UR --> C-
Roaring Moon :roaring-moon:: UR --> D

Drops:

Ho-Oh :ho-oh:: S (2) --> A+ (2)
Arceus-Ground :arceus-ground:: A+ (5) --> A (1)
Lunala :lunala:: A (3) --> A- (1)
Kingambit :kingambit:: A (4) --> A- (2)
Gliscor :gliscor:: A- (4) --> B+
Giratina-Origin :giratina-origin:: B+ --> B
Kyurem-Black :kyurem-black:: B+ --> B
Mewtwo :mewtwo:: B --> B-
Chien-Pao :chien-pao:: B --> B-
Grimmsnarl :grimmsnarl:: B --> C
Arceus Poison :arceus-poison:: C+ --> C
Garganacl :garganacl:: C+ --> C
Gouging Fire :gouging-fire:: C+ --> C
Skarmory :skarmory:: C --> C-
Smeargle :smeargle:: C --> C-
Iron Bundle :iron-bundle:: C --> D
Chi-Yu :chi-yu:: C --> D

Note that subrank changes of the A ranks aren't listed here since it would just be tedious but some notable ones are kyogre is now top 2, ekiller now being the 4th best arceus, and most of the others either didn't move or just changed 1-2 places which doesn't mean too much.
 
Last edited:
Back
Top