Wait, what? It took until now to do the other type that only had one Evolution chain?!Can you believe that we are (checks) 45 rounds in and haven't done the one we're about to do. Crazy. It just feels so basic!
If I wanted to be lazy, I'd copy/paste Agatha's team, replace one of the Gengar with Marowak, and add in whatever for the last Pokemon. (Probably Ninetales.) Speaking of, my problem with Kanto's supposed Ghost specialist is I didn't realize her specialty wasn't supposed to be Poison. My goal with this team is to not be mistaken as a specialist of a type other than Ghost! There's not enough Ghosts to make people realize this is a Ghost team without being told, but you're got to know how high (or low) to set the bar. :P
I didn't have a theme planned going into this, but I ended up making a lot of movesets that aren't fun to face.

Haunter
-Night Shade
-Confuse Ray
-Hypnosis
-Dream Eater
It usually feels a little bad to use an NFE just to have more Pokemon of the same type, but Haunter's stats are good enough to make me not care about that. Honestly, this moveset is just all of Haunter's Level Up Moves other than Lick. I saw the Level Moves and thought looked like a good moveset, so... Yeah. I'm still going to talk about why I went with this "completely original" moveset though.
Night Shade the signature move of Gastly's Evolution Chain and is (almost always) the most powerful Ghost Attack. Neither of those things say much though because there's no other Ghost Pokemon in Gen 1 and the only other Ghost Attack has 20 Power. Hypnosis + Dream Eater isn't the best strategy against players who can use Awakenings or the Pokeflute until Hypnosis misses, but it's powerful while the player's Pokemon stay asleep and having the NFE Pokemon have a less reliable moveset would make it feel weaker than Gengar. Confuse Ray was thrown in to make players might not be able to attack even after their Pokemon wakes up since this moveset already stops them from attacking and relies on a bit of luck. Speaking of relying on luck...

Golbat
-Confuse Ray
-Toxic
-Double Team
-Wing Attack
This is easily the most well known user of the most well known Ghost move in Gen 1.
The reason Golbat is not known for doing anything else is its movepool is bad enough that it can't really do anything else. I think using confusion is a terrible "strategy" that can easily backfire when it does nothing before wearing off, but its movepool is so bad that I honestly believe is Confuse Ray is one of the best options. If you're stuck with Confuse Ray, you might as well dive farther into the annoying RNG fest with Double Team. Toxic is the best "offense" when you're using Double Team one of Golbat's best "offensive" moves in general. Seriously. 35 Power Wing Attack is only STAB and everything above 60 Power has a drawback like Recoil or wasting a turn. I went with STAB instead of Swift or Mega Drain because of how many Poison types are also Grass or Bug. Double-Edge's 100 Power sounds really nice, but what's the point in using Double Team to avoid getting KOed if you're just going to KO yourself?
Long story short, Golbat's claim to infamy is all it has and it's a really good thing they got an expanded movepool and an Evolution in Gen 2.

Jynx
-Lick
-Psychic
-Ice Punch
-Lovely Kiss
*looks at what Pokemon can learn Lick*
wat

Marowak
-Bonemerang
-Body Slam
-Seismic Toss
-Leer
Marowak can't learn any Ghost moves, but it's found in the same place as Gastly, there's the dead mom lore, and bones are spooky. Having a reason to not use a Ghost move is a nice bonus because Gen 1 Ghost moves suck.
Ground and Normal is only resisted by Aerodactyl and all the other coverage moves are either Special or Submission (Rock Slide can't be leaned until it becomes an Egg Move in Gen 2.) so I didn't see why I should have used any. I had no idea what to do for the last two moves, so I used the move that happens to have the same effect as Night Shade and Leer to lower Defense because Marowak doesn't learn anything that can boost its own stats. Leer could backfire because of the Badge Boost Glitch though...
Side Note: This is the only Pokemon on the team who doesn't have a move that just stops the player from doing anything. Body Slam being able to paralyze makes it so Marowak can still make it so the player is forced to do nothing, but that's not common enough for me to think it should count.

Ninetales
-Confuse Ray
-Flamethrower
-Fire Spin
-Reflect
Between kitsune mythology and the thousand year curse for touching its tails, I wouldn't be shocked if Ninetales would have been Fire/Ghost if it was introduced a few Gens after Gen 1.
Confuse Ray is still bad, but it's still used because it's a Ghost move. Two Fire Moves is redundant, but movepools are pretty small in Gen 1 and the way Wrap and its variants work in Gen 1 makes Fire Spin OP BS. If half the Pokemon know Confuse Ray and half know Sleep moves, might as well keep going with other moves that can also stop the opponent from doing anything. I probably should have gone with Body Slam for the last move, but something about Reflect doubling Defense until switching out (which isn't happening) on a moveset that makes the
Side Note: The way Ninetales sleeps in Legends: Arceus makes it feel like a trap. It's hard to not want to pet anything that cute and fluffy but good luck not touching its tails.

Gengar
-Night Shade
-Psychic
-Thunderbolt
-Hypnosis
Psychic and Thunderbolt are super Effective against every fully evolved Starter. (and Pikachu is frail enough that it might as well be weak to Psychic.) I'd say Night Shade is STAB if it could get STAB, but it's more like the best Ghost move Gengar has. The last move feels like an obvious choice, but I put way too much thought into it. After Gamechamp3000's video on Pokemon Red/Blue without taking damage, I'm really hesitant to use Hypnosis on the final Pokemon. Turns out you can exploit the Trainer AI by spamming the Pokeflute until Hypnosis misses because the game doesn't chose what to do until after you do your move if your Pokemon is faster, so they'll try to use Hypnosis if you wake your Pokemon up. (That's how she got past the Rival's Exeggutor.) I'm also very hesitant about Toxic because in Gen 1 in changes to normal Poison when you switch AND normal Poison only deals 1/16 instead of 1/8. As much as I'd like another Special Attack, the only other Special Attack options are Thunder and Mega Drain. I went with Hypnosis because it felt like it fir best onto a team where most of the Pokemon can stop the opponent from doing anything,






It's mostly obvious picks, but I'm happy about most of this team. I have serious questions about the part I'm not happy about.