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Pokémon Presents - Pokémon Day 2025 - Pokemon ZA Info & Pokemon Champions Announced

I think the tail swap works mostly because I find Raichu-X awkward as it stands. It supposedly focuses on its fists, but isn't in a position to use them without falling over. Standing on the tails would work for a specially-oriented form as a vantage point for ranged attacks, and I could accept that stance as a way to get some martial art vibes out of tail slam attacks, but it just seems counterproductive for punching.
Doesn't Raichu X float instead of stand?

speaking of floating...

FIGHTING/FLYING MEGA CRABOMINABLE WITH AERILATE PLEASE THE CRAB MUST ASCEND
 
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I completely forgot the $30 part... SV dlc costed more but also it covered teal mask + crown tundra, this DLC better be huge.

EDIT:

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Thanks!! This is ludicrously specific, but is there any rectangular box that specifically says "Estimated Release Date: 2/28/2026"? That would indicate a date actually programmed into the eShop system rather than just written description text.

It has a general release of 16/10, because if you buy it things are applied in the base game, such as the clothing.

The story content has a placeholder of 28/02 which is just the end of the “winter” period.

It’s gonna be interesting for data mining purposes though, I wonder since it’s technically “released” that we’ll be able to see all the innards of it before the story content is added?
Sorry for the dumb question - where does the official site say "winter"? I've seen this in three unofficial places now but as far as I can tell, the official site only says "soon" (the early purchase deadline isn't a release date and doesn't say "winter").
 
I assume the ranked battle seasons last about a month; that's how SV handles their seasons.
The second is a rank up reward, not a participation reward. There's too many unknowns other than the battle club also does the 26 ranks thing the main game does for its story. It's possible it could be as simple as "winning a battle will move you from Z to Y rank" and "You get the mega stone for reaching Y Rank". It's also possible it could be a mid rank reward or that they take many battles
I really hope you don't actually have to git gud to earn the mega stone
 
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This is my current assessment of the revealed megas. It's loosely a tier list, but really I just have different critiques of the different mons and didn't want to upload 9 separate images.

Dragonite, Chesnaught, Greninja: I like this group of megas the most so far in the sense that I think these designs did enough to enhance the original without overdoing it. Of these I actually think Chesnaught is the most successful, but I don't care for regular Chesnaught so it won't make an in-game team. A lot of people were hoping for Dragonite to become cooler somehow, but I think this design does well as keeping its charm while enhancing its design. Greninja I like a lot -- it's a little bit more minimal, but I think it's effective. I like the water shuriken eye mask a lot, and the color change is nice, and I like that it gets a big shuriken in a different way than Ash greninja, so there is some nod to that obliterated design. It's a change from base to mega akin to Charizard X, one of the original set that I thought was a simply good design.

Raichu Y, Delphox, Victreebell: For the most part I like these designs a lot, they just have a mibor flaw or so. I like Raichu Y's change in color/fur pattern, and the change to the tail and... horns? Ear hair? The flaw is that I wish the "horns" were the ears and they didn't include the pikachu ears. I really like the blue in the eyes, so much so that I wonder if I would like this design as much if the eyes were a different color.

For Delphox, it's all around great, I just don't like the beard. Maybe if the beard had been swept back so it looked more like long fur it would be fine, but as is in the static image I don't care for it.

Victreebell is one of the goofy megas, and while I personally probably wouldn't add it to my team I think it's good to have a few goofy designs. My main gripe with Victreebell is that its gimmick is that it's ballooned up because it's holding in all its excessive poison, so when it attacks it slims back down momentarily and just looks too much like a regular Victreebell. I wish they added a couple more features to distinguish it from regular victreebell during its attacks.

Raichu X: it's fine, I don't like this recent trend of giving mons snaggle tooths, but it's fine. In contrast to other posters, I don't think this would look better with Raichu Y's tail, it would just look too much like regular raichu if they did that.

Hawlucha: overall it's fine, but I think it looks too much like it's just wearing a costume, like Ash's Hawlucha did in the anime. I think this could have been fixed relatively easily by making the shoulder "horns" look like feathers so that it would look more like this is an extra layer of feathers rather than a suit.

Malamar: I love the bioluminescence and the iridescence, it really adds to the hypnotic powers. I don't mind the change in body shape, it's cool when a few megas have a very different form factor. But, I just do not like the hair. I get that they're going for a bulging brainy look, but it just looks to me like a haircut that looks great on my aunt but terrible on a Pokemon. I would rather its tentacles look more like a back to the future Doc Brown mad scientist hairstyle. But perhaps even more egregious is that mega malamar puts its "hands" behind its head and "hip" thrusts when it attacks. I don't want to see Malamar's magic Mike impression every time it uses a move. It's ironic that mega malamar has the hairstyle of someone who would report it to HR for its attack animation.
 
Wait is Alolachu seriously going to lose its Psychic typing upon mega evolving lmao

(They aren't blocking it from mega evolving, let's be real here)
 
Wait is Alolachu seriously going to lose its Psychic typing upon mega evolving lmao

(They aren't blocking it from mega evolving, let's be real here)

I don’t really get where you’re coming from with this; Mega Raichu X and Y clearly build off of base Raichu’s design, so it wouldn’t really make sense for Alolan Raichu to Mega Evolve into either of them.

Besides that, they’ve never had a problem with barring certain forms from certain mechanics before. Only Alolan Raichu could use Stoked Sparksurfer, for example, and only Kantonian Meowth could Gigantamax. Stands to reason that Alolan Raichu won’t be able to Mega Evolve if GF just want the Megas to be for base Raichu.
 
Lets be real though - whatever we think about the Megas aesthetics - isn’t it just so brilliant to be getting Megas back again in a main game?
If we're going to be honest...I'm apprehensive. I love Megas as a concept but there's a reason every other mechanic since allowed it to be accessible to every mon in the game. Champions seems to be the solution for future mechanics coming and going from now on, but I remember the days of feeling like you had to choose a mega or perish unless you went to the lowest tiers where only Mega Audino thrived. I just hope that Megas can coexist with team building diversity and new gimmicks as well.
 
Wait is Alolachu seriously going to lose its Psychic typing upon mega evolving lmao

(They aren't blocking it from mega evolving, let's be real here)
Considering that's exactly what GO did with Galarian Slowbro... I think it's a safe bet that Galarian Slowbro and Alolan Raichu won't be able to Mega Evolve.

I suppose there's a slight chance that they will both receive a Mega with a different design from that of their Kantonian counterpart. More likely than that however, is that they could receive a Mega in the future and a unique Mega Stone to go with it. Using Aloraichium Z as a precedent, something like "Aloraichunite" and "Galaslowbronite" could work as the names of their Mega Stones.
 
If we're going to be honest...I'm apprehensive. I love Megas as a concept but there's a reason every other mechanic since allowed it to be accessible to every mon in the game. Champions seems to be the solution for future mechanics coming and going from now on, but I remember the days of feeling like you had to choose a mega or perish unless you went to the lowest tiers where only Mega Audino thrived. I just hope that Megas can coexist with team building diversity and new gimmicks as well.
Ahahah no.

If you expect more than 4-5 megas to be viable in serious competitive play, that's what i'd call Copium Overdose.

People play to win, not for fun, they aren't going to use worse megas for charity when there's money on the line. And with the opportunity cost of "single mega per team", it's going to be same reason you don't see Palkia or Dialga used, because why would you since you're giving up the opportunity to use Calyrex or Miraidon.

(That said, I don't think megas will be an auto-include in teams. With so much more choice now, both with non-mega pokemon and megas themselves, not every team structure will need/want one.)
 
Considering that's exactly what GO did with Galarian Slowbro... I think it's a safe bet that Galarian Slowbro and Alolan Raichu won't be able to Mega Evolve.

I suppose there's a slight chance that they will both receive a Mega with a different design from that of their Kantonian counterpart. More likely than that however, is that they could receive a Mega in the future and a unique Mega Stone to go with it. Using Aloraichium Z as a precedent, something like "Aloraichunite" and "Galaslowbronite" could work as the names of their Mega Stones.
God I forgot how stupid mega stone and z crystals are named. Naming the Arceus plates must have been excruciating because they never did anything like it again.
 
Ahahah no.

If you expect more than 4-5 megas to be viable in serious competitive play, that's what i'd call Copium Overdose.

People play to win, not for fun, they aren't going to use worse megas for charity when there's money on the line. And with the opportunity cost of "single mega per team", it's going to be same reason you don't see Palkia or Dialga used, because why would you since you're giving up the opportunity to use Calyrex or Miraidon.

(That said, I don't think megas will be an auto-include in teams. With so much more choice now, both with non-mega pokemon and megas themselves, not every team structure will need/want one.)
Good news! This is Smogon where mons like Palkia, Dialga, CXalyrex riders and Miraidon are banned. A site with metas that currently have 26 different megas listed as viable to different degrees in our ORAS OU format or 22 in our Sun and Moon OOU meta. The two gens that had megas so a man's dream of a lot of them being viable can be met here.
 
Good news! This is Smogon where mons like Palkia, Dialga, CXalyrex riders and Miraidon are banned. A site with metas that currently have 26 different megas listed as viable to different degrees in our ORAS OU format or 22 in our Sun and Moon OOU meta. The two gens that had megas so a man's dream of a lot of them being viable can be met here.
Bad news, this isnt relevant for this discussion, because surprise, that's the thing for smogon too! You don't see people using Mega Audino in OU do you? (And let me tell you, you can ban every single mega from OU, and people would STILL not use Mega Audino)

Sure you can go down the trash tiers and find a use for Mega Butterfree somewhere, I guess. But the situation remains. If people play to win (which they do, usually), they will use the good megas, not the "funny looking but actually terrible or simply inferior" ones. Well, above the 1100 rating, I suppose, i'm sure some random Mega Audino user will show up in the lower elo brackets.
 
Ahahah no.

If you expect more than 4-5 megas to be viable in serious competitive play, that's what i'd call Copium Overdose.

People play to win, not for fun, they aren't going to use worse megas for charity when there's money on the line. And with the opportunity cost of "single mega per team", it's going to be same reason you don't see Palkia or Dialga used, because why would you since you're giving up the opportunity to use Calyrex or Miraidon.

(That said, I don't think megas will be an auto-include in teams. With so much more choice now, both with non-mega pokemon and megas themselves, not every team structure will need/want one)
I think you've missed my point entirely.

Im apprehensive of megas returning period from a gameplay perspective because unless you were running stall or a specific team set up, you dedicated a slot for your mega. Then in gen 7 you also dedicated one for your z move mon. Mh apprehensiveness is looking futureward to the gens beyond, not a new wave of powerful megas but rheir very presence casting a shadow over future mechanics. Gen 8 was wise to let dynamax atand on its on, as was tera. But with Megas back in a huge way, even if Champions is a way to keep them relevanr...are we expectinf even more megas in gen 10? Or will the new mechanic, if there is any, take center stage?
 
So, to recap:
-Mega and GMax Kanto Starters
-Mega Hoenn & Kalos Starters
-Hisuian Typhlosion, Samurott & Decidueye
-Almost certainly Mega Meganium, Feraligatr & Emboar
-Exclusive Z-Moves for the Alola trio
-GMaxes for Galar trio
-Paldea starters are most recent so who cares

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press f to pay respects
y'know, at least if the next legends game doesn't bust our ankles and we actually have snivy, litten, and popplio as starters, snivy could at least get something, maybe a new regional. the sinnoh starters? just lost their remake tax and got nothing out of it. they are COOKED:trode:

though, they are perfect in my eyes, so maybe nothing needs changing.......
 
I mean when people talk "omg megas are so op" they probably talk about 3-4 megas anyways. Hell Mega Lucario probably will be OU in champions.
 
I think you've missed my point entirely.

Im apprehensive of megas returning period from a gameplay perspective because unless you were running stall or a specific team set up, you dedicated a slot for your mega. Then in gen 7 you also dedicated one for your z move mon. Mh apprehensiveness is looking futureward to the gens beyond, not a new wave of powerful megas but rheir very presence casting a shadow over future mechanics. Gen 8 was wise to let dynamax atand on its on, as was tera. But with Megas back in a huge way, even if Champions is a way to keep them relevanr...are we expectinf even more megas in gen 10? Or will the new mechanic, if there is any, take center stage?
It's already been implied that Megas and other gimmicks will be rotated in and out periodically in Champions. And there's a good chance players will be restricted to a single gimmick even if multiple are available during a format. I don't see the need to worry about Megas monopolizing the battle system yet.

While I do think even more Megas are likely in the future, I doubt they will present in the games coming immediately after PLZA. The 30th anniversary is approaching and Game Freak will probably want to jerk off Kanto some more disperse the love a bit.
 
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Bad news, this isnt relevant for this discussion, because surprise, that's the thing for smogon too! You don't see people using Mega Audino in OU do you? (And let me tell you, you can ban every single mega from OU, and people would STILL not use Mega Audino)

Sure you can go down the trash tiers and find a use for Mega Butterfree somewhere, I guess. But the situation remains. If people play to win (which they do, usually), they will use the good megas, not the "funny looking but actually terrible or simply inferior" ones. Well, above the 1100 rating, I suppose, i'm sure some random Mega Audino user will show up in the lower elo brackets.

Good news, there are multiple tiers of usage and different metagames, as usual in grassroots PvP scenes. Mega Audino was good in NU in both gens it was around.

It's already been implied that Megas and other gimmicks will be rotated in and out periodically in Champions. And there's a good chance players will be restricted to a single gimmick even if multiple are available during a format. I don't see the need to worry about Megas monopolizing the battle system yet.

While I do think even more Megas are likely in the future, I doubt they will come in the games coming immediately after PLZA. The 30th anniversary is approaching and Game Freak will probably want to jerk off Kanto some more disperse the love a bit.

I mean, Megas are far from being centralizing compared to Dynamax and Terastal; those two don't even require specific held items, and the former is built for snowballing and the later to turn things upside down. I swear it has been consistently the biggest meme, I remember how awful discussion would get around those back at TV Tropes (from people with no awareness of comp play)...
 
So, to recap:
-Mega and GMax Kanto Starters
-Mega Hoenn & Kalos Starters
-Hisuian Typhlosion, Samurott & Decidueye
-Almost certainly Mega Meganium, Feraligatr & Emboar
-Exclusive Z-Moves for the Alola trio
-GMaxes for Galar trio
-Paldea starters are most recent so who cares

torterra.gif
infernape.gif
empoleon.gif
serperior.gif

press f to pay respects
Meganium, Feraligatr, and Emboar SHOULD get a regional form, not a Megaevolution. This would mean:
Mega+GMax Kanto starters
Regional Variant Johto starters
Mega Hoenn starters
Nothing for Sinnoh starters
Regional Emboar/Samurott, nothing for Serperior
Mega Kalos starters
Regional Decidueye, no alt forms for Incineroar/Primarina
Gmax Galar starters
Nothing for Paldea

In other words, Sinnoh and Paldea get nothing, and Incineroar/Primarina/Serperior get nothing. But almost every trio is perfectly balanced internally. If you give Meganium/Feraligatr/Emboar megas instead of regionals, you're never getting things back to normal.

Also, I'm still annoyed at Bulbapedia using the "first partner pokemon" term. Could you imagine how weird typing that would have looked in that list?
 
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