Pokémon Presents - Pokémon Day 2025 - Pokemon ZA Info & Pokemon Champions Announced

Remember when Kadabra's evolution was locked behind buying an additional peripheral AND multiplayer?

I fucking swear, I spent 70 € on a fest this weekend. 3 days pass, one day I ended up not being able to go, another day had to leave early because of the weather, AND that doesn't count the extra expenses on food and drink.

Yeah, I believe I spent on this fest as much as I'd spend on ZA. The only difference is that the experience is over (and half of it was miserable due to the rain), the material stuff I bought there is going down the toilet, and all I have left is a plastic glass. I believe I'd be able to extract more fun over a longer timespan out of a videogame.

Seriously videogames are incredibly cheap as entertainment due to an insane lifespan.
 
i dont think their megas will be forever lost. if you cant transfer items to champions, theyre definitely going to be accessible there in whatever way you acquire items, and they Do plan on redistributing them again. the idea is still stupid but i dont think theyre gonna make three megas lost media lol
 
Remember when Kadabra's evolution was locked behind buying an additional peripheral AND multiplayer?
Just because it was done before doesn't automatically mean it was ever okay.
I fucking swear, I spent 70 € on a fest this weekend. 3 days pass, one day I ended up not being able to go, another day had to leave early because of the weather, AND that doesn't count the extra expenses on food and drink.

Yeah, I believe I spent on this fest as much as I'd spend on ZA. The only difference is that the experience is over (and half of it was miserable due to the rain), the material stuff I bought there is going down the toilet, and all I have left is a plastic glass. I believe I'd be able to extract more fun over a longer timespan out of a videogame.

Seriously videogames are incredibly cheap as entertainment due to an insane lifespan.
I already have an insane backlog with less time than I'd like to dig through it, an FFXIV subscription to pay in two weeks, other financial obligations, and currently not a lot of money that I'll need to save up to potentially go to a con next year. And the only reason I can go to said con is because it's happening super close to where I live.

Video games are still something of a luxury and we have every right to criticize aspects about them we don't like, especially since their prices keep going up and Nintendo is allergic to putting their first-party titles on sale.
 
I wonder if the Gardevoirite is also locked away behind the early bonus Ralts.
• This Ralts holding a Gardevoirite stone can be received in either the physical version or the digital version.
• A Gardevoirite stone can also be obtained through regular gameplay.
• It is possible to have no more than one of each kind of Mega Stone.
• If one of your Pokémon is already holding a Gardevoirite stone, the Ralts you receive will not be holding an item.
https://legends.pokemon.com/en-us/news/early-purchase-bonuses

EDIT: The wording on that last point is kind of interesting in that it mentions a mon holding the Gardevoirite and not just being in your bag. I feel like the megastones might act like Z-crystals in that they're key items but also spawn a holdable version of themselves, though in this case maybe you can only have one mon holding a unique stone at a time.
 
Just because it was done before doesn't automatically mean it was ever okay.

I already have an insane backlog with less time than I'd like to dig through it, an FFXIV subscription to pay in two weeks, other financial obligations, and currently not a lot of money that I'll need to save up to potentially go to a con next year. And the only reason I can go to said con is because it's happening super close to where I live.

Video games are still something of a luxury and we have every right to criticize aspects about them we don't like, especially since their prices keep going up and Nintendo is allergic to putting their first-party titles on sale.

The franchise is built on forcing people to interact with others. Hell, XY came with version exclusive unique mega stones, and Mega Blaziken was a timed distribution until ORAS came out. It is the same crap as always, I don't find it worth my blood pressure when it has been that way since 1998 over here. Without a doubt would be happy if it was otherwise, but, eh.

The problem is that the 3 megas will become lost indefinitely once the seasons end.

Like Mega Blaziken in 2013. It even got treated as if it was a new Mega alongside Mega Sceptile and Mega Swampert.

Yeah, it is piss-poor, it is the kind of FOMO stuff that tries to force a game mechanic that wouldn't get as much use otherwise (and it is the FOMO Pokemon GO runs on), but, eh, not new stuff. Just lame.
 
I think the fact Legends ZA is getting DLC at all is pretty cool. One of my main issues with Legends Arceus is that game felt kinda half-baked and didn't get any "real" extra content post launch (like new areas, etc.), so I think it'll be cool this game will get an expansion to hopefully flesh out a few things and maybe add new missions or areas to the base game. I think this is a sign that GF has some real faith in this game rather than being a half-baked spin-off (which is how I felt on Legends Arceus). IDK man, one of my biggest pet peeves with most games I like is that there isn't enough it and these DLC expansions are always a cool way to get more content outta a game, similar to ROM Hacks.

A lot of the footage I've seen from the game thus far seems pretty clean - a fair deal better looking than SV imo with no performance issues on the Switch 2 - and there seems to be a nice variety of Pokemon we've seen from the trailer, including a few underdogs I have been feeling a bit nostalgic for like Emolga and the elemental monkeys (never thought I'd say that...). And this game having an actual competitive mode will be a nice change of pace compared to Legends Arceus + give players a bit of a break from the current meta (which I am finding a bit borning rn). I actually may be more excited than I was previously, where my excitment level was nearly 0.
 
PVP in a normal pokemon game for the sake of PVP is fine.

PVP in a different battle system with time gated rewards that begin as early as release day stressing your adventure to speedrun a team and claim your rewards ASAP instead of taking it easy is not entertainment... also being forced to come back so you don't miss the other two since they're split up.

We don't know if the conditions are 'just play a game, play 5 games, hit master ball rank' but either way its incredibly insecure to force players onto PVP with an incentive. Like you cannot trade these mega stones so you absolutely cannot do a 2nd playthrough with these megas.. for diancie ok whatever but the kalos starters??? and probably the gen 1 and gen 3 starters later??? that's really fucked up and sets a precedent that might make champions suck if they start tying items to ranked rewards (I'm already expecting them to do it with berries since they've done that in the past)

Legends just should not be about PVP, arceus was great for atmosphere, catching, story, thats what legends should just stick to. I said it when it was first shown I don't find the idea of playing around cast times and cooldowns in whats supposed to be turned based combat entertaining, especially with nintendo's shitty netcode, and the demos kinda proved that.
 
The problem is that the 3 megas will become lost indefinitely once the seasons end.
Hopefully I'm not being too optimistic here, but that's not necessarily confirmed. It's only confirmed they won't be obtainable through regular gameplay so in theory, they could Mystery Gift them some time after the ranking seasons 1-3 are over.
 
It occurred to me that, depending on how popular the PvP mode ends up being, it may not be practical for a casual player to get rewards after the first while. If the online playerbase is thinned down to only the people who have been actively playing PvP since launch, a new player probably doesn't have much opportunity to win matches and rank up.
 
I have to assume any ranked mode works like BSS or TCG Pocket in the sense that improved performance leads to higher starting placement in subsequent seasons. (And just in general that higher ranked players won’t be paired with lower ranked players.) Assuming the matchmaking is similar at all, new players will mostly be fighting new players except at the very, very beginning when everyone is starting from the bottom.

Also, Sun and Moon did the exact same thing. Mega Stones were drip fed as WiFi events, with certain stones like Mawilite and Beedrillite being locked behind participation in online competitions. The were released to the general public at a later date, but they were released. It will likely be the same thing here.
 
I have to assume any ranked mode works like BSS or TCG Pocket in the sense that improved performance leads to higher starting placement in subsequent seasons. (And just in general that higher ranked players won’t be paired with lower ranked players.) Assuming the matchmaking is similar at all, new players will mostly be fighting new players except at the very, very beginning when everyone is starting from the bottom.

Also, Sun and Moon did the exact same thing. Mega Stones were drip fed as WiFi events, with certain stones like Mawilite and Beedrillite being locked behind participation in online competitions. The were released to the general public at a later date, but they were released. It will likely be the same thing here.
Online was free in gen 7.
 
I don’t see the point in discussing financial barriers to getting things like Mega Stones in relation to my post. You have to spend money on internet access, a Switch, and a copy of the game. It’s assumed nowadays that you also have to spend money to access online services for any specific console. That doesn’t change the precedent I mentioned at all.
 
the thing about paid online is that despite being cheaper than buying a console or a game, it is less accessible than the latter two. One time purchases can be saved and planned for, but online requires you to plan for a membership, which is not as easy as saving. And while nso might be cheap for americans, that is definitely not the case for other countries. Nintendo already priced out a lot of brazilian players with the most expensive price for the switch 2, having to pay 120 brl just to access online mode is just not a feasible financial decision for anyone but a few select users. paid online should be completely removed
 
The price tag of switch online + home + switch 2 game with increased price + DLC really adds up when, just a reminder, we paid around $40 dollars 10 years ago for ~600 roster national dex, paid like $5 a year or something for pokemon bank, and online was free. There was no DLC but if you considered a sequel version follow up as DLC you're paying within the ball park of modern DLC cost for a full game at least.
 
I got this from MunchingOrange's video. Looks like I was right.

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Unless that screenshot is from an official source, I'm pretty sure they left it as vague 'they will be redistributed at some point' rather than explicitly tying it to seasons.

That still creates the problem of FOMO cause you have no clue what method that is, when it is, nor if it will be reoccuring or just a promise there will be 2 windows to unlock instead of only 1, you're still shit out of luck if you miss both.
 
Unless that screenshot is from an official source, I'm pretty sure they left it as vague 'they will be redistributed at some point' rather than explicitly tying it to seasons.

That still creates the problem of FOMO cause you have no clue what method that is, when it is, nor if it will be reoccuring or just a promise there will be 2 windows to unlock instead of only 1, you're still shit out of luck if you miss both.
That screenshot is from the official site.

They're likely giving them early via PvP for FOMO (so people will do some pvp regardless of being interested), and then distribute them via event at later point as well.

Still *very* annoying don't get me wrong, but less tragic than people make it be.

Remember, codes and redeems can be permanent. Like the Pecharunt redeem for SV, or the QR Magearna one for SM (it still works as far as I know, assuming you still have a functional 3ds)
 
Remember, codes and redeems can be permanent. Like the Pecharunt redeem for SV, or the QR Magearna one for SM (it still works as far as I know, assuming you still have a functional 3ds)
To my knowledge the Pecharunt event is untimed until the eventual discontinuation of Nintendo Switch Online, and the Magearna code is unlimited completely due to not requiring Internet at all. Could be wrong, though. My conspiracy theorist looking ahh is still convinced Magearna was meant to be a Kalos Pokémon (think like a Steel Diancie counterpart) so maybe it could be in this game too… good lord Mega Magearna would go insane in competitive :row:



For anyone who’s upset about the Legends ZA price point, I want to say a few things. My first point I want to make is that we have no idea what’s going to be in the DLC yet, but I can see a world where all of the limited-release Mega Stones, such as those for the Kalos starters, could probably make it into this DLC anyway. A lot of people seem to be forgetting a similar thing happened in Sun & Moon where the Mega Stones were added in waves of distributions (though they didn’t cost money, to be fair) before all of them and the Primal Orbs were added in the Ultra games anyway. On that note, I also want to point out that a major reason why I struggle to like and support the Ultra games despite their inherent advantages and content is because, should you want to experience absolutely everything Alola had to offer during Gen 7, that would have costed you $160 US out of pocket, and it’s probably more now that the 3DS is discontinued and the Ultra games never got a Switch port like Nintendo openly lied about (it was probably a mistake, but still). $160 for four Alola game versions that all feature the same general basis is psychotic, even if most people are realistically only going to be buying two of the four (one of each pair). Getting both versions of Galar or Paldea plus both of its DLCs is even worse at around $190 US plus an extra $10 or $20 for Paldea’s Switch 2 upgrades. I’m not trying to defend them at all here, let me make that clear. I’m just saying it could be much worse and has been worse in the past.

I know there’s a bit of a stereotype that Nintendo fans are going to buy anything no matter how much it costs, but I don’t think that’s completely true. Only partially. Specifically in 2025 with ongoing economic conditions around the world, I do think this sort of “price bubble” that Nintendo’s building up is going to burst at some point during the Switch 2’s lifespan because the amount of newer, younger players that may want to buy the console and these games isn’t going to be enough to compensate for the millions of Switch 1 owners that aren’t going to upgrade over the console’s lifespan. That said, the two Switches are still the most affordable platforms on the market (which honestly says more about Sony and Microsoft than Nintendo) and the Switch 2 versions of last generation’s games will have higher attachment rates more than likely. I say all of this because if Mega Dimension turns out way better than people expect, between this and Pokémon Champions helping with making content more accessible, that might help make the total $100 seem more tolerable than what it would be by comparison. I can tell you right now, if Mega Dimension lets players leave the city, that alone is probably going to sell a million units or more for the base game.
 
I would actually be hopeful tbh that the Kalos starters were locked behind x number of online battles rather than a specific rank. Or if it is only rank, one that’s relatively easy to achieve, possibly something similar to the level of the 5* event stuff.
 
A key difference with SM is that once those stones were released, even if you missed them, you could either trade them with someone or powersaves/pkhex. I don’t think anyone was worried about not getting them or blazikenite in X/y, there was always available means.

ZA these are one per save file and can’t be traded, and to my knowledge injecting items is a lot less straight forward on the switch and you’d have to do it yourself not “know a guy”. You don’t have options outside of these ranked distributions which will eventually not be supported anyways.

They could very easily add them to the DLC sure, but that’s a lot of “wait and see” to the point I’m sure champions will be out soon enough and hopefully not make the same mistake.

EDIT: speaking of one per save file… that’s going to be interesting to see how they would give an alternative reward if you already owned them during reruns. that’s why I can’t see them being DLC available since whatever shop or raid has them basically becomes obsolete.
 
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the pokemon subreddits are convinced that Dragalge and Dedenne are being teased as getting megas because of this shot in the trailer

View attachment 771341
No comment on what ledditors have to say but evergreen repost
There is nothing, I repeat NOTHING more soulful in this series than taking full party screenshots with all your Pokemon sent out and standing alongside you in Legends Arceus. I would also add SV in there by default but I haven't played that one so w/e. I don't have to elaborate on this, right? It's pretty much just intrinsically sick as hell. Can't wait to take some awesome pictures of my Z-A crew down the road
 
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