Has anyone been trialing variations of rillaboom that aren’t just band or terrain extender?
I’ve brought back an older set from a different meta and it’s working really well.. mostly due to x2 resists not being enough for dealing with hammer spam.
Example replay:
https://replay.pokemonshowdown.com/gen9ou-2454344732-v96rv96go5pchc9ndlpkhq7yvr6338npw
https://replay.pokemonshowdown.com/gen9ou-2454371125
The set:
Rillaboom @ Miracle Seed
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Swords Dance
- Drain punch / knock off / other filler move
The filler can be anything really, drain punch is for end game scenarios/healing and kingambit, knock off sounds good on paper but limited in practice (you lose to most x4 resists even with it, whilst hammer is good against x2 resists) unless this rilla is likely to come out and stay out early. You can also use taunt, u turn, etc.. basically Rillaboom will never beat its best checks, no matter what you run. That dragonite, speedy pecharunt or zapdos isn’t going to struggle switching in.
Here’s a list of what’s slower and OHKOd at +2 and with Tera grass wood hammer, ranked by usage. You can assume defensive sets unless noted otherwise. Often Tera grass isn’t needed with even the slightest chip or non-max def sets.
- [offensive] gambit
- gholdengo
- slowking-g
- [offensive] raging bolt
- Tera for most defensive mobs
Faster threats can often be taken out with grassy glide. Most of the problematic ones like Kyurem, dragapult or cinderace can be KOd from around 60-85% reliably (Kyurem needs to be offensive) Neutral slower threats like Gliscor often don’t need a +2 for the OHKO.
I’ve brought back an older set from a different meta and it’s working really well.. mostly due to x2 resists not being enough for dealing with hammer spam.
Example replay:
https://replay.pokemonshowdown.com/gen9ou-2454344732-v96rv96go5pchc9ndlpkhq7yvr6338npw
https://replay.pokemonshowdown.com/gen9ou-2454371125
The set:
Rillaboom @ Miracle Seed
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Swords Dance
- Drain punch / knock off / other filler move
The filler can be anything really, drain punch is for end game scenarios/healing and kingambit, knock off sounds good on paper but limited in practice (you lose to most x4 resists even with it, whilst hammer is good against x2 resists) unless this rilla is likely to come out and stay out early. You can also use taunt, u turn, etc.. basically Rillaboom will never beat its best checks, no matter what you run. That dragonite, speedy pecharunt or zapdos isn’t going to struggle switching in.
Here’s a list of what’s slower and OHKOd at +2 and with Tera grass wood hammer, ranked by usage. You can assume defensive sets unless noted otherwise. Often Tera grass isn’t needed with even the slightest chip or non-max def sets.
- [offensive] gambit
- gholdengo
- slowking-g
- [offensive] raging bolt
- Tera for most defensive mobs
Faster threats can often be taken out with grassy glide. Most of the problematic ones like Kyurem, dragapult or cinderace can be KOd from around 60-85% reliably (Kyurem needs to be offensive) Neutral slower threats like Gliscor often don’t need a +2 for the OHKO.
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