Metagame Cross Evolution

Have you done the tiering survey?

  • Yes

    Votes: 7 87.5%
  • I'll do it later

    Votes: 1 12.5%

  • Total voters
    8
  • Poll closed .
Gyarados could be exchanged for Fur Coat for similar physical bulk.
Fur coat doesn't make you 180 atk, neither does Milotic
that stall is top strong
So are we saying it's not ?
Banning Gyarados wouldn’t solve the problem you’re trying to solve here
Can we not hyperfocus on the option I said would be the least useful, and ignore the point of gyarados + intim giving ridiculous amounts of special bulk, 125 atk and intimidate ?

Then I guess the tier is dead because people don't know how to play. Nothing to be done I guess
 
First time poster here, I just gotta share this set:

Hariyama (Sandshrew-Alola) @ Sitrus Berry
Ability: Thick Fat
Tera Type: Ice
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Ice Shard
- Drain Punch
- Bullet Punch

Hariyama CE's are best known for being Guts sweepers, but this set instead looks to use Hariyama's good Atk and acceptable bulk to create a belly drum sweeper.
Sandshrew-A is the chosen recipient because a) it has a good STAB priority option in Ice Shard which absolutely murders Gligar, b) it has the steel typing, helping with defense and granting STAB on Bullet Punch (Hariyama's one priority move), and c) it has good enough stats for the job. Thick Fat was chosen over Guts because Guts isn't very helpful for it: you already kill just about anything and really don't want the constant chip damage. Additionally, Thick Fat softens the 4x fire weakness and gives you the hilarious 8x ice resist. Drain Punch gives you something to hit water types and a way to heal against the many dark types you'll find.
You get some hazards up and keep your field clear, slow Parting Shot Sandshrew in, Belly Drum, sweep. I've been using Incineroar Dusclops as a partner and its been working wonderfully. Just watch out for Mach Punch, its very scary to this set.
 
Make up your mind
 

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As with Eviolite, cross-evolved Pokemon are not considered to be the species of either the base or the evolution. They are both considered completely different Pokemon (imagine how many exceptions we would have to code for Eviolite/Light Ball/Thick Club (last gen) etc.). So yes, neither of those Pokemon are considered to be a Pikachu as far as Cross Evolution is concerned.
 
I've just cooked this :

Toxtricity (Snover) (M) @ Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shift Gear / Swords Dance
- Icicle Spear
- Bullet Seed
- Drain Punch / Ice Shard

1742820647011.png


It has a bad typing (at least defensively), average stats for CE and require support to work BUT if you intend to use Aurora Veil, it might have potential (even though it's outclassed by :mudbray: / :cloyster: in every way).
That being said, give the little snowman a chance at least!
 
https://pokepast.es/cbf29e8503e2c065

have had decent luck laddering with this team, there's some combinations that i dont see on recent pages,

Qwilfish-H > Hitmontop with AV can comfortably tank quite a few meta staples. same role as older gen Alolan-Muk in ubers, but hits harder, esp with technician + triple axel for punishing misplays on gligar variants. im a bit divided on mach punch because it makes fish a dud against bisharp > tsareena, but it's too good for cleanups excluding that scenario.

Sliggoo-Hisui is an interesting anti-meta pick because of high SpD + a pretty great typing. mostly prefer making it a special wall with AV. kommo-o to evolve is cute for focus miss / shadow ball immunity, but levitate (i use hydrei over flygon / vikavolt / eelektross (?)) seems to work better at least on my team. it can wall vivillon variants + magneton > clefable quite comfortably.

I tried primeape > dnite but found it too easy to stall / wall, and red card + acro is pretty cool but rocks become a pain. i had moderate luck with garganacl evo earlier, but really the bulk up setup (playing annihilape style with drain punch) is too slow, even though the status immunity is nice to have. running hamurott as the evo right now, it's not the best but it does the job. really it's just a check for all the bisharps around.

i like dusclops > garchomp even though im all too aware of the opportunity cost there. ~25% chip on contact is pretty punishing, and can whittle down enemies deceptively quickly. i also get dragon tail from it which is pretty cool.

gligar > glimmora feels like a noob trap, but i still like the role compression i get out of it. it's definitely suboptimal by itself, but works nicely for putting hazard pressure. was using spikes on it before but really all four attacks were all too important to stop it from becoming a sitting duck. i can still see spikes working over u-turn though.

as far as teams go, haven't seen much stall on the ladder, but a lot of offensive / mixed teams. ran into qwilfish-h > ceruledge in one game, and that was definitely oppressive. haven't struggled as much with other ceruledge variants, but i dont think i could handle one in an open team sheets setting.

i do also see gyarados adding an obscene amount of stats on gligar and what have you. the only silver lining is the ice / electric weakness (sometimes 4x) that it gives to the recipient.

speed tiers are interesting in this OM, most things aren't /that/ fast. a lot of the speed investments / natures i find myself running feel wrong, but they end up working somewhat.
 
I’ve been lurking CE this whole month, but I figured I’d pitch my thoughts now.

I really enjoyed this meta and its creative take on modifying Pokemon. I wish the ladder had been more active, but it is what it is. I enjoy the fact that, oddly, Regenerator isn’t super meta, at least from my experiences.

On the subject of the centralization of Gligar/Bisharp/Qwil, or strength of stall, I don’t find these to be problems. Every meta has some degree of centralization, none of the top three are broken, and the complaints about stall are complaints you hear in any balanced meta where offense isn’t overly dominant. Offense and Balance still have the tools to get around stall, be it Taunt, Trick Choice, Psychic Noise, hazard stacking, mixed breakers. I even got goobed on ladder by a Dachsbun Ekans that used Coil and Gastro Acid to break my Unaware-mons. Kudos, my guy, that’s some neat stuff.

For mixed stall breakers, I found Milotic+Stantler to be a pretty good one. Switching into it is a nightmare for stall:

:sv/Stantler:
Milotic (Stantler) @ Flame Orb
Ability: Marvel Scale
Tera Type: Normal
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Facade
- Shadow Ball
- Earth Power
- Ice Beam

Having said that, I would be very much in support of a Nickname Clause. Team preview is near useless in this format, as you cannot get a clear picture of anything as far as ability, stats, or even typing, and losing to a surprise Last Respects or Protean-Mon at the end of the game just kind of sucks. I never personally ran into a Zoroark-evo, but yeah… that sounds down right infuriating. I don’t think you could argue this problem is limited to Illusion—every Mon in this meta can pull some surprise shenanigans, to some degree.

———

Final notes: I tend to suck at laddering as I play at work and jump accounts often, but I found I enjoyed using Trick Room in this meta, as it is was pretty easy making breakers with the utility to beat most Trick Room counterplay. Here’s the version I had the most success with. I found I didn’t like any slow special attackers, as getting walled by either Chansey or Clod+Qwil was too momentum sapping, but the abundance of good physical options made overwhelming defensive cores fairly straightforward.

:chansey::dusclops::cranidos::fraxure::piloswine::Rhydon:

First the TR setters:

:gardevoir: + :chansey: : Brings the coveted Teleport + Trick Room combo that sets TR and gets in the breakers safely, which let Porygon2 enable TR to be a legit threat in Gen 8 OU Singles. Trace lets Chansey copy all sorts of useful abilities, like stopping Trick on Dengo-evos, Punk Rock softening Boomburst on Toxtri-evos, switching into Intimidate-Gyara evos, etc.

:Clefable: + :dusclops: : Just a good fat Unaware Defensive Wall + TR Setter that can sit on offensive threats for days. Colbur Berry lets it trade Willo’ against Dark mons like Bisharp and Qwil.

:Hatterene: + :Rhydon: : This is a legit great offensive lead that stops hazard stacking / Taunt with Magic Bounce and usually nets a few KOs with its strong/perfect coverage. Ground + Fairy is great both offensively and defensively, and Ice Punch makes Gligar a poor counter. Rocky Helmet lets it break Sashes (Samurott-evos) or finish weakened stuff just by switching in, saving TR turns.

Now the heavy hitters:

:Urshifu-Rapid-Strike: + :cranidos: Surging Strikes and Unseen Fist together break through so many standard TR counters it isn’t funny - Intimidate, Screens, Sturdy, Sashes, Substitutes, Defense-boosting, Protect. My logic? Put Urshifu and Band on the hardest hitting LC-Mon and just break stuff. Head Smash Breaks water resists, CC breaks Corv+Dipplin, Aqua Jet for prio. Nuff said.

:Tsareena: + :piloswine: : By far, my favorite mon of this team.

Ground + Ice STAB is really good, and putting more attack power on them is really, really good, but what makes this set stupidly good is Queenly Majesty. After all, what good is power if you get forced out by all the strong priority flying around everywhere? (QM also protects from Prankster, fyi.)
Loaded Dice Icicle Spear has the same utility S. Strikes does beating Subs/Sturdy/Sash does while also not making contact so no Rough Skin/Helmet recoil, while Knock Off hits Balloon + Dengo-evos hard and removes items and U-Turn keeps momentum.

At this point, the team was pretty good but still susceptible to running out of Trick Room turns to support the breakers and thudding into Iron Defense mons, especially ones that resist Surging Strikes like Shellder and Sliggo. I was also a bit weak to Ceruledge-evos since Dusc cannot burn it. I also could use a Water resist, as well as another Dark and Ghost resist to take some pressure off the TR setters.
Turns out, the best way to solve all these problems was to win the speed war from the other end.

:meowscarada: + :fraxure: : Wild card, baby! Scarf Protean Fraxure hits hard and fast outside TR, complementing my slow breakers, putting the opponent in checkmate situations where they lose the speed war no matter what. It’s also very defensively unpredictable, since it changes its typing with Protean. For instance, quickly becoming a Fairy type lets it be surprisingly immune to Dragon and resisting Fighting is quite handy.

Dragon + Dark as a base defensive typing provides nice synergy with the team, letting it get in against Araquanid and Ceruledge-evos, I otherwise would struggle to switch in on.

Flower Trick lets it crit through screens the same as Surging Strikes, while also giving me a different crit typing to bypass Water types. Defensive Dragon types like Dipplin and Sliggo could still give trouble, but Trick Scarf totally ruins them. For the last two moves I chose Throat Chop and Play Rough, both of which hit Ceruledge-evos for SE damage, whether they are Normal+Ghost or Dark+Ghost. Throat Chop is chosen over Knock Off so I can still use a Dark STAB on something I’ve tricked a scarf on to, while also making Frax immune to Boomburst and other sound moves.

Games:https://replay.pokemonshowdown.com/gen9crossevolution-2326532022

https://replay.pokemonshowdown.com/gen9crossevolution-2328420654

https://replay.pokemonshowdown.com/gen9crossevolution-2326167870
 
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It's the end of the month! Here's the teams that I've been using:

Substitute version: :mudbray: :gligar: :qwilfish-hisui: :bisharp: :magmar: :koraidon:
Ice Shard version: :mudbray: :gligar: :qwilfish-hisui: :bisharp: :magmar: :koraidon:

Notes:

:mudbray: :cloyster:
Substitute can be run on Mudbray to dodge status moves. Notably, this allows you to beat Dusclops, which would normally be able to sacrifice itself to burn you. Alternatively, Ice Shard can be used as priority before setting up, or can be used after a Shell Smash against opposing priority. I'm not sure which one is better. 200 Spe allows you to outspeed Electabuzz Vivillon after a Shell Smash.

:gligar: :ninetales-alola:
I wish that I could run Stealth Rock on this, but I don't think that I can afford to. Moonblast is mandatory for Koraidon, Taunt is great to prevent Pokémon from setting up, setting hazards, using recovery, or something else, and U-turn is great for momentum. I think that you probably could replace U-turn with Stealth Rock, but I don't really think that this team needs it.

:qwilfish-hisui: :ceruledge:
Even with Bisharp for removal, I think that Boots are required here for consistency, especially since Qwilfish likes to switch a lot, and I don't like facing Sticky Web or Toxic Spikes.

:bisharp: :tsareena:
This doesn't really abuse screens that much, but I've found it to be important structurally, and Sucker Punch is amazing to have against basically anything.

:magmar: :vivillon:
Interestingly, I've found Taunt to be better on this than Quiver Dance. With Sun from Koraidon, Magmar can beat Chansey Clefable thanks to Taunt.

:koraidon:
Heat Crash is an option for the Fire move, but I opted for Flare Blitz since Heat Crash is only 100 BP against Gligar, and only 60 against Rhydon. Rhydon is especially important since none of my other moves can hit Rhydon Hatterene.


This was the only team I used on the Dark Koopatrol account, aside from 2 games where I accidentally used the wrong team. This was my peak:
Screenshot 2025-03-21 140111.png
U-turn version: :dusclops: :gligar: :chansey: :vullaby: :bisharp: :magneton:
Stealth Rock version: :dusclops: :gligar: :chansey: :vullaby: :bisharp: :magneton:

Notes:

:dusclops: :chesnaught:
This is actually the best spinblocker in the tier, since Chesnaught's Fighting-type makes Dusclops a bulky Ghost-type that isn't weak to Dark. This learns Spikes, but I decided to not run it, since I figured that Gligar would probably be a better Spikes user, and Dusclops has other moves that it'd rather use anyway. The Speed IVs let Dusclops outspeed Calyrex-Ice in Trick Room while still being faster than other Dusclops. This is relevant because Calyrex-Ice actually matches up really well into my team when Trick Room is up, and there's no drawbacks to lowering my Speed anyway.

:gligar: :clodsire:
I tried running Stealth Rock on this, but there wasn't any move that I wanted to drop. Earthquake is Gligar's best attack, and it notably hits Qwilfish-Hisui for super effective damage, and I really didn't like dropping U-turn since I felt like the pivoting helped a lot. Since it has Unaware, in certain situations, Gligar can be used to deal with special attacking Pokémon, though this isn't always the best solution.

:chansey: :gardevoir:
I tried running Stealth Rock on this, but there's a big issue with this: I can't run any attacks on it. Teleport, Soft-Boiled, and Heal Bell are all mandatory, so the only move that I can drop is Night Shade, which leaves me without any moves that can deal any damage. Despite this, running Stealth Rock on Chansey wasn't that bad, since Teleporting into Bisharp or Magneton is usually enough to deal with special attackers, and this is something that I'd often have to do anyway since Chansey is somewhat weak against special setup. Still, dropping all attacks is far from ideal, so there's also a version with Night Shade on Chansey.

:vullaby: :persian-alola:
This was originally a Slowpoke Persian-Alola to deal with Mudbray Cloyster, but it was terrible and did basically nothing most of the time. You might be able to cross-evolve Vullaby into Quagsire to run Stealth Rock instead of Toxic and be a bit better against setup, but you take a lot more damage if your opponent doesn't use a setup move, you lose Toxic, and I haven't tested this.

:bisharp: :tsareena:
This was originally added for hazard removal since Dusclops would usually lose its item when it spinblocks, but I found that this wasn't necessary since the rest of my team didn't care about hazards. However, I still found it to be useful due to its access to Sucker Punch and Knock Off, and its bulk allowing it to survive most attacks. Triple Axel is essential for this team, since it allows Bisharp to threaten Gligar, which forces something else to lose its item. Ideally, the last move would be U-turn, but Bisharp also learns Stealth Rock and U-turn isn't that essential. Bisharp is obviously a terrible Stealth Rock user, but nothing else really likes running it so it's still an option despite that.

:magneton: :hydreigon:
This is really the only Pokémon that can finish this team. Its Steel typing + Levitate allows it to help against Mudbray Cloyster and makes it resistant to hazards, Magneton Hydreigon is a great Pokémon against more offensive teams, and Volt Switch allows it to not be completely useless against bulkier teams. In my post about this Pokémon, I recommended running a Timid Nature to make it a bit more consistent at handling Mudbray Cloyster, but I decided to run a Modest Nature since I felt that Magneton really needed the extra damage, Timid only helped against Mudbray, Magneton was still useful against Mudbray even with a Modest Nature, and Mudbray beats Magneton anyway if screens are up and the Mudbray user knows who's faster.


This is the main team that I've been using on the Light Koopatrol account. I didn't ladder nearly as much with Light Koopatrol as I did with Dark Koopatrol, but I still managed to be at #3 on the ladder for I think most of the month, though I did fall to #4 at some points due to inactivity. This was my peak:
1743483955941.png

I save replays of most of my battles so it should be easy enough to find them if you're interested.
 
Just for our visuals, here are the top 50 usage stats for this past month's ladder, as well as the most common movesets as provided by Smogon. May do a review of these stats at some other time to see how the ladder changed this time compared to last time.

+ ---- + ------------------ + --------- + ------ + ------- + ------ + ------- +
| Rank | Pokemon | Usage % | Raw | % | Real | % |
+ ---- + ------------------ + --------- + ------ + ------- + ------ + ------- +
| 1 | Gligar | 65.54176% | 13070 | 38.765% | 11055 | 41.972% |
| 2 | Bisharp | 51.36376% | 11780 | 34.939% | 9145 | 34.720% |
| 3 | Qwilfish-Hisui | 49.17022% | 8438 | 25.027% | 6682 | 25.369% |
| 4 | Dusclops | 30.79101% | 6224 | 18.460% | 5186 | 19.689% |
| 5 | Vullaby | 23.97287% | 2449 | 7.264% | 2052 | 7.791% |
| 6 | Magneton | 23.78910% | 5087 | 15.088% | 3925 | 14.902% |
| 7 | Chansey | 21.33334% | 3975 | 11.790% | 3147 | 11.948% |
| 8 | Misdreavus | 19.41447% | 6372 | 18.899% | 4933 | 18.729% |
| 9 | Girafarig | 19.28441% | 7585 | 22.497% | 5492 | 20.851% |
| 10 | Stantler | 18.99741% | 6606 | 19.593% | 4859 | 18.448% |
| 11 | Munchlax | 14.05961% | 4225 | 12.531% | 3295 | 12.510% |
| 12 | Rhydon | 13.87507% | 4526 | 13.424% | 3575 | 13.573% |
| 13 | Koraidon | 13.69138% | 1693 | 5.021% | 1380 | 5.239% |
| 14 | Primeape | 12.74196% | 4299 | 12.751% | 3604 | 13.683% |
| 15 | Mudbray | 12.51404% | 2033 | 6.030% | 1598 | 6.067% |
| 16 | Slowpoke | 12.27713% | 912 | 2.705% | 761 | 2.889% |
| 17 | Magmar | 12.15664% | 4680 | 13.881% | 3538 | 13.432% |
| 18 | Porygon2 | 12.13636% | 5479 | 16.250% | 4152 | 15.764% |
| 19 | Hippopotas | 10.87126% | 738 | 2.189% | 681 | 2.586% |
| 20 | Dunsparce | 10.85126% | 3392 | 10.061% | 2709 | 10.285% |
| 21 | Murkrow | 10.22795% | 2977 | 8.830% | 2415 | 9.169% |
| 22 | Electabuzz | 10.17614% | 6128 | 18.175% | 4544 | 17.252% |
| 23 | Cranidos | 8.74975% | 4026 | 11.941% | 3126 | 11.868% |
| 24 | Dipplin | 8.43160% | 2433 | 7.216% | 1889 | 7.172% |
| 25 | Cutiefly | 8.05462% | 1420 | 4.212% | 1240 | 4.708% |
| 26 | Sliggoo-Hisui | 7.22138% | 1842 | 5.463% | 1455 | 5.524% |
| 27 | Zorua-Hisui | 6.41253% | 1456 | 4.318% | 1099 | 4.172% |
| 28 | Nosepass | 5.49935% | 1544 | 4.579% | 1243 | 4.719% |
| 29 | Kubfu | 5.33282% | 3596 | 10.666% | 2731 | 10.369% |
| 30 | Toedscool | 5.26017% | 608 | 1.803% | 481 | 1.826% |
| 31 | Buizel | 4.89527% | 3481 | 10.324% | 2890 | 10.972% |
| 32 | Larvesta | 3.91107% | 2179 | 6.463% | 1793 | 6.807% |
| 33 | Wartortle | 3.16211% | 1037 | 3.076% | 783 | 2.973% |
| 34 | Frogadier | 2.96608% | 2062 | 6.116% | 1594 | 6.052% |
| 35 | Necrozma-Dusk-Mane | 2.76679% | 399 | 1.183% | 274 | 1.040% |
| 36 | Piloswine | 2.14475% | 935 | 2.773% | 709 | 2.692% |
| 37 | Elekid | 1.87670% | 507 | 1.504% | 415 | 1.576% |
| 38 | Haunter | 1.76129% | 2460 | 7.296% | 1906 | 7.236% |
| 39 | Sandshrew-Alola | 1.69176% | 1052 | 3.120% | 770 | 2.923% |
| 40 | Zacian-Crowned | 1.62498% | 723 | 2.144% | 515 | 1.955% |
| 41 | Glimmet | 1.61634% | 1434 | 4.253% | 1093 | 4.150% |
| 42 | Corphish | 1.60693% | 1396 | 4.140% | 1108 | 4.207% |
| 43 | Bronzor | 1.57871% | 564 | 1.673% | 489 | 1.857% |
| 44 | Yanma | 1.51283% | 1065 | 3.159% | 816 | 3.098% |
| 45 | Vigoroth | 1.45202% | 1007 | 2.987% | 768 | 2.916% |
| 46 | Cosmoem | 1.44342% | 1985 | 5.887% | 1599 | 6.071% |
| 47 | Ho-Oh | 1.34486% | 297 | 0.881% | 220 | 0.835% |
| 48 | Scraggy | 1.31533% | 752 | 2.230% | 667 | 2.532% |
| 49 | Finizen | 1.26887% | 464 | 1.376% | 361 | 1.371% |
| 50 | Gurdurr | 1.11753% | 745 | 2.210% | 592 | 2.248% |

+----------------------------------------+
| Gligar |
+----------------------------------------+
| Raw count: 13723 |
+----------------------------------------+
| Abilities |
| Moxie 19.146% |
| Intimidate 15.880% |
| Marvel Scale 14.537% |
| Unaware 13.137% |
+----------------------------------------+
| Items |
| Leftovers 28.390% |
| Flame Orb 13.981% |
| Light Clay 10.116% |
| Red Card 9.170% |
+----------------------------------------+
| Moves |
| Earthquake 63.239% |
| Recover 35.680% |
| U-turn 33.507% |
| Knock Off 33.506% |
| Spikes 31.594% |
| Dragon Dance 27.693% |
| Taunt 25.042% |
| Acrobatics 23.134% |
| Earth Power 14.632% |
| Stealth Rock 13.838% |
+----------------------------------------+
+----------------------------------------+
| Bisharp |
+----------------------------------------+
| Raw count: 12398 |
+----------------------------------------+
| Abilities |
| Queenly Majesty 78.089% |
| Mold Breaker 9.022% |
+----------------------------------------+
| Items |
| Assault Vest 29.373% |
| Heavy-Duty Boots 24.385% |
| Leftovers 22.862% |
+----------------------------------------+
| Moves |
| Knock Off 84.769% |
| Sucker Punch 81.012% |
| Rapid Spin 58.996% |
| U-turn 40.152% |
| Iron Head 32.060% |
| Swords Dance 26.272% |
| Triple Axel 12.303% |
| High Jump Kick 10.958% |
| Gigaton Hammer 9.029% |
+----------------------------------------+
+----------------------------------------+
| Qwilfish-Hisui |
+----------------------------------------+
| Raw count: 8871 |
+----------------------------------------+
| Abilities |
| Flash Fire 29.093% |
| Unaware 17.632% |
| Technician 15.531% |
| Sheer Force 11.836% |
+----------------------------------------+
| Items |
| Heavy-Duty Boots 29.982% |
| Life Orb 25.450% |
| Black Sludge 21.915% |
+----------------------------------------+
| Moves |
| Crunch 54.814% |
| Swords Dance 48.779% |
| Bitter Blade 31.259% |
| Close Combat 22.830% |
| Recover 20.040% |
| Barb Barrage 19.836% |
| Gunk Shot 16.245% |
| Throat Chop 15.563% |
| Bite 15.469% |
| Taunt 13.739% |
| Triple Axel 11.772% |
+----------------------------------------+
+----------------------------------------+
| Dusclops |
+----------------------------------------+
| Raw count: 6543 |
+----------------------------------------+
| Abilities |
| Purifying Salt 35.514% |
| Magic Guard 31.646% |
| Bulletproof 18.015% |
+----------------------------------------+
| Items |
| Leftovers 32.219% |
| Heavy-Duty Boots 28.702% |
| Sticky Barb 16.599% |
| Colbur Berry 13.884% |
+----------------------------------------+
| Moves |
| Will-O-Wisp 84.152% |
| Recover 67.069% |
| Body Press 38.536% |
| Night Shade 37.378% |
| Salt Cure 35.512% |
| Knock Off 32.909% |
| Synthesis 19.237% |
| Leech Seed 18.014% |
+----------------------------------------+
+----------------------------------------+
| Vullaby |
+----------------------------------------+
| Raw count: 2576 |
+----------------------------------------+
| Abilities |
| Unaware 41.333% |
| Fur Coat 29.037% |
| Intimidate 21.801% |
+----------------------------------------+
| Items |
| Heavy-Duty Boots 92.693% |
| Leftovers 3.283% |
| Other 4.024% |
+----------------------------------------+
| Moves |
| Roost 96.587% |
| Foul Play 71.674% |
| Toxic 65.190% |
| Knock Off 63.425% |
| Defog 37.419% |
| Parting Shot 23.244% |
| Brave Bird 16.369% |
| U-turn 14.563% |
| Other 11.527% |
+----------------------------------------+
+----------------------------------------+
| Magneton |
+----------------------------------------+
| Raw count: 5331 |
+----------------------------------------+
| Abilities |
| Levitate 41.287% |
| Magic Guard 37.771% |
| Compound Eyes 11.313% |
+----------------------------------------+
| Items |
| Life Orb 37.872% |
| Choice Scarf 26.010% |
| Heavy-Duty Boots 15.412% |
+----------------------------------------+
| Moves |
| Volt Switch 81.195% |
| Flash Cannon 39.836% |
| Steel Beam 37.953% |
| Thunderbolt 30.812% |
| Flamethrower 27.640% |
| Stealth Rock 23.625% |
| Surf 22.846% |
| Focus Blast 20.965% |
| Ice Beam 13.513% |
| Thunder 12.479% |
| Hurricane 11.282% |
| Quiver Dance 11.078% |
+----------------------------------------+
+----------------------------------------+
| Chansey |
+----------------------------------------+
| Raw count: 4207 |
+----------------------------------------+
| Abilities |
| Unaware 50.175% |
| Trace 29.661% |
+----------------------------------------+
| Items |
| Heavy-Duty Boots 86.136% |
| Leftovers 10.494% |
| Other 3.370% |
+----------------------------------------+
| Moves |
| Heal Bell 72.128% |
| Seismic Toss 55.546% |
| Soft-Boiled 54.368% |
| Wish 46.137% |
| Protect 44.797% |
| Teleport 29.601% |
| Night Shade 24.339% |
| Stealth Rock 23.866% |
+----------------------------------------+
+----------------------------------------+
| Misdreavus |
+----------------------------------------+
| Raw count: 6679 |
+----------------------------------------+
| Abilities |
| Unaware 24.931% |
| Snow Warning 20.592% |
| Good as Gold 20.012% |
+----------------------------------------+
| Items |
| Covert Cloak 24.558% |
| Light Clay 20.366% |
| Heavy-Duty Boots 11.375% |
+----------------------------------------+
| Moves |
| Shadow Ball 46.128% |
| Recover 34.574% |
| Stealth Rock 30.353% |
| Earth Power 24.418% |
| Toxic 24.405% |
| Aurora Veil 20.366% |
| Will-O-Wisp 19.872% |
| Make It Rain 18.293% |
| Taunt 16.773% |
| Moonblast 15.625% |
| Nasty Plot 13.482% |
+----------------------------------------+
+----------------------------------------+
| Girafarig |
+----------------------------------------+
| Raw count: 8002 |
+----------------------------------------+
| Abilities |
| Good as Gold 30.243% |
| Punk Rock 28.870% |
| Flame Body 12.629% |
+----------------------------------------+
| Items |
| Throat Spray 19.548% |
| Choice Specs 17.442% |
| Heavy-Duty Boots 15.999% |
| Life Orb 11.099% |
+----------------------------------------+
| Moves |
| Shadow Ball 37.191% |
| Boomburst 36.836% |
| Nasty Plot 34.043% |
| Make It Rain 30.230% |
| Psychic Noise 26.062% |
| Dazzling Gleam 21.803% |
| Stored Power 17.202% |
| Quiver Dance 12.696% |
| Overdrive 12.093% |
| Trick 11.188% |
+----------------------------------------+
+----------------------------------------+
| Stantler |
+----------------------------------------+
| Raw count: 6945 |
+----------------------------------------+
| Abilities |
| Flash Fire 54.625% |
| Technician 14.847% |
| Guts 7.018% |
+----------------------------------------+
| Items |
| Choice Scarf 24.847% |
| Leftovers 22.393% |
| Wide Lens 12.264% |
| Life Orb 11.957% |
+----------------------------------------+
| Moves |
| Poltergeist 46.076% |
| Body Slam 43.734% |
| Close Combat 32.760% |
| Swords Dance 32.534% |
| Bitter Blade 27.739% |
| Trick 25.809% |
| Earthquake 13.993% |
| Tidy Up 13.011% |
| Population Bomb 13.007% |
| Shadow Sneak 12.790% |
| Bite 12.053% |
| Throat Chop 10.683% |
| Double-Edge 10.303% |
| Facade 10.297% |
+----------------------------------------+
+----------------------------------------+
| Munchlax |
+----------------------------------------+
| Raw count: 4428 |
+----------------------------------------+
| Abilities |
| Marvel Scale 39.928% |
| Regenerator 14.014% |
| Synchronize 12.433% |
| Intimidate 10.845% |
| Flash Fire 8.172% |
+----------------------------------------+
| Items |
| Flame Orb 33.065% |
| Leftovers 24.110% |
| Sitrus Berry 15.014% |
+----------------------------------------+
| Moves |
| Recover 51.516% |
| Ice Beam 35.678% |
| Counter 28.459% |
| Earthquake 28.109% |
| Flamethrower 27.486% |
| Body Slam 25.094% |
| Crunch 15.280% |
| Belly Drum 15.032% |
| Extreme Speed 14.496% |
| Facade 12.698% |
+----------------------------------------+
+----------------------------------------+
| Rhydon |
+----------------------------------------+
| Raw count: 4816 |
+----------------------------------------+
| Abilities |
| Magic Bounce 35.404% |
| Purifying Salt 19.161% |
| Unaware 17.095% |
| Multiscale 16.210% |
+----------------------------------------+
| Items |
| Leftovers 36.074% |
| Heavy-Duty Boots 25.869% |
| Nothing 11.220% |
+----------------------------------------+
| Moves |
| Earthquake 97.877% |
| Stealth Rock 66.071% |
| Play Rough 35.309% |
| Trick Room 19.513% |
| Recover 19.346% |
| Salt Cure 19.161% |
| Slack Off 17.093% |
| Extreme Speed 14.857% |
| Roost 13.635% |
| Swords Dance 13.475% |
| Poltergeist 11.397% |
| Dragon Dance 9.664% |
| Nuzzle 8.876% |
+----------------------------------------+
+----------------------------------------+
| Koraidon |
+----------------------------------------+
| Raw count: 1761 |
+----------------------------------------+
| Abilities |
| Orichalcum Pulse 100.000% |
+----------------------------------------+
| Items |
| Loaded Dice 86.119% |
| Choice Scarf 9.786% |
| Other 4.095% |
+----------------------------------------+
| Moves |
| Collision Course 86.961% |
| Scale Shot 86.656% |
| Swords Dance 85.899% |
| Flare Blitz 49.311% |
| Heat Crash 48.972% |
| U-turn 14.449% |
| Close Combat 11.009% |
| Other 16.743% |
+----------------------------------------+
+----------------------------------------+
| Primeape |
+----------------------------------------+
| Raw count: 4508 |
+----------------------------------------+
| Abilities |
| Sharpness 70.273% |
| Multiscale 20.032% |
+----------------------------------------+
| Items |
| Choice Scarf 29.998% |
| Leftovers 14.427% |
| Lum Berry 14.152% |
| Choice Band 14.106% |
| Focus Sash 9.351% |
+----------------------------------------+
| Moves |
| Ceaseless Edge 70.265% |
| Sacred Sword 70.070% |
| U-turn 48.217% |
| Rage Fist 40.633% |
| Drain Punch 22.227% |
| Dragon Dance 20.046% |
| Sucker Punch 19.236% |
| Ice Punch 18.294% |
| Taunt 17.023% |
+----------------------------------------+
+----------------------------------------+
| Mudbray |
+----------------------------------------+
| Raw count: 2126 |
+----------------------------------------+
| Abilities |
| Skill Link 77.663% |
| Intimidate 8.520% |
+----------------------------------------+
| Items |
| White Herb 77.284% |
| Leftovers 9.725% |
+----------------------------------------+
| Moves |
| Earthquake 97.051% |
| Icicle Spear 77.663% |
| Shell Smash 77.643% |
| Rock Blast 36.394% |
| Ice Shard 27.152% |
| Substitute 13.790% |
| Close Combat 12.645% |
+----------------------------------------+
+----------------------------------------+
| Slowpoke |
+----------------------------------------+
| Raw count: 953 |
+----------------------------------------+
| Abilities |
| Intimidate 86.406% |
| Fur Coat 9.613% |
+----------------------------------------+
| Items |
| Heavy-Duty Boots 96.757% |
| Other 3.243% |
+----------------------------------------+
| Moves |
| Slack Off 99.672% |
| Liquidation 79.622% |
| Curse 70.772% |
| Amnesia 62.675% |
| Roar 12.337% |
| Foul Play 11.688% |
+----------------------------------------+
+----------------------------------------+
| Magmar |
+----------------------------------------+
| Raw count: 4946 |
+----------------------------------------+
| Abilities |
| Compound Eyes 56.710% |
| Contrary 37.812% |
+----------------------------------------+
| Items |
| Heavy-Duty Boots 71.251% |
| Leftovers 10.317% |
| Life Orb 6.489% |
+----------------------------------------+
| Moves |
| Fire Blast 56.473% |
| Taunt 53.890% |
| Hurricane 52.073% |
| Quiver Dance 50.502% |
| Overheat 38.326% |
| Leaf Storm 33.911% |
| Scorching Sands 24.655% |
| Focus Blast 20.208% |
| Substitute 15.806% |
+----------------------------------------+
+----------------------------------------+
| Porygon2 |
+----------------------------------------+
| Raw count: 5745 |
| Avg. weight: 0.020500732257019153 |
| Viability Ceiling: 86 |
+----------------------------------------+
| Abilities |
| Magic Bounce 51.068% |
| Unaware 19.320% |
+----------------------------------------+
| Items |
| Covert Cloak 39.837% |
| Leftovers 36.611% |
| Heavy-Duty Boots 7.577% |
+----------------------------------------+
| Moves |
| Recover 85.419% |
| Calm Mind 51.226% |
| Draining Kiss 50.254% |
| Mystical Fire 40.705% |
| Tri Attack 25.015% |
| Will-O-Wisp 12.284% |
| Hex 11.397% |
| Torch Song 11.299% |
| Boomburst 8.475% |
+----------------------------------------+
+----------------------------------------+
| Hippopotas |
+----------------------------------------+
| Raw count: 781 |
+----------------------------------------+
| Abilities |
| Intimidate 88.276% |
| Toxic Debris 10.795% |
+----------------------------------------+
| Items |
| Heavy-Duty Boots 43.836% |
| Rocky Helmet 43.246% |
| Leftovers 12.023% |
| Other 0.896% |
+----------------------------------------+
| Moves |
| Slack Off 99.977% |
| Stealth Rock 95.326% |
| Earthquake 92.959% |
| Dragon Tail 43.033% |
| Ice Fang 37.716% |
| Whirlwind 10.903% |
| Mortal Spin 10.795% |
| Other 9.292% |
+----------------------------------------+
+----------------------------------------+
| Dunsparce |
+----------------------------------------+
| Raw count: 3557 |
+----------------------------------------+
| Abilities |
| Water Absorb 53.010% |
| Unaware 24.248% |
+----------------------------------------+
| Items |
| Heavy-Duty Boots 57.356% |
| Leftovers 34.814% |
| Rocky Helmet 2.905% |
| Other 4.925% |
+----------------------------------------+
| Moves |
| Roost 56.707% |
| Scald 53.338% |
| Flip Turn 52.935% |
| Wish 45.906% |
| Protect 37.022% |
| Toxic 29.045% |
| Coil 24.174% |
| Body Slam 23.688% |
| Glare 9.987% |
+----------------------------------------+
+----------------------------------------+
| Murkrow |
+----------------------------------------+
| Raw count: 3141 |
+----------------------------------------+
| Abilities |
| Reckless 37.518% |
| Illusion 17.268% |
| Technician 12.394% |
| Moxie 11.751% |
+----------------------------------------+
| Items |
| Choice Band 37.662% |
| Heavy-Duty Boots 23.848% |
| Focus Sash 17.428% |
+----------------------------------------+
| Moves |
| U-turn 68.901% |
| Knock Off 56.299% |
| Brave Bird 54.939% |
| Sucker Punch 44.644% |
| Drill Peck 18.922% |
| Shadow Sneak 17.271% |
| Close Combat 13.569% |
| Dragon Dance 12.656% |
| Earthquake 12.421% |
+----------------------------------------+
+----------------------------------------+
| Electabuzz |
+----------------------------------------+
| Raw count: 6475 |
+----------------------------------------+
| Abilities |
| Compound Eyes 84.161% |
| Levitate 5.098% |
+----------------------------------------+
| Items |
| Heavy-Duty Boots 33.822% |
| Choice Specs 28.212% |
| Life Orb 17.749% |
+----------------------------------------+
| Moves |
| Hurricane 84.591% |
| Thunder 81.981% |
| Focus Blast 76.834% |
| Quiver Dance 53.872% |
| Volt Switch 37.337% |
| Thunderbolt 12.183% |
+----------------------------------------+
+----------------------------------------+
| Cranidos |
+----------------------------------------+
| Raw count: 4246 |
+----------------------------------------+
| Abilities |
| Tough Claws 69.245% |
| Tinted Lens 11.219% |
+----------------------------------------+
| Items |
| Choice Band 63.641% |
| Focus Sash 13.134% |
| Black Glasses 10.797% |
+----------------------------------------+
| Moves |
| Close Combat 76.926% |
| Head Smash 76.820% |
| Accelerock 69.336% |
| Sucker Punch 67.321% |
| Swords Dance 15.237% |
| Crunch 13.116% |
| Knock Off 11.703% |
| U-turn 11.596% |
+----------------------------------------+
+----------------------------------------+
| Dipplin |
+----------------------------------------+
| Raw count: 2562 |
+----------------------------------------+
| Abilities |
| Natural Cure 63.146% |
| Pressure 18.576% |
| Magic Bounce 6.302% |
+----------------------------------------+
| Items |
| Leppa Berry 63.146% |
| Leftovers 14.089% |
| Heavy-Duty Boots 11.393% |
| Rocky Helmet 5.941% |
+----------------------------------------+
| Moves |
| Recover 79.621% |
| Recycle 63.146% |
| Revival Blessing 63.146% |
| Nuzzle 55.827% |
| Defog 19.460% |
| Body Press 18.474% |
| Dragon Tail 18.456% |
| Roost 13.116% |
| U-turn 11.572% |
| Calm Mind 11.121% |
| Giga Drain 9.966% |
+----------------------------------------+
+----------------------------------------+
| Cutiefly |
+----------------------------------------+
| Raw count: 1479 |
+----------------------------------------+
| Abilities |
| Cursed Body 82.910% |
| Mold Breaker 5.073% |
| Flash Fire 3.364% |
| Good as Gold 2.702% |
+----------------------------------------+
| Items |
| Focus Sash 93.150% |
| Heavy-Duty Boots 4.369% |
| Other 2.480% |
+----------------------------------------+
| Moves |
| Sticky Web 92.637% |
| Spikes 83.158% |
| Taunt 82.945% |
| U-turn 53.030% |
| Destiny Bond 31.547% |
| Moonblast 8.490% |
| Quiver Dance 6.527% |
+----------------------------------------+
+----------------------------------------+

Edit: I am aware of how messy this is just pasting in the raw data (I had to do some cleanup to the movepools for it to be within the character limit). Hopefully this should be readable for everyone and I may come back and clean it up some more.
 
Last edited:
I've just cooked this :

Toxtricity (Snover) (M) @ Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shift Gear / Swords Dance
- Icicle Spear
- Bullet Seed
- Drain Punch / Ice Shard

View attachment 725201

It has a bad typing (at least defensively), average stats for CE and require support to work BUT if you intend to use Aurora Veil, it might have potential (even though it's outclassed by :mudbray: / :cloyster: in every way).
That being said, give the little snowman a chance at least!

I used it for quite a while back in june on this team
Gyarados (Gligar) @ Assault Vest
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dual Wingbeat
- Knock Off
- U-turn

Toxtricity (Snover) @ Loaded Dice
Ability: Technician
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Bullet Seed
- Ice Shard
- Shift Gear

Clodsire (Qwilfish-Hisui) @ Black Sludge
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Barb Barrage
- Toxic
- Recover
- Throat Chop

Hydreigon (Magneton) @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Volt Switch
- Earth Power

Garganacl (Dusclops) @ Leftovers
Ability: Purifying Salt
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Body Press
- Salt Cure
- Recover
- Will-O-Wisp

Tsareena (Bisharp) @ Assault Vest
Ability: Queenly Majesty
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Knock Off
- Rapid Spin
- Triple Axel

It (sometimes) sweeps lmao


As for the team that I went with this March when I wasn't testing stuff
Clodsire (Gligar) @ Red Card
Ability: Unaware
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Spikes
- Recover
- Acrobatics
- U-turn

Milotic (Dunsparce) @ Leftovers
Ability: Competitive
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Recover
- Glare

Persian-Alola (Vullaby) (F) @ Rocky Helmet
Ability: Fur Coat
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Whirlwind
- Foul Play
- Roost
- Parting Shot

Gholdengo (Girafarig) @ Choice Specs
Ability: Good as Gold
Tera Type: Normal
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Trick
- Nasty Plot

Hatterene (Chansey) (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Normal
EVs: 252 HP / 252 Def
Bold Nature
- Heal Bell
- Nuzzle
- Soft-Boiled
- Ice Beam

Tsareena (Bisharp) @ Heavy-Duty Boots
Ability: Queenly Majesty
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Sucker Punch
- Rapid Spin

Dealing with Magneton was particularly tricky considering it can have Steel Beam/Tbolt/Ice Beam/Flamethrower/Earth Power depending on the evo. And as you can see thats coverage for 4/6 of my team
 
Last edited:
Ive been playing this tier a bit in preparation for OMCL, and while its very fun and i fucking love tiers with fucked up statlines, i do wonder if council has any plans to ban / restrict shell smash? i think its a pretty ridiculously overpowered move and giving pokemon easy access to it is bound to lead to disaster. I ran a very easy veil team in a roomtour and i just farmed everyone aside from the slowpoke @ avalugg idefpress set i ran into. Maybe theres more splashable counterplay to it that im just not seeing or its just a mudbray issue but idk this seems ever so slightly ridiculus to me
 
Ive been playing this tier a bit in preparation for OMCL, and while its very fun and i fucking love tiers with fucked up statlines, i do wonder if council has any plans to ban / restrict shell smash? i think its a pretty ridiculously overpowered move and giving pokemon easy access to it is bound to lead to disaster. I ran a very easy veil team in a roomtour and i just farmed everyone aside from the slowpoke @ avalugg idefpress set i ran into. Maybe theres more splashable counterplay to it that im just not seeing or its just a mudbray issue but idk this seems ever so slightly ridiculus to me
I've been wanting Cloyster to be banned for a while, but I haven't been able to convince other council members in the past since it was very rare to encounter on ladder. However, it is currently being discussed, and I'm hoping that they can get more practice against it.
 
Well then, looks like Cross Evolution is back on the menu!

While we're trying to get things in order for this month, allow me to at least drop some teams of mine, as well as a super preliminary VR, lol.

Sticky Webs HO
:cutiefly: :qwilfish-hisui: :bisharp: :magneton: :koraidon: :gligar:

Pretty straightforward: set up Webs (or Spikes against Stall) with Cutiefly, then keep up the pressure. Taunt DDance Gligar in particular can be a mean stallbreaker, especially against Clod evos and super fat stuff that Magneton may struggle with.

Double Unaware Stall
:rhydon: :slowpoke: :chansey: :munchlax: :gligar: :bisharp:

Between the two SpDef blobs, a Sticky Barb mon, and itemless Rhydon-Skeledirge, the team may look iffy, but it's doing a pretty good job. I felt the need to run both Munchlax and Chansey to be better prepared for Vivillon evos (whether they're Specs or QD) and Magneton-Clefable. The Sticky Barb on Magic Guard Chansey-Clefable is more iffy (feel free to swap it for Lefties or something), but it can put something on the opposing team on a timer. As for the itemless Rhydirge: it flips the tables on most Ceruledge evos, while also taking Knock Off a bit better. It is the spinblocker, after all. Switching into Bisharp-Tsareena's Knock Off is still not recommended, lol.

Mons ordered alphabetically within tiers (with their usual evos ordered roughly by occurence).
Of course, these are my personal (and hastily written) thoughts, so it's open for change. Also, there's for sure some things that I may have missed, whether it's mons or evos, so feel free to add suggestions!

S
:Bisharp: (Tsareena, Tinkaton)
:Gligar: (Gyarados, Hitmonlee, Clodsire, Milotic, Avalugg, Ninetales-Alola)
:Qwilfish-Hisui: (Ceruledge, Clodsire, Hitmontop, Hariyama)

A+
:Chansey: (Gardevoir, Clefable, Hatterene)
:Electabuzz: (Vivillon)
:Mudbray: (Cloyster)

A
:Cutiefly: (Froslass)
:Dusclops: (Garganacl, Chesnaught, Reuniclus, Corviknight)
:Frogadier: (Vivilllon)
:Girafarig: (Toxtricity, Gholdengo, Polteageist)
:Koraidon:
:Magmar: (Vivillon)
:Magneton: (Clefable, Hydreigon)
:Munchlax: (Clodsire, Milotic, Toxapex)
:Stantler: (Ceruledge, Hariyama)
:Vullaby: (Gyarados, Persian-Alola, Clodsire)

A-
:Kubfu: (Ceruledge, Lokix)
:Misdreavus: (Gholdengo, Breloom, Vaporeon)
:Primeape: (Samurott-Hisui, Dragonite)
:Slowpoke: (Gyarados, Avalugg, Persian-Alola)

B+
:Buizel: (Araquanid, Barraskewda, Breloom)
:Drizzile: (Vivillon)
:Haunter: (Vivillon, Leavanny)
:Murkrow: (Gyarados, Lycanroc-Dusk)
:Necrozma-Dusk-Mane:
:Porygon2: (Skeledirge, Kommo-o, Gardevoir)
:Rhydon: (Skeledirge, Hatterene, Dragonite)

B
:Calyrex-Shadow:
:Cranidos: (Lycanroc-Dusk, Breloom, Hitmonlee)
:Larvesta: (Lokix, Leafeon)
:Yanma: (Gholdengo)

With that out of the way, let's see how this month unfolds!
 
Eh, I'll share my VR as well. Official VR and set compendium soon, BTW.

S
:bisharp: (Tsareena, Tinkaton)
:gligar: (Gyarados, Clodsire, Hitmonlee, Ninetales-Alola)
:qwilfish-hisui: (Ceruledge, Clodsire, Hariyama)

A+
:chansey: (Gardevoir, Clefable)
:electabuzz: (Vivillon)
:mudbray: (Cloyster)

A
:dusclops: (Garganacl, Chesnaught, Corviknight, Reuniclus)
:frogadier: (Vivillon)
:koraidon:
:magmar: (Vivillon)
:magneton: (Hydreigon, Clefable)
:primeape: (Samurott-Hisui, Dragonite)
:vullaby: (Persian-Alola, Ninetales-Alola)

A-
:cutiefly: (Froslass)
:girafarig: (Gholdengo, Toxtricity)
:haunter: (Leavanny, Vivillon)
:kubfu: (Ceruledge, Lokix)
:misdreavus: (Breloom, Ninetales-A)
:munchlax: (Clodsire, Slowking, Toxapex)
:rhydon: (Hatterene, Dragonite, Skeledirge)
:slowpoke: (Gyarados)
:stantler: (Hariyama, Ceruledge)

B+
:buizel: (Araquanid, Barraskewda)
:larvesta: (Lokix)
:murkrow: (Lycanroc-Dusk, Breloom)
:necrozma-dusk-mane:
:porygon2: (Skeledirge, Kommo-o, Clefable, Gardevoir)
:seadra: (Vivillon)

B
:dunsparce: (Vaporeon)
:cranidos: (Breloom, Hitmonlee, Lycanroc-Dusk)
:dipplin: (Corviknight)
:piloswine: (Tsareena)
:zacian-crowned:
 
Been playing CE awhile now, both last year, room tours and this ladder. Love the early VR’s of Gimlaf and Dark Koopatrol.

I think all these sets have viability and should be ranked. (I didn’t come up with most of them.)

:gligar: + :ninetales: = Bulky Sun setter with rocks and U-Turn
:chansey: + :skeledirge: = Normal + Ghost typing is very good, making it an Unaware special wall immune to mixed breaking options like Facade Milotic evos, and Rage Fist + Drain Punch Annihilapes
:shellder: + :avalugg: = Stalls best option against Tinkaton Bisharp
:Chinchou: + :toxapex: = RegenVest Sp Def tank that laughs at any Vivillion evo, Taunt be damned, heals with Volt Switch and grabs momentum, Scald, Discharge and Ice Beam are all nice too
:Chinchou: + :milotic: = More offensive variant of above, can run Specs and Competitive
:Chinchou: + :chimecho: = Defensive Wish passer with slow pivot. Bulk is just ok, but it also brings a rare resistance to both Gyarados Gligar and Cloyster Mudbray with healing, and Scald
:Cosmoem: + :reuniclus: = Physical def Regen + Trick Room + Teleport setter with Encore. I like it itemless for Knock and Poltergeist
:dusclops: + :clefable: = Unaware wall and/or Trick Room setter that didn’t fold to set up
:dusclops: + :incineroar: = Defensive Intimidate and Parting Shot pivot not weak to Dark or Ghost
:torracat: + :Serperior: = Mixed stallbreaker with Contrary Overheat and Power Trip
:voltorb: + :glimmora: = Fast HO hazard lead with Taunt and Explosion
:voltorb: + :ninetales-alola: = Alternative Snow / Veil setter Gligar with speed, and Blizzard to goob Volt Switch absorbing ground types
:glimmet: + :jolteon: = Fast special attacker
:dunsparce: + :Volcarona: = Defensive Quiver Dance + Stored Power + neutral normal typing + Flame Body
:Yanma: + :gholdengo: = Trick Scarf + U-Turn
:bisharp: + :annihilape: = Bulky Rage Fist machine
:porygon2: + :pawmot: = Fat Recycle + Leppa Berry + Revival Blessing machine
:Zorua-Hisui: + :milotic: = Mixed Facade attacker with strong special attack
:Zorua-Hisui: + :toxtricity:= Mixed sweeper with Shift Gear, Drain Punch and strong Boomburst
:Stantler: + :Milotic: = More Mixed Facade attacker
:murkrow: + :clawitzer: = Dark Pulse nuke, and Hurricane in Rain
:qwilfish-hisui: + :bronzong: = EQ/Toxic immune SD sweeper that goobs defensive Gligar sets with Barb Barrage poison and Crunch def drops
:qwilfish-hisui: + :amoonguss: = Psychic immune RegenAV with Clear Smog, Crunch, Barb Barrage and Foul Play
:qwilfish-hisui: + :hariyama: = Goated fat Sheer Force stall breaker
 
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Been playing CE awhile now, both last year, room tours and this ladder. Love the early VR’s of Gimlaf and Dark Koopatrol.

I think all these sets have viability and should be ranked. (I didn’t come up with most of them.)

:gligar: + :ninetales: = Bulky Sun setter with rocks and U-Turn
:chansey: + :skeledirge: = Normal + Ghost typing is very good, making it an Unaware special wall immune to mixed breaking options like Facade Milotic evos, and Rage Fist + Drain Punch Annihilapes
:shellder: + :avalugg: = Stalls best option against Tinkaton Bisharp
:Chinchou: + :toxapex: = RegenVest Sp Def tank that laughs at any Vivillion evo, Taunt be damned, heals with Volt Switch and grabs momentum, Scald, Discharge and Ice Beam are all nice too
:Chinchou: + :milotic: = More offensive variant of above, can run Specs and Competitive
:Chinchou: + :chimecho: = Defensive Wish passer with slow pivot. Bulk is just ok, but it also brings a rare resistance to both Gyarados Gligar officaland Cloyster Mudbray with healing, and Scald
:Cosmoem: + :reuniclus: = Physical def Regen + Trick Room + Teleport setter with Encore. I like it itemless for Knock and Poltergeist
:dusclops: + :clefable: = Unaware wall and/or Trick Room setter that didn’t fold to set up
:dusclops: + :incineroar: = Defensive Intimidate and Parting Shot pivot not weak to Dark or Ghost
:torracat: + :Serperior: = Mixed stallbreaker with Contrary Overheat and Power Trip
:voltorb: + :glimmora: = Fast HO hazard lead with Taunt and Explosion
:voltorb: + :ninetales-alola: = Alternative Snow / Veil setter Gligar with speed, and Blizzard to goob Volt Switch absorbing ground types
:glimmet: + :jolteon: = Fast special attacker
:dunsparce: + :Volcarona: = Defensive Quiver Dance + Stored Power + neutral normal typing + Flame Body
:Yanma: + :gholdengo: = Trick Scarf + U-Turn
:bisharp: + :annihilape: = Bulky Rage Fist machine
:porygon2: + :pawmot: = Fat Recycle + Leppa Berry + Revival Blessing machine
:Zorua-Hisui: + :milotic: = Mixed Facade attacker with strong special attack
:Zorua-Hisui: + :toxtricity:= Mixed sweeper with Shift Gear, Drain Punch and strong Boomburst
:Stantler: + :Milotic: = More Mixed Facade attacker
:murkrow: + :clawitzer: = Dark Pulse nuke, and Hurricane in Rain
:qwilfish-hisui: + :bronzong: = EQ/Toxic immune SD sweeper that goobs defensive Gligar sets with Barb Barrage poison and Crunch def drops
:qwilfish-hisui: + :amoonguss: = Psychic immune RegenAV with Clear Smog, Crunch, Barb Barrage and Foul Play
:qwilfish-hisui: + :hariyama: = Goated fat Sheer Force stall breaker
So I have some thoughts on these sets, and most of these I'd rather leave off of the VR. This doesn't necessarily mean that you shouldn't run them, there is still room for experimentation, but a lot of these don't quite feel good enough, and I'd also rather have the listed evolutions be limited to the best ones. We can't possibly list every possible evolution.

Some notes:
:qwilfish-hisui::hariyama:: Good set. Already on the VR.
:yanma: :gholdengo:: So this does have a niche, given that it outspeeds even Electabuzz Vivillon and has U-turn, but that 133 SpA hurts. I don't feel comfortable running something so weak, which is why I didn't rank it, but it will be on the official VR.
:gligar: :ninetales:: Good sun setter, but I do not rate sun very highly, so it doesn't get a mention. This is also why Pelipper is not mentioned. Sun also has the option of only using Koraidon, and skipping out on a secondary / more dedicated setter.
:chansey: :skeledirge:: This seems good in theory, but in practice I feel like it's just a mostly worse Clefable, They're both specially defensive Unawares with around the same bulk, but Clefable has Wish, which is a very valuable tool for it to have. Skeledirge does have some neat stuff going for it, but they're fairly minor in comparison. Normal / Ghost is not a huge upgrade over mono Normal. If being immune to Facade turns out to be a big deal, I would be happy to rank it, but I have not felt like this is the case. I also don't care about cheesing Rage Fist sets. This is one of those 'mons that you would do completely fine with, but I would not recommend because there's another option that I think is better.
:shellder: :avalugg:: So Shellder is something that I don't like simply because it does not have good stats. It is a water, yes, which is a good type to have, but I feel like you'd be better off using another water (Slowpoke) or restructuring your team to not need one. It is also NOT Stall's best option for Bisharp Tinkaton. It does well against it, and given its role as a bulky water, that might be enough, but it can't avoid losing its item, which opens you up to hazards. If you want a more specialized Pokemon, Pignite Reuniclus is a niche option as a Knock absorber that is chosen for its good type matchup into Bisharp.
:chinchou:: So I've disregarded this in the past since I didn't think it had good stats, but taking another look, its special bulk is way better than I thought. It's actually bulkier than Qwilfish-Hisui, though its typing means that it is worse overall. I could see it being an option for a specially defensive pivot, with Volt Switch and Scald, but I have not seen enough for me to quite want to rank it. Doing so would be hasty, I feel. Let's take a look at the sets:
:chinchou: :toxapex:: I'm not generally a huge fan of RegenVests in this format, but given that Chinchou has Volt Switch, I think it could work. There aren't very many special attackers that run moves that it's weak to, so it should be a decent all around pivot for balance teams. However, it does compete with Chansey Gardevoir and Munchlax Slowking. I could definitely see it in B, especially given that the other council members voted to put Calyrex-Shadow in B (I think it's terrible), but it's hard to say when I haven't seen it in action. Of the listed sets, I think this one is the best.
:chinchou: :milotic:: I could see this, but Chinchou has to compete with really some really specially bulky Pokemon, namely Chansey and Munchlax. Chinchou's advantage was that it could run Volt Switch on an Assault Vest set. RegenVests don't fit as well on balance teams when they don't have a pivoting move (which they usually don't), but Chinchou's Volt Switch made it more reasonable to run on balance, and its Assault Vest makes up for the lower stats. I would not run an offensive set.
:chinchou: :chimecho:: So Chinchou's special bulk is good, but its physical bulk is not. Chimecho also gives terrible stats. If you're playing Stall, and you're really getting sick of Mudbray Cloyster, and you can afford to use a Pokemon slot on something that won't handle much else, you could run this. But even then, its bulk is so bad that it still takes over 50 from a boosted Icicle Spear, and there are other options to handle it that don't weaken you in other aspects. I would not recommend using this.
:cosmoem: :reuniclus:: I'm not a huge fan of Cosmoem. It has basically the same stats as Dusclops, but with a worse typing and with almost no moves. It does have Teleport, but this alone is usually not enough to make it worth using. If you really want a Trick Room setter with Teleport, fine. But Trick Room is not something I consider to be very good, and there are plenty of other options you could use for a setter anyway.
:dusclops: :reuniclus: :incineroar:: Dusclops is good, but it isn't quite as bulky as the other physical walls, so it has to make up for this with some other useful traits. For example, Garganacl gives it passable bulk alongside Salt Cure and Purifying Salt, and Chesnaught makes it the best Spinblocker in the tier and gives it some other nice tools such as Leech Seed or Body Press. Unaware is not something that Dusclops does better than other options, and it has to sacrifice some bulk in order to run it, since Clefable does not give great stats. There's also the issue that it's weak to Dark, which is less than ideal unless you're pairing it with something else that can handle those Pokemon, such as Vullaby. Incineroar is just not good because it doesn't get recovery. No, Pain Split does not count.
:torracat: :serperior:: The stats on this thing are just not good, and Power Trip is not a good gimmick. At +6 SpA, Power Trip maxes out at 140 BP, and you don't have STAB. This is not particularly impressive, especially given that its base stats are not good to begin with. I don't think it even accomplishes its job as a stallbreaker very well. Qwilfish-Hisui Clodsire is a very common on Stall, and given that it resists Power Trip, it just does not care about it. But even if your opponent only has Chansey Clefable or Munchlax Clodsire, Torracat still doesn't even to that well, assuming that it doesn't invest in Atk. Chansey Clefable takes 35-41%, and Munchlax Clodsire takes 26-31%. All of this is on top of the fact that I am just not a fan of Serperior in general, even on its most popular base of Magmar.
:voltorb: :glimmora:: Honestly this could be decent, but it definitely still feels niche, especially in a format where you can make anything a spinblocker. Maybe I could be convinced, but I would definitely need to see this in action if I were to rank this. Note that this only has 126 Spe, which is decent, but still puts it behind base 135s and higher, which includes some important Pokemon, most notably Qwilfish-Hisui Ceruledge, which can completely shut it down with Taunt. Perhaps it would be worth forgoing Toxic Spikes in exchange for more Speed? I did look at Gligar Gholdengo a while back as a suicide lead, and it shares many of the other traits that made Voltorb Glimmora appealing: Stealth Rock, Spikes, Taunt, and Speed. Gligar Ghold is even faster at 159 Spe, is immune to Rapid Spin and even Mortal Spin, and is immune to Defog so you don't have to waste a turn Taunting Defoggers. I ran Knock Off as my final move, but if you really want a self-KO move, you could run Memento.
:voltorb: :ninetales-alola:: So I know that I talked about how important Speed is to avoid Taunt, but I don't think the tradeoff is worth it here. The reason for this is that I find Gligar's bulk to be essential in setting up Screens multiple times, and end even in the rare case that you do get Taunted, you can still use Play Rough / Moonblast or U-turn. While Voltorb should run Blizzard to enable Volt Switch, it is not as good as simply running U-turn, since Ninetales-Alola should not be filling an offensive role. It wants to set screens, maybe Taunt an opposing Pokemon, and get out.
:glimmet: :jolteon:: 170 SpA is a lot, but Glimmet is really frail, and with that being the case 135 Spe is a bit lower than I would have liked. More importantly, this does not have a good way to hit Bisharp. I would rather juts run Electabuzz.
:dunsparce: :volcarona:: This is fine, but I don't love this. I just feel like there are better bases for Volcarona, and Stored Power is not worth running. Dunsparce Volcarona also doesn't really have a way to get past Qwilfish-Hisui Ceruledge.
:bisharp: :annihilape: Annihilape is just not very good in this format, since it gives bad stats. Bear in mind that it evolves from Primeape, which is one of the best bases. This would have to be a breaker, but even in the best case scenario, you are never getting past Vullaby, one of the premier physical walls of the tier.
:porygon2: :pawmot:: Its stats are all around decent, but it doesn't have any standout, and Revival Blessing is gimmicky. I would not run this.
:zorua-hisui:: I just don't like Zorua-Hisui. Normal / Ghost might seem appealing, but it's 10 points weaker than Girafarig (the same as Stantler), 15 points slower than either of them, and much frailer than either. If anything, its Ghost type only serves to make it weak to Sucker Punch.
:stantler: :milotic:: You could run this, but I'm not super impressed by it. Not having a good STAB really hurts. Maybe this could be ranked, but again I'd have to see it action.
:murkrow: :clawitzer:: Middling speed with unimpressive bulk, and is not strong enough to make up for it. Bear in mind that Mega Launcher Dark Pulse is still only 120 BP, and Murkrow still has to work with its 147 SpA.
:qwilfish-hisui: :bronzong: :amoonguss: I'm running out of energy at this point, but I'm not super impressed by either. This feels like a situation where these might not be bad, but also not good enough to be ranked.
 
This meta is quite awesome! Such a cool and interesting concept and I have really been enjoying the ladder thus far. Here is a team I wanted to share that has gotten me quite a bit of success.


Veil HO (feat. Broken Mudbray!)

Team Description:
Fun HO squad featuring some of the most broken sweepers this format has to offer (excluding tier king Gligar ofc).

: Missy is the best Veil lead due to its great speed and disruptive movepool. It also has a benefit of getting snow up after Koraidon, making it quite a reliable check to the bike dragon.
: Mr. Broken himself, Mudbray is crazy threatening under Snow due to the added defensive benefits on top of the extra insurance from Veil that not only enables it to get up a Shell Smash, but also enable Substitute mindgames more freely, easing the matchup vs the omnipresent Bisharp. Ice Shard can be used instead just to have an emergency answer to DD Gligar, but Sub has one me more games so far. Once a SS or two are setup, the game can be pretty much over without priority checks since Ice + Ground coverage targets the most common Unaware mons.
: Another broken sweeper, even with its paper thin Defense stat, Ebuzz can still secure a Quiver Dance and be hugely threatening due to its unmatched Speed and offensive STAB moves. I chose Taunt here to have a better MU vs non-Magic Bounce Chansey.
: Originally Ceruledge variant, I choose to go with Hariyama instead since it gives the team an extra Dark resist and Yama Qwilfish is also just insanely strong not to use as a stallbreaker. Does suck into most Gligar variants since there is no Ice Punch, but the ability to threaten Bisharp is too important.
: Overlooked mon imo since I don't see it much on ladder, Boomburst from this mon goes insane. Usually it runs Specs, but setup Girafarig is also just as good. Thumps vs. Steels but the rest of the team is more then equipped to handle them anyways. Dazzling Gleam is for Dark/Ghost types.
: Finally, the last broken mon that I feel should be banned, Bisharp is too potent of a stallbreaker. It sucks cause Tsareena sets provide so much utility for the tier, but Mold Breaker + SD + Insanely powerful STABs that threaten the majority of the tier is too good. Oh also Sucker priority games makes this Kingambit on steroids in this tier lol.

https://replay.pokemonshowdown.com/gen9crossevolution-2582597047-cjappt5lk3f9v1ki14b5ym63iv1p59rpw
https://replay.pokemonshowdown.com/gen9crossevolution-2582463850-hffljpwua14p8ji8g75t44kirv69ep2pw?p2


Im excited to see other people's ideas!
 
This meta is quite awesome! Such a cool and interesting concept and I have really been enjoying the ladder thus far. Here is a team I wanted to share that has gotten me quite a bit of success.


Veil HO (feat. Broken Mudbray!)

Team Description:
Fun HO squad featuring some of the most broken sweepers this format has to offer (excluding tier king Gligar ofc).

: Missy is the best Veil lead due to its great speed and disruptive movepool. It also has a benefit of getting snow up after Koraidon, making it quite a reliable check to the bike dragon.
: Mr. Broken himself, Mudbray is crazy threatening under Snow due to the added defensive benefits on top of the extra insurance from Veil that not only enables it to get up a Shell Smash, but also enable Substitute mindgames more freely, easing the matchup vs the omnipresent Bisharp. Ice Shard can be used instead just to have an emergency answer to DD Gligar, but Sub has one me more games so far. Once a SS or two are setup, the game can be pretty much over without priority checks since Ice + Ground coverage targets the most common Unaware mons.
: Another broken sweeper, even with its paper thin Defense stat, Ebuzz can still secure a Quiver Dance and be hugely threatening due to its unmatched Speed and offensive STAB moves. I chose Taunt here to have a better MU vs non-Magic Bounce Chansey.
: Originally Ceruledge variant, I choose to go with Hariyama instead since it gives the team an extra Dark resist and Yama Qwilfish is also just insanely strong not to use as a stallbreaker. Does suck into most Gligar variants since there is no Ice Punch, but the ability to threaten Bisharp is too important.
: Overlooked mon imo since I don't see it much on ladder, Boomburst from this mon goes insane. Usually it runs Specs, but setup Girafarig is also just as good. Thumps vs. Steels but the rest of the team is more then equipped to handle them anyways. Dazzling Gleam is for Dark/Ghost types.
: Finally, the last broken mon that I feel should be banned, Bisharp is too potent of a stallbreaker. It sucks cause Tsareena sets provide so much utility for the tier, but Mold Breaker + SD + Insanely powerful STABs that threaten the majority of the tier is too good. Oh also Sucker priority games makes this Kingambit on steroids in this tier lol.

https://replay.pokemonshowdown.com/gen9crossevolution-2582597047-cjappt5lk3f9v1ki14b5ym63iv1p59rpw
https://replay.pokemonshowdown.com/gen9crossevolution-2582463850-hffljpwua14p8ji8g75t44kirv69ep2pw?p2


Im excited to see other people's ideas!
Glad to see that somebody else is using Mudbray Cloyster. I've wanted it banned for a while now, and it seems like people are finally realizing how good it is. Hopefully it can get banned soon. Like your team, and I'll take it as an opportunity to talk about a Pokemon.

: Missy is the best Veil lead due to its great speed and disruptive movepool. It also has a benefit of getting snow up after Koraidon, making it quite a reliable check to the bike dragon.
I do quite like Missy as a screens setter, but I don't think it's quite the best. I would argue that Gligar is better. Gligar does not have Will-O-Wisp, which does hurt a bit, but I think it makes up for this with its other traits. First, its bulk, especially on the physical side, is a good bit better, which helps in getting screens up multiple times. Its typing is also a bit better, which is mainly just important vs Electrics. It also has U-turn, which I have found helps with positioning a lot. I think that running a Fairy move is optimal for any Ninetales-Alola, even on your Misdreavus set. It's less needed since you have Will-O-Wisp for Koraidon, but I worry about Ceruledge, especially if it runs Taunt. If you run a Fairy move, Qwilfish Ceruledge will have to respect you, even if you aren't necessarily a good answer. For this reason, I would run Moonblast over Hex, especially since Will-O-Wisp could give Ceruledge a free Flash Fire boost. The set I've been running on Gligar is Aurora Veil, Taunt, Moonblast, and U-turn. You could run Play Rough over Moonblast, since Gligrar's Atk is significantly better than its SpA, but I really didn't want to deal with its accuracy and I haven't been disappointed with Moonblast so far. You only really attack with Gligar in specific situations anyway, mainly against enemies weak to you, so the lower power has not been a big deal. It's generally better to just set up screens and leave.
 
Both of the VRs suggested by Gimlaf and DK are solid, nice work
:chansey: :skeledirge:: This seems good in theory, but in practice I feel like it's just a mostly worse Clefable, They're both specially defensive Unawares with around the same bulk, but Clefable has Wish, which is a very valuable tool for it to have. Skeledirge does have some neat stuff going for it, but they're fairly minor in comparison. Normal / Ghost is not a huge upgrade over mono Normal. If being immune to Facade turns out to be a big deal, I would be happy to rank it, but I have not felt like this is the case. I also don't care about cheesing Rage Fist sets. This is one of those 'mons that you would do completely fine with, but I would not recommend because there's another option that I think is better.
:shellder::avalugg: : So Shellder is something that I don't like simply because it does not have good stats. It is a water, yes, which is a good type to have, but I feel like you'd be better off using another water (Slowpoke) or restructuring your team to not need one. It is also NOT Stall's best option for Bisharp Tinkaton. It does well against it, and given its role as a bulky water, that might be enough, but it can't avoid losing its item, which opens you up to hazards. If you want a more specialized Pokemon, Pignite Reuniclus is a niche option as a Knock absorber that is chosen for its good type matchup into Bisharp.

:chinchou: :toxapex:: I'm not generally a huge fan of RegenVests in this format, but given that Chinchou has Volt Switch, I think it could work. There aren't very many special attackers that run moves that it's weak to, so it should be a decent all around pivot for balance teams. However, it does compete with Chansey Gardevoir and Munchlax Slowking. I could definitely see it in B, especially given that the other council members voted to put Calyrex-Shadow in B (I think it's terrible), but it's hard to say when I haven't seen it in action. Of the listed sets, I think this one is the best.
:chinchou: :milotic:: I could see this, but Chinchou has to compete with really some really specially bulky Pokemon, namely Chansey and Munchlax. Chinchou's advantage was that it could run Volt Switch on an Assault Vest set. RegenVests don't fit as well on balance teams when they don't have a pivoting move (which they usually don't), but Chinchou's Volt Switch made it more reasonable to run on balance, and its Assault Vest makes up for the lower stats. I would not run an offensive set.
:chinchou: : S:chimecho:o Chinchou's special bulk is good, but its physical bulk is not. Chimecho also gives terrible stats. If you're playing Stall, and you're really getting sick of Mudbray Cloyster, and you can afford to use a Pokemon slot on something that won't handle much else, you could run this. But even then, its bulk is so bad that it still takes over 50 from a boosted Icicle Spear, and there are other options to handle it that don't weaken you in other aspects. I would not recommend using this.
:cosmoem: :reuniclus:: I'm not a huge fan of Cosmoem. It has basically the same stats as Dusclops, but with a worse typing and with almost no moves. It does have Teleport, but this alone is usually not enough to make it worth using. If you really want a Trick Room setter with Teleport, fine. But Trick Room is not something I consider to be very good, and there are plenty of other options you could use for a setter anyway.
:dusclops: :reuniclus: :incineroar:: Dusclops is good, but it isn't quite as bulky as the other physical walls, so it has to make up for this with some other useful traits. For example, Garganacl gives it passable bulk alongside Salt Cure and Purifying Salt, and Chesnaught makes it the best Spinblocker in the tier and gives it some other nice tools such as Leech Seed or Body Press. Unaware is not something that Dusclops does better than other options, and it has to sacrifice some bulk in order to run it, since Clefable does not give great stats. There's also the issue that it's weak to Dark, which is less than ideal unless you're pairing it with something else that can handle those Pokemon, such as Vullaby. Incineroar is just not good because it doesn't get recovery. No, Pain Split does not count.
I've tried out a lot of options for stall, so I'll chime in on the combinations I've tried out mentioned by VannAccessible and DK.
:chansey: :skeledirge: I ran this for a while and it does deserve to be ranked. Will-o-wisp is pretty nice and ghost typing helps versus vivillion evos to dodge focus blasts. However, I think it's inferior to clefable on pure stall teams. The weakness to dark is not worth it with so many dark types running around. DK is also correct, wish is far more valuable than wisp. It's worse than clefable generally, but it has a niche which makes it worth ranking imo.

:shellder::avalugg: stalls best option versus Bisharp are imo :chesnaught: and :milotic: + :gligar:. The former outright walls it and kills it with body press easily, the latter is too bulky to care about Bisharp unless it has triple axel. I ended up running a combination of gligar milotic + :dusclops: :reuniclus: holding a colbur berry. Since you're going to be eating a knock off switching in, being immune to hazards is really helpful. Knock off hurts, but you can comfortably live one and will-o-wisp it. Colbur berry gives you more wiggle room here. It's not perfect, but its worked very well for me.

:chinchou: + :toxapex: / :milotic: / :chimecho: I really tried to make this work with all of the combinations you mention, but the problem always came down to chinchou having abyssmal stats. Even with great evos it just wasn't enough. It's weak and frail, even with a great evo. That great evo can be better utilized on something else. :Chansey: + :Clefable: walls viviliion evos harder and is a better wish passer. It's "best" niche is as a wall to magneton, but outside of that matchup its not worth it imo. I really tried to make it work, but it's just very underwhelming.

:cosmoem: :reuniclus: I agree with DK completely here. Trick room isn't very good. Poor typing, poor stats and no moves. Not worth it in any scenario imo.

:dusclops: a fun thing mentioned here is that :dusclops: :reuniclus: is the best counter out there to other :dusclops:, especially the :garganacl: variant. Especially for stall it's the best option out there. I think dusclops should be considered for A+ rank. I felt like it became more and more popular as the month went on last time is was OMOTM. I won't be laddering this month, but if this trend continues its worth considering. Really solid mon, especially reuniclus and garganacl variants. I think the others are suboptimal, while the former are both excellent utility mons. I guess this means I'm also suggesting that garganacl is rated as its best set, with reuniclus as a very close second. Chesnaught is probably third, the others aren't great imo.

Also, :gligar: :milotic: should definitely be rated on the VR as a set Dark Koopatrol. I haven't double checked everything, but I believe it holds the distinction of being the bulkiest mon in the tier.

:vullaby: :persian-alola:252 Atk Choice Band Orichalcum Pulse Koraidon Outrage vs. 252 HP / 252+ Def Fur Coat Vullaby: 145-172 (36.8 - 43.6%) -- guaranteed 3HKO
:slowpoke: :Gyarados:-1 252 Atk Choice Band Koraidon Outrage vs. 252 HP / 252+ Def (neutral) Slowpoke: 157-186 (29.4 - 34.8%) -- 9.6% chance to 3HKO
:gligar: :milotic: 252 Atk Choice Band Orichalcum Pulse Koraidon Outrage vs. 252 HP / 252+ Def Marvel Scale Gligar: 135-160 (27.8 - 33%) -- guaranteed 3HKO after burn damage

All of this while also having 140 HP + 135 SPdef. It's one of the bulkiest mons in the tier, on both sides of the spectrum, and it has decent 120/125 offensive stats. Recovery, scald, ice beam, haze, dragon tail etc. This thing just sits on 90% of the metagame, even with the passive damage from burn. Both Gimlaf & Dark Koopatrol should know this very well ;)
 
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