Been playing CE awhile now, both last year, room tours and this ladder. Love the early VR’s of
Gimlaf and
Dark Koopatrol.
I think all these sets have viability and should be ranked. (I didn’t come up with most of them.)

+

= Bulky Sun setter with rocks and U-Turn

+

= Normal + Ghost typing is very good, making it an Unaware special wall immune to mixed breaking options like Facade Milotic evos, and Rage Fist + Drain Punch Annihilapes

+

= Stalls best option against Tinkaton Bisharp

+

= RegenVest Sp Def tank that laughs at any Vivillion evo, Taunt be damned, heals with Volt Switch and grabs momentum, Scald, Discharge and Ice Beam are all nice too

+

= More offensive variant of above, can run Specs and Competitive

+

= Defensive Wish passer with slow pivot. Bulk is just ok, but it also brings a rare resistance to both Gyarados Gligar officaland Cloyster Mudbray with healing, and Scald

+

= Physical def Regen + Trick Room + Teleport setter with Encore. I like it itemless for Knock and Poltergeist

+

= Unaware wall and/or Trick Room setter that didn’t fold to set up

+

= Defensive Intimidate and Parting Shot pivot not weak to Dark or Ghost

+

= Mixed stallbreaker with Contrary Overheat and Power Trip

+

= Fast HO hazard lead with Taunt and Explosion

+

= Alternative Snow / Veil setter Gligar with speed, and Blizzard to goob Volt Switch absorbing ground types

+

= Fast special attacker

+

= Defensive Quiver Dance + Stored Power + neutral normal typing + Flame Body

+

= Trick Scarf + U-Turn

+

= Bulky Rage Fist machine

+

= Fat Recycle + Leppa Berry + Revival Blessing machine

+

= Mixed Facade attacker with strong special attack

+

= Mixed sweeper with Shift Gear, Drain Punch and strong Boomburst

+

= More Mixed Facade attacker

+

= Dark Pulse nuke, and Hurricane in Rain

+

= EQ/Toxic immune SD sweeper that goobs defensive Gligar sets with Barb Barrage poison and Crunch def drops

+

= Psychic immune RegenAV with Clear Smog, Crunch, Barb Barrage and Foul Play

+

= Goated fat Sheer Force stall breaker
So I have some thoughts on these sets, and most of these I'd rather leave off of the VR. This doesn't necessarily mean that you shouldn't run them, there is still room for experimentation, but a lot of these don't quite feel good enough, and I'd also rather have the listed evolutions be limited to the best ones. We can't possibly list every possible evolution.
Some notes:


: Good set. Already on the VR.

: So this does have a niche, given that it outspeeds even Electabuzz Vivillon and has U-turn, but that 133 SpA hurts. I don't feel comfortable running something so weak, which is why I didn't rank it, but it will be on the official VR.

: Good sun setter, but I do not rate sun very highly, so it doesn't get a mention. This is also why Pelipper is not mentioned. Sun also has the option of only using Koraidon, and skipping out on a secondary / more dedicated setter.

: This seems good in theory, but in practice I feel like it's just a mostly worse Clefable, They're both specially defensive Unawares with around the same bulk, but Clefable has Wish, which is a very valuable tool for it to have. Skeledirge does have some neat stuff going for it, but they're fairly minor in comparison. Normal / Ghost is not a huge upgrade over mono Normal. If being immune to Facade turns out to be a big deal, I would be happy to rank it, but I have not felt like this is the case. I also don't care about cheesing Rage Fist sets. This is one of those 'mons that you would do completely fine with, but I would not recommend because there's another option that I think is better.

: So Shellder is something that I don't like simply because it does not have good stats. It is a water, yes, which is a good type to have, but I feel like you'd be better off using another water (Slowpoke) or restructuring your team to not need one. It is also NOT Stall's best option for Bisharp Tinkaton. It does well against it, and given its role as a bulky water, that might be enough, but it can't avoid losing its item, which opens you up to hazards. If you want a more specialized Pokemon, Pignite Reuniclus is a niche option as a Knock absorber that is chosen for its good type matchup into Bisharp.

: So I've disregarded this in the past since I didn't think it had good stats, but taking another look, its special bulk is way better than I thought. It's actually bulkier than Qwilfish-Hisui, though its typing means that it is worse overall. I could see it being an option for a specially defensive pivot, with Volt Switch and Scald, but I have not seen enough for me to quite want to rank it. Doing so would be hasty, I feel. Let's take a look at the sets:

: I'm not generally a huge fan of RegenVests in this format, but given that Chinchou has Volt Switch, I think it could work. There aren't very many special attackers that run moves that it's weak to, so it should be a decent all around pivot for balance teams. However, it does compete with Chansey Gardevoir and Munchlax Slowking. I could definitely see it in B, especially given that the other council members voted to put Calyrex-Shadow in B (I think it's terrible), but it's hard to say when I haven't seen it in action. Of the listed sets, I think this one is the best.

: I could see this, but Chinchou has to compete with really some really specially bulky Pokemon, namely Chansey and Munchlax. Chinchou's advantage was that it could run Volt Switch on an Assault Vest set. RegenVests don't fit as well on balance teams when they don't have a pivoting move (which they usually don't), but Chinchou's Volt Switch made it more reasonable to run on balance, and its Assault Vest makes up for the lower stats. I would not run an offensive set.

: So Chinchou's special bulk is good, but its physical bulk is not. Chimecho also gives terrible stats. If you're playing Stall, and you're really getting sick of Mudbray Cloyster, and you can afford to use a Pokemon slot on something that won't handle much else, you could run this. But even then, its bulk is so bad that it still takes over 50 from a boosted Icicle Spear, and there are other options to handle it that don't weaken you in other aspects. I would not recommend using this.

: I'm not a huge fan of Cosmoem. It has basically the same stats as Dusclops, but with a worse typing and with almost no moves. It does have Teleport, but this alone is usually not enough to make it worth using. If you really want a Trick Room setter with Teleport, fine. But Trick Room is not something I consider to be very good, and there are plenty of other options you could use for a setter anyway.

: Dusclops is good, but it isn't quite as bulky as the other physical walls, so it has to make up for this with some other useful traits. For example, Garganacl gives it passable bulk alongside Salt Cure and Purifying Salt, and Chesnaught makes it the best Spinblocker in the tier and gives it some other nice tools such as Leech Seed or Body Press. Unaware is not something that Dusclops does better than other options, and it has to sacrifice some bulk in order to run it, since Clefable does not give great stats. There's also the issue that it's weak to Dark, which is less than ideal unless you're pairing it with something else that can handle those Pokemon, such as Vullaby. Incineroar is just not good because it doesn't get recovery. No, Pain Split does not count.

: The stats on this thing are just not good, and Power Trip is not a good gimmick. At +6 SpA, Power Trip maxes out at 140 BP, and you don't have STAB. This is not particularly impressive, especially given that its base stats are not good to begin with. I don't think it even accomplishes its job as a stallbreaker very well. Qwilfish-Hisui Clodsire is a very common on Stall, and given that it resists Power Trip, it just does not care about it. But even if your opponent only has Chansey Clefable or Munchlax Clodsire, Torracat still doesn't even to that well, assuming that it doesn't invest in Atk. Chansey Clefable takes 35-41%, and Munchlax Clodsire takes 26-31%. All of this is on top of the fact that I am just not a fan of Serperior in general, even on its most popular base of Magmar.

: Honestly this could be decent, but it definitely still feels niche, especially in a format where you can make anything a spinblocker. Maybe I could be convinced, but I would definitely need to see this in action if I were to rank this. Note that this only has 126 Spe, which is decent, but still puts it behind base 135s and higher, which includes some important Pokemon, most notably Qwilfish-Hisui Ceruledge, which can completely shut it down with Taunt. Perhaps it would be worth forgoing Toxic Spikes in exchange for more Speed? I did look at Gligar Gholdengo a while back as a suicide lead, and it shares many of the other traits that made Voltorb Glimmora appealing: Stealth Rock, Spikes, Taunt, and Speed. Gligar Ghold is even faster at 159 Spe, is immune to Rapid Spin and even Mortal Spin, and is immune to Defog so you don't have to waste a turn Taunting Defoggers. I ran Knock Off as my final move, but if you really want a self-KO move, you could run Memento.

: So I know that I talked about how important Speed is to avoid Taunt, but I don't think the tradeoff is worth it here. The reason for this is that I find Gligar's bulk to be essential in setting up Screens multiple times, and end even in the rare case that you do get Taunted, you can still use Play Rough / Moonblast or U-turn. While Voltorb should run Blizzard to enable Volt Switch, it is not as good as simply running U-turn, since Ninetales-Alola should not be filling an offensive role. It wants to set screens, maybe Taunt an opposing Pokemon, and get out.

: 170 SpA is a lot, but Glimmet is really frail, and with that being the case 135 Spe is a bit lower than I would have liked. More importantly, this does not have a good way to hit Bisharp. I would rather juts run Electabuzz.

: This is fine, but I don't love this. I just feel like there are better bases for Volcarona, and Stored Power is not worth running. Dunsparce Volcarona also doesn't really have a way to get past Qwilfish-Hisui Ceruledge.

Annihilape is just not very good in this format, since it gives bad stats. Bear in mind that it evolves from Primeape, which is one of the best bases. This would have to be a breaker, but even in the best case scenario, you are never getting past Vullaby, one of the premier physical walls of the tier.

: Its stats are all around decent, but it doesn't have any standout, and Revival Blessing is gimmicky. I would not run this.

: I just don't like Zorua-Hisui. Normal / Ghost might seem appealing, but it's 10 points weaker than Girafarig (the same as Stantler), 15 points slower than either of them, and much frailer than either. If anything, its Ghost type only serves to make it weak to Sucker Punch.

: You could run this, but I'm not super impressed by it. Not having a good STAB really hurts. Maybe this could be ranked, but again I'd have to see it action.

: Middling speed with unimpressive bulk, and is not strong enough to make up for it. Bear in mind that Mega Launcher Dark Pulse is still only 120 BP, and Murkrow still has to work with its 147 SpA.

I'm running out of energy at this point, but I'm not super impressed by either. This feels like a situation where these might not be bad, but also not good enough to be ranked.