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SPOILERS! Legends ZA Data Dumps - Adding Info to OP

Actually how would Commander even work in LZA. This game doesn't do doubles/tag battles right?

I guess there will just be no interaction between Tatsugiri and Dondozo in here, makes me somewhat skeptical Mega Tatsugiri will have anything to do with it
Special boss battles where they specifically set it up. Tag battles could be a thing added in the DLC if they want that. Could also function in this game specifically by going mega and then switching to Dondozo to power it up. There's options.

But ultimately it would be more relevant for Champions, so there's no reason to not account for there being 3 tatsugiri from the jump.
 
I think its funny that Yveltal and Xerneas once again get shafted in Lore relevance. The only thing we even know about them is from some throw away anime episode years ago. They were being used to power a weapon in XY and now they just exist in the world and randomly show up. Like zygarde is the best thing to come from XY and he had to be built over multiple games to be what it is now. "Aspect of death and life, and they're just basic mons in intelligence and relevance"
 
I took a look through all the dex entries, some observations:
  • Almost every Pokemon that was in XY just uses their X or Y entry
    • Ampharos used the same entry in both, for some reason
    • Between forms & Pokemon, 140 of them are from X Version and 135 from Y Version
      • This is inflated by some of the forms being like. Scatterbug & Spewpa lol.
    • Vivillon uses its entries from Scarlet.
    • Flabebe, regular Floette and Florges reuse their entries from a mix of Scarlet & Violet
    • Female Meowstic uses its entry from Sword; Male uses X
    • Zygarde 10% & Complete reuse theirs from Ultra Sun & Ultra Moon respectively
    • Gourgeist uses its entries from Sword
    • Blade Aegislashs uses its entry from Sword
    • Several of these entries got slight updates. Some carried over from other games (BDSP updated Meditite's and that was used here since X originally used Diamond's), others new for here. This is what they did the past couple games too. Some minor, some more so.
  • Drampa uses Sun, Falinks uses Sword
  • Megas only got new entries if they were either new (obviously) or weren't in a game that had entries for them
    • 10 are from Let's Go
    • 4 are from Moon
    • 7 are from Sun
    • 8 are from Ultra Moon
    • 5 are from Ultra Sun
  • In terms of new entries, aside from the Megas...
    • Eternal Floette got a new one, rather than one from one of the Ultras
    • All the Pumpkaboos got new ones. I don't know why? Sword & Shield have a full set of them and Gourgeist just reuses them.
    • Hoopa Unbound got a new one
    • Hisuian Avalugg, Hisuian Sliggoo, & Hisuian Goodra all got new entries. I suspect they didn't want to reuse the first-person research notes of Laventon and SV didn't have entries for these forms, ergo they had to get new ones written up where as Alolan Raichu, Galarian Slows, Galarian Stunfisk, etc. could grab from other games.
 
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Female Meowstic being the only one to receive a new Dex entry is raising my suspicions. Could it be that only the female Meowstic will be able to Mega Evolve? Didn’t the scrubbed data for DLC Megas have a pointer specifically for the female? Maybe it’s not a mistake- perhaps the female will be the only one to be able to Mega due to its more aggressive tendencies as noted in its Dex entries.

It could also explain why Meowstic was suddenly given all sorts of hazards and support moves in this game- it might be GameFreak’s way of improving the viability of the male Meowstic, which has Prankster, despite not having a Mega.
 
Female Meowstic being the only one to receive a new Dex entry is raising my suspicions. Could it be that only the female Meowstic will be able to Mega Evolve? Didn’t the scrubbed data for DLC Megas have a pointer specifically for the female? Maybe it’s not a mistake- perhaps the female will be the only one to be able to Mega due to its more aggressive tendencies as noted in its Dex entries.

It could also explain why Meowstic was suddenly given all sorts of hazards and support moves in this game- it might be GameFreak’s way of improving the viability of the male Meowstic, which has Prankster.
The pointer isn't point specifically to Female Meowstic, it was "under" Meowstic because its a form
Basically when the mega is added it will work like this:


ZKN_COMMENT_A_678_000

Up in what I'll call the "default" zone, we'll just have this. This is the first Meowstic, listed as _000 and is the default; Males are put before Females, so it gets to hang out here

ZKN_COMMENT_A_678_001

Because Female Meowstic has different moves & abilities, it's treated as a different form, listed as _001 and is down lower on the list with all the forms. Male & Female Meowstics in SWSH & SV got different entries likely for the same reason. Indeedee is the same way. Meanwhile the Pyroars, despite being different models, dont have a form listing.

But also while I had the dex entries up, I realize I made a mistake! Female Meowstic uses its entry from Sword. Oops!!

ZKN_COMMENT_A_678_002

Anyway, that mistake aside. Right now the entry is scrubbed, but when it's added in it should look like this. It just goes down the line. Put another way, if this was hypothetically a Male-exclusive Mega, it would still be put right here.
 
Female Meowstic being the only one to receive a new Dex entry is raising my suspicions. Could it be that only the female Meowstic will be able to Mega Evolve? Didn’t the scrubbed data for DLC Megas have a pointer specifically for the female? Maybe it’s not a mistake- perhaps the female will be the only one to be able to Mega due to its more aggressive tendencies as noted in its Dex entries.

It could also explain why Meowstic was suddenly given all sorts of hazards and support moves in this game- it might be GameFreak’s way of improving the viability of the male Meowstic, which has Prankster, despite not having a Mega.
That would make sense honestly. Using your once per battle Gimmick Button on a support Pokemon is usually the worst move you can make. Even the more supporty Gimmick Button use cases still leaned into using their offenses more than they normally would or used said support as a little bonus.
Since Female Meowstic are the offensive Meowstic, they’ll have more use for a Mega than the Male ones.
 
The letter C doesn't appear in its name at all the hell

If they can call it Heracronite instead of Heracrosite, they could have called it Draconite.

I think its funny that Yveltal and Xerneas once again get shafted in Lore relevance. The only thing we even know about them is from some throw away anime episode years ago. They were being used to power a weapon in XY and now they just exist in the world and randomly show up. Like zygarde is the best thing to come from XY and he had to be built over multiple games to be what it is now. "Aspect of death and life, and they're just basic mons in intelligence and relevance"

Huh good point, I never really got the lore for them... where they just there, strolling around Kalos and were then used for the ultimate weapon?
 
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If they can call it Heracronite instead of Heracrosite, they could have called it Draconite.
No they can't. They changed the letter in such a way where it's still extremely obvious it belongs to Heracross since it has like, almost all of the base word present. What Pokemon is Draconite for? Draco as a prefix is only associated with Dracovish and Dracozolt. You can't look at that stone at glance and identify that it's for Dragonite. So no, they can't call it Draconite just because they called it Heracronite.
 
No they can't. They changed the letter in such a way where it's still extremely obvious it belongs to Heracross since it has like, almost all of the base word present. What Pokemon is Draconite for? Draco as a prefix is only associated with Dracovish and Dracozolt. You can't look at that stone at glance and identify that it's for Dragonite. So no, they can't call it Draconite just because they called it Heracronite.
Also It's not "Heracron-ite" its meant as "Heracro-nite"
Several other stones do the same, usually if it ends on a vowel. Like it's Mewtwonite. Sometimes they take it an extra step further and make it "-inite", I guess if they think it sounds nicer. Blastoise's stone is Blastois-inite, Houndoom is...Houndoominite (guess they didn't like it ending in what would apepar to be "mite", didn't want "mnite" and didn't want to shorten it to Houndo?).
 
No they can't. They changed the letter in such a way where it's still extremely obvious it belongs to Heracross since it has like, almost all of the base word present. What Pokemon is Draconite for? Draco as a prefix is only associated with Dracovish and Dracozolt. You can't look at that stone at glance and identify that it's for Dragonite. So no, they can't call it Draconite just because they called it Heracronite.

Ok man, it's not that serious.
 
I took a look through all the dex entries, some observations:
  • Almost every Pokemon that was in XY just uses their X or Y entry
    • Ampharos used the same entry in both, for some reason
    • Between forms & Pokemon, 140 of them are from X Version and 135 from Y Version
      • This is inflated by some of the forms being like. Scatterbug & Spewpa lol.
    • Vivillon uses its entries from Scarlet.
    • Flabebe, regular Floette and Florges reuse their entries from a mix of Scarlet & Violet
    • Female Meowstic uses its entry from Sword; Male uses X
    • Zygarde 10% & Complete reuse theirs from Ultra Sun & Ultra Moon respectively
    • Gourgeist uses its entries from Sword
    • Blade Aegislashs uses its entry from Sword
    • Several of these entries got slight updates. Some carried over from other games (BDSP updated Meditite's and that was used here since X originally used Diamond's), others new for here. This is what they did the past couple games too. Some minor, some more so.
  • Drampa uses Sun, Falinks uses Sword
  • Megas only got new entries if they were either new (obviously) or weren't in a game that had entries for them
    • 10 are from Let's Go
    • 4 are from Moon
    • 7 are from Sun
    • 8 are from Ultra Moon
    • 5 are from Ultra Sun
  • In terms of new entries, aside from the Megas...
    • Eternal Floette got a new one, rather than one from one of the Ultras
    • All the Pumpkaboos got new ones. I don't know why? Sword & Shield have a full set of them and Gourgeist just reuses them.
    • Hoopa Unbound got a new one
    • Hisuian Avalugg, Hisuian Sliggoo, & Hisuian Goodra all got new entries. I suspect they didn't want to reuse the first-person research notes of Laventon and SV didn't have entries for these forms, ergo they had to get new ones written up where as Alolan Raichu, Galarian Slows, Galarian Stunfisk, etc. could grab from other games.

While it's understandable from a Watsonian standpoint, I do find it a bit of a shame that most of the returning Pokemon didn't get new Pokedex entries. Even SwSh and SV were pretty good about this, even if SwSh limited it to mons Gen 4+ and those returning in the DLC and SV mostly just newer mons Gen 6 on. I always enjoy learning new things about different Pokemon as the games go on.

At least, however, some Megas and new ones and a few other Pokemon got new dex entries, which is still nonetheless a treat. And it's nice to see Mega Evolutions individually continue to get lore about their characteristics and behavior.
 
Huh good point, I never really got the lore for them... where they just there, strolling around Kalos and were then used for the ultimate weapon?

More or less. There’s 1 guy in XY who exists to provide a lore dump about Xerneas or Yveltal, depending in your version. He tells you about two incidents: 800 years ago when Xerneas released life energy throughout Kalos / Yveltal absorbed life energy throughout Kalos, in preparation for their thousand-year sleep. And then 3,000 years ago during the war, where it’s rumored that Xerneas went around aiding victims of the war / Yveltal went around making even more people dead, though the guy telling you this notes that these tales from 3,000 years ago may have just been using the Legendary Pokémon as a metaphor for peoples’ hopes for a reprieve from / the source of the war’s misery.

And then in the post-game, it’s suggested by Sycamore that Xerneas / Yveltal’s power being channeled through the ultimate weapon 3,000 years ago may be what caused Kalos’s Mega Stones to form.

The thing is, I don’t think Xerneas and Yveltal are really all that different from, say, Ho-Oh or the Galarian wolves, in the sense that they are basically only known for their involvement in one or two particular incidents in the region’s history. It’s not like Reshiram and Zekrom or Solgaleo and Lunala, where they’re important to the region’s foundation, nor like Groudon and Kyogre or Dialga and Palkia, where they have a more cosmological significance as creators of the world. They’re just local legends with a remarkable power, except Xerneas and Yveltal also occupy the Necrozma/Eternatus/Terapagos role of being the source of the region’s special battle mechanic. The difference is, they’re abstracted from the center stage a bit by AZ and the ancient war itself, which form the core of Kalos’s mythology. Xerneas and Yveltal had a part to play in that event, but they weren’t the main characters.
 
Still thinking about the form & zukan comments and realized at least partially: I am, perhaps, not the brightest.

msg_4b1f718d204c65c7ac313c434e6f08e3 [~ 1390]
msg_0b01893ffeb02dcb215d06e463279eec
msg_4eebebc6b5c37b92306500ad6b22ad59 [~ 1392]
msg_31d9e8ed6311724e5b3dbab0a3853e71 [~ 1393]
ZKN_COMMENT_A_780_001 Drampa’s cells have been invigorated, allowing\nit to regain its youth. It manipulates the\natmosphere to summon storms.


This part from the zukan comment file really had me scratching my head for a while, and I was like, convinced it was mega mimikyu with the 2 under it being broken and something else. Then after the form file was pointed out it was a little more sense, but still had this extra I couldn't account for.
Both of these are me forgetting that if mimikyu is in the DLC (which by counts, it is), then busted would be the one scrubbed followed by me forgetting that Totem Mimikyu would of course need to have Totem Busted Mimikyu which would account for the other unscrubbed tag :eeveehide:

Followed further more by being so focused on Origincal Color not having its entry scrubbed in the Form list that I forgot that wasn't how scrubbing in the form list works

1044 AC90BEC90CC7772F ZKN_FORM_052_001 Alolan Form
1045 AC90BFC90CC778E2 ZKN_FORM_052_002 Galarian Form
1046 FBE433C93A18F979 ZKN_FORM_052_999 Gigantamax
Like these are the Meowths, who we've gathered are in the DLC. The Form File doesn't scrub out existing stuff like Alolan & Galarian like the zukan comments do. So there's no reason for the Original Color I've been obsessing over to do so either. :eeveehide:
Still don't know why there's 5 listings between OC Magearna & GMax Melmetal but we only have 3 of them accounted for nor why the zukan comments file lists only 4 entries, but whatever, this is why you leave examining data to the professionals
 
Zygarde is a lore problem for RSE and B2W2 too because Kyogre and Groudon are about as extreme as ecological disasters as you can get and Team Plasma's Kyurem powered cannon being used in a plot to freeze the entire Unova region kind of threatens that region's ecosystem.

I think the real answer for why Zygarde didn't show up is because shut up. :P
Putting it more seriously, the lore between games is kind of loose so Zygarde not taking action is probably going to be a plothole in later games too.
Wasn't there that thing with how B2W2 happens at the same time as XY? In that case, Zygarde didn't appear in Unova due to having to deal with Kalos. This is especially so now that we have an idea on why it was in Alola in the first place.
As others have said, Groudon and Kyogre are Rayquaza's thing.
 
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Ability speculation for revealed Megas by Eeveeto.

Will post 3 logic abilities for each (well, most) revealed Mega based on design, typing and Pokedex entry. This holds no value in this game, but if they are introduced into the main saga, ability will determine viability. Therefore, predicting them looks fun.

Clefable:
First thing I want to mention about this guy is that it might be getting Quiver Dance. Has wings (even without Mega), known to like dancing. This of course would make it demonic competitively, since it also learns Stored Power and can heal with Moonlight.
1. Magic Guard. Nothing original, just keeping a good ability it already has. Since its weak to Rocks, it would come handy.
2. Unaware. Same reasoning, already good ability that it has. No status or Hazard immunity, but the superior bulk the Mega has, means it can check lots of Mons, while boosting with CM or the for now uncofirmed SD.
3. New ability that triggers Gravity. This is based on the Pokedex entry alone "It flies by using the power of moonlight to control gravity within a radius of over 32 feet around it." I don,t think this is very likely due to Clef having the Flying type. It does allow to use Blizzard, Thunder or Fire Blast from 135 Special Atack, however.

Victreebel:
This guy has been robbed hard in terms of Stats. That being said, it can be saved by a good ability.
1. Corrosion. Known for its Acids, this is very likely and hope it ends up being it. Despite being robbed in Stats, Victreebel gained bulk. It has slightly lower physical bulk than Glimmora, but higher special. On both sides it has much more bulk than Salazzle, therefore it would be the best Corrosion user. Unlike the other 2, it has Synthesis and is not murdered by the best Toxic absorber, which is Gliscor. Corrosion would give Victreebel a big niche.
2. Poison Touch. It pursuits preys now instead of waiting them, so it could have this. It has Leaf Blade, Knock Off, Poison Jab and Sucker Punch. Its much worse than Corrosion, but not useless.
3. New ate ability, similar to Refrigerate, but for Poison moves. Very unlikely, and not very good, since Poison is a bad typing.

Starmie:
Pure Power or Huge Power, nothing to see here, we know for certain what it will have.

Dragonite:
Weird Mega that now is Special. I am quite certain it won,t have Aerilate. Not certain whether it will be good, but its still Dragonite, so by Stats alone it will be viable, just like Mega Garchomp was.
1. Soul Heart. Kind Mon that finishes foes with mercy in its heart. This makes sense. Its an ability that for now only Magearna has, but Drought and Drizzle also were abilities exclussive to legendaries before Ninetales and Politoed got them.
2. No Guard. Hurricane its Dragonite's strongest Special move, if it always hits, it will be good. Dragonite also learns Draco Meteor, Thunder, Fire Blast, Blizzard or Hydro Pump. Slower than Pidgeot, but still better otherwise.
3. Multiscale. Of course, we can,t discard it just stays with the original good ability. No Boots, so learn to support it with spinners.

Meganium:
This has always been my favorite starter across all Gens and the Mega did not dissapoint...outside of not having Moonblast. But there is a way to solve that:
1. Pixilate. Meganium does not learn Hyper Voice either, but thats a move much easier to add to Mons than Moonblast, half of the Pokedex learns it.
2. Flower Veil. I don,t know whether what Meganium has around the neck qualifies as a Veil, but it would be a very good ability for it. No Stats drops (which means, Specs Pult locked in Shadow Ball is not breaking this) and Status immunity would allow Meganium to be a very good tank that is hard to wear down.
3. Aroma Veil. Pokedex entry: "The aroma that rises from its petals contains a substance that calms aggressive feelings." Worse than the previous one, but still has its uses.

Feraligatr:
Meme Mega... but should be cool competitively. Its not a Fish, so its getting Fishious Rend.
1. Strong Jaw. All about Feraligatr are its jaws, so this is quite likely. Ice Fang and Crunch are unfortunately the only moves that benefit.
2. Tough Claws. Less likely, but benefits way more moves.
3. Sheer Force. Might as well keep what is already decent, though no LO to benefit from.

Skarmory:
As I keep saying for a long time, after being in OU between Gen 2 and 8... this Pokemon sucks incredibly hard in SV OU due to Ghost and Tera Ghost Mons abusing its existance. Mega gives it a new life and it has an epic design.
1. Sharpness. Its sharp and this is a very cool ability. Aerial Ace is unfortunately the only physical STAB that benefits from it, but with 140 Attack it might be enough. X-Scissors is bad on Skarm, Slash is worse, but Night Slash is actually useful to pair with Body Press, so the Ghosts that normally abuse Skarm are screwed.
2. Tough Claws. Pokedex description: "It flies faster than the speed of sound. After whipping up shock waves to send enemies flying, it finishes them off with its talons." All Skarmory moves make contact, so this would probably be even better than Sharpness, though far less likely.
3. Good as Gold. Its golden. That would be the entire justification. It would make Skarmory as the most balanced version of Gholdengo. No Wows to ruin its sweep, no Taunt to block it, no Defog removing hazards, but at least you can still Spin.

Froslass:
One the big 3 in terms of design (Skarmory and Chesnaught are the other ones).
1. Snow Warning. I mean, its an Ice type. I liked it more when Hail dealt damage, but the Defense boost allows Froslass to either set Spikes or boost with Nasty Plot. BoltBeam at +2 from 140 Special Attack will hurt.
2. Some new ability that makes Freezes happen more often. I don,t want this, since it would likely be unfairly banned.
3. Snow Cloak. I also hope we don,t get this, since it would also be unfairly banned.

Emboar:
Out of the 3 Fire Fight starters, this has always been the one I liked most. Hopefully it gets Slack Off.
1. Supreme Overlord. Looks like a general. It would be a worse Kingambit, but it would actually beat Kingambit. It does learn Non-STAB Sucker Punch.
2. Defiant. "Brandishing a blazing flame shaped like a serpentine spear, it rushes in to rescue its imperiled allies." Brave Mon with a brave ability.
3. Guts. Same reasoning here. Not very good due to not being activated by burns.

Scolipede:
Due to the Stats changes, this Mega will be entirely carried out by the ability choice.
1. Tinted Lens. This would allow to Protect + SD to be run on the same set.
2. Merciless. "Its deadly venom gives off a faint glow. The venom affects Scolipede's mind, honing its viciousness." The second part of this qualifies for this. It would require teammates support.
3. Toxic Debris. It has a lot of Spikes. Pretty sure some of them are easy to fall. With the new bulk, it could activate this ability a lot. Much worse than Tinted Lens and unlike Glimmora takes Mega slot, but it has its use.

Scrafty:
Idk what to think of this one... Would have liked Krookodile more. Its nonetheless a very strong Mega.
1. Shed Skin. Literally already has it and mentioned in the Mega Pokedex description. Very good ability.
2. Wonder Skin. Skin is the most important body part this guy has and this would be a good way to promote the broken ability that for now only Bad Mons have.
3. Prankster. It gained Parting Shot. This would be a very good way to use it, given that the Dark types that are immune to it, get hit by Fight STAB.

Eelektross:
Well, at least it now outspeeds the walls it intends to break. Like 323121 other Mons.
1. Levitate. Why change what already works?
2. Transistor. "It now generates 10 times the electricity it did before Mega Evolving." This would be the justification. And it would be neat, unlike Regieleki, it has Grass and Water coverage for Grounds.
3. Dry Skin. Lives in Water, so makes sense. I don,t think trading Ground immunity for this is a good trade though.

Chandelure:
Nuclear power is good, but why would I use this over Specs Hisuian Typhlosion or Blacephalon?
1. Shadow Tag. Well, this is why. Except it would go to Ubers one minute after arriving.
2. Cursed Body. Common Ghost ability. Not very good, but RNG is always fun.
3. Infiltrator. Another common Ghost ability. Screens and Subs now don,t protect you from 175 power Overheats.

Chesnaught:
This is the Mega I like the most. I might be biased, since Chesnaught was already my favorite Kalos starter, but it looks even cooler as a Mega. Stats distribution made this Mon very optimized, though the typing is still mid.
1. Bulletproof. Another case of "Why change what already works"?
2. Battle Armor. "It has fortified armor and a will to defend at all costs. Both are absurdly strong." Goes very well with the warrior theme this Mon has. This ability could allow Chesnaught to invest in Sdef and run IronPress, never being critted.
3. Rough Skin. I see lots of Spikes on Chesnaught's body. So far, the only Iron Barbs/Rough Skin Mon with recovery was Togedemaru, which has Wish. Despite Synthesis having less PP, Chesnaught should be able to last longer and cause passive damage.

Delphox:
Another good design, which also comes with a rare typing.
1. Magic Guard. Fits for a wizard theme and protects Delphox from hazards and Poison. Would make it an offensive powerhouse.
2. Magic Bounce. Same reasoning here. Harder to use, but the reward is also higher.
3. Levitate. Withes fly, so why wouldn,t Mega Delphox be able to do the same? Removing one of the 5 weaknesses is useful, though it would still be vulnerable to Rocks.

Greninja:
Out of the 3, the one I like less. This was not the case with the base Mons, I liked Gren more than Delphox.
1. Infiltrator. Ninja theme, fits very well. Not the best ability, but Dragapult makes good use of it.
2. Skill Link. This would work for only one move, but Modest Nasty Plot Water Shuriken in Rain should be able to do a lot of damage. It could also allow Greninja to invest in bulk and power instead of Speed, which is already high uninvested.
3. Protean. See first Chesnaught's ability.

Pyroar:
Boring Mon, boring Mega. At least it got Earth Power now.
1. White Smoke. Immunity to Sticky Web. Rare ability that could somewhat work.
2. Rivalry. On gender related Mons this is common. Very unreliable though.
3. Intimidate. Arcanine has it, Manectric has it, Incineroar has it, why a lion wouldn,t?

Floette Eternal:
I hope this finally makes it to a mainline game.
1. Regenerator. Eternal life. Simple and very good.
2. Natural Cure. Pretty much the same reasoning. Not as good on an offensive Mon, but useful to heal paralysis.
3. A new ability that makes Grass moves 50% stronger. Apparently the flower now attacks on its own, so it could be a second STAB, though it wouldn,t be very effective.

Malamar:
Never liked this Mon and the Megas isn,t impressive either. This should have been a Gogoat or a Pangoro instead.
1. Contrary. Almost 100% sure its this one. Stats are too lackuster otherwise.
2. Simple. Of course, with so many set-up moves, this is also an option.
3. Moody. This guy is a villain, like Scovillain, who has the same ability. A shame Smogon does not allow fun.

Barbaracle:
Regardless of the ability, this Mega has a decent chance to end up in Ubers. Mega, Shell Smash and type change (which allows mind games) in one. Mega Blastoise was banned for less in National Dex (fake meta though).
1. Tough Claws. Another case of a Mon in which the already good ability might stay.
2. Skill Link. Just like with Greninja, only works for one move, but Rock Blast hitting 5 times at +2 is enough vs most of the meta. Mega gaining Fight type means it could also get Arm Thrust, though CC is better.
3. Trace. It has many brains, so it might as well use them to copy the ability of the opponent. This could be funny if the opponent is Shedinja.

Dragalge:
Did not expect the cancer lore. Regardless of what it does, this is a Trick Room Mega.
1. Corrosion. If the liquid is deadly to everything other than itself, it might be something very Corrosive. Dragalge has ways to threaten Gliscor. The great bulk would make this very interesting.
2. Regenerator. Regenerative power of cells. If they are its own cells, its good. A Regenerator Mega with good offensive power and 65/105/165 bulk is nothing to underestimate, especially since it also has Flip Turn.
3. Merciless. Another Poison ability that could fit.

Hawlucha:
70% of times people lost to this Mon in OU meta were because their team were either poorly built or they played them badly. I include my own loses in this statistics, the Mon is very fraudulent and overrated. Hopefully the Mega changes it.
1. Tinted Lens. Only way of making Flying Press somewhat good, in case they want to do it.
2. Reckless. HJK + Brave Bird abuse.
3. No Guard. Doesn,t learn Dynamic Punch unfortunately, but HJK, SE and Dual WIngbeat are right there. Both this and the previous ability come from the Pokedex description: "Hawlucha flexes to show off its strength."

Zygarde:
No Speculation here. Both previous Zygarde abilities are exclussive to it, so it probably will get something completely new. Also, does it need to be 100% and activate Power Construct to Mega Evolve? Does it need a Megastone? Regardless of that, this snake is Uber and might be even AG. Hopefully the 50% one returns to OU, with its movepool nerfed (unlikely to retain Toxic and Rest now has only 8 PP).

Drampa:
Would have liked a Mega Palossand or Toucannon, but this is not a bad choice for an Alola Mega.
1. Regenerator. "Drampa's cells have been invigorated, allowing it to regain its youth." As 90% of the Mons, it would be extremely good with this.
2. Drizzle. "It manipulates the atmosphere to summon storms." Learns Thunder, Hurricane and Hydro Pump. There is no Drizzle Mega yet, only weather that remains.
3. Friend's Guard. This comes more from the base form Pokedex, but fits.

Falinks:
With only 1 Galar Mega, this has been the best choice. Would have hated a Mega Toxtricity or Mr. Rime.
1. Battle Bond. Ok, let me explain this one. In Gen 7 and 8 this was the description of this ability:
"Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful."
In Gen 9 it changed to this:
"When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted."
And Mega Falinks Pokedex description is this:
"Mega Falinks has taken on the ultimate battle formation, which can be achieved only if the troopers and brass have the strongest of bonds."
So, the ability doesn,t mention Greninja anymore, meaning more Mons could have it. Therefore, a Pokemon that depends on strong bonds would be an ideal receptor. No Retreat, kill something and go wild.
2. A new ability that makes each move hit 6 times at a reduced power. Do I need to explain this one?
3. Battle Armor. A way to ruin Falinks after No Retreat are crits. Well, not anymore. One more of the list of abilities that No Mega Mons already have.

Won,t speculate on either of the Raichus. They are too similar to each other and might go in any direction possible. For what is worth, they might even have Plus and Minus.

Have a nice Eeveening and crazy Speculation!
 
Wasn't there that thing with how B2W2 happens at the same time as XY? In that case, Zygarde didn't appear in Unova due to having to deal with Kalos.

As others have said, Groudon and Kyogre are Rayquaza's thing.
Also while it was their plan, Team Flare only really accomplished freezing a city & a couple of routes. It hadn't really escalated before the player took them down. & it roused the swords of justice to stand around check things out.

More or less. There’s 1 guy in XY who exists to provide a lore dump about Xerneas or Yveltal, depending in your version. He tells you about two incidents: 800 years ago when Xerneas released life energy throughout Kalos / Yveltal absorbed life energy throughout Kalos, in preparation for their thousand-year sleep. And then 3,000 years ago during the war, where it’s rumored that Xerneas went around aiding victims of the war / Yveltal went around making even more people dead, though the guy telling you this notes that these tales from 3,000 years ago may have just been using the Legendary Pokémon as a metaphor for peoples’ hopes for a reprieve from / the source of the war’s misery.

And then in the post-game, it’s suggested by Sycamore that Xerneas / Yveltal’s power being channeled through the ultimate weapon 3,000 years ago may be what caused Kalos’s Mega Stones to form.

The thing is, I don’t think Xerneas and Yveltal are really all that different from, say, Ho-Oh or the Galarian wolves, in the sense that they are basically only known for their involvement in one or two particular incidents in the region’s history. It’s not like Reshiram and Zekrom or Solgaleo and Lunala, where they’re important to the region’s foundation, nor like Groudon and Kyogre or Dialga and Palkia, where they have a more cosmological significance as creators of the world. They’re just local legends with a remarkable power, except Xerneas and Yveltal also occupy the Necrozma/Eternatus/Terapagos role of being the source of the region’s special battle mechanic. The difference is, they’re abstracted from the center stage a bit by AZ and the ancient war itself, which form the core of Kalos’s mythology. Xerneas and Yveltal had a part to play in that event, but they weren’t the main characters.
I think that the other thing that makes them stick out is they feel more ancillary than, say, the wolves. Not just because they're abstracted due to the War focus, which is a big part.

The Wolves are just a pair of wandering pokemon not even from the region, who happened to be in the right place at the right time during a disaster like you say. They have a power thanks to the ancient Kings that lets them counter Eternatus, and that's about it.
But they had a lasting legacy you can see all over the region, least of all being the slumbering weld being a fancy resting place after their died. And you get a forced encounter with them and have to figure out how to properly wake them up to save the day, with a post-game quest built around giving them a proper send off. You also spend a chunk of the game learning the truth of the heroes in the lead up; even if it's clumsily done you still see tapestries that were left behind telling the tale, uncover hidden statues, find the bath listing more about the tales and Sonia finds other references for end game. So you come out of the game with a sense of why they're here, why they're important and why you should care about them & what they did & even an area that's important to them to associate.

Meanwhile Xerneas & Yveltal are very minimal in terms of the game. You get a small lore dump from a random guy in a random house, a couple of NPC lines or documents about finding them here & there, then you break them out of their containment in the ultimate weapon. Even when you fight Lysandre right after that the focus is way more on him & his plans than the thing you just freed. They're footnotes across the board and feel interchangable not just with themselves but with anything; they come across as about equally important as the unseen Pokemon strung up on all those rocks. They hypothetically have locations (iirc a forest & mountain range where they were found resting) but you never get to see them, so there's nothing to really associated with them on that front like Mewtwo (the lab, Cerulean Cave) and Ho-oh (Bell Tower and kind of the Burned Tower). And that's going to stand out even more when they're Pokemon representing big concepts like Life and Death.
 
I picked a bad time to be suddenly sick. Regardless, I've started my own coverage of some of the stuff I know I'll be wanting to make pages on eventually. Right now I've got a Mable's Research page and the list of TMs + locations. For now it's really barebones and I explicitly left question marks in that I'll be filling in as I'm playing.

As a reminder, you can help by submitting pull requests or just simply messaging me about it, though I'll of course be getting there anyway by just playing the game.

I haven't seen nearly enough of the game to know what else I want to be making pages for yet, but I do know I'm going to be doing at least the following:

Pokémon locations (with exact spawn rates once a dump is out there for me to use)
Item locations, shops, etc
Trainer locations & teams
Specialized Mega Stone location page
Specialized evo item location page
Specialized stat booster location page

Any suggestions from people who have played more of course appreciated.
 
Ability speculation for revealed Megas by Eeveeto.

Will post 3 logic abilities for each (well, most) revealed Mega based on design, typing and Pokedex entry. This holds no value in this game, but if they are introduced into the main saga, ability will determine viability. Therefore, predicting them looks fun.

Clefable:
First thing I want to mention about this guy is that it might be getting Quiver Dance. Has wings (even without Mega), known to like dancing. This of course would make it demonic competitively, since it also learns Stored Power and can heal with Moonlight.
1. Magic Guard. Nothing original, just keeping a good ability it already has. Since its weak to Rocks, it would come handy.
2. Unaware. Same reasoning, already good ability that it has. No status or Hazard immunity, but the superior bulk the Mega has, means it can check lots of Mons, while boosting with CM or the for now uncofirmed SD.
3. New ability that triggers Gravity. This is based on the Pokedex entry alone "It flies by using the power of moonlight to control gravity within a radius of over 32 feet around it." I don,t think this is very likely due to Clef having the Flying type. It does allow to use Blizzard, Thunder or Fire Blast from 135 Special Atack, however.

Victreebel:
This guy has been robbed hard in terms of Stats. That being said, it can be saved by a good ability.
1. Corrosion. Known for its Acids, this is very likely and hope it ends up being it. Despite being robbed in Stats, Victreebel gained bulk. It has slightly lower physical bulk than Glimmora, but higher special. On both sides it has much more bulk than Salazzle, therefore it would be the best Corrosion user. Unlike the other 2, it has Synthesis and is not murdered by the best Toxic absorber, which is Gliscor. Corrosion would give Victreebel a big niche.
2. Poison Touch. It pursuits preys now instead of waiting them, so it could have this. It has Leaf Blade, Knock Off, Poison Jab and Sucker Punch. Its much worse than Corrosion, but not useless.
3. New ate ability, similar to Refrigerate, but for Poison moves. Very unlikely, and not very good, since Poison is a bad typing.

Starmie:
Pure Power or Huge Power, nothing to see here, we know for certain what it will have.

Dragonite:
Weird Mega that now is Special. I am quite certain it won,t have Aerilate. Not certain whether it will be good, but its still Dragonite, so by Stats alone it will be viable, just like Mega Garchomp was.
1. Soul Heart. Kind Mon that finishes foes with mercy in its heart. This makes sense. Its an ability that for now only Magearna has, but Drought and Drizzle also were abilities exclussive to legendaries before Ninetales and Politoed got them.
2. No Guard. Hurricane its Dragonite's strongest Special move, if it always hits, it will be good. Dragonite also learns Draco Meteor, Thunder, Fire Blast, Blizzard or Hydro Pump. Slower than Pidgeot, but still better otherwise.
3. Multiscale. Of course, we can,t discard it just stays with the original good ability. No Boots, so learn to support it with spinners.

Meganium:
This has always been my favorite starter across all Gens and the Mega did not dissapoint...outside of not having Moonblast. But there is a way to solve that:
1. Pixilate. Meganium does not learn Hyper Voice either, but thats a move much easier to add to Mons than Moonblast, half of the Pokedex learns it.
2. Flower Veil. I don,t know whether what Meganium has around the neck qualifies as a Veil, but it would be a very good ability for it. No Stats drops (which means, Specs Pult locked in Shadow Ball is not breaking this) and Status immunity would allow Meganium to be a very good tank that is hard to wear down.
3. Aroma Veil. Pokedex entry: "The aroma that rises from its petals contains a substance that calms aggressive feelings." Worse than the previous one, but still has its uses.

Feraligatr:
Meme Mega... but should be cool competitively. Its not a Fish, so its getting Fishious Rend.
1. Strong Jaw. All about Feraligatr are its jaws, so this is quite likely. Ice Fang and Crunch are unfortunately the only moves that benefit.
2. Tough Claws. Less likely, but benefits way more moves.
3. Sheer Force. Might as well keep what is already decent, though no LO to benefit from.

Skarmory:
As I keep saying for a long time, after being in OU between Gen 2 and 8... this Pokemon sucks incredibly hard in SV OU due to Ghost and Tera Ghost Mons abusing its existance. Mega gives it a new life and it has an epic design.
1. Sharpness. Its sharp and this is a very cool ability. Aerial Ace is unfortunately the only physical STAB that benefits from it, but with 140 Attack it might be enough. X-Scissors is bad on Skarm, Slash is worse, but Night Slash is actually useful to pair with Body Press, so the Ghosts that normally abuse Skarm are screwed.
2. Tough Claws. Pokedex description: "It flies faster than the speed of sound. After whipping up shock waves to send enemies flying, it finishes them off with its talons." All Skarmory moves make contact, so this would probably be even better than Sharpness, though far less likely.
3. Good as Gold. Its golden. That would be the entire justification. It would make Skarmory as the most balanced version of Gholdengo. No Wows to ruin its sweep, no Taunt to block it, no Defog removing hazards, but at least you can still Spin.

Froslass:
One the big 3 in terms of design (Skarmory and Chesnaught are the other ones).
1. Snow Warning. I mean, its an Ice type. I liked it more when Hail dealt damage, but the Defense boost allows Froslass to either set Spikes or boost with Nasty Plot. BoltBeam at +2 from 140 Special Attack will hurt.
2. Some new ability that makes Freezes happen more often. I don,t want this, since it would likely be unfairly banned.
3. Snow Cloak. I also hope we don,t get this, since it would also be unfairly banned.

Emboar:
Out of the 3 Fire Fight starters, this has always been the one I liked most. Hopefully it gets Slack Off.
1. Supreme Overlord. Looks like a general. It would be a worse Kingambit, but it would actually beat Kingambit. It does learn Non-STAB Sucker Punch.
2. Defiant. "Brandishing a blazing flame shaped like a serpentine spear, it rushes in to rescue its imperiled allies." Brave Mon with a brave ability.
3. Guts. Same reasoning here. Not very good due to not being activated by burns.

Scolipede:
Due to the Stats changes, this Mega will be entirely carried out by the ability choice.
1. Tinted Lens. This would allow to Protect + SD to be run on the same set.
2. Merciless. "Its deadly venom gives off a faint glow. The venom affects Scolipede's mind, honing its viciousness." The second part of this qualifies for this. It would require teammates support.
3. Toxic Debris. It has a lot of Spikes. Pretty sure some of them are easy to fall. With the new bulk, it could activate this ability a lot. Much worse than Tinted Lens and unlike Glimmora takes Mega slot, but it has its use.

Scrafty:
Idk what to think of this one... Would have liked Krookodile more. Its nonetheless a very strong Mega.
1. Shed Skin. Literally already has it and mentioned in the Mega Pokedex description. Very good ability.
2. Wonder Skin. Skin is the most important body part this guy has and this would be a good way to promote the broken ability that for now only Bad Mons have.
3. Prankster. It gained Parting Shot. This would be a very good way to use it, given that the Dark types that are immune to it, get hit by Fight STAB.

Eelektross:
Well, at least it now outspeeds the walls it intends to break. Like 323121 other Mons.
1. Levitate. Why change what already works?
2. Transistor. "It now generates 10 times the electricity it did before Mega Evolving." This would be the justification. And it would be neat, unlike Regieleki, it has Grass and Water coverage for Grounds.
3. Dry Skin. Lives in Water, so makes sense. I don,t think trading Ground immunity for this is a good trade though.

Chandelure:
Nuclear power is good, but why would I use this over Specs Hisuian Typhlosion or Blacephalon?
1. Shadow Tag. Well, this is why. Except it would go to Ubers one minute after arriving.
2. Cursed Body. Common Ghost ability. Not very good, but RNG is always fun.
3. Infiltrator. Another common Ghost ability. Screens and Subs now don,t protect you from 175 power Overheats.

Chesnaught:
This is the Mega I like the most. I might be biased, since Chesnaught was already my favorite Kalos starter, but it looks even cooler as a Mega. Stats distribution made this Mon very optimized, though the typing is still mid.
1. Bulletproof. Another case of "Why change what already works"?
2. Battle Armor. "It has fortified armor and a will to defend at all costs. Both are absurdly strong." Goes very well with the warrior theme this Mon has. This ability could allow Chesnaught to invest in Sdef and run IronPress, never being critted.
3. Rough Skin. I see lots of Spikes on Chesnaught's body. So far, the only Iron Barbs/Rough Skin Mon with recovery was Togedemaru, which has Wish. Despite Synthesis having less PP, Chesnaught should be able to last longer and cause passive damage.

Delphox:
Another good design, which also comes with a rare typing.
1. Magic Guard. Fits for a wizard theme and protects Delphox from hazards and Poison. Would make it an offensive powerhouse.
2. Magic Bounce. Same reasoning here. Harder to use, but the reward is also higher.
3. Levitate. Withes fly, so why wouldn,t Mega Delphox be able to do the same? Removing one of the 5 weaknesses is useful, though it would still be vulnerable to Rocks.

Greninja:
Out of the 3, the one I like less. This was not the case with the base Mons, I liked Gren more than Delphox.
1. Infiltrator. Ninja theme, fits very well. Not the best ability, but Dragapult makes good use of it.
2. Skill Link. This would work for only one move, but Modest Nasty Plot Water Shuriken in Rain should be able to do a lot of damage. It could also allow Greninja to invest in bulk and power instead of Speed, which is already high uninvested.
3. Protean. See first Chesnaught's ability.

Pyroar:
Boring Mon, boring Mega. At least it got Earth Power now.
1. White Smoke. Immunity to Sticky Web. Rare ability that could somewhat work.
2. Rivalry. On gender related Mons this is common. Very unreliable though.
3. Intimidate. Arcanine has it, Manectric has it, Incineroar has it, why a lion wouldn,t?

Floette Eternal:
I hope this finally makes it to a mainline game.
1. Regenerator. Eternal life. Simple and very good.
2. Natural Cure. Pretty much the same reasoning. Not as good on an offensive Mon, but useful to heal paralysis.
3. A new ability that makes Grass moves 50% stronger. Apparently the flower now attacks on its own, so it could be a second STAB, though it wouldn,t be very effective.

Malamar:
Never liked this Mon and the Megas isn,t impressive either. This should have been a Gogoat or a Pangoro instead.
1. Contrary. Almost 100% sure its this one. Stats are too lackuster otherwise.
2. Simple. Of course, with so many set-up moves, this is also an option.
3. Moody. This guy is a villain, like Scovillain, who has the same ability. A shame Smogon does not allow fun.

Barbaracle:
Regardless of the ability, this Mega has a decent chance to end up in Ubers. Mega, Shell Smash and type change (which allows mind games) in one. Mega Blastoise was banned for less in National Dex (fake meta though).
1. Tough Claws. Another case of a Mon in which the already good ability might stay.
2. Skill Link. Just like with Greninja, only works for one move, but Rock Blast hitting 5 times at +2 is enough vs most of the meta. Mega gaining Fight type means it could also get Arm Thrust, though CC is better.
3. Trace. It has many brains, so it might as well use them to copy the ability of the opponent. This could be funny if the opponent is Shedinja.

Dragalge:
Did not expect the cancer lore. Regardless of what it does, this is a Trick Room Mega.
1. Corrosion. If the liquid is deadly to everything other than itself, it might be something very Corrosive. Dragalge has ways to threaten Gliscor. The great bulk would make this very interesting.
2. Regenerator. Regenerative power of cells. If they are its own cells, its good. A Regenerator Mega with good offensive power and 65/105/165 bulk is nothing to underestimate, especially since it also has Flip Turn.
3. Merciless. Another Poison ability that could fit.

Hawlucha:
70% of times people lost to this Mon in OU meta were because their team were either poorly built or they played them badly. I include my own loses in this statistics, the Mon is very fraudulent and overrated. Hopefully the Mega changes it.
1. Tinted Lens. Only way of making Flying Press somewhat good, in case they want to do it.
2. Reckless. HJK + Brave Bird abuse.
3. No Guard. Doesn,t learn Dynamic Punch unfortunately, but HJK, SE and Dual WIngbeat are right there. Both this and the previous ability come from the Pokedex description: "Hawlucha flexes to show off its strength."

Zygarde:
No Speculation here. Both previous Zygarde abilities are exclussive to it, so it probably will get something completely new. Also, does it need to be 100% and activate Power Construct to Mega Evolve? Does it need a Megastone? Regardless of that, this snake is Uber and might be even AG. Hopefully the 50% one returns to OU, with its movepool nerfed (unlikely to retain Toxic and Rest now has only 8 PP).

Drampa:
Would have liked a Mega Palossand or Toucannon, but this is not a bad choice for an Alola Mega.
1. Regenerator. "Drampa's cells have been invigorated, allowing it to regain its youth." As 90% of the Mons, it would be extremely good with this.
2. Drizzle. "It manipulates the atmosphere to summon storms." Learns Thunder, Hurricane and Hydro Pump. There is no Drizzle Mega yet, only weather that remains.
3. Friend's Guard. This comes more from the base form Pokedex, but fits.

Falinks:
With only 1 Galar Mega, this has been the best choice. Would have hated a Mega Toxtricity or Mr. Rime.
1. Battle Bond. Ok, let me explain this one. In Gen 7 and 8 this was the description of this ability:
"Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful."
In Gen 9 it changed to this:
"When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted."
And Mega Falinks Pokedex description is this:
"Mega Falinks has taken on the ultimate battle formation, which can be achieved only if the troopers and brass have the strongest of bonds."
So, the ability doesn,t mention Greninja anymore, meaning more Mons could have it. Therefore, a Pokemon that depends on strong bonds would be an ideal receptor. No Retreat, kill something and go wild.
2. A new ability that makes each move hit 6 times at a reduced power. Do I need to explain this one?
3. Battle Armor. A way to ruin Falinks after No Retreat are crits. Well, not anymore. One more of the list of abilities that No Mega Mons already have.

Won,t speculate on either of the Raichus. They are too similar to each other and might go in any direction possible. For what is worth, they might even have Plus and Minus.

Have a nice Eeveening and crazy Speculation!
I'm not sure on Battle Armour Chesnaught. With its JP name being Kabuto Armour, its only non-arthropod users (i.e. ones that are biologically distant from the mon Kabuto) are ones with prominent helmets. Chesnaught-mega's gimmick is with its shoulder pads.

My complete pipe dream for Skarmory is a version of Toxic Debris for regular spikes. It fits with the base mon's lore of discarded feathers being used as weapons significantly better than Weak Armour since the other half of its dex entries state that its wings get tougher from being constantly scratched. The Mega dex entry also comes just short of name-dropping Whirlwind, so might as well guarantee there's some hazards in place before the negative-priority switch-out resolves.
 
GMax Melmetal (809 is its number 999 is the form marker for GMAX). The form list lists all forms.


Here's from later in the list. If they list the ZKN_FORM thing that means that (at least as far as we know) they're not going to be in the DLC. So when I say "scrubbed" i just mean they got rid of that. There's probably a better term for it, I'll admit.

e: Anyway that's what makes the Magearna thing seem very odd to me.
What is Lord form?
 
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