You know… sometimes a break from the Internet is just what the doctor ordered. I did end up picking up this game two weeks ago and now that I’ve had some time away and I’ve had a chance to play through the earlygame, here are my actual, official thoughts on the game, split up into categories.
Story & Characters: These are among the most divisive areas of this game from what I can tell, but they heavily rely on each other so I’m going to merge them together for this section. I’ve heard people say online that this game has one of the best, if not the best story in recent memory, but I feel like a lot of what we see in this game has been done before with a different coat of paint. The game’s climax sticks out to me as a sore spot even though I haven’t reached it yet, not just in the similarities to Legends Arceus’s climax of its main story but in the dialogue and actions of the characters leading up to this point. As for the individual characters, none of them immediately stick out to me and I especially dislike Canari, but aside from her I can’t say any of the new additions are completely terrible either. Just unimpressive compared to the rest of the Pokémon multimedia catalog.
Gameplay: I have to admit this game operates noticeably better than expected. Though, I do think some of this is carried by the fact that I got a Switch 2 and, subsequently, the Switch 2 version of this game. The improved performance ironically makes Sword & Shield and Legends Arceus feel slower by comparison. This version specifically is probably the most optimized game we’ve gotten since Let’s Go, but the gameplay loop itself, while repetitive in the midgame, is also pretty solid. I found myself misclicking buttons during the earlygame as I tried to get used to the new battle mechanics, but once I did get used to it and made it through the mandatory tutorials, navigating the overworld and locating objectives and certain Pokémon has usually been pretty simple. My biggest complaint is not about the size of Lumiose City, but rather the lack of a faster movement option akin to the Roller Skates in X & Y, but this is really a nitpick. My biggest point of praise is that side quests are much more convenient to complete this time since you don’t have to go anywhere specific to access your Pokémon storage this time.
Presentation: This game intentionally sports a very different aesthetic from both Legends Arceus and Scarlet & Violet, and it works well for what a modern take on Kalos is going for even if I slightly prefer the “Breath of the Wild” style aesthetic of Hisui overall. The music and sound design of the game world is decent, but most of the appeal will only really be felt if you’re already a very large Kalos fan. The Shiny sparkles from Legends Arceus make a return as does another sidequest with a guaranteed Shiny in it, which is nice for the sake of accessibility. My only real gripe here is a fairly large one, though, as the infamous lack of voice acting is probably at its most egregious here and even if there was voice acting, there aren’t that many cutscenes in this game, I feel like, and the cutscenes we do get are at the very beginning and the very end like some kind of reverse Cutscene Oreo. It’s a similar issue I had with Super Smash Bros. Ultimate’s “World of Light” campaign, though slightly different in the sense that Smash included voice acting in the opening scene.