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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
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objectively correct ZA tier list
 
Mega Evolution: Meganium
New Ability: Full Bloom
Ability Description: This Pokemon's moves always behave as if sun is active.
Justification:
Meganium's ability has been heated discussion in this metagame. Triage was fun in theory, but ultimately not synergistic with Meganium's lack of strong recovery. It's current ability, Flower Veil, can help it be a status absorber, but that's not really enough value to take up your mega slot, especially with the recent cut distribution of Toxic. I propose an ability that enables Meganium offensively and defensively.
Full Bloom would allow Mega-Meganium's moves to always act like sun is up. This would mainly effect Solar Beam, Weather Ball, and Synthesis. Solar Beam becomes a reliable strong stab move to go along with its incredible SpATK, Weather Ball allows it to hit Steel types like Skarmory, and Synthesis becomes an extremely powerful 2/3 HP recovery move. Not to mention, it can do this without needing a sun setter (both of which are megas) or taking sun-boosted fire attacks. I think this would be a balanced change to give Meganium a better shot in the metagame.
 
Eel is realistically a B- or so mon. Its offensively threatening beyond most of the rest of the tier given Ion Battery and its absurd special movepool, but at the same time, its taking 40% from Clefable's Moonblast, and while Levitate gives it some free switchins, the most common ground in the tier runs Mold Breaker most of the time, so it requires a lot of pivoting support to get in. Averages out to B- given that Hoopa has a lot of the same positive qualities, and doesn't take up a mega slot.
 
Maybe I was using Mega Eelektross in a wrong way and somehow havn't stumbled upon anyone using it correctly?
How do people who think it is good use it? I am legitimately curious.
 
Eelektross is Hoopa-U that takes the mega slot but also brings pivoting on a STAB. It's exceptional against balance due to this, but also struggles vs offense which is the relevant archetype, and also isn't too good into Zygarde-10%. B/B- is probably a fair placement.

Maybe I was using Mega Eelektross in a wrong way and somehow havn't stumbled upon anyone using it correctly?
How do people who think it is good use it? I am legitimately curious.
Eelektross-Mega @ Eelektrossite
Ability: Levitate
Tera Type: Electric
EVs: 80 HP / 252 SpA / 176 Spe
Rash Nature
- Volt Switch
- Knock Off
- Flamethrower / Close Combat
- Giga Drain

Smash anything that isn't a Ground with Volt Switch while gaining momentum. Nothing that isn't an immunity likes switching into it and you can easily heavily chip at defensive cores. Knock hits Glowking very hard and gets rid of Boots while also removing Goodra-H's boots/AV/Leftovers. Flamethrower roasts Scizor on the spot while hitting Excadrill as well, but Close Combat is an option to directly threaten Goodra-H and Tyranitar. Giga Drain hits other Grounds like Garchomp, Krookodile and Hippowdon the hardest while giving some recovery.
Personally, I like pairing it with scarf Floette which draws in Steels, which Eelektross loves spamming Volt Switch against, while providing potential Wish or Aromatherapy support (scarf Floette only needs Light of Ruin + Moonblast so running Wish+Aromatherapy with it is optimal)
 
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