The nair last longer and covers more area than the fair. If you miss with the fair, it leaves you open for a bit before you can do another fair. Characters with high aerial maneuverability such as Wario and Jigglypuff can strike you between your fairs. Nair on the other hand, covers Marth on both sides, and strikes twice, making it more difficult for you opponent to dodge.Let's talk about Marth.
I've been playing a lot of Marth. Most of my game revolves around approaching and hitting with a F-air tip. The F-air is just such a great move.
I've been having problems using his down-tilt and his n-air though. As for the down-tilt, the only time I've really been able to get use out of it is when I'm facing a ledge and my opponent is in front of me, I can down-tilt him and he'll go off the ledge and down (where I'll stand to try to hit with a F-smash to kill him or something). As for my the n-air, I just don't seem to use it very much...what are some good situations for it where it's better then f-air?
I also think I have trouble getting use out of his side-B. It's always either a choice of side-B or "jab", and for some reason I have a lot of trouble getting the timing on the side-B correct. I generally hit the buttons too fast...and when I slow it down, I do it a lot slower than I see in videos of Marth playing. Speaking of which, what's the difference between the third "up" hit and the third "down" hit -- they both essentially combo into the fourth hit regardless of what it is.
Let's talk about Marth.
I've been playing a lot of Marth. Most of my game revolves around approaching and hitting with a F-air tip. The F-air is just such a great move.
It doesn't spike anymore :(I think marth's side b "down" third hit still spikes but I'm not sure.
Genius
What is this Nikita? I've heard that name before and I can't remember where. Also, how does Snake cancel his missiles in air? I never figured that one out....
What is this Nikita? I've heard that name before and I can't remember where. Also, how does Snake cancel his missiles in air? I never figured that one out....
Agreeing that Marth is still a beast. Also posting to say that his Dair can hit opponents on the ground. It's got some lag, but is good if you can hit because it has complete horizontal knockback, leading to a plethora of combos.
Make that one haha. It's about time too. I've been here for almost 2 years o_ohaha, awesome Hot.
hey sonic, you're 2 posts from 1k, congrats almost
The main issue is if the opponent airdodges safely away before Marth can pull out the dair, which is very likely most of the time thanks to the low hitstun of everythingsurgo, its easy to recover after a dair if you follow the rules of a ken combo.
1. hit fair
2. wait teh second
3. JUMP
4. spike at the peak of the jump.
if you do that, and you are at a reasonable distance, you will be fine.
you CAN still ken combo in brawl.
You can cancel its ending lag with literally anything; it's IASA some noticably low frame.SonicZeroX said:Marth's dtilt is amazing. You can actually cancel it's ending lag with a shield now, which you couldn't do in melee. It's one of Marth's safest moves.