https://pokepast.es/e5e7425bf976c1be
I wrote something a teambuilding process in spanish and i'm lazy to translate it by myself so s/o to Google translator
Now the real talk.
https://pokepast.es/bff5df83398ea21b
Even if i lost with this in smpl i find it funny, it can get some great MUs tbh, the team is based on a spl 2023 webs but with mana over belly drum azumarill. I don't mind which of this 2 gets the sample slot, would be better if both get zinnias
I wrote something a teambuilding process in spanish and i'm lazy to translate it by myself so s/o to Google translator
The team focuses on Cresselia both offensively and defensively.
Future Sight is a combo that doesn't get many switch-ins, along with damage from a Mega Heracross Fighting attack. They often switch to a Psychic-type, but with a Bug Stab (Pin Missile), it's not a great switch-in.
Mega Sableye as a lead could be a problem for the team, which is why Heracross is carrying Guts. If the opponent is carrying Clefable Unaware, sticking with Heracross against Clefable isn't a bad idea if you've already dealt significant damage, as Clefable will tend to use Wish.
0 SpA Clefable Moonblast vs. 24 HP / 4 SpD Heracross-Mega: 188-224 (61.2 - 72.9%) -- guaranteed 2HKO
It's also pretty easy to heal with wish vs a hard stall.
0 SpA Toxapex Scald vs. 24 HP / 4 SpD Heracross-Mega: 51-60 (16.6 - 19.5%) -- possible 6HKO
0 Atk Gliscor Earthquake vs. 24 HP / 0 Def Heracross-Mega: 46-54 (14.9 - 17.5%) -- possible 6HKO
252+ Atk Gliscor Ice Fang vs. 24 HP / 0 Def Heracross-Mega: 56-67 (18.2 - 21.8%) -- possible 5HKO
0 SpA Clefable Moonblast vs. 24 HP / 4 SpD Heracross-Mega: 188-224 (61.2 - 72.9%) -- 43.8% chance to OHKO
(This means the chances of Clefable Moonblast + Seismic Toss killing)
164 SpA Cresselia Future Sight vs. 252 HP / 4 SpD Clefable: 135-160 (34.2 - 40.6%) -- guaranteed 3HKO
252+ Atk Guts Heracross Close Combat vs. 252 HP / 252+ Def Clefable: 138-162 (35 - 41.1%) -- guaranteed 3HKO
I realized that Heart Swap on Magearna isn't really necessary, since for typical Calm Mind spam sets (usually Psychic-types), you can pivot into Magearna, volt switch to Heracross.
Against Mega Latias, it's still straightforward, except you have to go first with Cresselia's Thunder Wave. (If it's a rare Substitute > Ice Beam set, you're a total loser.)
Seismitoad is the ultimate volt-immune, providing a switch in to Heatran without Grassium Z and Koko with ease. He can set up Stealth Rocks and makes progress by burning the other team.
Chansey: At first, I wasn't entirely sure about this pick. I thought it would be a bit weak to Toxic Spikes and would have preferred to go with Toxapex, but thinking about it, Chansey is a very good wall here. It serves as a switch in to many things, including Mega Y Charizard, specs Blacephalon, Volcanion, and Base Kyurem. What I like most is being able to use Wish. It gives my team a lot of durability if they take away Seismitoad's item, or if they chip my Heracross, which otherwise wouldn't have the ability to heal itself.
And finally, Tornadus. I needed a Defogger, a Flying-type, and something to break certain things without relying so much on Future Sight + Heracross. Plus, it makes it easier for Heracross to come in with U-Turn and gives me progress with Knock Off. A very good sixth pick.
Future Sight is a combo that doesn't get many switch-ins, along with damage from a Mega Heracross Fighting attack. They often switch to a Psychic-type, but with a Bug Stab (Pin Missile), it's not a great switch-in.
Mega Sableye as a lead could be a problem for the team, which is why Heracross is carrying Guts. If the opponent is carrying Clefable Unaware, sticking with Heracross against Clefable isn't a bad idea if you've already dealt significant damage, as Clefable will tend to use Wish.
0 SpA Clefable Moonblast vs. 24 HP / 4 SpD Heracross-Mega: 188-224 (61.2 - 72.9%) -- guaranteed 2HKO
It's also pretty easy to heal with wish vs a hard stall.
0 SpA Toxapex Scald vs. 24 HP / 4 SpD Heracross-Mega: 51-60 (16.6 - 19.5%) -- possible 6HKO
0 Atk Gliscor Earthquake vs. 24 HP / 0 Def Heracross-Mega: 46-54 (14.9 - 17.5%) -- possible 6HKO
252+ Atk Gliscor Ice Fang vs. 24 HP / 0 Def Heracross-Mega: 56-67 (18.2 - 21.8%) -- possible 5HKO
0 SpA Clefable Moonblast vs. 24 HP / 4 SpD Heracross-Mega: 188-224 (61.2 - 72.9%) -- 43.8% chance to OHKO
(This means the chances of Clefable Moonblast + Seismic Toss killing)
164 SpA Cresselia Future Sight vs. 252 HP / 4 SpD Clefable: 135-160 (34.2 - 40.6%) -- guaranteed 3HKO
252+ Atk Guts Heracross Close Combat vs. 252 HP / 252+ Def Clefable: 138-162 (35 - 41.1%) -- guaranteed 3HKO
I realized that Heart Swap on Magearna isn't really necessary, since for typical Calm Mind spam sets (usually Psychic-types), you can pivot into Magearna, volt switch to Heracross.
Against Mega Latias, it's still straightforward, except you have to go first with Cresselia's Thunder Wave. (If it's a rare Substitute > Ice Beam set, you're a total loser.)
Seismitoad is the ultimate volt-immune, providing a switch in to Heatran without Grassium Z and Koko with ease. He can set up Stealth Rocks and makes progress by burning the other team.
Chansey: At first, I wasn't entirely sure about this pick. I thought it would be a bit weak to Toxic Spikes and would have preferred to go with Toxapex, but thinking about it, Chansey is a very good wall here. It serves as a switch in to many things, including Mega Y Charizard, specs Blacephalon, Volcanion, and Base Kyurem. What I like most is being able to use Wish. It gives my team a lot of durability if they take away Seismitoad's item, or if they chip my Heracross, which otherwise wouldn't have the ability to heal itself.
And finally, Tornadus. I needed a Defogger, a Flying-type, and something to break certain things without relying so much on Future Sight + Heracross. Plus, it makes it easier for Heracross to come in with U-Turn and gives me progress with Knock Off. A very good sixth pick.
Nothing out of the ordinary, I mainly relied on sample sets and edited some if I already covered anything.
Cresselia: I moved the 12 EVs from SPE to Spa. It helped me hit Future Sight harder. The 12 EVs were originally intended to speed up Rotom Wash, but it's useless here and could even be detrimental. The only "useful" one is Moonlight, but that would mean having less power in Future Sight and also not being able to predict the Volt Switch with a Thunder Wave.
252 Atk Lopunny-Mega Frustration vs. 252 HP / 92+ Def Cresselia: 124-147 (27.9 - 33.1%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
164 SpA Cresselia Future Sight vs. 252 HP / 252+ SpD Toxapex: 140-168 (46 - 55.2%) -- 9.4% chance to 2HKO after Black Sludge recovery
Heracross: I removed some of its Speed because it already covered several things that spread was used for. I left it just right so Heracross would be faster than Tyranitar 252 Spe Jolly. The problem is that this spread is almost always Mega, and if it isn't, it's Scarf. So it'll help when you knock off Scarf. With 24 HP, it can withstand a Fire Punch/Stone Edge +1 at 100% HP.
Magearna: Sample set but with heal bell>Heart swap, no need to use Heart swap having response to basically all Calm Minds spammers.
Seismitoad: A direct sample set. The 36 Defense helps against Mega Mawile, the 12 Speed is for Mega Scizor and to annoy with the ability to burn with Scald, and the rest is for Special Defense to take advantage of the Water Move immunity and tank Greninja's Dark Pulse, Koko's Gleams, Fini's Moonblast, and other moves.
252+ Atk: Huge Power Mawile-Mega Play Rough vs. 244 HP / 36 Def: Seismitoad: 336-396 (81.5 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
No need to explain the rest.
Cresselia: I moved the 12 EVs from SPE to Spa. It helped me hit Future Sight harder. The 12 EVs were originally intended to speed up Rotom Wash, but it's useless here and could even be detrimental. The only "useful" one is Moonlight, but that would mean having less power in Future Sight and also not being able to predict the Volt Switch with a Thunder Wave.
252 Atk Lopunny-Mega Frustration vs. 252 HP / 92+ Def Cresselia: 124-147 (27.9 - 33.1%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
164 SpA Cresselia Future Sight vs. 252 HP / 252+ SpD Toxapex: 140-168 (46 - 55.2%) -- 9.4% chance to 2HKO after Black Sludge recovery
Heracross: I removed some of its Speed because it already covered several things that spread was used for. I left it just right so Heracross would be faster than Tyranitar 252 Spe Jolly. The problem is that this spread is almost always Mega, and if it isn't, it's Scarf. So it'll help when you knock off Scarf. With 24 HP, it can withstand a Fire Punch/Stone Edge +1 at 100% HP.
Magearna: Sample set but with heal bell>Heart swap, no need to use Heart swap having response to basically all Calm Minds spammers.
Seismitoad: A direct sample set. The 36 Defense helps against Mega Mawile, the 12 Speed is for Mega Scizor and to annoy with the ability to burn with Scald, and the rest is for Special Defense to take advantage of the Water Move immunity and tank Greninja's Dark Pulse, Koko's Gleams, Fini's Moonblast, and other moves.
252+ Atk: Huge Power Mawile-Mega Play Rough vs. 244 HP / 36 Def: Seismitoad: 336-396 (81.5 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
No need to explain the rest.
Even though I think it's a super solid team, I haven't tested it much in ladders or higher-level competitions yet. I have some ideas about what could complicate this team. (Mostly related to cores or hazard setters, so with a good level of play, they can be avoided.)
Toxic Spikes Toxapex + Tornadus Therian Trapper: Tornadus-T Z is a fairly weak defogger compared to others.
Choice Band/Steelium Z/Normalium Z Kartana: It's a 50/50 with sacrifice options, but it can involve a lot of mind games.
Hazard users can be a problem for Tornadus Therian (Ferrothorn Gyro Ball/Thunder Wave) (Garchomp Z-Move)
(Landorus-T Z-Move) (Greninja Protean, especially with Toxic Spikes): If you lose Tornadus early in the game, you're done. Ferrothorn isn't that bad since you get free Heracross instead of a Hazard.
Mega Mawile: You can do something with Magearna and Volt Switch to Heracross, but those are also mind games.
Mega Charizard X: This Pokémon is always going to be a pain. We'll usually need to sacrifice something or go hard on Cresselia, use Thunder Wave, and pray it gets paralyzed. The Swords Dance set is more of a pain, and if it's paired with a Heal Bell on the back, it's even worse.
Toxic Spikes Toxapex + Tornadus Therian Trapper: Tornadus-T Z is a fairly weak defogger compared to others.
Choice Band/Steelium Z/Normalium Z Kartana: It's a 50/50 with sacrifice options, but it can involve a lot of mind games.
Hazard users can be a problem for Tornadus Therian (Ferrothorn Gyro Ball/Thunder Wave) (Garchomp Z-Move)
(Landorus-T Z-Move) (Greninja Protean, especially with Toxic Spikes): If you lose Tornadus early in the game, you're done. Ferrothorn isn't that bad since you get free Heracross instead of a Hazard.
Mega Mawile: You can do something with Magearna and Volt Switch to Heracross, but those are also mind games.
Mega Charizard X: This Pokémon is always going to be a pain. We'll usually need to sacrifice something or go hard on Cresselia, use Thunder Wave, and pray it gets paralyzed. The Swords Dance set is more of a pain, and if it's paired with a Heal Bell on the back, it's even worse.
I haven't checked the team again since I built (SM Circuit 2024) so there are probably some errors, inaccurancies and outdated sets, with some spreads i kinda gave up thinking lmao. Anyways it worked for what i wanted.
free yato
https://replay.pokemonshowdown.com/gen7ou-2258218889-8lr3dttxttluyayuuu0s1i6gbcyhw97pw
free yato
https://replay.pokemonshowdown.com/gen7ou-2258218889-8lr3dttxttluyayuuu0s1i6gbcyhw97pw
Now the real talk.
https://pokepast.es/bff5df83398ea21b
Even if i lost with this in smpl i find it funny, it can get some great MUs tbh, the team is based on a spl 2023 webs but with mana over belly drum azumarill. I don't mind which of this 2 gets the sample slot, would be better if both get zinnias

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