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Metagame Convergence [OM of the Month (New Bans post #465)]

Some sets I’ve been having fun with

Luna Jr. (Ursaring) (F) @ Silk Scarf
Ability: Technician (Ambipom)
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out (Ambipom)
- Quick Attack (Furret)
- Covet
- Knock Off (Furret)

Articuno-Galar @ Choice Specs
Ability: Tinted Lens (Hisui Braviary)
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Esper Wing (Hisui Braviary)
- Psyshock
- Icy Wind (Hisui Braviary)

Pretty Lady (Florges) (F) @ Leftovers
Ability: Magic Guard (Clefable)
Tera Type: Fairy
EVs: 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Synthesis
- Encore (Clefable)
- Thunder Wave (Clefable)

Gyarados @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 252 Def / 4 SpD
Impish Nature
- Liquidation (Swanna)
- Brave Bird (Swanna)
- Roost (Swanna)
- Flip Turn (Swanna)
 
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Some sets I’ve been having fun with

Luna Jr. (Ursaring) (F) @ Silk Scarf
Ability: Technician (Ambipom)
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out (Ambipom)
- Quick Attack (Furret)
- Covet
- Knock Off (Furret)

Articuno-Galar @ Choice Specs
Ability: Tinted Lens (Hisui Braviary)
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Esper Wing (Hisui Braviary)
- Psyshock
- Icy Wind (Hisui Braviary)

Pretty Lady (Florges) (F) @ Leftovers
Ability: Magic Guard (Clefable)
Tera Type: Fairy
EVs: 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Synthesis
- Encore (Clefable)
- Thunder Wave (Clefable)

Gyarados @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 252 Def / 4 SpD
Impish Nature
- Liquidation (Swanna)
- Brave Bird (Swanna)
- Roost (Swanna)
- Flip Turn (Swanna)
- Ursaring should be Adamant, max Atk max Speed, to outspeed stuff like Alomomola or Suicune that otherwise will end up leaving you burned and weaken. Max HP without Eviolite doesn't really make sense. Also I'd get rid of Covet for something else like Earthquake or Close Combat.
- Galarcuno would appreciate U-Turn over Psyshock or Icy Wind. Also Trick is a interesting option to cripple things like Blissey or Cresselia.
- I don't get what your Florges does: if you intend to be a special wall that supports the team, you better have Max HP/Max Def with a Bold nature (its SpD being already massive).
- Same goes for Gyarados: why max Def, max Atk? If you intend to be defensive, you need max HP, max Def but imo it's a waste on such a mon, you'd be better with an offensive set, Max Atk, Max Spewith DD/Liquidation/Brave Bird/Sub, EQ or Roost.
Hope it can help!
 
Skeledirge @ Heavy-Duty Boots
Ability: Weak Armor
Tera Type: Fire
EVs: 208 HP / 204 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Torch Song
- Slack Off
- Stored Power
- Iron Defense

why is this showing up as a "Skeledirge can't learn stored power"?


Greninja @ Choice Band
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Cutter
- Night Slash
- Sacred Sword
- U-turn

why is this coming up as "U-Turn is incompatible"?
 
Skeledirge @ Heavy-Duty Boots
Ability: Weak Armor
Tera Type: Fire
EVs: 208 HP / 204 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Torch Song
- Slack Off
- Stored Power
- Iron Defense

why is this showing up as a "Skeledirge can't learn stored power"?


Greninja @ Choice Band
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Cutter
- Night Slash
- Sacred Sword
- U-turn

why is this coming up as "U-Turn is incompatible"?
Skeledirge has been a complete weirdo. It can’t even use Infernal Parade and Energy Ball on the same set. We have no idea why and you should go to the Bug Report forum to document this.
 
- Ursaring should be Adamant, max Atk max Speed, to outspeed stuff like Alomomola or Suicune that otherwise will end up leaving you burned and weaken. Max HP without Eviolite doesn't really make sense. Also I'd get rid of Covet for something else like Earthquake or Close Combat.
- Galarcuno would appreciate U-Turn over Psyshock or Icy Wind. Also Trick is a interesting option to cripple things like Blissey or Cresselia.
- I don't get what your Florges does: if you intend to be a special wall that supports the team, you better have Max HP/Max Def with a Bold nature (its SpD being already massive).
- Same goes for Gyarados: why max Def, max Atk? If you intend to be defensive, you need max HP, max Def but imo it's a waste on such a mon, you'd be better with an offensive set, Max Atk, Max Spewith DD/Liquidation/Brave Bird/Sub, EQ or Roost.
Hope it can help!
- For Ursaring, speed might be a good idea, but usually with how frail it is, it needs the extra hp to survive a lot of attacks. Additionally, the extra power is just enough to 2hko a few mons it’s switched into with fakeout and quick attack. Covet is just an extra move for more up front damage, being the strongest normal move with technician.
- For articuno I did originally have u turn on it in place of icy wind, tried swapping it in to handle lando-t, but it’s kinda pointless
- On gyarados, I ripped it out of one of my bulkier teams, it being a very hard hitting physical wall, taking the place of lando-t
- Florges is kinda on the same situation, its special defense being so high that the lower hp is good enough in exchange for fairly threatening moon blasts. Also it dies to physical attacks anyway, so I thought might as well.
 
- For Ursaring, speed might be a good idea, but usually with how frail it is, it needs the extra hp to survive a lot of attacks. Additionally, the extra power is just enough to 2hko a few mons it’s switched into with fakeout and quick attack. Covet is just an extra move for more up front damage, being the strongest normal move with technician.
- For articuno I did originally have u turn on it in place of icy wind, tried swapping it in to handle lando-t, but it’s kinda pointless
- On gyarados, I ripped it out of one of my bulkier teams, it being a very hard hitting physical wall, taking the place of lando-t
- Florges is kinda on the same situation, its special defense being so high that the lower hp is good enough in exchange for fairly threatening moon blasts. Also it dies to physical attacks anyway, so I thought might as well.
I feel like if Covet is just a "damage" move, you might as well just switch to a different move in the 80+ power range with a better effect such as Body Slam, or go for coverage like Dorsia suggested.
 
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