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Metagame USUM Pure Hackmons

wait aren't the memories specifically for silvally?
do they function if you put silvally's ability on another pokemon???
The memories are not specifically for silvally, in ph, we use them to selfproof. They are tied to the move multi attack. For example, on a wonder guard mega gyarados, we might run fairy memory multi attack, power trip, photon geyser and shell smash. If an imposter transforms into said gyarados, it will not be able to hit your gyarados, but your gyarados will be able to hit it with multi attack since u are holding a fairy memory. This also works with arceus plates and judgement.
 
To expand on Wyrd's post, the Memory items have two separate functions. The first function is combining with Silvally's ability, RKS System, to change Silvally to the matching type. This requires you to use both the ability and the item, and it only works on Silvally. The second function is changing the type of Multi-Attack when used. This can be used by any mon, but is typically not seen in standard play because Multi-Attack is a signature move.
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
 
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Hi everyone, i have a team that i just want feedback on. NOT A SAMPLE SUBMISSION. https://pokepast.es/1ff47965feeaa52f

so it started cuz i wanted to spam big ass sunsteels. but, my tiny little brain cant build a team without a maero on it, so maero came first.
Aerodactyl-Mega @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 0 Atk
- Grass Whistle
- Stealth Rock
- Entrainment
- Sheer Cold
kinda standard ng set. i chose sheer cold to hit other maeros bc one time i played someone and both our maeros had fissure and were our last mons so it ended in a pp stall that i lost. grass whistle sounds cooler than sing but someone told me grass whistle doesnt hit sap sipper so maybe sing is better. rocks instead of spikes cuz im impatient i dont wanna spend time clicking hazards for more than one turn.holy run on sentences

next i needed some sort of proofing so i added a blob
Chansey (F) @ Lum Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpD
Gentle Nature
IVs: 0 Atk / 0 Def / 0 Spe
- Magic Coat
- Aromatherapy
- Whirlwind
- Recover
not sure what to say about it, but i put aromatherapy instead of something like defog cuz burns suck. ig u could change it to baton pass or something

ok, now we start on the sunsteels. kart has the highest attack stat out of all the steel types, so i started with an hp kart
Kartana @ Focus Sash
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Searing Sunraze Smash
- Shell Smash
- Sunsteel Strike
- Leaf Blade
not much to say, leaf blade is to hit that one odd pogre and whatever else doesnt get instakilled by sunsteel

next i wanted to use ndm cuz z move
Necrozma-Dusk-Mane @ Solganium Z
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Sunsteel Strike
- Shell Smash
- Photon Geyser
- Plasma Fists
pfists is cuz this team was made around when ninja made his post on all the coverage slak can run, so i just added it to hit steelas or something

next i hate innards so i needed an mg mon
Kartana @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Defog
- Sunsteel Strike
- Spectral Thief
- Shell Smash
i have no idea why i like kart for mg but i do. spectral instead of pursuit or something bc i lost a match to himithey's contrary pdon

last and most certainly the least, theres the mmx
Mewtwo-Mega-X @ Choice Scarf
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 4 Atk
- Beat Up
- Trick
- Photon Geyser
- V-create
i have no idea what to say about this. beat up was to kill that one odd deo-s, but then i lowered the attack ivs to not ko chansey??? so now it doesnt even consistently ko those deo-s. photon is stab, and v-create is to "improof" the steels even though it doesnt even do that since once imp has a shell smash it just ohkos the mmx

improofing:
maero is proofed mainly by chansey but also mmx if ur feeling lucky
MG kart "proofs" EVERYTHING ELSE since spectral.
if imp has ur mg kart and rocks are up... hope the hp kart doesnt get ohko'd by spectral (idk if it does i didnt do calcs)

essentially, this team was born when i was extremely bored and wanted to get a few more games in before ladder switched to oras. improofing is held together by hopes and prayers even though i beat eyeos who was playing the imp spam sample submission one time. also this team gets obliterated by heatran


replay cuz i have it open in a tab for some reason: https://replay.pokemonshowdown.com/gen7purehackmons-2535247194-i1aulofhffw9rqhrx3ne9rwpgn58fbfpw

That's it. Thanks for reading whatever this is i just wrote. im supposed to be doing homework rn but im bored. Feel free to scrutinize this team as much as u like. i literally dont care
you can put it here it would be the right place for such post
I'll delete this post after you complete transferring yours
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
mold break sweepers are generally not considered very good as we are in an offensive meta with access to moldy moves for every mon, and given that breaking isnt too hard, on the other hand I personally love mold breaker users because they can punish the stall / balance / fishy bulky offense users super effectively. Thus I would like to add more things to this list.

Marshadow @ Ghost Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Multi-Attack
- Close Combat
- Shell Smash
- Spore / Taunt

Ghost+Fighting with mold breaker is the best coverage in the generation, for you have literally nothing that resists both of your STABs, while the ghost typing actually allows you to beat any kind of impostors in 1v1, ensuring a clean clean in late game. Spore is usually preferred to improof the match up against non stall teams and can be supported shadow tag users as teammates, but if you want a plug and play stall breaker taunt is also an option. Shadow tag + ice beam will be an ideal teammate for the ability to solve zygarde-c, as its bulk can let it naturally tank the hits from marshadow. Hazards support is also appreciated for just a spore is not consistent against sash users.

Groudon-Primal @ Groundium Z / Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe or 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant / Naughty Nature
- V-create
- Shell Smash / Substitute
- Spore / King's Shield / Substitute
- Precipice Blades / Thousand Arrows / Freeze Dry

This is the beast from 2024. Mold breaker V-create lets you deal massive damage on anything that is trying to stop it, for the few of those who resists vcreate and can actually tank it which is mainly slowbro and zygarde-c freeze dry can handle them pretty well. King's Shield can let you punish on those who try to stop it from setting up with massive damage like close combat from mmx, and substitute can punish the uturn users as well as blocking impostors. Precipice Blades with groundium Z at +2 can OHKO mbro

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Secret Sword
- Spore
- Shell Smash

classic and works well
 
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MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?

Well first of all, this is my first smogon post. I go by diva it down and by King_of_Blood_88. I recently stopped USUM PH in anticipation of ORAS, but will throw another potential moldy sweeper in after my first 2. Here it is.

Landorus (M) @ Ice Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Plasma Fists
- Earthquake
- Multi-Attack

The set works really well to hit and kill most threats even if they are dealt neutral damage, and it is a 1/2 improof, with an around 75% chance to kill an impostor eviolite chansey. I don't know if it's viable and would hesitate to place it above nihilego and m-scizor, but it could be good under the right circumstances.
 
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MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
You do the Pokemon icons by surrounding the name with colons (example- :charizard:). Use the Pokemon name taken from Showdown! (so example, don’t use “mega mewtwo x”, but instead use “mewtwo-mega-x”)

Anyways I wanted to also add some Mold Breaker sets that I’ve used in USUM, with varying amounts of success.

:sm/rayquaza-mega:
Rayquaza-Mega @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Clangorous Soulblaze
- Clanging Scales
- Blue Flare
- Shell Smash
I’ve already talked about this guy in my last post in this thread, but I’m mentioning them again. You do have to be careful with how you play with Clangorous Soulblaze, but you should be okay for the most part. I don’t really have much else to add, honestly.

:sm/kyurem-white:
Kyurem-White @ Focus Sash
Ability: Turboblaze
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Clangorous Soulblaze
- Freeze-Dry
- Blue Flare
- Shell Smash
Basically the same set that is above, but you trade out Clanging Scales for Freeze-Dry. You can even bluff being Magic Bounce on team preview!

:sm/groudon-primal:
Groudon-Primal @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- V-create
- Precipice Blades
- Ice Hammer / Bolt Strike / Let's Snuggle Forever / whatever you want
- Extreme Speed / First Impression / whatever you want
This set is pretty fun. It does need a dedicated Imposter-proof (or Innards Out), but in return you can edit this set to do pretty much whatever you need it to. Want to kill Ho-Oh / Kyogre-Primal / Slowbro-Mega? Bolt Strike is an option! Want to hit Zygarde-Complete? You can run Ice Hammer or Let's Snuggle Forever! Are Psychic-types annoying you? Run First Impression! The only two moves I would say are required are V-Create and Precipice Blades, but outside of those, you can kinda go crazy with this set. This set probably does decently well into the current metagame too, since stall has become so much more popular despite it still not being that good.

:sm/groudon-primal:
Groudon-Primal @ Lum Berry
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Thousand Arrows
- Power Trip
- Spore
- Shell Smash
This set was really fun to use when it was decent, but it seems to have fallen off, sadly. It may not be worth using anymore, but I want to share it regardless.

:sm/gengar-mega:
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Judgment
- Sludge Wave
- Secret Sword
- Shell Smash
Like the Groudon-Primal set above, this set unfortunately does not seem to be worth using any longer. The only cool thing I have to point out here is that you self-proof, unlike the above Groudon-Primal set.

Mold Breaker sets are definitely on the more niche side of things, but they are really fun when you manage to pull one off.
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
Not sure if this counts but:
Gyarados @ gyaradosite
Ability: wonder guard
Evs: 248 hp / 252 def / 0 spa / 252 spd / 252 spe
Adamant nature
-shell smash
-spectral theif
-power trip
-substitute/beat up
Sweeps sometimes, u can also use an illusion version
 
Not sure if this counts but:
Gyarados @ gyaradosite
Ability: wonder guard
Evs: 248 hp / 252 def / 0 spa / 252 spd / 252 spe
Adamant nature
-shell smash
-spectral theif
-power trip
-substitute/beat up
Sweeps sometimes, u can also use an illusion version
Oh this is one of my favorite sets, especially in gen 6 pure hackmons It's incredible. I have another version of it I would add in addition, and I think it might be a little better in some scenarios.

:gyarados:

Tears (Gyarados) @ Gyaradosite
Ability: Magic Bounce
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Shell Smash
- Ice Shard
- Beat Up
- Crabhammer
 
Oh this is one of my favorite sets, especially in gen 6 pure hackmons It's incredible. I have another version of it I would add in addition, and I think it might be a little better in some scenarios.

:gyarados:

Tears (Gyarados) @ Gyaradosite
Ability: Magic Bounce
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Shell Smash
- Ice Shard
- Beat Up
- Crabhammer
Yeah this is more of a gen 6 ph set, would definitely use this as it seems fun. There are lots of variations of this sort of set from wg to illusion to mbounce. Will try this set out when we get 6ph, tho imo my set better for 7
EDIT: if u did use this for 7ph u would need to change evs
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
I know this discussion has gone on for a while, but I have one more set to share.
It basically is a PERFECT improof and as long as you switch it in on something without ground coverage, you're pretty much good. It can sweep through a lot of the meta, and I might hesitate with this, but you could replace ice beam with bug buzz. I think especially in USUM that works. Anyways:

:heatran:

Heatran @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Ice Beam/Bug Buzz
- Sludge Wave
- Judgment
 
Ladies and gentlemen and ptoast and toastp and they/them and it and eyeos2 and eyeos 3 and eyeos 4 and eyeos 5 and
I am proud to present to you
SAMPLE TEST 3​

NOTE: THIS IS NOT OFFICIAL THIS IS MOSTLY JUST MY OPINION ON STUFF IF U JUST WANT TO SEE WHATS BEING ADDED LOOK AT THE BOTTOM
Since ladder is about to explode and die horribly soon me and the council have decided to open sample submission as a last little surprise before the world ends because Gen 6 ladder.
In terms of quality these samples were definitely better then the second sample test but probably still worse then the first, it’s close in quality do so that’s nice.
I will be ranking teams in order of how good I think they are using the only gouvernement approved way. The Meloetta scale™.
Teams are ordered by how awesome they are and anyone who disagrees is objectively wrong.
I’ve also hired other eyeos to get replays for me so if any replays are “low quality” or “the wrong format” or “Don’t even have you playing” that’s their problem not mine.
Please do note that I don’t talk about how innards chansey/blissy out is used in most teams, this is just to save time because they’re all used the same way.

https://pokepast.es/8c3f5f1fb2dd6961 (Mimikyu)
This team has too many major flaws that are difficult to ignore. The audino set doesn’t wall or kill, the slacking set is not even that functional, the Dialga will never get kills, the ray will never setup and there’s a Mimikyu who somehow has the best way to get kills on the entire team, which is raw fissure. The team matches up horribly into ho, horribly into balance and horribly into stall. There’s also the fact that the smogon post that the team is attached to is just insulting other better teams and admits that they didn’t read the rules about not posting teams to waste the councils time by posting teams for the sake of posting teams. Hopefully we don’t get any other teams made specifically to be a waste of time. For all these reasons above I am proud to give the first ever 0/10 Meloettas on the Meloetta scale™. Congratulations!

:Meloetta pirouette: :Meloetta pirouette: :Meloetta pirouette: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 0 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2540361368
https://replay.pokemonshowdown.com/gen6purehackmons-2236145158

https://pokepast.es/cd0a72944bb520da Dual Innards WG Offense (Nukepika0)
I mean the post attached with this team they admit the team loses to good players. While dual innards offence seems like and interesting idea for a team this one doesn’t work well. Individually none of these pokemon are that bad (besides slacking) but together they have no synergy. Gengar is ok individually but it’s lack of strong breaker teammates and overlap with slacking cause it to be quite neutered. Sableye doesn’t fit on this team, the tempo of the team is fast and sableye doesn’t work in that environment. Kart is an ok mon that does ok but as a main breaker it fails. Slacking doesn’t have a mold move. Overall this is more of a bunch of decent to bad mons put together instead of a team with synergy that works together.

:Meloetta: :Meloetta pirouette: :Meloetta pirouette: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 1 Meloetta™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2543333756-37hf1l078la654sm3nix8q9bigmgi1cpw
https://replay.pokemonshowdown.com/gen7purehackmons-2543331540-k1iqpcbhqbc7xj4f4qnrx1951rvooijpw

https://pokepast.es/e1235eb4eb85ecf1 Illusion Kartana Offense (rightclicker)
It’s a better than the team before it I guess but it’s still not good. This muk is pretty much the same as one from a different sample submission that was featured in sample submission 2, you can go see why it doesn’t work there but tldr the math says it’s useless. This team has a lot of issues like rocks completely shutting it down with 1 hazard control, the imp proof on most of this is focus sash and prayers, the fact that illusion and sample do not work together and Melo shutting down the team completely but at least it has mons that do progress and get kills which is a low bar but it’s a bar 2 teams failed at so far. It’s hard to completely fail as a team when u have super strong pokemon spamming 200 base power moves. At least this time the joke submission was actually funny I guess (I’m running out of positives).

:Meloetta: :Meloetta: :Meloetta: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 3 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2540327688
https://replay.pokemonshowdown.com/gen7purehackmons-2540320238
https://replay.pokemonshowdown.com/gen7purehackmons-2540317719

https://pokepast.es/f68e948b99b0feda Pheromosa spam (CSicula)
(I had to write this 4 times because of smogon bug) It’s usable, pretty much any team after this point is. Phero having no mold move really sucks considering it’s where your speed control comes from and it gets pivoted on every day. The combo of dual mmy, deo a and mmx with all the same or similar walls really messes with the breaking power. Spore shell smash mmx really isn’t something you can pull off here that well since your time is limited and you really want the instant power of an mmx since other mons here can’t break well. There’s also not much of a defensive backbone besides innards and 1 focus sash. The speed control is really lacking for psyspam, any no guard kinda just runs you over completely. It’s lack of power and defence are there but it does have a very nice matchup into hyper offensive teams without no guard or regular offensive teams without special walls.

:Meloetta: :Meloetta: :Meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 3 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2542643120
https://replay.pokemonshowdown.com/gen7purehackmons-2543312032
https://replay.pokemonshowdown.com/gen7purehackmons-2543807866

https://pokepast.es/8a44a1e878ee3194 STAG Yveltal HO (GhastlyPixie)
This team has issues, it has good stuff but it has a lot of issues. The stag Yveltal doesn’t kill anything at all. MMM and lets snuggle don’t ohko mmx for example. Shell smash worse than tail glow on ray. You don’t need the speed since you’re triage and you lose out on valuable ohkos like Meloetta and slacking. Audino is ok but you probably want magic coat cus that arc matchup is not looking good. Why is harvest slacking here? It really doesn’t fit the single wonder guard offensive team you’re going for. It’s surprise factor doesn’t work when your team is public, considering it wants to be a sample. Innards mmy is fine. It’s probably not the most optimal choice but it has its place and does let the team have more breathing room for defensive play. Also the hazard game isn't good. Despite these flaws it still works as a team but its individual parts don’t have the synergies you want.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 4 Meloettas™/10
Replays
https://replay.pokemonshowdown.com/gen7purehackmons-2541993760-f408oy9nk8mqbhp42ebwx02efj7wfdgpw

https://pokepast.es/14636f18d287fed9 WG Yveltal Offense (Aidan amoonguss)
Simple ho with all the flaws that come with that. The mmx and kart I don’t have much problems with. It’s pretty standard for those mons. My problems arise with Kyurem and Yveltal. Kyurem can work on teams, but those teams need to make up for its lack of power which kart and mmx kinda make up for but deo s doesn’t have gastro and Yveltal, we’ll get to yveltal later. This results in Kyurem often being stuck as innards food in the best case scenario or you lose because of arc in the worst case since arc is quite the tough mu. Yveltal set sucks. It has almost no power behind its moves and gets pretty much 0 kos even after it shell smashes. Its main purpose is to wall which kinda sucks considering it’s supposed to be an offensive threat. As a wall it also isn't all that. Being rock weak and having 0 recovery means that getting hit by a moongheist is a clock slowly ticking down to your death. The team is mostly ok but Yveltal fumbles so hard that it dragged the rest of the team down.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 5 Meloettas™/10

Replays
https://replay.pokemonshowdown.com/gen7purehackmons-2539242345
https://replay.pokemonshowdown.com/gen7purehackmons-2539251133
https://replay.pokemonshowdown.com/gen7purehackmons-2539242345

https://pokepast.es/3076c0789f4b5f69 WG smash don + MG suit ashgren offense (PenultimateToast)
Ok to start off all these imp proofs are fake as hell and if it wasn’t for the lack of imposter on ladder this would probably be lower. Groudon surprised me. It’s actually pretty good at sweeping and pretty much won me a stall game. The mmy is definitely ok at everything. It’s ok speed and ok power. Ferro offers some much needed defence which really helps you control the tempo of the game and makes sure you wont explode to any fast mon. Having imposter here feels kinda weird but it does it job I guess, innards would have probably been better considering the imp proofs. Ash gren doesn’t do much of anything besides click rocks and sometimes gets an innards kill, I don’t know why it’s snuggle forever, he’s quite useless overall. Regi is alright. He shows up and does his job as a sunsteel/prio user. Overall it's an ok balance team but its flaws (imp proofs and ash gren) are hard to ignore.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 5 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2543794062
https://replay.pokemonshowdown.com/gen7purehackmons-2543801762

https://pokepast.es/025b552f96e86d56 Goggles Mray + Pursuit Slaking Offense (Wryd)
This is the first team to not have any bad mons. Imp proofing on this team is not that good, if I ran into more imposter I probably would score it lower but the imp proofs aren’t that bad. Most of this is pretty good, the arc, mmx and slacking I have no complaints besides the imp proof. Ray and deo s kinda suffer a lot by their imp proofs since ray doesn’t use its safety goggles except for imp proofing and spore no guard is inefficient. Tina should probably be a blob for innards. You don’t need any more power considering you have 5 other offensive mons on the team ready to kill and a blob would help to imp proof and add some much needed defence. Hazard game is subpar but the team doesn’t suffer from rocks much. Definitely a good team but it also definitely has problems.


:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 6 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2543783741
https://replay.pokemonshowdown.com/gen7purehackmons-2543791275

https://pokepast.es/30e334e43030657f Imposter spam (hendrit)
Reviewing individual mons is kinda hard here so I’ll just go over the team in general. As a team it is better as a random team then it is as a sample despite what the post attached to it suggests. Having the intro for a new player being a restrictive teamstyle isn’t good as an introduction since this plays way too different than pretty much any other team. Despite this it’s still a pretty good team. A lot of 50/50 vs a lot of mons to the point where this is probably the best team for lucky people. The only really bad mu is no guard since they usually have focus sash and ignore imposter bulk so every fight against no guard is just to win the coin flip (no innards doesn’t really help, it’s just a different coin flip). I was told that I apparently used this team more than its creator so take that as you will. Overall it’s a good team but doesn’t work as an intro to new players.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 6 Meloettas™/10
Replays
https://replay.pokemonshowdown.com/gen7purehackmons-2543415571
https://replay.pokemonshowdown.com/gen7purehackmons-2543416642

https://pokepast.es/53e6b0ed8a66e7e2 Innards Out Spam (lag=bad)
I actually reviewed this team in sample post 1. Since then it has fallen off in my opinion. The presence of magic guards has definitely risen a lot as well as people just being better at dealing with innards so I have taken some losses to those factors. Having kart as your only true anti stall weapon doesn’t work effectively since it gets innards and now you have like blobs and mmy to break the entire stall team which isn’t that good. Arc also is pretty rough since u need multiple innards to beat it consistently. In general meta developments have been rough to this team. It's still pretty good do.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 7 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2540272226
https://replay.pokemonshowdown.com/gen7purehackmons-2540273541
https://replay.pokemonshowdown.com/gen7purehackmons-2543333756-37hf1l078la654sm3nix8q9bigmgi1cpw

https://pokepast.es/9dc31103d07338af Triage Ray Offense (Child of Night)
This is when teams get really good. This doesn’t have any big problem mons besides maybe arc but arc doesn’t get in often considering only ray gives it a way in without u dying or getting paralyzed. Meloetta can be annoying but light that burns the sky can deal with it fine after pursuit. Surprisingly, the hazards aren’t as bad as I thought. The multiple taunts and a defog user lets you keep sashes intact. Stall can be rough but hoopa can deal with most walls fine and your magic guard pursuit definitely helps. Overall really good, there aren't many things you can’t outplay.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta pirouette::meloetta pirouette: 8 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2540277188
https://replay.pokemonshowdown.com/gen7purehackmons-2543410378

https://pokepast.es/e4e1a52cc1ac9dc9 No Guard Gar + Pursuit Slaking Bulky Offense (Mewtwo's greatest soldier)
People are going to call me bias cus of meloetta. I am but still it’s a good team. Swampert surprised me in how often it just walls everything since we just don’t run physical photons anymore I guess. Mmx is kinda hard but other than that you’re pretty much fine with everything in the meta. Having 3 breakers and all of them being able to make progress AND be imp proof on something that isn’t innards is nice. It’s good balance, that’s nice to see.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: 8 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2541268455
https://replay.pokemonshowdown.com/gen7purehackmons-2541867593-cgpn9j0eo58bd8guiopuri3xxuonc1hpw
https://replay.pokemonshowdown.com/gen7purehackmons-2541910552

Both teams here can be swapped if you want they are equally good
https://pokepast.es/3a90b57830c46869 Mamoswine Stall (Yourself)
Wow Mamo stall is at the top who could have guessed. You throw innards at the karts and mmx and wall everything else not much to say. I didn’t actually test it during the making of this post because I already used it like a week before we announced sample submission open so I don’t have replays. The only real issue with this is that new players might not know to throw innards at all the karts and mmx. I guess spam is also a problem but spam isn’t that common. I don’t feel like this needs much explanation.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta::meloetta pirouette: 9 Meloettas™/10
Replays (I don’t have any):

https://pokepast.es/7c0ac525ad8a3937 Smurf HO (by Anson)
People will complain about anson being first and then not read the part where I said mamo stall might be better. Stag encore gengar might be the coolest tech in any of these teams since it makes fake out slacking, something you usually have to instantly innards for most ho, into setup fodder to get to +6 and sweep. The only real problem I ever had was that sometimes focus sash can be annoying to deal with. I did lose to stall but when I revised the game I realized I totally threw that game. PLEASE DO NOTE: I used the life orb version of the team instead of the band mmx since that version is better. People will complain cus anson but whatever it’s still top tier.
:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta::meloetta pirouette: 9 Meloettas™/10


Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2533861682
https://replay.pokemonshowdown.com/gen7purehackmons-2533869800
https://replay.pokemonshowdown.com/gen7purehackmons-2533873646 (This one has ptoast losing so it’s peak)
https://replay.pokemonshowdown.com/gen7purehackmons-2533907063

Sample news!!!!​
So I took so long that samples have been decided by the council.
The winners are:

Triage Ray Offense (Child of Night) https://pokepast.es/9dc31103d07338af
Mamoswine Stall (Yourself) https://pokepast.es/3a90b57830c46869
Smurf HO (by Anson) https://pokepast.es/7c0ac525ad8a3937

Please leave your hate mail at eyeoswontreadthis@samplecompains.com
 
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FRICK I'M LATE I'M LATE GO GO GO PLS DON'T CLOSE SUBMISSIONS
SAMPLE SUBMISSION
:lunala:-:houndoom-mega:-:mewtwo-mega-y:-:mewtwo-mega-y:-:deoxys-attack:-:deoxys-attack:
hot psyspam (peaked #1 at 1758 I think with 90 gxe)
​
This is probably the second most consistent and most fun team I have ever built. I don't actually have any replays of this team because I am braindead and forgot to save any, and I didn't play in tournaments with the team so I didn't have to reveal it.

:lunala: As someone who has played Lunala on two different successful teams, I can assure you that Lunala does not suck. It's certainly not the best mon in the format, either, but its Ghost + Psychic typing was great for my team, giving me a good Moongeist STAB paired with Photon STAB. Innards Out allows it to KO almost anything if it's KO'd from full, and Lunalium Z allows it to basically cheat in a 5th move. Speaking of moves, I went with Defog to punish passive plays by removing potential hazards, and Shell Smash to pose as more of an offensive threat while sneakily dropping its defenses and allowing more attacks to OHKO it. A Mild Nature with minimum defenses perfectly complements its offensive Innards playstyle.

:houndoom-mega: Bulky MHound is an amazing (and amazingly underrated) self-Improof and blanket Improof on Psyspam. With Wonder Guard, it only has 4 weaknesses: Water, Ground, Rock, and Fighting, while resisting Ghost and Steel and being immune to Psychic. Evoboost + Recover gives it the longevity it needs to function against Imposter, and Fist Plate Judgment + Photon Geyser ensures opposing Imposters can't get anywhere near it. Timid allows it to outspeed Adamant MMX, Jolly Kart, Modest Arceus, and the very rare Modest MGar.

:mewtwo-mega-y:I got the idea for this set from Anson's newest installment of random deranged HO that wrecks ladder. Lovely Kiss catches Safety Goggles
mons as well as Kart and MScept off guard, which are pretty common nowadays. It also fakes NG, which conditions your opponent to make weird plays. Ring Target Trick is cool because it forces mindgames vs. Dark types and has the added bonus of removing items (as long as you don't Trick a Sash mon). Rocks + Webs supports the HO playstyle well while also counteracting opposing Webs. Naive is nice for outspeeding MMX, MMane, and MGar as well as lowering its annoyingly high SpDef. Speaking of, it's running minimum defensive EVs to allow it to die in one hit to more attacks, which comes up a lot.

:mewtwo-mega-y:Gold's standard Evoboost MMY set. It's a great user of Spore + Evoboost + Double Moldy, with Terrain Extender PsySurge to act as the offensive backbone of the team. Watch out for Imp, though, as a well-played Eviolite Chansey or Shed Shell Blissey can possibly dismantle the team. Timid is great here for the aforementioned Speed benefits.

:deoxys-attack:Photon + LTBTS + Sunsteel + PFists is possibly one of if not the most broken offensive type combinations in USUM PH. It hits every meta-relevant mon extremely hard barring Kart, MHound, and MLix, as well as completely obliterating all stall teams after Innards is removed. Deo-A is used over MMX here for three reasons: It self-Improofs with sash, it outspeeds a ton more mons, and it's indistinguishable from the other Deo-A. Of course, it doesn't put up the same numbers as LOrb Adamant MMX, so I'm running it with PsyTerrain and SSS to boost its damage output. 30 SpA IVs allows it to hit on the physical side with its Psychic moves. Not having min Atk might seem counterintuitive, but the only reason they would be lowering your Attack anyway is because they lived your physical move. Naive allows it and its doppelganger to Improof as long as Sash is active.

:deoxys-attack: MG Deo-A has a really great spot in the meta right now, as it outspeeds MMY, who is the #1 most used mon in the format, as well as countering the many Innards Chansey / Blissey running rampant in the meta. Mind Blown over the usually considered superior Spore allows Deo-A to destroy Primal Kyogre Stall as well as strengthening the MHound Improof. It's Naive for the same reason as the previous Deo-A.


MATCHUP SPREAD (best at the top, worst at the bottom)​
Good Matchups
:audino-mega: Stall: The two Deo-A destroy almost all stall teams, and Ring Target Trick MMY poses a huge threat to mons that can withstand the deadly duo.
:zygarde-complete: Balance / BO: Like all other HO teams, this team can rip apart balance with its onslaught of powerful offensive mons.

Decent Matchups
:arceus: Offense: Similar to balance, except their higher amount of offensive mons can pose a decent threat. Luckily, most offense teams can't outspeed Naive Deo-A.
:kartana: HO: HO likes to run Webs and NG, which kinda suck if played right. MHound + Double Innards kinda goobs it, though.

Bad Matchups
Uhh STag I guess? I honestly have no idea


IMPROOFING​
Everything is at least loosely improofed by MHound, even MMY. It's a bit annoying if they exhaust your Evoboost PP, but you can always eliminate Imp with Deo-A.

BONUS​
:greninja-ash:-:kartana:-:gengar-mega:-:mewtwo-mega-x:-:mewtwo-mega-y:-:blissey: Black Magic v2 peak 1769 but that was on top of the sample submission
The 2nd edition of Gold's favorite team out of the teams I've built, if you lead Gren with Kart in the back you can make your MMY disappear. I discovered this in Bullsht's replay of Tseng's hidden MMY. The rest of the team is just standard offense + Prank Kart. The benefit of hiding your MMY is that you can have double the surprise factor with NG and Illusion. Funnily enough, I did get someone to forfeit in front of my game-losing MMY.
 
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VR noms​

With the gen 7 ladder going there are a few vr noms I want to make with it. I disagree with most placements on the current vr but a lot of the stems from meta development and me being less generous with placements than others, so I don't think it's worth discussing them. There are, however, a few mons I think desperately need to be changed.


:yveltal: 1, Yveltal, B+ - B- :yveltal:​

I know, its a shock and no one could have predicted this being here. I don't think yveltal is a good pokemon. It consistently underperforms at its roles because of its incredibly sub-par stats. In my opinion, yveltal has 2 sets worth using, being magic guard and support wonder guard. Magic guard is fine, its a pursuit bot with a fissure immunity. Wonder guard is a dark type that avoids being weak to fighting and ground, which is a rare trait. Wonder guard does require quite a bit of support for rocks and sheer cold but it can perform well on some teams.

My problem with these sets is that they're competing with other mons for a team slot, who often need less support due to simply having better stats (such as mega gyarados), or an overall better type such (such as alolan muk).

People also keep trying to make other sets work for yveltal, and they all consistently keep underperforming, largely due to yveltal having pathetic 131 offences and a pitiful 99 speed, making it weaker and slower than most of the meta. It being weak to several common types (such as fairy and ice) certainly doesn't help it either. I genuinely think this is the most overrated mon in the whole meta.

This is the only change I'm 100% confident in, the others are based purely on my own experience facing and using them.



:gengar-mega: Mega Gengar, A+ - A/A- :gengar-mega:​

I think mega gengar has a few solid sets, such as parental bond and no guard, but they typically share a problem. Most mega gengar struggle into bulky teams. Parental bond is a great anti-offence set, but into fat it devolves into coverage fishing. No guard typically faces problems with every support mon running magic coat at this point, and its other sets often face similar problems. I think gengar can be great, but its weakness into fat teams, as well as pokemon like arceus, hurts its viability enough to not be A+. I personally rate it A- but I also rate nearly every mon at least one subrank below where they are on the current vr.


:diancie-mega: Mega Diancie, B+ - A- :diancie-mega:
​
I know I just said that I rank nearly every mon lower than their current placement on the vr, however I am also a diancie glazer. I think diancie is a solid anti-offence mon with its pixilate set. Its main competition is with slaking/regigigas in this role, and while I think they're better mons, I think diancie absolutely has use cases over them.

The first thing diancie does is that its able to actually hit ghosts, meaning it isn't complete fodder into ghost attackers such as, gengar (which despite resisting it still hits pretty hard at -1, with a chance to even kill) and protean mewtwo y, which can be helpful into certain teams. Another thing that diancie has over slaking/regigigas is that its better at abusing wonder guards. Most people will just switch in an innards out or dedicated check to these mons when faced with one, which limits their ability to abuse peoples counterplay other than swapping with them. Diancie on the other hand struggles to hit wonder guards, so people don't usually have an issue bringing them in. This allows diancie to do things like guarantee hazards with rocks/spikes + taunt or catch them off guard with a powerful cfz. It also has a magic guard set which is fine but nothing special.

Another thing diancie has over these mons is its increased ability to run bait sets because of its supposed wonder guard weakness. I don't necessarily think this is better than more standard sets, but catching your opponent off guard with something like a huge power cfz can snowball into winning a difficult matchup.
 
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The following teams have been added to samples:
:deoxys-speed::gengar-mega::kartana::mewtwo-mega-x::chansey::slaking:
Smurf HO by Rain
Recover > Milk Drink and Whirlwind > Metal Burst on Chansey. Sunsteel Strike > Parting Shot on Slaking. Life Orb > Choice Band on Mega Mewtwo X)

:deoxys-speed::rayquaza-mega::mewtwo-mega-y::arceus::kartana::hoopa-unbound:
Triage Mega Rayquaza Offense by Child of Night

:ho-oh::audino-mega::mamoswine::chansey::chansey::blissey:
Mamoswine Stall by Yourself

======================================================

The following teams have been moved to legacy:
:pikachu::greninja-ash::mewtwo-mega-x::steelix-mega::mewtwo-mega-x::audino-mega:
Ash Ketchum Offense by Ransei

:diancie-mega::scizor-mega::chansey::meloetta::doublade::mewtwo-mega-x:
Diamancie Revamped by Eyeos
 
VR Stuff since other ppl are saying stuff about it:

Banette-Mega: B- - C
I haven’t used this mon much tbf, but it needs to hold cb, which makes it walled by almost everything. It is also rly slow and koed by almost every decent moongeist user (which would be faster and sneak is not gonna ko them alot of the time). What does it do? Stab sneak + theif? It doesn’t matter with theif coz it doesn’t have enough bulk or speed to outspeed/live a hit: this mon is rly bad and always feels like it drags the team down imo

Ive got more stuff but ill add it in l8r coz i need to sleep
 
https://replay.pokemonshowdown.com/gen7purehackmons-2544980070-33sxuwoewvsx2843v4w6tqfecv8edhbpw
this is a great example of the team working :)

random incoherent bullshit so this isnt a oneliner:
:sv/giratina-origin:
Giratina-Origin @ Leppa Berry / Life Orb
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Shadow Sneak
- Sunsteel Strike
- Clangorous Soulblaze / Let's Snuggle Forever
- Menacing Moonraze Maelstrom

its like marowak-a if he wasnt rocks weak and insta lose to item removal and actually can break physical walls because of mixed

improof with strength sap wg normal that doesnt explode to sunsteel (slaking arc etc)
 
PH Moderators delete onelines challenge (please Ransei Eyeos NToTheN TheCreatorOfBullsht this isn't allowed and is clogging the thread)

Since I want to avoid annoying myself, let's analyze exactly why hello1433's team will never be a sample. Hint: It's not because it's mbee offense, it's because it's bad. I will also dump some random teams again because why not?

First off, the bee itself. U-Turn is cool into offense because you OHKO mmy and do like 50-60 to mmx so you can effectively revenge kill them plus play rough always OHKOs mmx, forcing it out and pressing u-turn so you can keep momentum. I mean, you're huge power adamant, obviously you can guarantee to force out pokemon you have super effective coverage for.

252+ Atk Huge Power Beedrill-Mega Play Rough vs. 252 HP / 252 Def Mewtwo-Mega-X: 378-446 (90.8 - 107.2%) -- 43.8% chance to OHKO

Never mind, every time you go to kill MMX you are gambling on a less than 40% chance after accuracy to actually kill it. It's not like you have hazards either so this will always be the roll unless you get previous chip which isn't exactly the easiest thing to get on mmx with this squad (more later).

So your speed control can't really kill mmx. Well, your wonder guard can swap into it to score some chip with u-turn, putting it into range. Because of course you picked a WG who can improof bee like kyogre or ferrothorn or maybe even scizor who would die to the good set pressing light that burns the sky after rocks score crucial damage and let bee revenge.

Never mind, your wonder guard is maud so you take 70 percent minimum just from photon and LTBTS cleanly OHKOS. Also, you don't improof beedrill. Also you're the most passive set of all time apparently. All of these sample submissions have a basically do nothing mon, is this obligatory on low ladder offense? Give up all your pressure for fun?

Well, at the very least if maud doesn't improof bee, you can just sack innards to it to improof, that's fine on HO. I'm saying this because of course you used innards blissey or even chansey because those are the good sets.

I'm skipping gengar for the narrative shut up

Ok so our max defenses innards lunala can't take out imposter. It's also photon ghiest fairy which is close to sunsteel ghiest fairy except instead of killing meloetta and muk and blobs and houndoom (tbf +2 mmm probably dunks on this) you actually get walled by them instead. Imp of this also totally just either forces a 1f1 with this or kills it and then forces a trade with regigigas or gengar's sash because it still. isn't. improofed. by. your. wonder guard pokemon.

Speaking about that gengar, we have modest sword mgb spore smash gengar like this is 2023 again. Finally it's actually improofed by maud but another special guy who loses to melo/muk :trode: :zonger: :row: truly a moment of all time. It's nice for the spam matchup I guess but this is doing nothing ever into stall or literally any team with big priority that just hits you as you set up. scarf pbond mmx victim too Very dated set but it's fine I guess, it does successfully cope a couple of mus. Melo walling two mons is probably fine considering how its bee fodder. That's really not that much of the team anyways.

Ok so it walls the regigigas too and this might be the worst set I've ever seen. WG espeed multiattack spectral? Arceus did not conceive of this set when making USUM PH. Speaking of arceus, just use arceus. Also why are you hasty? Giving up free damage to sunsteel users.

Finally, speaking about sunsteel users we have the first good, relevant set on the entire team in pdon except it's lonely. Just use naughty
:blobsad:

Genuinely good set except it literally isnt improofed so you just sack about two thirds of regigigas's health assuming it doesn't smash a second time and then thief. Alternatively, you sack gengar down to sash and then spore. Is it really that hard to just use heatran or something? Hell, kyogre would be better than maud here if it weren't for the gengar because it's fat fuck specially so freeze dry doesnt do half and then scald does one trillion percent or something.


Overall, this team has three pokemon improofed by hopes and dreams, two pokemon hardproofed, and one pokemon who does nothing anyways but imp gets free healing. You also have 3 pokemon who simply aren't optimized, 3 pokemon who can't hit meloetta, the entire team is semi-walled by kyogre if you don't get lucky on sleep turns or high-roll on Z, muk is horrible for you, nothing on your team outspeeds MMX... There's just so many weaknesses that I genuinely cannot imagine a real team losing to this, especially not a real team with melo. It's fun to dunk on zenith mode or samples if they're bad but this loses hard enough to every real playstyle that it's probably easier to make a good bee team by deleting everything and starting over.

my solution would probably be mmx-> maud, taunt tspikes gar -> mg gar, arceus -> regigigas, innards blissey-> lunala, lonely -> naughty.

random teams as promised

https://pokepast.es/90fd3cde0fa5d032 so it looks like dark psychic ghost spam but actually that's a normal!! yeah its aerobee slop but with certified clicker mmx
https://pokepast.es/419c642c197f7425 steam eruption? are you insane? yes??? my opponents will go insane after trying to use wg ho-oh or heatran or houndoom to check this because they saw protean and thought sunsteel ghiest fairy +2 252 SpA Protean Mewtwo-Mega-Y Steam Eruption vs. 248 HP / 252+ SpD Ho-Oh: 516-608 (124.3 - 146.5%) -- guaranteed OHKO boom that's a free kill and now the stall user is more like a stall loser haha gottem. Also big tyranitar is good and i fucking love leppa berry

That's all for today but please delete one liners it makes it unfair to people who have to actually make teams to ask mods to delete them or else they're also making one liners, fortunately the sample submissions are bad enough to sustain asking for deletes for a while

the mmx is honey gather lol change that
honey gather mmx is the new meta (1st paste)
to make this not a one liner let me post random sets that lose to half the wgs but are cool

:sm/greninja-ash:
Greninja-Ash (M) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Pursuit
- Shell Smash
- Let's Snuggle Forever / Mind Blown
- Moongeist Beam

:sm/blacephalon:
Blacephalon @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Shell Smash
- Mind Blown
- V-create
- Moongeist Beam

:sm/kyogre-primal:
Kyogre-Primal @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Shell Smash
- Malicious Moonsault
- Steam Eruption
- Searing Sunraze Smash

who is this guy bro
 
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As a player that isn’t really that good, I’d still like to share my own viability rankings based on my own success and what I’ve seen from others
Keep in mind that. This is unfinished

S tier

Blissey: innards out, imposter
Chansey: imposter, innards out
Mega Mewtwo x: huge power
Mega Mewtwo y: dazzling, psychic surge, protean

S-

Aerodactyl: no guard
Kartana: wonder guard, magic guard, huge power, prankster
Mega gengar: parental bond, no guard
Pheramosa: huge power, no guard

A

Mega audino: wonder guard
Mega rayquaza: triage, mold breaker
Primal groudon: mold breaker, huge power
Primal Kyogre: wonder guard
Slaking: huge power, harvest

A-

Deoxys attack: magic guard
Deoxys speed: no guard
Kyurem white: magic bounce
Yveltal: mold breaker, wonder guard, magic guard
Zygarde complete: prankster
 
Aight for the viability shts whatever here're my thoughts lol:

:kartana: From S- to A+
Explanations: Basically Kartana isn't that broken to stand w/ Mewtwos (Yes I'm serious) as it's just a cutting paper until it dies, Shell Smash Spore and Sashes/Memories/Plates like it's natural - However, I'm not saying it's bad but it's just not too good to stand out to be an S- mon
(Also where Prankster Kartana I'm pretty sure that's viable? No?)

:yveltal: From B+ to A-
Buff the bird:
Yveltal has been good as being a menace in using Taunt and being a physical sweeper. Its Atk is proved w/ MBreaker and Harvest but still have bulky sets like P.Heal, Prankster and M.Bounce (Seriously this bird is annoying if you can't figure out its set)

:gyarados: @ Gyaradosite From D to C (at least)
please this guy's real good with illusion ptrip sweep ya cannot say "i'm not surprised"

:solgaleo: From B- to E
Who is this guy really, MBeams are everywhere and this stupid lion is still in Bs? Ofc I could see the vision on Sturdy but what- No Guard and Prankster? (Please tell me this is not from low ladder plays >:V)

:necrozma-dawn-wings: From B- to C+
Necrozma-Fraud-Wings trust



And yeah that's pretty it for my bullshit complain on the Viability Rankings. Honestly, this is still fine but there're too much Mons standing in middle B so ig C+ and A- should be considered for some of them lol :P
 
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As a player that isn’t really that good, I’d still like to share my own viability rankings based on my own success and what I’ve seen from others
Keep in mind that. This is unfinished

S tier

Blissey: innards out, imposter
Chansey: imposter, innards out
Mega Mewtwo x: huge power
Mega Mewtwo y: dazzling, psychic surge, protean

S-

Aerodactyl: no guard
Kartana: wonder guard, magic guard, huge power, prankster
Mega gengar: parental bond, no guard
Pheramosa: huge power, no guard

A

Mega audino: wonder guard
Mega rayquaza: triage, mold breaker
Primal groudon: mold breaker, huge power
Primal Kyogre: wonder guard
Slaking: huge power, harvest

A-

Deoxys attack: magic guard
Deoxys speed: no guard
Kyurem white: magic bounce
Yveltal: mold breaker, wonder guard, magic guard
Zygarde complete prankster
putting pheromosa and aerodactyl at s- is an opinion right, a very bad one definitely

aerodactyl and phero are very very overranked as aero is just a ng that is fake speed resist and webs immune and fissure immune, however in practice this often does not matter. it should be a- at the very least. pheromosa is actually an underrated mon but putting it at s- is very wrong, should be a at the least.

mega gengar can also be harvest but i still dont think its that good a+ would prob be fine

i say deo a should be moved up to s- personally or a+ because it is a very good mixed guy and can also be hp or stag

phero can also be stag.
kart can also be ng
mmy can be like hp mg harvest literally anything
zygc can be bounce



youre missing a lot of abilities on a lot of mons but ik this is wip so whatever
 
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Aight for the viability shts whatever here're my thoughts lol:

:kartana: From S- to A+
Explanations: Basically Kartana isn't that broken to stand w/ Mewtwos (Yes I'm serious) as it's just a cutting paper until it dies, Shell Smash Spore and Sashes/Memories/Plates like it's natural - However, I'm not saying it's bad but it's just not too good to stand out to be an S- mon
(Also where Prankster Kartana I'm pretty sure that's viable? No?)

:yveltal: From B+ to A-
Buff the bird:
Yveltal has been good as being a menace in using Taunt and being a physical sweeper. Its Atk is proved w/ MBreaker and Harvest but still have bulky sets like P.Heal, Prankster and M.Bounce (Seriously this bird is annoying if you can't figure out its set)

:gyarados: @ Gyaradosite From D to C (at least)
please this guy's real good with illusion ptrip sweep ya cannot say "i'm not surprised"

:solgaleo: From B- to E
Who is this guy really, MBeams are everywhere and this stupid lion is still in Bs? Ofc I could see the vision on Sturdy but what- No Guard and Prankster? (Please tell me this is not from low ladder plays >:V)

:necrozma-dawn-wings: From B- to C+
Necrozma-Fraud-Wings trust



And yeah that's pretty it for my bullshit complain on the Viability Rankings. Honestly, this is still fine but there're too much Mons standing in middle B so ig C+ and A- should be considered for some of them lol :P
saying kartana isnt broken has to be a record since this thing quite literally ohkoes everything at +2 hp sss except for magneton and heatran

prankster kartana is actually a mid set im too lazy to explain right now

i like yvel too im biased so skipping that but it should prob stay b since its attacking power actually cant pick up the kos it needs

gyarafoses power is kinda lackluster while illusion is good gyarados really cant do much to good teams. once in a while itll get a surprise ko but you should honestly expect illusion when you see gyarados on preview and play safer

calling solg out is crazy and while its not the best it does do some stuff. no guard used to be a somewhat popular set, iirc electra said it was their favorite ng, and it just uses solg z to get sss. i would imagine prankster to be as a photon and sunsteel resist mon and prank steels are amazing generally. the council did forget fc im ngl which is a good set and can wall quite a few mmxs without moongeist or fire coverage which is common. moongeist is a bad argument since a lot of mons are weak to moongeist and are still good..like mega bro for example. by that logic, mbro should not be ranked. if you are staying into a mgar with solg thats honestly your problem. with that im actually nominating Fur Coat for solgaleo on vr.

yeah dawn wings is actually kinda fraud and it dies to lost photons and sunsteels and obviously moongeists with a crappy speed tier
 
vr noms (i think i did these already i forgot but who cares)

:sm/piloswine:
add to vr, same tier as mamo:
mamo is ranked, piloswine loses hardly any bulk and gains the ability to slow pivot/set rocks after deffogers so Yeah.

:sm/zeraora:

add to vr, idk where:
fast ng who beats scarf pbond gar on lead and gets zap cannon stab so Yeah.

:sm/registeel:
add to vr, possibly in b tier:
all mlix does over other sunsteel walls is is wall sss kart without coverage and absorb mmx ltbts. registeel does the former, it can't really do the latter but this is made up for by it being a great special wall (and one of the few protean mmy walls) making it a good choice on stall so Yeah.

:sm/zygarde-complete:
move down to a-:
i already talked about this in the other vr noms post i just remembered i made and other people in the thread will have talked about this so i'm not going to explain. most people agree on this or want it even in b+ so Yeah.

:sm/zygarde-complete:
add parental bond as an ability:

:sm/groudon-primal:
add magic guard as an ability:
why is this guy not listed +2 mind boom kills everyone and it dodges hazards + poison chip and it goobs innards and popular innards stall and it's pretty difficult to wall. Yeah.

:sm/groudon-primal:
add parental bond as an ability:
https://replay.pokemonshowdown.com/gen7purehackmons-2550360723
https://replay.pokemonshowdown.com/gen7purehackmons-2549592964?p2
this guy has won way more idk where the replays are so you gotta trust. anyways it's good bc it goobs kart with vacwave which is important on that team bc i have subpass ferro, obviously it's a pdon so it sets up easily, and after you set up vs offense and ho it kinda just wins usually granted there's no innards.

:sm/metagross-mega:
remove magnet pull: Yeah.
why did ransei say he only wanted the best abilities so he didn't include mg mgar yet here we are with magnet pull mmeta LOL. not only is it from a meme team ransei made before the ladder even existed iirc, it's also completely outclassed by stag or atrap. big wilted rose emoji tbh.

:sm/yveltal:
keep it where it is:
why don't people like yvel? yes its power output is lacking as an offensive mon, but since when was yvel an offensive mon? yvel has cool traits that can make it good defensively with bounce, mg, wg, prank, ect so i think its current placement is just fine.

:sm/mewtwo-mega-x:
move to a+ or a:
i won't go to in depth on this, it's already been done on this thread, but tldr it's just not that guy anymore and many people agree. yeah it breaks fat but so do many other guys, and those other guys provide other cool traits. i think mmx needs fimp to keep up with the other top mons, and even then fimp is exploitable by both defensive teams with a fimp weak wall or by offensive teams which can rkill it easier. other priority has hella power issues, and 130 speed isn't great without other traits making up for it. mmx hate is defo overblown but it's not an s- mon like the vr says.

:sm/kartana: :sm/mewtwo-mega-y:
move to a+:
maybe im bias stupid stall player, but these guys just don't feel s- to me. blobs are on almost every team for every archetype, provide insane vaule, lowk carry stall, and are very influencing on the meta. imo the guys in s- feel much closer to slak and mgar in a+ than the insane description i just gave of the blobs, so im nomming them to a+.

:sm/muk-alola: :sm/ferrothorn:
add prankster:
i've tried subpass sets on both, with muk running kiss and ferro running spore, and i honestly really like them. sleep subpass just farms free switches from many mons, and if you get lucky you can even have sub which can end up being especially game changing. both mons still function solid defensively too, having ways to deal with slak or scarf mgar are really helpful on offense, and they can even improof your own mons. spore being spore may mean ferro have issues with kart, but i didn't really have an issue when using it bc i paired it with evoboost vwave pbond pdon. if you don't want to go to those measures, sthief > heal is a decent work around. as for muk, having kiss is no where near as bad as it may sound rng wise. yes it is a 49.50% chance iirc of succeeding (getting a 2 turn sleep or more), it doesn't really matter as long as you don't miss bc if they wake up first turn you just try again, and depending on who's infront of you a miss may not efen be that terrible. call me lucky but this mon also felt completely fine to use and i won a lot with it. if that's not enough of a reason to list prank, both mons are also alright with prankhaze sets, ask Child of Night about ferro.


i just wanted to mention big placement issues and talk about unranked stuff in this post. i could point out many many more issues with this vr, but eh that wouldn't be much fun. ty for reading.

Yeah.
 
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