I agree that Waluigi doesn't particularly deserve to be in, but neither did Daisy. I'm fine with her in, but she's not like a feature add. Like most Mario characters, they have ~2 meaningful personality traits and ~0 meaningful development or narrative relevance. They can both be spinoff representatives if you want them to be that, but Mario spinoffs aren't so important to need a Smash rep.
Mario spinoffs are generally middling, and the exceptions people point to (like Power Tennis) are generally
at least 15 years old
already. If a new Smash game comes out in 3 years, Mario Strikers Charged and Mario Sluggers will be about 20 years old, and Mario Power Tennis will be about 25 years. I have a lot of love for these excellent games and still play them today, but they're not some gaming cornerstone to need representation
20 years later.
Rosalina was very exciting as an exception to the middlingness of Mario characters. She is in a Mario game with genuine artistic value and thoroughly intertwined with that value. She has a complex, unique personality with a mix of obvious traits and more nebulous possibilities, and character development alongside future possibility for development.
Unfortunately, Nintendo has squandered that potential. Mario Galaxy 2 and Mario Kart Wii are
faithful to her character, and it's cool to have her there, but Rosalina isn't really doing anything
new here. After these games, though, her personality tends to be heavily diluted or gone. Smash making her fight with her own children is a lowlight. Rosalina is one of my favorite characters in fiction, but after these games, I just don't have as much point in seeing her around.
What specifically is there to be faithful on, or not? I'll give a primer on some of what makes Rosalina stand out, which future Rosalina versions often lack, for the audience at home. Because, yeah, she is too similar to Peach now. The problem is not that she was powerful - she always was. She's just different now, in a way I think is weaker. It's hard to
not shout out
Jacob Geller's great piece on Galaxy, but I'll add my own analysis too.
- Rosalina is reserved and focused. She is not shy, she's not timid or afraid, but she is restrained and controlled in gesturing, moving, and emoting. Her expression rarely changes. She's helpful, but not particularly social or effusive. Her speech is informative and gets to the point. She has Polari train you on using Star Bits instead of doing it herself. She often sends subtle signals, like her giggle. Her first reaction to meeting you is to only, uh, stop closing her eyes. Under pressure, attacked by Bowser or going to attack him, she is steady and cool-headed while focusing on her goal.
- Her physical traits support this. Her dress is a cold, electric blue like the glass often beneath her fleet. It's plain, single color, bar very small accents at the joints and her small brooch. Her crown's color is metallic and subtle. She's very tall, looming over you, which makes her restraint more obvious. Her hair hides part of her face. She hovers.
- That restraint makes her opposite explosive side shine. When she does express herself, or even move around, she makes a giant castle appear out of nowhere and refuses to elaborate, or jerks her arm upward to restore the Observatory to its sweeping, blazing comet form. The music, such an important part of Galaxy setting the scene, stops entirely to give her and her sound effects or short pieces full focus. She's a showstopper, she literally stops the show, the flow of the game. She's not reserved from a lack of passion, or lack of strength, or lack of anything else, she just keeps her cards close to her chest, which creates mystery and suspense. Her steady demeanor and willingness to go all out, both together, make her come across as very self-assured and self-confident without a hint of arrogance.
- Rosalina does her own thing. She's not a member of your squad, she's your ally. If anything, you're staying as her guest in her home. She's the protagonist of her own quest to recover the Grand Stars and repair the Comet Observatory, which gives her common interests with you, after which she amicably leaves you. She'd like to be nice and help Mario, but that is Mario's quest and less important to her than her focus, on being a mother to her Lumas.
- She has artistic grace with thematic sensibilities. Her Comet Observatory theme is an elegant, gentle, steady waltz. Her (many) other musical pieces, including the Gate, Luma, Sad Girl, and Family, are also slow and evocative, evoking home, childhood and the melancholy of losing it, or its hopeful, wonder-filled eye to the starry sky. She dedicates one room on her home to a library, and she expresses herself through a child's storybook. The most advanced observatory dome is the quiet, contemplative space of the Garden.
- All the above is splashed in emotional depth and humanized from her life of growing up and facing loss. She crossed two irrevocable thresholds - from a girl in a little home on Earth to a goddess traveling the distant stars, and, with her mother's passing, from her mother's daughter to a mother herself. Rosalina is drenched in duality. She is reserved and explosive. She's a human and a goddess. Her power is literally astronomical, but she can be tremendously emotionally vulnerable. She pours her heart out to you in her Storybook exactly the way she would - detached on the surface, yet utterly evocative in the sincerity of her devastation and, with the help of the Lumas, regrowth into new hope and happiness. She hasn't let go of her home on Earth or in the stars. She's complex and dynamic. She hasn't fully moved on from that loss - she still returns to her home every 100 years, and the Garden brings some of her old home on Earth with her. But she has found herself and found a good life with her Lumas.
Any game featuring Rosalina has some challenges. Galaxy 1 was devoted to her in a way that most games can't be. I could go on and on about how the environment and space of Galaxy support her, but this is getting way longer than I thought already, and Geller's video talks about that well. Most Mario games will not be in that type of physical environment, and will be less able to stop the action for her, or to devote so much love and care into her Storybook.
Do I think a future game (or movie) can ever integrate her well?
Yes. I think Mario Kart Wii does well.
In
Mario Kart Wii, Rosalina eases off her seriousness a bit. She's as stiff as ever up there, and still an imposing physical presence, especially with her sweeping dress and heavyweight category. But she's excited to turn some of that focus into competing, with fewer stakes. She'll do a spin and giggle, echoing her relationship to childhood and emotional vulnerability, or give you a confident and
subtly eager "Let's go." or "OK." She's very hard to unlock, requiring completing the Mirror Mode Grand Prix cups with star ratings, unless you have Super Mario Galaxy, which makes her feel like a 3rd party character doing her own thing, it's very sweet.
Out on the track, she looses up some more, giving your normal cheers when boosting or doing tricks, a tiny bit muted compared to other characters but clearly still having fun. Which is great! Even more serious self-contained people can have fun with others. And she even has Luma with her, which is not only just extremely cute, but reinforces their bond and making her just a bit different than the rest of the cast, which fits.
Compare the trailer.
First introduced by worriedly peeking out of a doorway. Is she scared, like Peach would be with Bowser near?
Framed as physically small and svelte, a princess that the monster tries to kidnap, like Peach would be?
Summons her wand (and ends the scene) with musical cues from Gusty Garden Galaxy, which is the brand-associated Mario Galaxy leitmotif but
not one of her own themes, and not carrying the thematics of her own music? Instantly resorts to violence, more like movie Peach than her original (still powerful!) self?
Smirks to the camera as an explosion happens behind her, like a Marvel hero?
There's positives here too. In her physical movements, she's sudden and jerky, which I think is great. And I love how they handle the environment of the Comet Observatory. But my expectations are very tempered.