Post new creative movesets/EV spreads here:

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Tyranitar (♂) @ Leftovers / Choice Band
Ability: Sand Stream
EVs: 252 HP / 60 Atk / 196 SDef
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Taunt
- Earthquake
- Stone Edge

I've been leading with this sturdy T-Tar set on Shoddy and it's been working significantly well. He catches many people off guard with Taunt when they try setting up first and are then followed by a boosted STAB Pursuit when switching out. If they decide to stay in, I slam them with the harder hitting moves Earthquake or Stone Edge, or switch out and proceed to set up, myself.

252 HP allows T-Tar to absorb hits from both ends of the spectrum fairly well. 60 attack EVs and a positive nature gives him a solid 350 attack stat. The remaining EVs went into special defense.
 
Right, so I've been using this guy in all my battles so far, and it's pretty damn cool. I present to you...

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Dusknoir @ Leftovers
EVs: 232 HP/72 Atk/76 Def/128 Sp. Def (more Attack if using Adamant)
Careful/Impish/Adamant Nature
-Shadow/Fire/Thunder/Ice Punch
-Focus Punch
-Pain Split
-Substitute

...SubPunching Dusknoir. This guy can totally catch things like Blissey or Tyranitar switch-ins off guard and KO them if used right. Set up a Sub, then punch away. Shadow and Focus Punch offer the all-covering Ghost-Fighting combo. However, Shadow Punch isn't too powerful, so it can easily be replaced by any of the elemental punches to ward off the likes of Gyarados, Salamence, Garchomp, etc., which Shadow Punch would otherwise have trouble with. When HP is low, Pain Split and keep Subbing away. Careful/Impish Nature still allow Dusknoir to be fairly bulky, but Adamant gives it more kick, so your choice.

EVs are kind of bleh right now, I'll work them out later.
 
I was thinking about this a while ago. Adamant is pretty bad since it doesn't allow it to make 3hkos to 2hkos or 2hkos to ohko so its pretty useless. Careful would be the best nature for it and you might even wanna add speed ev to get the jump on weezing.

I went with this spread: 252 hp/120 atk/40 def/98 sp.def.
Moveset: Sub/Focus Punch/Fire punch/Shadow Sneak

EVs: Allows it to survive night slash weavile if needs to and nail it with fire punch. Its automatically dead however if Pursuit CB t-tar were to come in on it without a sub. Needs prediction do survive. Fire punch because it 2hkos Heracross who is a pretty good switch in expecting Wow because otherwise Hera walls Dusknoir and 3hko with pursuit. Also 2hkos gengar with Shadow Sneak which is always useful.
 
I was thinking about this a while ago. Adamant is pretty bad since it doesn't allow it to make 3hkos to 2hkos or 2hkos to ohko so its pretty useless. Careful would be the best nature for it and you might even wanna add speed ev to get the jump on weezing.

I went with this spread: 252 hp/120 atk/40 def/98 sp.def.
Moveset: Sub/Focus Punch/Fire punch/Shadow Sneak

EVs: Allows it to survive night slash weavile if needs to and nail it with fire punch. Its automatically dead however if Pursuit CB t-tar were to come in on it without a sub. Needs prediction do survive. Fire punch because it 2hkos Heracross who is a pretty good switch in expecting Wow because otherwise Hera walls Dusknoir and 3hko with pursuit. Also 2hkos gengar with Shadow Sneak which is always useful.

Shouldn't Pain Split on that set some where? Dusknoir likes recovery.
 
The thing is that Dusknoir really does need Pain Split especially if it wants to switch out after the sub is split then some back in for another one at a later date, however the only possible thing to be replaces is Fire Punch OR Shadow Sneak both of which are pretty hard to choose between coverage wise, and replacing Focus Punch is a big no no therefore leaving no reason for sub

Edit:
I also created a somewhat special Wall/Wishpasser for UU Battles.... thats right now you dont have to choose from Hypno or Grumpig! (Kinda sorta new to UU r there other Special Walls?)

Everyone thinks Flareon is so bad because of its incredibly limited movepool, however if you are willing to take a longer observation you may just see it has the tools to do a good job as a wall despite it's crapish Defense and sub-par HP so enjoy my take at a useable Flareon which I have used to some sucess in both UU and even OU
(Requires reasonable prediction skills and a love for flaming dogs[/cats?])


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@Leftovers
Flash Fire
Calm (252 Hp, 252 Sp.Def, 6 Sp.Atk/Def)
-Wish
-Protect/Toxic
-Fire Blast/Toxic
-Will-O-Wisp

Alright.... so it's pretty straight forward, Wishpasser/Special Wall(/Double Statuser?)
Bring in on a fire type attack for the boost and the safety use Will-O-Wisp on the switch or wish if planning on passing and run it from there, Fire Blast because it gets Flash Fire boost and gives it some form of attack, Toxic so you can dodge boosting those annoying Rapidash/Ninetails/OU Flash Firerers if you are so bold to put it in an OU team. Protect for healing with lefties/wish and for scouting however I also put toxic as an alternative but that limits healing, scouting and Burn/Toxic stalling capabilities.
(PS. Bring a rapid spinner?)

Edit2: Changed Fire Fang to Fire Blast and nature to calm thanks RaikouLover =D
(However for accuracy purposes Careful and Fire Fang could be preferable to some just a little thing I thought to add)
 
your sure they will do more damage? I havent actually run calcs but Flareon has a base 130 attack stat and I can't see base 95 Special attack doing more, your probably right though =P.

Also I felt I should probably quickly mention that there are a mere 8 other pokemon in UU metagame that have a higher Sp.Def stat and a notable thing to mention is that the ONLY other that can have wish is Hypno and bare in mind how hard it may be to find a wishing hypno (remembering it is from an event)

So yeah just thought I would mention those quickly :) I honestly dont think many people see Flareon in the light in which it truly shines
 
Fire Fang has 65 BP, less than 100 with STAB, Flamethrower has 140 and 180. This is discussed in the Electivire analysis, Thunderbolt will ALWAYS do more than even Thunderpunch, and Flareon has the same special attack, and only slightly higher attack (5 base I believe)
 
Ok then, thankyou for that pointout I will make the change now no wonder you make such good teams I always seem to miss the smaller details.... still I guess this is the sort of thing I shouldve considered however I'm not honestly sure of the difference between stat and base power if that makes sense, is there like a formula for working it out? or should I just work it out using a damage calc? either way thanks very much for this :)
 
Ok then, thankyou for that pointout I will make the change now no wonder you make such good teams I always seem to miss the smaller details.... still I guess this is the sort of thing I shouldve considered however I'm not honestly sure of the difference between stat and base power if that makes sense, is there like a formula for working it out? or should I just work it out using a damage calc? either way thanks very much for this :)

Djengo, do you have one of those Flareons? lol if so cmt
 
sorry nothing in there interests me so much, dont worry this flareon isn't that hard to breed for and the one I have only has Fire Fang so I will have to breed for a calm one to use fire blast
 
Shouldn't Pain Split on that set some where? Dusknoir likes recovery.
Fire Punch is much needed to prevent heracross from walling you and Shadow Sneak is very useful so there's no room for pain split. Besides it not reliable at all and has no use on a subpunching dusknoir which removes its counters(T-tar/Weavile) and other walls(toxic/wow) instantly when it subs. Leftovers is more than enough with dusknoir's sturdiness.
 
Pokémon: Cresselia
Purpose: Rest-Talking Double Wall/Sleep Support

EV's and Nature: Same as standard RestTalker: Bold with 252 HP/108 Def/148 SDef

Moves:
Rest
Sleep Talk
Ice Beam/Psychic/Charge Beam
Psycho Shift

Strategy: Switch in to wall an attack, use your attack move to (barely) damage the foe, Rest when needed and Sleep Talk. There is a 25% chance that Psycho Shift will be chosen when using Sleep Talk, transferring your Sleep status caused by Rest to an opponent's pokémon. A bit gimmicky, and needs to be unexpected to work, but potentially deadly.
 
Already been done. Plenty of times. By different people who think it's new.

P.S. Sleep Talk would give you 33%, there's 3 moves it can choose from, not 4.
 
Yea, so I was wallowing in my hatred of Gyarados and Garchomp sweeps that everyone has seen before and then realized that my favorite bug learned psych up... This is not limited to Yanmega but what the hell i liked the strategy.

Yanmega @ Focus Sash
Speed Boost

*Bug Buzz
*Air Slash
*Psych Up
*Reversal

Yeah so when Garchomp is helplessly getting 3 SDs against your rapid spinning Forretress, you send in a full health yanmega, copy his attack boosts. Sash saves you from death, speed boost activates AFTER you psych up, then you cream him with reversal. Depending on what your opponent has left, you just proceed to sweep with reversal, praying that you eliminated Psweepers and Tyranitar ahead of time.

Scenario 2: You let infernape nasty plot up to +6 against your set up fodder pokemon, and mega comes in, you psych up, speed boost raises your speed and you proceed to sweep everything with +6 and you already beefy special attack. really with just +2 you should be fine.

Meh, just an idea i had. Probably wont work but sounds fun.
 
That Yanmega set might work if you were using a rain team or something, but the abundance of Sandstorm really works against it. I may try it though.
 
Pokémon: Cresselia
Purpose: Rest-Talking Double Wall/Sleep Support

EV's and Nature: Same as standard RestTalker: Bold with 252 HP/108 Def/148 SDef

Moves:
Rest
Sleep Talk
Ice Beam/Psychic/Charge Beam
Psycho Shift

Strategy: Switch in to wall an attack, use your attack move to (barely) damage the foe, Rest when needed and Sleep Talk. There is a 25% chance that Psycho Shift will be chosen when using Sleep Talk, transferring your Sleep status caused by Rest to an opponent's pokémon. A bit gimmicky, and needs to be unexpected to work, but potentially deadly.

I use this set for my Cresselia, different EVs though, and I use Flame Orb to shift Burn on to Physical Sweepers.
 
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Torment Cloyster
• Clamp
• Protect
• Torment
• Toxic Spikes
Item: Leftovers
Ability: Shell Armor
Nature: Impish
EVs: 252 HP, 252 SpDef, 6 Speed
That's really cool, sounds like something that would be cool in stall, but most likely UU stall as OU stall relys on Sandstorm a lot, cancelling that set's only form of recovery out. Something I'm wondering anout though is with Protect 'n' all, how well does this Cloyster recover from that SE hit, assuming your opponent outpredicts you?
 
That's really cool, sounds like something that would be cool in stall, but most likely UU stall as OU stall relys on Sandstorm a lot, cancelling that set's only form of recovery out. Something I'm wondering anout though is with Protect 'n' all, how well does this Cloyster recover from that SE hit, assuming your opponent outpredicts you?

Depends on how powerful the SE hit is. This Cloyster does rely a bit on the rest of its team to take certain hits in the cases where you feel like you can't predict very well. If it's a physical hit, you'll probably be OK as long as you don't mispredict again. You should always carry at least one Pokémon that can take a special hit on the same team, since Cloyster takes a fair bit of damage even from powerful neutral special attacks. Still, Protect and Torment allow you to whittle down the opponent's health a lot more before you have to switch. So I've found it to be quite valuable in that way.
 
I've been working on a Special Flygon (which is a monstrous pain in the ass to raise).

Flygon (Modest) @ Choice Scarf
Give enough defense EVs to survive a surprise Ice Shard and put the rest into SpA.
-Earth Power
-Flamethrower/Fire Blast
-Draco Meteor
-Silver Wind

Earth Power for STAB and all those bulky rock and steel types that typically have worse SpD than Def.

Fire moves mainly for Skarm and Bronzong.

Draco Meteor as the major power move and for those Salamences and Gyarados hoping to cripple you with intimidate (and Kingdra pre-rain).

Silverwind is on here almost exclusively for Starmie who should not outspeed you unless scarfed.

Thoughts, comments, concerns?
 
I've been working on a Special Flygon (which is a monstrous pain in the ass to raise).

Flygon (Modest) @ Choice Scarf
Give enough defense EVs to survive a surprise Ice Shard and put the rest into SpA.
-Earth Power
-Flamethrower/Fire Blast
-Draco Meteor
-Silver Wind

Earth Power for STAB and all those bulky rock and steel types that typically have worse SpD than Def.

Fire moves mainly for Skarm and Bronzong.

Draco Meteor as the major power move and for those Salamences and Gyarados hoping to cripple you with intimidate (and Kingdra pre-rain).

Silverwind is on here almost exclusively for Starmie who should not outspeed you unless scarfed.

Thoughts, comments, concerns?

I think Draco meteor will do more damage than Silver Wind any way.
 
I'm pretty sure Earth Power would too. The only reason to ever use Silver Wind would be as a reliable way of 2HKOing Celebi, but its way too situational and Fire Blast does the job well enough.
 
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Zangoose @ Life Orb
EVs:252 Sa /32 Atk / 226 Spd
Rash Nature
-Swords Dance
-Close Combat
-Ice Beam
-Fire Blast
I use this as my WallBreaker. Beats Blissey, Gliscor, Skarmory, and others. Swords Dance draws in the Physical Sweeper then I use Ice Beam/Fire Blast.

=================
~Damage Calculations~
=================
* Swords Dance + Close Combat vs Bold Max Hp/Def Blissey = KO
Defender HP: 714
Move Damage: 943 - 1110
Damage: 132.07% - 155.46%
--------------------------------------------------------------------------------
*Ice Beam vs Impish Max Hp/Def Gliscor = KO
Defender HP: 354
Move Damage: 424 - 499
Damage: 119.77% - 140.96%

*Ice Beam vs Impish Max Hp/Def Hippowdon = 2KO
Defender HP: 420
Move Damage: 240 - 282
Damage: 57.14% - 67.14%
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*Fire Blast vs Impish Max Hp/Def Skarmory = 2KO
Defender HP: 334
Move Damage: 282 - 331
Damage: 84.43% - 99.10%
Note: With SR Fire Blast KOs this.
 
I think Blisseys and Skarmories are already afraid of Zangooses. Cresselia and Spiritomb normally don't and this isn't doing anything to break them down. =[
 
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