M&M Mix and Mega

Not really.
We actually see that Solar Beam ignores the damage reduction in Rain in the Champions trailer with Solar Beam KOing Politoed.
252 SpA Meganium-Mega Solar Beam (60 BP) vs. 0 HP / 0 SpD Politoed in Rain: 212-252 (66 - 78.5%) -- guaranteed 2HKO
So Mega Sol should be able to use damage dealing Fire moves in Heavy Rain, like how Solar Beam keeps it power in opposing Rain.

And you know, the ability is "lets the Pokémon use its moves as if the weather were harsh sunlight.", so if you use a Fire type move it should be treated like its in Harsh Sunlight and get a 50% bonus. So it'd be pretty surprising if GameFreak just made an exception to screw over Fire moves.
i moreso meant it was wishful thinking because youre coming to conclusions based on how PS speculatively implemented an ability. We have no idea how this is supposed to work; the implementation was figured out by talking with researchers and trying to come to conclusions from the description in the move. The base power reduction for Solar Beam is not handled in the same way as the damage increase for fire moves/damage decrease for water moves, so what you're doing right now is conflating the way the game treats both interactions (See how I mentioned base power for solar beam and damage for fire/water moves).
 
Or Solar Beam is still 120 BP because of Mega Sol.
Yeah that's what I mean.
Halving the power of Solar Beam/Blade is a property of Rain, which gets ignored by Mega Sol since Mega Sol acts like Sun is always up.
Causing attacking Fire moves to fail is a property of Heavy Rain, which should mean Mega Sol ignores that too.
 
Halving the power of Solar Beam/Blade is a property of Rain, which gets ignored by Mega Sol since Mega Sol acts like Sun is always up.
on PS currently, halving the power of Solar Beam is a property of Solar Beam, not rain. It’s still way too early to call if that the innate properties of Sun damage amplifiers will affect the other pokemon since only the user is treated like in sun, not the opponent.
 
on PS currently, halving the power of Solar Beam is a property of Solar Beam, not rain. It’s still way too early to call if that the innate properties of Sun damage amplifiers will affect the other pokemon since only the user is treated like in sun, not the opponent.
we know from the trailers that its otherwise, solar beam was unaffected by other weather and so mega sol should equate that into the damage calc stage
 
Halving the power of Solar Beam/Blade is a property of Rain, which gets ignored by Mega Sol since Mega Sol acts like Sun is always up.
Causing attacking Fire moves to fail is a property of Heavy Rain, which should mean Mega Sol ignores that too.
we know from the trailers that its otherwise, solar beam was unaffected by other weather and so mega sol should equate that into the damage calc stage
I don’t want to derail this conversation by speculating about Mega Sol’s mechanics, since there’s no point.
But I want to explain to you why you have no basis for your claims. I think you haven't understood how Utility Umbrella works.

If an attacker is holding a Utility Umbrella and uses Solar Beam under Rain, its Base Power will not be halved to 60. However, if an attacker holding a Utility Umbrella uses a Fire-type move under Primordial Sea, that move will still fail. The Fire-type move would only avoid failing if the defender were holding a Utility Umbrella. The same applies to the damage modifiers from Sunny Day and Rain Dance: it is the defender’s Utility Umbrella that suppresses those modifiers, not the attacker’s.

Through the same logic, Mega Meganium OHKOing Politoed can be explained simply by Solar Beam’s Base Power being protected from rain because of Mega Sol. That has nothing to do with it suppressing rain’s damage modifier. As far as we know, that is an effect "attached" to the defender.

I’m not saying you’re wrong, I’m saying you have no basis for your statements.
 
I don’t want to derail this conversation by speculating about Mega Sol’s mechanics, since there’s no point.
But I want to explain to you why you have no basis for your claims. I think you haven't understood how Utility Umbrella works.

If an attacker is holding a Utility Umbrella and uses Solar Beam under Rain, its Base Power will not be halved to 60. However, if an attacker holding a Utility Umbrella uses a Fire-type move under Primordial Sea, that move will still fail. The Fire-type move would only avoid failing if the defender were holding a Utility Umbrella. The same applies to the damage modifiers from Sunny Day and Rain Dance: it is the defender’s Utility Umbrella that suppresses those modifiers, not the attacker’s.

Through the same logic, Mega Meganium OHKOing Politoed can be explained simply by Solar Beam’s Base Power being protected from rain because of Mega Sol. That has nothing to do with it suppressing rain’s damage modifier. As far as we know, that is an effect "attached" to the defender.

I’m not saying you’re wrong, I’m saying you have no basis for your statements.
i think i misread what cuddly put
 
I don’t want to derail this conversation by speculating about Mega Sol’s mechanics, since there’s no point.
But I want to explain to you why you have no basis for your claims. I think you haven't understood how Utility Umbrella works.

If an attacker is holding a Utility Umbrella and uses Solar Beam under Rain, its Base Power will not be halved to 60. However, if an attacker holding a Utility Umbrella uses a Fire-type move under Primordial Sea, that move will still fail. The Fire-type move would only avoid failing if the defender were holding a Utility Umbrella. The same applies to the damage modifiers from Sunny Day and Rain Dance: it is the defender’s Utility Umbrella that suppresses those modifiers, not the attacker’s.

Through the same logic, Mega Meganium OHKOing Politoed can be explained simply by Solar Beam’s Base Power being protected from rain because of Mega Sol. That has nothing to do with it suppressing rain’s damage modifier. As far as we know, that is an effect "attached" to the defender.

I’m not saying you’re wrong, I’m saying you have no basis for your statements.
"We can't be so sure" is a fair point at least.
With that in mind, have we actually seen footage of Mega Meganium using moves other than Solar Beam?
 
[]Sample Teams
(Updated as of Mar 31, 2026 | Submissions Open)[/]
Hyper Offense
:dragapult::dragonite::basculin-white-striped::arceus-fairy::zamazenta::regieleki: - Basculin Screens by QT
:indeedee-f::eternatus::iron-boulder::kommo-o::great-tusk::deoxys-speed: - Deoxys Psychic Terrain by Time2Bonk
:samurott-hisui::lunala::iron-treads::eternatus::magearna::regieleki: - Dual Power Herb HO by hayedenn
:pelipper::archaludon::basculegion::magearna::great-tusk::dragonite: - London Bridge Rain by zastra
:garganacl::arceus::dragonite::roaring moon::great tusk::deoxys-speed:- Chimechite Garganacl HO by SammyCe123

Bulky Offense
:roaring-moon::eternatus::zamazenta::arceus-water::great-tusk::regieleki: - Roaring Moon BO by seraphz
:magnezone::mandibuzz::milotic::dragonite::great-tusk::deoxys-speed: - DeoZone BO by Clas
:lunala::ho-oh::electrode-hisui::barraskewda::great-tusk::dragonite: - SkewdaTrode Future Sight BO by mmtaccos and zastra
:arceus-ground::barraskewda::arcanine-hisui::dragapult::magearna::eternatus: - SkewdaPult BO by Moccing Machamps

Balance / Fat
:arceus-ground::garganacl::ho-oh::pecharunt::deoxys-speed::regieleki: - Deoxys Balance by QT
:arceus-water::magearna::great-tusk::pecharunt::raging-bolt::regieleki: - Raging Bolt Balance by QT
:pecharunt::ho-oh::dragapult::zamazenta::magearna::regieleki: - Dragapult + BarbZama Balance by zastra

Samples are now updated!!! Thanks to everyone who submitted. Enjoy
 
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Champions Launch Stones:

Clefablite: Magic Bounce
Victreebelite: Innards Out
Starminite: Huge Power (-40 Attack)
Skarmorite: Stalwart
Chimechite: Levitate
Excadrite: Piercing Drill (Contact moves bypass protect, but only deal 25% damage when doing so)
Chandelurite: Infiltrator
Golurkite: Unseen Fist
Floettite: Fairy Aura
Meowsticite: Trace
Hawluchanite: No Guard
Crabominite: Iron Fist
Drampanite: Berserk
Scovillainite: Spicy Spray (Burns opponent whenever they attack)
Glimmoranite: Adaptability
 
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Launch Stones:

Clefablite: Magic Bounce
Victreebelite: Innards Out
Starminite: Huge Power (-40 Attack)
Skarmorite: Stalwart
Chimechite: Levitate
Excadrite: Piercing Drill
Chandelurite: Infiltrator
Golurkite: Unseen Fist
Floettite: Fairy Aura
Meowstite: Trace
Hawluchite: No Guard
Crabominte: Iron Fist
Drampatite: Berserk
Scovillianite: Spicy Spray
Glimmorite: Adaptability
I've updated my spreadsheet with all the new abilities!

also DING DONG THY TIME HAS COME STARMIE, TO THE BANLIST YE GO!
 
Hawluchanite as a +0 spe/spa no guard stone has me intrigued. Could be more balanced than pidgeotite? Time will tell but for now +45 atk makes hawluchanite stone edge look very appealing

Edit: other quick thoughts

Most stones are completely nerfed into the ground lmfao. Stalwart is somehow worse than keen eye for mnm, glimmoranite is now entirely outclassed by lucarionite (ig unless you want 2 adapt
users?), and innards out is comical. They even gutted chandelure, rip my boy

Of the more notable stones, Chimechite stays viable !!! Love to see it, definitely going to be a metagame staple going forward. Hawluchanite i mentioned alr, and admittedly mbounce + flying could have a niche (it wont)

And then theres the elephant in the room.
Spicy Spray - Burns on contact. HIT.
Of all the stones to be banworthy, nobody could have expected f!?@ing scovillain. This abilities existence alone makes beedrillite look like wet spaghetti, and i am absolutely expected a QB on this thing.
 
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I don't play Mix and Mega, but I have to disagree with the poster above me about Victreebelite and its Innards Out. You see, despite granting +20 Def, Victreebelite Chansey gives out Gen 7 Pure Hackmons-style nightmares:

252+ Atk Pixilate Fire/Fairy Entei Extreme Speed vs. 252 HP / 0- Def 0 IVs Victreebelite Chansey: 759-894 (107.8 - 126.9%) -- guaranteed OHKO (I didn't even put on Altarianite buffs and this dang Extreme Speed OHKOes)

252+ Atk Dragon/Steel Roaring Moon Iron Head vs. 252 HP / 0- Def 0 IVs Victreebelite Chansey: 724-853 (102.8 - 121.1%) -- guaranteed OHKO (didn't put on Rusted Sword buffs, didn't find Behemoth Bash, still OHKOes)

0 Atk Ho-Oh Sacred Fire vs. 252 HP / 0- Def 0 IVs Victreebelite Chansey: 648-763 (92 - 108.3%) -- 50% chance to OHKO (finally, a non-guaranteed OHKO)

252+ Atk Rusted Sword Roaring Moon Earthquake vs. 252 HP / 0- Def 0 IVs Victreebelite Chansey: 700-824 (99.4 - 117%) -- 93.8% chance to OHKO (not even coverage is safe)

Blowing up and OHKOing a physical attacker Mega or Uber just by getting switched into an attack doesn't feel right.
 
Here are my thoughts + the stats provided with each stone.

Clefablite: Magic Bounce (+10 Attack, +20 Defense, +40 Special Attack, +20 Special Defense, +10 Speed | +
Flying.png
| +2.3 Kg)


Will definitely see some use, especially cause of the Flying type addition.

Victreebelite: Innards Out (+20 Attack, +20 Defense, +35 Special Attack, +25 Special Defense | +110 Kg)

Will 100% be banned. Anything that has big hp stat can just nuke things easily in addition revival dance is free for more abuses.

Starminite: Huge Power (+65 Attack, +20 Defense, +30 Special Attack, +20 Special Defense, +5 Speed )

Will be banned 100%.

Skarmorite: Stalwart (+60 Attack, -30 Defense, +30 Special Defense, +40 Speed | -10.1 Kg)

Worthless ability in singles, won't see real use.

Chimechite: Levitate (+30 Defense, +40 Special Attack, +30 Special Defense | +
Steel.png
| +7 Kg)


Will remain a meta staple better then Latiasite if you want steel or are a steel)!

Excadrite: Piercing Drill (Contact moves bypass protect, but only deal 25% damage when doing so) (+30 Attack, +40 Defense, +15 Special Attack, +15 Speed | +19.6 Kg)

Not much use in Mix n Mega, maybe if a double version was a thing this would be somewhat useful.

Chandelurite: Infiltrator (+20 Attack, +20 Defense, +30 Special Attack, +20 Special Defense, +10 Speed | +35.3 Kg)

Kinda garbage now, loss of fire immunity is a sad thing, may change the dynamics of stuff like Entei Feragatrite.

Golurkite: Unseen Fist (+35 Attack, +25 Defense, +15 Special Attack, +25 Special Defense )

Not gonna see much of any use.

Floettite: Fairy Aura (+20 Attack, +20 Defense, +30 Special Attack, +20 Special Defense, +10 Speed | +99.9 Kg)

Guess it could work on a fairy setup sweeper but otherwise won't see much of any use.

Meowsticite: Trace (+60 Special Attack, +20 Special Defense, +20 Speed | +1.6 Kg)

Seems kinda meh, Trace is interesting but I doubt it will see much use as the ability is hit and miss.

Hawluchanite: No Guard (+45 Attack, +25 Defense, +30 Special Defense | +3.5 Kg)

Will definitely see a lot of experimentation with dynamic punch spam, Zap Cannon spam but I highly doubt it will be banned. What got Pidgeotite banned wasn't just No Guard but rather its high speed and special attack in combination with No Guard.

Crabominite: Iron Fist (+25 Attack, +45 Defense, +40 Special Defense, -10 Speed | +72.8 Kg)

Meh, Iron Fist is a relatively weak amp and the stats don't do much that others do better, maybe on a Trick room team cause it does give nice defenses.

Drampanite: Berserk (+25 Attack, +25 Defense, +25 Special Attack, +25 Special Defense )

Kinda weak, maybe someone will find a use for berserk but the all aroundness of the stats is a shame.

Scovillainite: Spicy Spray (Burns opponent whenever they attack) (+30 Attack, +20 Defense, +30 Special Attack, +20 Special Defense | +7 Kg)

If it works as it says, 100000% banned.

Glimmoranite: Adaptability (+35 Attack, +15 Defense, +20 Special Attack, +15 Special Defense, +15 Speed | +32 Kg)

Seems kinda eh, Lucarionite is probably just better in general but for slower mons this could see use especially on TR possibly.
 
fun sets with da new stones

Hit Me I Dare U (Regidrago) @ Victreebelite
Ability: Dragon's Maw
Level: 80
Tera Type: Dragon
EVs: 252 HP / 252 Spe
Lonely Nature
IVs: 0 Def / 0 SpD
- Rest
- Scale Shot
- Earthquake
- Protect
I was either onto something or on something when i made this abomination. Use protect to store for later, has 1 more hp than max hp etern. Can be lowered further to guarantee ohkos vs specific threats. Its like a final gambit that can be used upon switchin

Ghastly Ina Shell (Cloyster) @ Froslassite
Ability: Shell Armor
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Shell Smash
- Blizzard
- Surf
- Tera Blast/Spikes
Cloyster and frosslassite are a match made in heaven, the speed evs outrun zardy deoxys speed after a smash

Salt N Pepper (Garganacl) @ Scovillainite
Ability: Purifying Salt
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Protect
- Recover
God of passive damage oh my gawd even tusk and urshifu cant handle it safely. Do not look up Champions nerfs you will cry. Scovillainite probably gunna get banned but itll be fun while it lasts

Pecharunt @ Scovillainite
Ability: Poison Puppeteer
EVs: 252 HP / 4 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Malignant Chain
- Hex
- Recover
Insert any hex user at your liesure

Iron Sun (Iron Moth) @ Meganiumite
Ability: Quark Drive
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Dazzling Gleam
- Agility
- Morning Sun
Kinda slow and hard to get going but it has potential. Someone told me mega sol isnt implemented properly and doesnt apply the sun boost to fire moves

Magearna @ Clefablite
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Grass Knot
- Ice Beam
- Thunderbolt
- Pain Split
Legit the only usecase I could think of for clefablite. Maybe Tusk can use it too? Only gives 20 to bulk and flying is a hard type to combo with for a hazard denier. Theres pretty much nothing that really wants to use flying moves that isnt already a flying type so the stone is limited to defensive use case, the low bulk boost limit it to mons with already high defense and the flying type makes it even harder. Still its the only other magic bounce stone than Sablenite that adds any bulk at all so maybe they can both be run together to help deny hazards in tandem?

Deoxthiccs (Deoxys-Defense) @ Emboarite
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- Teleport
- Recover
Mold breaker Deoxys is good again! Typeless mold breaker was at the top of my wishlist for the new megas Im so glad we got versatile support options now

Handy (Iron Hands) @ Crabominite
Ability: Quark Drive
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Swords Dance
- Drain Punch
- Thunder Punch
- Ice Punch
The one and only possible usecase for the god awful crabominite LOL. lowkey gives huge bulk tho so not a bad set

Bad but fun, for the memers and hopeless romantics

MEGA SOL BRO (Lilligant) (F) @ Meganiumite
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Solar Beam
- Alluring Voice
- Weather Ball
Kinda needs to be run on psychic terrain for a legit chance to do anything

Cronk (Conkeldurr) @ Hawluchanite
Ability: Guts
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Curse
- Dynamic Punch
- Stone Edge
- Defog
Hawluchites stat spread is ass, and thats a great thing! No guard is balanced hell yea

Sky Bambi (Shaymin-Sky) @ Meganiumite
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Dazzling Gleam
- Earth Power
Can also run bulky land form with giga drain

Yall I know nintendo dropped the ball and this batch of abilities is literal diarrhea and we have all cried, but there is still hope. There remain 22 unreleased mega abilities. Live to mega another day
 
Don't really post on here like that, but I gotta set the record straight. Iron Treads is now one of the best hazard control mons in the metagame. Emboarite gives it everything it ever wanted in Mold Breaker while keeping its exceptional typing.

Iron Treads @ Emboarite
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Spinner/Volt Switch/Knock Off/Iron Head
- Rapid Spin

Every spin blocker not named Arceus-Ghost or Lunala folds to mold breaker EQ, and the latter hates the risk of knock off.

Offensively, there are a lot of teams that simply are not prepared for mold breaker ground moves plus ice coverage, and unlike its cousin in hearthflame tusk, 116 speed is not nearly as trivial to outspeed. So many teams rely on 1 flying type plus 1-2 levitate mons. These teams simply fold to tusk.

But the benefits don't end there. Regieleki? Fried. Magearna? Better be Pinsirite/Clefablite. Tusk? Pinsirite dies to ice Spinner after EQ chip, and most other variants like hearthflame/rusted sword take 80%+ from EQ. Psy-spam? You live expanding force and can remove terrain with ice spinner. Arcanine/entei? You best believe EQ is an ohko and e-speed does like 30% at best.

Bulkier sets are also viable if you want to ev yourself to live fire blast from eternatus or better take on raging bolt/archaludon. Defensively, Treads pairs exceptionally well with the likes of ho-oh, pecharunt, milotic, and Arceus-water. Alomomola is also a great partner with wish pass.

In summary, Iron Treads stocks have never been higher. Try it out. I promise you won't be disappointed.
 
Enamorus (F) @ Meganiumite
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Weather Ball
- Earth Power

You lose your Flying type upon Mega Evolving (not that you got much use out of anyway), but you've got Fairy/Fire/Ground coverage

Metagross @ Crabominite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Thunder Punch
- Ice Punch

Pretty much the best Crabominite user, you can fish for Attack drops with Iron Fist-boosted Meteor Mash

Tyranitar @ Feraligite
Ability: Sand Stream
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Double-Edge
- Stone Edge
- Fire Punch

Great Tusk @ Feraligite
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Earthquake
- Double-Edge
- Rapid Spin

Cinderace
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Double-Edge
- Pyro Ball
- Quick Attack
 
1776182209340.png

After a unanimous council decision,
Starminite has been banned from Mix and Mega

Huge Power in combination with a +25 base Attack boost and significant defensive increases has proven to be unhealthy for the metagame.
We are also keeping an eye on several other stones, most notably Scovillainite, and will continue to monitor the impact it and other options may have on the metagame before making any further decisions.
 
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