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Pokémon Champions - releasing April 8, 2026

Mega lopunny is nerfed with return gone. And do not act like tough claws skarmory would be modest that thing would be metagame defining. Stalwart is probably a great ability for vgc (not that I play it)

Stalwart on skarmory is possibly a bigger meme than innards out victreebel...

Nothing skarmory does has to worry about storm drain or lighting rod, and skarmory would kill amoongus / volcarona / clefairy regardless of follow me / rage powder if it had any VGC viability.
 
I feel like these abilities are very much related to them being conservative about what they give each mon lol. Vibes are telling me they will be changed in future balance patches.

So far from what I've played the game feels pretty good. I mostly just transferred my mons from other games, but building them wasn't too bad. It also helps that the ladder is not too competitive either in the lower ranks so you can get VP pretty fast. That said, buying mega stones + other items eats into that pretty fast. I also just got the day one box space thingy which is pretty nice for all the mons one would want to transfer in.

Initial impressions tell me that corv is pretty good in the BSS format esp vs the rental teams lol.

From what I've been seeing most of the shit you'd be running anyways like Corv, Garchomp, Dragapult, etc. seem PRETTY good in this format. Mega Clefable has been pretty great in the lower ranks.
 
Mega lopunny is nerfed with return gone. And do not act like tough claws skarmory would be modest that thing would be metagame defining. Stalwart is probably a great ability for vgc (not that I play it)
Mega Lopunny had it in Gen 7 at least, which is where I was saying these megas would still be horseshit in.
Plus Mega Lopunny did get Sword Dance and Mach Punch in ZA, which are great tools for it. It can definitely work off alternate Normal moves with those buffs.
And it'd be better than these Megas too.
I feel like these abilities are very much related to them being conservative about what they give each mon lol. Vibes are telling me they will be changed in future balance patches.

So far from what I've played the game feels pretty good. I mostly just transferred my mons from other games, but building them wasn't too bad. It also helps that the ladder is not too competitive either in the lower ranks so you can get VP pretty fast. That said, buying mega stones + other items eats into that pretty fast. I also just got the day one box space thingy which is pretty nice for all the mons one would want to transfer in.

Initial impressions tell me that corv is pretty good in the BSS format esp vs the rental teams lol.

From what I've been seeing most of the shit you'd be running anyways like Corv, Garchomp, Dragapult, etc. seem PRETTY good in this format. Mega Clefable has been pretty great in the lower ranks.
I think Tough Claws/Sheer Force would still be conservative on these Megas and would make them 100x better.
 
is it possible to get Floette without legends za or trading from za?
if you mean mega floette / floette eternal, no

maybe you can like randomly find these pokemon, this news blurb is kind of vague?

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Mega Emboar heard all the laughing and decided to drag other ZA megas down with him. I really hope changing abilities are in the cards for this game. At least megas from XY/ORAS had thought with their Abilities, and no, listening to the casuals who play pokemon once and put it down should not be the feedback they listen to with "omg megas so broken" so they made new ones mostly trash.
 
I really hope changing abilities are in the cards for this game. At least megas from XY/ORAS had thought with their Abilities
it would be nice but I doubt it's happening. I think most of these move mechanics changes and ability choices were made in mind with whatever new stuff coming in Gen 10. Maybe there will be some sort of reason to care about redirection outside of follow me, maybe ignoring target abilities will matter, maybe infiltrator gets buffed indirectly by there being more things to pass thru?

granted even if all this happens its still a bummer to have a subpar ability for like a year. kind of a rerun of some gen 5 pokemon not getting their hiddens until gen 6.
 
GameFreak must be Invincible fans, since that’s the only reason I can think of to why Mega Victreebel has Innards Out of all abilities.
only upside I can think of from this is that like, at least game freak isn't afraid to give multiple generation exclusive abilities away, lol

anger shell golisopod stocks going up I guess

Innards Out doesn't seem terrible but it's also just such a weird ability. I'm not sure how it even works honestly because I've never seen Pyukumuku used outside of a random ingame encounter.
 
only upside I can think of from this is that like, at least game freak isn't afraid to give multiple generation exclusive abilities away, lol

anger shell golisopod stocks going up I guess

Innards Out doesn't seem terrible but it's also just such a weird ability. I'm not sure how it even works honestly because I've never seen Pyukumuku used outside of a random ingame encounter.
Pyukumuku used to run around very early into SM's life, being a bulky water type that could pivot with empty Baton Pass....up until smogon banned BP outright and it plummeted to lower tiers. The goal with bell is probably simillar, excet it actually has offenses and can abuse Strength Sap. Might make for a challenge to overcome in 3 vs 3 singles.
 
It's kind of crazy how unfathomably bad Innards Out is for a Mega.

You are giving up a functional ability and your Mega slot for a gimmick that only activates when you Mega is KO'd, and it will trade at best. There is no guarantee of a revenge OHKO because the damage dealt is based on what HP value you were at right before fainting.

It's like Game Freak's designers were actively trying to see if they could outdo Mega Audino and make the worst Mega possible.
 
It's kind of crazy how unfathomably bad Innards Out is for a Mega.

You are giving up a functional ability and your Mega slot for a gimmick that only activates when you Mega is KO'd, and it will trade at best. There is no guarantee of a revenge OHKO because the damage dealt is based on what HP value you were at right before fainting.

It's like Game Freak's designers were actively trying to see if they could outdo Mega Audino and make the worst Mega possible.
Venusaur sad to see his fellow grass/poison kanto buddy treated this way. Like yeah he took sun sweeper and tanky mega options but you could have given it so many poison abilities, like poison steels.


The 10 years backwards japanese dev way of thinking strikes again. No freedom allowed for their players. Player customization is good, music is good, but not letting me have full control over battle format/timer is insane.
 
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