sinistcha is a top mon yesyes
Current legal megas:
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X,
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, Gyarados-Mega:,
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Mega,
Mega,
Mega,
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Mega,
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Z,
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Z,
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Mega,
Mega,
Mega,
Mega,
Mega,
Mega,
Mega,
Mega,
Mega,
Mega,
Mega.
is in Champions? If yes then we are going to have fun with
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Tierlist for current megas in the game:
S: Floette has higher special output than Xerneas and the ability to nuke anything with Light of Ruin. Gengar is able to trap it and get rid of it.
A: Zard X is probably in b rather than A, still solid. Starmie is a strict upgrade over Medicham statwise and gets pretty powerful Flip Turns. Aveil Froslass can power entire archetypes, Lucario is solid into the S tiers and Kanga is Kanga.
Very rushed attempt at tiering and we'll have to see how the metagame unfolds.
Corv wants Tailwind to support the team Brave Bird to deal damage, and roost to potentially get multiple Tailwinds, Garchomp is spamming Earthquake and has stomping Tantrum/Dragon Claw for the reliable stabs. Mega Delphox probably goes for Psychic Heat Wave Overheat Protect, which gives you a lot of flexibility when it comes to targeting next to Garchomp. Azu and Conk are on the slower end, so they can do some prio spamming, most likely prio + stabs, and in conk's case, you go Mach Punch Drain Punch Ice Punch protect. Tsareena not sure what to do so just slap on a set and probably Taunt to get before opposing Taunt.Here we go
I was thinking about going with Mega Delphox, Tsareena, Azumarill, Garchomp, Conkeldurr, Corviknight but I'm having a block at the builds
So sleepAmoongus isn't in Champions
THANK YOU! I'll try it out and get back at you.Corv wants Tailwind to support the team Brave Bird to deal damage, and roost to potentially get multiple Tailwinds, Garchomp is spamming Earthquake and has stomping Tantrum/Dragon Claw for the reliable stabs. Mega Delphox probably goes for Psychic Heat Wave Overheat Protect, which gives you a lot of flexibility when it comes to targeting next to Garchomp. Azu and Conk are on the slower end, so they can do some prio spamming, most likely prio + stabs, and in conk's case, you go Mach Punch Drain Punch Ice Punch protect. Tsareena not sure what to do so just slap on a set and probably Taunt to get before opposing Taunt.
https://pokepast.es/94931df5a4c21fd7
Something like this? Train everything but corv in power and speed, and for corv just make the thing never die.
I looked at floette earlier. This thing has 148 base special defense? What the hell?View attachment 822208
Tierlist for current megas in the game:
S: Floette has higher special output than Xerneas and the ability to nuke anything with Light of Ruin. Gengar is able to trap it and get rid of it.
A: Zard X is probably in b rather than A, still solid. Starmie is a strict upgrade over Medicham statwise and gets pretty powerful Flip Turns. Aveil Froslass can power entire archetypes, Lucario is solid into the S tiers and Kanga is Kanga.
Very rushed attempt at tiering and we'll have to see how the metagame unfolds.
setup corv is neat i guess but theres stronger sweepers i dont know. corv suffers from no spread syndromeAnybody else eyeing off setup corviknight? we already knew that slotting it onto sand balance improved its zard y mu greatly, and archaludons usage is likely to drop considerably with the loss of body press and its two best items, meaning corviknight is GREAT matchup wise into most of the metagame, which seems to be lots sneasler and sinistcha, Floette looks like its going to be a gigathreat esp when paired with incineroar support, luckily corv also has mirror armour which means it shouldnt be nearly as threatened as other steel types (incin stuck at -1 flare blitz), kangaskhan also struggles greatly assuming that aforementioned bodyslam drain punch set is to be the norm though para still stucks
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This is a common Rain structure that I've seen far too often LMAO. It's pretty simple, though I do expect Rain to die down a bit later on because of the nerfs that Archaludon had. Basculegion feels like one of the strongest Pokemon in the format, and on these teams I've run into the typical Swift Swim with Mystic Water or Lum Berry or whatever (Dark-resist berry pop off?), but tbh more often than not Adaptability Scarf Basculegion IN THE RAIN!? Anyways, Sinistcha + Incineroar round out a FWG core with Basculegion, though I've seen some structures drop Incineroar for Kingambit for a stronger Trick Room option.
The last slot on these teams is typically the Mega. I've most commonly seen Dragonite and Meganium. Dragonite is pretty obvious; it becomes a Special Attacker upon Mega evolution, and it's only powerful special Flying-type STAB is Hurricane, which becomes 100% accurate in Rain. They also run Thunder to snipe Basculegion and Corviknight, though Basculegion may drop to Draco Meteor already? Speaking of Dragon STAB, I personally like Draco Meteor but most use Dragon Pulse. Thunder can also be dropped for Tailwind, at least, from what I've seen. Meganium appreciates the shielding from Charizard-Y and Incineroar in the Rain and can fire off Solar Beam into Tyranitar, though I don't personally think it's very good. Every time I fought it, it just is never brought LMAObecause I'm using Mega Gengar.
One Mega I've seen that I'd personally like to see more of is Mega Starmie. It feels kind of slept on right now for these Rain comps? I think in Rain a 3 attacks set with Liquidation, Zen Headbutt, and Aqua Jet with Protect could be solid? This thing just does ridiculous damage, and I'm really shocked with how few I've seen. Another Mega I see fit on Rain is the usual suspect, Mega Gengar. Really strong, removes problematic mons like Floette Eternal and Mega Froslass as well as Ninetales-Alola. My only issue is that the structure, especially with Incineroar, becomes really Kingambit weak? I think in this case you are forced to run Aura Sphere on Archaludon or faster Low Kick Kingambit.
defending tera and urshifu in same sentence, I have truly seen it allThey think they do. It’s just too watered down for me.
I miss IVs, I miss the complex mechanics that Tera brought to a match, I miss the brainrot balance teams with unnerfed Unseen Fist, heck, I miss Reg D and that whole fiasco.
One thing is evident for me, this game is unfinished. My guess is that they were trying to release the game so that there were events before Worlds, but I would rather have a finished game with just one big event than an unfinished one with a 80 Pokémon centralized metagame(if Reg H couldn’t get any worse)…
They could’ve waited till mobile dropped for Switch to drop as well.. but NO! We are apparently going with the “Well, here’s the game, you get Focus Sash as the only good item and you can choose between AI generated Soft Sand Whimsicott, or Bright Powder Drampa.” There’s no Specs, no Lorb, no Helmet, no Cloak, no Loaded Dice, none of the items that I like.
This is one of the saddest days in VGC history, and I played during Worlds 2023.
I have a lotta hours in champs but I refuse to touch sun, wdym that sun+powder doesnt work?couple initial thoughts:
M-Gengar + Whimsicott is def going to be very good, especially at the beginning of the format. Fake Tears + M-Gar is something we already know is insanely strong from past formats, and in a format where the power level is so low, its only gonna be better.
The lack of items is something that makes me both a little sad and very excited. While the lack of diversity in what items you can run on Pokemon sucks, and may hurt general set diversity, I think taking away the ability to overly boost your attacking stats is awesome. I think it works very well with the low-power nature of the format, hopefully enabling more mons that didn't have good enough defensive spreads to potentially be viable (Looking at you M-Scovillain).
Many of the things that I personally really disliked in SV and before have been worked on. Prankster tailwind received a big nerf through the lack of Covert Cloak, Unseen Fist is probably balanced now, Dire Claw (while still being a diceroll) is less so, and Sun + Sleep powder is no longer usable. It seems to me that a lot of the more overbearing offensive pressures that certain archetypes could exert have been toned down quite a bit, and that I like.
While there are def a lot of problems with this release, overall, I'm cautiously looking forward to this hopefully more defensive, less RNG influenced meta.
this isn’t for singles. this thread is for VGC talk only, though you can probably find help in the battle stadium part of the forumIs there someone who has already collected some experience in the current singles meta and can share some of those infos with the community?