Sleep Clause Mod is a joke, incomparable to the necessary "6v6 Mod". If sleep is unbanned it has to be fully unbanned.
Only game I've lost on BSS so far has been to mega Gyarados i just hit ultra ball tier 4. Having only three pokemon available makes checking things difficult turn one dragon dance can be devastating I guess I'll have to always bring a dedicated Gyarados check if they have it available. I don't have a good check in my intentory currently so I'm counting on scarf sneasler and dragonites extreme speed at the moment.hiya, for those who don't know me, I am a BSS main and have been roped into helping with this tier by dhelmise
Over the day and change since Champions release I have played quite a bit of BSS, and I've reached max rank on the singles ladder. Given that BSS and Champions OU will have significantly more overlap than prior generations I wanted to share my thoughts on a few of the anticipated problem children for the COU metagame.
As of writing this I am hovering around 1800 elo on the BSS ladder in champions, you can see the general lineup I am using in the attached imageView attachment 822504
with that out of the way, here are my takes on some of the more divisive pokes
- Just gonna get my hottest take out of the way right off the bat, I do not think this guy is too big of an issue. Yeah yeah Stag is stupid etc but honestly, I've found it to be relatively tame so far. Its speed tier is still good but nowhere near what it was back in its hayday and new additions like Dragapult can make quick work of it. That's not to say MGar isn't supremely threatening. I still believe it to be far in a way the most consistent and best mega available currently and Nasty Plot variants are some of the most punishing sets around. I believe this will get looked at, and I think it should, but I remain to be convinced that it will be a slam dunk ban.
- Heard a lot of people talking about how this guy will be insane with hazard control options being so limited and I half agree. Its a great pokemon and Ceaseless Edge is phenomenal pressure with both the damage and spike setting. I find it not quite as impactful as one would think, though. Its fantastic, don't get me wrong, but at least in the context of BSS I find it hard to consistently justify. Perhaps this will change when you are allowed to use your entire team at all times though.
- It's like, fine I guess. Its strong, its fast, Dire Claw is insane, albeit less so given the nerf. I have tried it out a couple times and while it does put in good work it is far from consistent. Getting a Swords Dance up is pretty difficult a lot of the time and activating Unburden can be a hassle as well. The most consistent method is Close Combat with White Herb, but this has a pretty consistent foil in just having a Ghost-type to block the incoming CC. Aegislash in particular gives negative fucks about Sneasler, and while Gengar is more readily threatened by non Throat Chop moves it still isn't going to instantly fold the vast majority of the time. Sneasler is also very vulnerable to being burned, which will completely ruin it. It's not too hard to threaten a burn either with pokes like Dragapult, Arcanine, and Gengar being very solid picks.
- Now this is what I expect to actually be a problem child. Throughout my time playing Champions, most of my losses and some of my most difficult games have been when this guy is present. Its got Intimidate in its base form to make setting up easier, and its STAB combination in tandem with a very basic coverage option like Earthquake make it extremely difficult for tons of teams to stand up to. The vast majority of its consistent checks are but one flinch away from being completely helpless, and while I don't believe it to be unmanageable I do find it to be probably the most difficult thing to naturally prepare for currently.
Special mention totoo, this ability is absolutely insane. If you directly damage this guy at all, you're burned. I don't think I need to go into detail why that is such a bananas ability to have, its stats will likely hold it back from being too much but I can see a lot of frustration coming from this guy and what it can do.
I didn't know it got banned wow I guess I missed thatIt's already banned in SV OU along with bright powder and king's rock. 10% chance effects that you cannot outplay, only hope it doesn't proc. And they're super strong when they do proc.
I'll repeat: they are not banned. THEY ARE NOT BANNED. Quick Claw and Quick Draw are not banned in SV OU.I didn't know it got banned wow I guess I missed that
Lol make sense i can't miss sv ou ban i always been thereI'll repeat: they are not banned. THEY ARE NOT BANNED. Quick Claw and Quick Draw are not banned in SV OU.
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I think Mega Gengar is gonna be too much. It's not about it as much as what it enables. I was using it on the side server and tried running some stall(it's kinda subpar because of how much resources you need on your team to handle Mega Starmie, especially on rain) and it can either get rid of threats to your team or if you run it on an offensive team, gets rid of tanks stopping your other mons from sweeping.hiya, for those who don't know me, I am a BSS main and have been roped into helping with this tier by dhelmise
Over the day and change since Champions release I have played quite a bit of BSS, and I've reached max rank on the singles ladder. Given that BSS and Champions OU will have significantly more overlap than prior generations I wanted to share my thoughts on a few of the anticipated problem children for the COU metagame.
As of writing this I am hovering around 1800 elo on the BSS ladder in champions, you can see the general lineup I am using in the attached imageView attachment 822504
with that out of the way, here are my takes on some of the more divisive pokes
- Just gonna get my hottest take out of the way right off the bat, I do not think this guy is too big of an issue. Yeah yeah Stag is stupid etc but honestly, I've found it to be relatively tame so far. Its speed tier is still good but nowhere near what it was back in its hayday and new additions like Dragapult can make quick work of it. That's not to say MGar isn't supremely threatening. I still believe it to be far in a way the most consistent and best mega available currently and Nasty Plot variants are some of the most punishing sets around. I believe this will get looked at, and I think it should, but I remain to be convinced that it will be a slam dunk ban.
- Heard a lot of people talking about how this guy will be insane with hazard control options being so limited and I half agree. Its a great pokemon and Ceaseless Edge is phenomenal pressure with both the damage and spike setting. I find it not quite as impactful as one would think, though. Its fantastic, don't get me wrong, but at least in the context of BSS I find it hard to consistently justify. Perhaps this will change when you are allowed to use your entire team at all times though.
- It's like, fine I guess. Its strong, its fast, Dire Claw is insane, albeit less so given the nerf. I have tried it out a couple times and while it does put in good work it is far from consistent. Getting a Swords Dance up is pretty difficult a lot of the time and activating Unburden can be a hassle as well. The most consistent method is Close Combat with White Herb, but this has a pretty consistent foil in just having a Ghost-type to block the incoming CC. Aegislash in particular gives negative fucks about Sneasler, and while Gengar is more readily threatened by non Throat Chop moves it still isn't going to instantly fold the vast majority of the time. Sneasler is also very vulnerable to being burned, which will completely ruin it. It's not too hard to threaten a burn either with pokes like Dragapult, Arcanine, and Gengar being very solid picks.
- Now this is what I expect to actually be a problem child. Throughout my time playing Champions, most of my losses and some of my most difficult games have been when this guy is present. Its got Intimidate in its base form to make setting up easier, and its STAB combination in tandem with a very basic coverage option like Earthquake make it extremely difficult for tons of teams to stand up to. The vast majority of its consistent checks are but one flinch away from being completely helpless, and while I don't believe it to be unmanageable I do find it to be probably the most difficult thing to naturally prepare for currently.
Special mention totoo, this ability is absolutely insane. If you directly damage this guy at all, you're burned. I don't think I need to go into detail why that is such a bananas ability to have, its stats will likely hold it back from being too much but I can see a lot of frustration coming from this guy and what it can do.
I fully agree with philosophy, sans the minor caveat that we should probably save ourselves some time by pre-emptively nuking mega gengar lolI’m looking forward to trying out all of the mons before banning any of them. The beginning of a new format is always my favorite because everything is on the table. The leadership here tends to fix issues and problematic Pokemon quickly, but it’s always nice to have every option available initially just to test the waters. Much less of a headache than convincing people down the line to retest, suspect, or unban things.
It's a bug and likely to be fixed soon. No need to implement this.curious if this metagame will be using the actual mechanics behind haze used in every single prior game or whatever vibe-coded bullshit game freak put out.
why does haze heal
Haze doesn't heal, it's purely a visual bug, and yeah it's getting fixed anyways. Also this game was mostly made by ILCAcurious if this metagame will be using the actual mechanics behind haze used in every single prior game or whatever vibe-coded bullshit game freak put out.
why does haze heal
BSS meta keep in mind won't be reflective of this 6v6 meta, but yes primarina is very good across all formats in champions rn, singles and doubles alikePrimarina is seeing a ton of usage in the current BSS meta. It’s very flexible and has a great typing to support tons of megas
BSS and COU metas will have a fair bit of crossover this time around so I think it’s reasonable to look at the meta there to extrapolate what might be worth keeping an eye on.BSS meta keep in mind won't be reflective of this 6v6 meta, but yes primarina is very good across all formats in champions rn, singles and doubles alike
Couple notes:Item Clause might be interesting, and it's not like we have items that are very spammable outside of Lefties. Still gonna suck for some mons, but the items not being present (Band, Specs, Life Orb, Toxic Orb for Gliscor, Flame Orb for Guts users, HDB, etc) will be more of a problem anyway. It'll drastically change the way we approach the tier, and ngl... I'm all for it?
On the metagame itself:
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Yeah no they'll quickly get very very banned lmao, they all go stupid for reasons I don't need to specify.
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Interested to see how these 2 Uber mons will do here, as they have a lot less reasons to be banned. Kangaskhan lost Seismic Toss and PuP, it will still be a very good mega (Parental Bond makes it have the equivalent of 165 base Atk), while Sneasler will certainly be balanced at least before we get Surge setters. It has to rely on White Herb, or Normal Gem, or Focus Sash to get Unburden up, Dire Claw is still very stupid but we'll see.
This one will go very stupid, Swords Dance even without Return on this profile is scary, SD/CC/Facade/Mach Punch or Triple Axel is very stupid.
Biggest buff of the bunch, getting Poltergeist in this meta might make it very good, too bad no Choice Band or Z move or Life Orb but it'll manage I think, it can still do the same SD sets it used to do, or mixed, no SubToxic tho.
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I expect all of these new megas to be really good. Item clause and the poor pool of items means a mega slot isn't as bad as it used to be, and it helps Greninja or Clefable in particular, I can even imagine regular Clefable running its mega stone anyway and mega evolving if it needs the Ground immunity or Magic Bounce. Greninja-Mega will go hard, one of the fastest unboosted mons, behind Sceptile-Mega, Beedrill-Mega and Aerodactyl-Mega, combined with a really great coverage. Delphox-Mega after a Nasty Plot will go hard. I expect Meganium, Feraligatr and Froslass to at least have some viability in the tier. Finally Floette will go very stupid, we have some annoying Steels for it, but otherwise you need to be very careful around that thing, I might try to run some SubCM sets with DKiss, it might be worth a try.
Very stupid.
I'm a believer but I don't expect it to be that good.
I fully expect it to go stupid.
No Toxic Orb RIP bozo
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Not much to say, we have a lot of very good utility mons, it's cool to see.
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Also a very good pool of offensive threats, Gardevoir-Mega in particular will shine because no Tapu Lele to steal its spotlight.
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Sun is very interesting, it has like, one great setter and 2 great abusers, no Great Tusk means removing hazards will be slightly less easy but we have Excadrill so it's fine.
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Rain on the other hand lost MegaPert, but will also manage just fine I think? We'll be able to experiment with the mega slot (I can already imagine Greninja-Mega going stupid, but maybe Manectric will have a niche).
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Sand might shine.
Araquanid will most likely be the default Webs setter over Ariados. If we see a lot of Hypnosis lead spam for some reason then maybe Insomnia can give it a niche, but like, don't count on it too much.I’m trying to think about if ariados is worth running because i think sticky web is gonna be a really disgusting ho archetype wo boots, since screens doesnt have light clay i dont think itll be seen outside maybe mega froslass
Oh i didnt see araquanid was in, in that case I think webs as an archetype could be definitely frustrating until more mons and items are freedAraquanid will most likely be the default Webs setter over Ariados. If we see a lot of Hypnosis lead spam for some reason then maybe Insomnia can give it a niche, but like, don't count on it too much.
Partially true yeahBSS and COU metas will have a fair bit of crossover this time around so I think it’s reasonable to look at the meta there to extrapolate what might be worth keeping an eye on.