Post new creative movesets/EV spreads here:

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don't know if this has been posted yet i didn't bother checking

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Rock Slide
- Earthquake

with this spread tyranitar achivies 404 HP and 492 SpDef, not even lugia can boast numbers like that


now before you say tyranitar is an offensively orientated pogeman and should be only played as such, let me runs sum calcs




modest specsmence draco meteor: 40%-47%

looks like a cool specsmence counter to me

same applies for heatran, as the best it can muster, choice specs earth power, only does: 39%-46%

note: i didn't make this, just posting it here.
 
Would a Mawile with
Icy Wind
Toxic
Seismic Toss
Taunt

work well?

A less than mediocre post. I don't think this would run as well as you would like it. Seismic toss and Icy wind would actually work better on a blissey set; classic stalling and it can cripple gengar and his ilk.

Taunt and Toxic is well suited for dusknoir; he can take hits and he can stall out PP, as well as stall out HP.

Together? Not really for mawile.
 
Just throwing this out here...it's nothing incredibly innovative, but it isn't listed anywhere and finds a nice niche for one of my favorites from the in-game RBY days; Victreebel.

Victreebel @ Life Orb
Modest nature
116 HP / 252 SpA / 32 SpD/ 108 Speed

- Sleep Powder
- Growth
- SolarBeam
- Hidden Power Fire

Yeah, common SunnyBeamer but with a stat-boosting move. I made it for helping with my Battle Tower streak, but tested it out a bit on Shoddy just for fun...it was okay but the ever common Heatran pisses on it, especially Sleep Talk versions. To be fair, it's a UU Poke and should be used accordingly...I just couldn't find a UU battle.

Anyway I've been using another Poke to set up Sunny Day and get him in for free with a slow Baton Pass (Vaporeon in case you're curious). With 404 speed, he can normally sleep a Poke buying him a free turn to use Growth. Now he has 492 SpA, 404 Speed and free SolarBeams and boosted Hidden Powers. A few calcs just to demonstrate the power:

+1 SolarBeam vs 16/0 Garchomp = 111.36% - 131.02%
+1 Hidden Power vs 252/0 Metagross = 123.90% - 145.60%
+1 Hidden Power vs 4/0 Gengar = 99.62% - 117.18%
+1 Hidden Power vs 252/94 Sassy Bronzong = 90.53% - 106.51%
+1 SolarBeam vs 212/0 Gyarados = 91.67% - 107.81%
+1 Hidden Power vs 252/0 Celebi = 102.23% - 120.30%

Obviously, nobody cares how it fares against OU pokes, but I think that's a little easier for most people to interpret.


Shiftry could pull this set off fairly well thanks to Nasty Plot, although due to the lack of Sleep Power, it'd be less effective. Anyone have any ideas for replacements? Explosion could beat down Blissey, but then again, the lack of Sleep Powder means ALL Heatrans will beat you.
 
Gyarados@LifeOrb
72Atk/184Spe/252SAtk (mild)

~DragonDance
~Waterfall
~Thunderbolt
~IceBeam

What do you think?
Is it worth to breed?
I've though of this before, only Hydro Pump is for Weezing and Hippowdon, as for the common thing we thought, is that you use T-Bolt/Ice Beam on Dos/Dragons switching in thinking they can cripple/counter you, while you OHKO most of'em, and all with SR, but the thing is after that, you'll only have DD/Waterfall + Life Orb recoil + possible SS..so yeah.
 
Ok, I have a creative set:

Garchomp @ yache berry
Naughty nature
252 atk 252 spe 6 def

-swords dance
-Earthquake
-Dragon Rush
-Fire Blast

Ok, so chomp SDs, and then dragon rushes for damage. EQ is the main attack. Dragon rush for stab. Isn't this creative?
 
Gyarados@LifeOrb
72Atk/184Spe/252SAtk (mild)

~DragonDance
~Waterfall
~Thunderbolt
~IceBeam

What do you think?
Is it worth to breed?

Just no. Ice Fang/Stone Edge would achieve pretty similar type coverage. You're missing out on Super Effective hits on Waters, but who cares?

Running off a base 60 special attack, and sacrificing Gyarados' fantastic defenses(with mild nature AND life orb!), while you could be going off of base 125 physical, AND dragon dancing is a huge no-no.
 
Ok, I have a creative set:

Garchomp @ yache berry
Naughty nature
252 atk 252 spe 6 def

-swords dance
-Earthquake
-Dragon Rush
-Fire Blast

Ok, so chomp SDs, and then dragon rushes for damage. EQ is the main attack. Dragon rush for stab. Isn't this creative?

Seen it before somewhere.

Plus fireblast stands alone and dragon rush has 80 % accuracy.
 
Vaporeon @ Choice Specs
Modest, EVs: 34 Def / 224 Spd / 252 SAtk
-Surf
-Ice Beam
-Hidden Power [Electric]
-Shadow Ball/Wish

Vaporeon is always used as a bulky water because of its great Hp, but her above average base 110 SAtk is most of the time overseen. Its offensive movepool is rather small, but big enough to make a moveset without fillers, and Vaporeon can switch in easily thanks to her Water Absorb Ability and great HP stat. Surf gives a powerfull STAB attack, Ice Beam hits dragons, HP Electric gives psuedo-Boltbeam and kills off other bulky waters. Shadow Ball can do severe damage to some of Vaporeon's counters and is a surprisingly good move overall (see calculations below).
Even if Choiced, Wish makes a valiable option. The 224 EVs let Vaporeon outspeed CB Tyranitar, which is OHKOt by Surf.

Some calcs:

Vaporeon's counters according to the Smogon analysis are: Cresselia, Celebi, Ludicolo, Blissey, Porygon2 and Gardevoir.
Shadow Ball does 35.36% - 41.67% to Max HP/SDef Cresselia
Shadow Ball does 51.36% - 60.25% to CM cresselia (96 Hp)
Ice Beam does 75.99% - 89.36% to Max Hp Celebi
Ice Beam does 56.44% - 66.34% to CM Celebi (Max Hp, 220 SDef, +SDef nature)
Hidden Power [Electric] does 85.25% - 100.33% to 176 Hp Starmie
Ice Beam does 32.42% - 38.19% to Stall Ludicolo (Max Hp, 180 SDef, Calm)
Surf does 24.93% - 29.41% to Max Hp Blissey
Ice Beam does 43.48% - 51.09% to the standard Porygon2 set (228 Hp, Neutral)
Shadow Ball does 58.53% - 68.82% to supporting Gardevoir (252 HP, 176 SDef, Neutral)

As you can see, Ludicolo and Blissey still counter it, but it's other counters need to be wary of what they're switching in to, ecspecially when Vaporeon is supported with entry hazard.
 
Seen it before somewhere.

Plus fireblast stands alone and dragon rush has 80 % accuracy.

It wasn't all that creative to begin with. The only change is dragon rush.

Anyways, Vaporeon looks solid, but maybe one could squeeze HYDRO PUMP on there, for the OHKO factor.
 
heh! i just faced a specs vaporeon! it took my celebi by surprise for sure o_O it was really slow which was the only thing that saved me


It wasn't all that creative to begin with. The only change is dragon rush.

Anyways, Vaporeon looks solid, but maybe one could squeeze HYDRO PUMP on there, for the OHKO factor.

seriously who makes an alt with 600 posts man that's ridiculous
 
heh! i just faced a specs vaporeon! it took my celebi by surprise for sure o_O it was really slow which was the only thing that saved me




seriously who makes an alt with 600 posts man that's ridiculous
Yeah, that was against me! I'm Incarnati0n there. What a small Internet we live in.

Hydro Pump might be a good idea, I'll have to calc some stuff about it.
 
thundawak
Marowak (F) @ Thick Club
Ability: Lightningrod
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Earthquake
- Rock Slide
- Fire Punch

after a belly drum; (maybe pass some speed first)

firepunch does 300% to a typical skarmory
earthquake does 1200% to a typical heatran (enough to kill 12 - a whole family)
rock slide does 400% to a typical gyarados

however it countered horribly by the huge amounts of quick attack esque moves :(
 
thundawak
Marowak (F) @ Thick Club
Ability: Lightningrod
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Earthquake
- Rock Slide
- Fire Punch

after a belly drum; (maybe pass some speed first)

firepunch does 300% to a typical skarmory
earthquake does 1200% to a typical heatran (enough to kill 12 - a whole family)
rock slide does 400% to a typical gyarados

however it countered horribly by the huge amounts of quick attack esque moves :(
Sub can also work somewhere, to take Ice Shards, as well as status, it can be either instead of Belly Drum (Belly Pass from Smeargle, or pass as many SD from Ninjask).
 
naming a moveset after yourself is questionable to begin with, but I really don't like the idea of a drumming marowak. Why not use swords dance if you really feel the need to set him up? no hp loss, and he's got monstrous attack to begin with. It's overkill to use drum, and you'll probably end up getting outrun anyway unless you're baton passing speed (in which case, sacrificing 50% of your recipient's hp is just as bad)
bleh, just bleh
 
the point of the set is to get an agility passed to it and switch into something that it can scare off, and belly drum on the switch (this happened to me and i got swept 6-0)
however any scarfers faster than hera outspeed it, as well as theres tons of priority moves. however my team had neither so yeah!
 
The whole "(maybe pass some speed first)" comment makes it seem like it was an afterthought, like marowak wouldn't have too much trouble sweeping without it.
You don't have to use ninjask, he just does it the best.
I not arguing how cool a drumming marowak is, I'm just saying I think swords dance is a much better option.
 
New Idea:

Rapidash @ Wide Lens
Nature: Hasty
Ability: Flash Fire
EVs: 252 Atk, 252 Spd, 6 Sp Atk

Moveset:

-Hypnosis
-Megahorn
-Flare Blitz
-Overheat

''mixed'' Rapidash. Its really surprising how much Overheat does against some physical walls (especially after a Flash Fire boost), who would normally wall Rapidash (Weezing for example). Overheat lowers Sp Atk which Rapidash doesnt really need, because its mostly physical. Since Rapidash doesnt have a big movepool, Overheat fits in prefectly. It'll be walled by stuff like Heatran, but that doesn't matter. Standard Rapidash will be walled by Heatran all the time, and so does thisone. You cant do anything about that.
 
I have one problem with Belly Drum Marowak; why bother?

When Jolly Marowak uses Swords Dance, he OHKO's nearly every single Pokemon on the game. I just OHKO'd a Giratina on PBR a few hours ago (though I suspect it skipped on the defense EVs). In my experience with Marowak, here are the only Pokemon who survive a relevant Swords Danced attack (I use EQ/Fire Punch/Double-Edge), and they have to run max/max + nature to do it too!:

- Hippowdon
- Tangrowth
- Cresselia/Uxie
- Gliscor
- Suicune
- Weezing

So effectively, you're exchanging 50% of your health and your versatility just to OHKO the above Pokemon. Here's a better idea...lay some Spikes down and stick with Swords Dance.
 
Slow swords dancers never work though. Especially when Marowak's hp combined with sp.def is Fantastic! Besides anyone who runs a pure tank team which is the only thing slower enough to get swept by Marowak is..foolish.
 
forbidden said:
Slow swords dancers never work though. Especially when Marowak's hp combined with sp.def is Fantastic! Besides anyone who runs a pure tank team which is the only thing slower enough to get swept by Marowak is..foolish.

Every post you make reinforces my belief that you should probably stick to breeding. Marowak is easily one of the most effective sweepers I've used.
 
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