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Metagame Champions OU Metagame Discussion

firstly id like to say this wasnt a personal attack on you as i have seen many people talking about this, and i wanted to cover generally the sentiment of clod walling it which is not something that you alone have been pioneering. i can see why you think it was about some of your points but relaly my intention wasnt to attack any one person just to show how i dont believe that raichu is balanced, and that using clodsire or something similar as an argument for its potential balance is flawed.



now, you said "if we get a check it would stay" and "dont be jumping to conclusions when this thing is a clodsire victim" this implies quite heavily that clodsire would allow it to stay, and even if your piont it is clodsire came it could stay, my post still covers that point in that clodsire is neither a splashable mon nor an enitrely reliable answer and even if it was, one mon is not enough to keep a mon balanced. throughout your messages here your opinions and point change like every second so i cant be bothered to argue further, think what you want about raichu-y we'll see when it drops
You're nitpicking an my posts because I said a Pokemon could potentially stay in the tier. You do realize how dumb that sounds right? I can have my own opinion and if you don't like it then suck it up and move on. You shouldn't have responded in the first place if you're going to try to turn this into a meaningless argument you started because I spoke my mind. I'm not at fault here nor is it my fault you can't handle it.:mehowth:
 
I'll bite. Not covering the Raichus because I did that already.

:sceptile::sceptile-mega: Apparently this gets Earth Power which is fantastic news for it, but you still struggle quite bad into Corviknight. The Speed Tier is rather nice, unsure if its enough to carry it further. Base Sceptile won't be OU but isn't too hampered by the item meta given it likes running Unburden.

:blaziken::blaziken-mega: Both should be pretty damn good as always.

:swampert::swampert-mega: Frankly huge addition, another fat Ground and Water for the metagame with access to Flip and Rocks. Mega has access to Wave Crash now so it might be completely insane. Rain still lacks a fast Swift Swimmer tho, but at least you have one with real attacking moves outside of Water.

:mawile::mawile-mega: Base form is bad, the Mega could go anywhere tbh. It's strong as all hell but so is Kingambit and it does much the same without costing Mega, the coverage and less vulnerable defensive typing is the main draw here.

:metagross::metagross-mega: Gee I wonder lmfao. 110 Speed isn't as good as it used to be but Megagross makes up for that by having huge stats everywhere. Seems like it lost Knock Off going from SV to Champs? Psychic Fangs was retained thankfully. Base form is whatever might be cool in UU.

:staraptor::staraptor-mega: First new guy and wow is it promising. Contrary rules out any sort of Setup post-Mega but to make up for that you have brutally strong and rather fast Close Combats that buff your defenses. Roost is still there as well. Mega Raptor looks legit. Base might have a niche as a Scarfer in OU as it's fast and rather strong, but it has limited defensive synergy with the bad bulk, reliance on DEdge + BB, and Rocks weakness.

:scolipede::scolipede-mega: Okay??? Shell Armor is certainly an option you can choose out of 100+ Abilities. I don't see a ton of promise with the Mega given Baton Pass is banned, it's probably useable but very specific and needing a lot of support when you could just use Espathra and save the Mega. Bug/Poison is just really lame offensively when common Physical walls are Corv, Chomp, and Pex. Base can probably still do lead shenanigans.

:scrafty::scrafty-mega: Right off the bat you can double Intimidate with this guy, at least I imagine that's how the interaction works. Scrafty also gains a lot of bulk and Attack which is nice. Still sucks into any Fairy type since it is slow, only has Poison Jab/Iron Head and just dies anyhow. I don't think it's built for this format sadly.

:eelektross::eelektross-mega: The weird one. Levitate + Beast Boost as an Ability, you can't boost Speed as it is too slow and even if you could you're attacking stat would be terrible. So effectively just the Galar Horse abilities. Going from 50 > 80 Speed is a rather big improvement and Eel has a large movepool to work with. If it outsped Drill it might've been really solid but as it stands it seems OK at best. Base will be cool in RU or whatever.

:pyroar::pyroar-mega: Surprisingly solid. It's not too much weaker than Zard-Y in terms of Fire-type damage, but doesn't get the other benefits of setting Sun. At the same time, not messing with field conditions is its own type of benefit at times. Typing is fine?? Not as many good matchups as Fire/Flying has but immunity to Ghost whilst resisting Fire is actually a big deal, especially when you're not also making opposing Fire moves stronger, and it doesn't instantly perish to Rocks. 126 Speed is good as well. I don't think it's better than the OU-level Fire-types we have right now but there's a clear niche for it in my eyes. Base sucks what do you want from me.

:malamar::malamar-mega: Man whatever if you want a good Contrary user bring Mega Raptor instead. We don't even creep Drill man I'm not bringing this to battle.

:barbaracle::barbaracle-mega: Here's something to worry about. Vastly improved Speed tier for Shell Smash, hits crazy hard with CC, quite tanky as well. You may not even need Shell Smash sometimes just swing or use SD on a Paraspam squad. Regular Barb is probably fine if not fully dedicated to cheese structures.
32 Atk Tough Claws Barbaracle-Mega Close Combat vs. 32 HP / 32+ Def Corviknight: 99-117 (48.2 - 57%) -- 41% chance to 2HKO after Leftovers recovery

:dragalge::dragalge-mega: Very cool Mega with Regen, Flip Turn, and the huge 163 Special Defense.
32 SpA Fairy Aura Floette-Mega Moonblast vs. 32 HP / 32+ SpD Dragalge-Mega: 63-75 (36.6 - 43.6%) -- guaranteed 3HKO after Stealth Rock
Movepool is not bad at all and the Special Attack is beefy. I could see Physical still be useful to get an edge of Calm Mind users like the Faries typically enjoy being. Might be outclassed by Pex and Glowking sadly, it seems super fun to use.

:falinks::falinks-mega: It's underwhelming imo, the 135/135 Physical stats and 100 Speed are definitely good but mono-Fighting for your Mega is a hard sell. This is not Zamazenta. If it got something more than Defiant it might've been cool but whose Defog are you punishing. Losing the item slot for a Pokemon whose main feature is an omniboost that traps you seems really bad.
:vileplume: Okay we're adding every Grass/Poison to the game that isn't Amoonguss very funny. Look it was already bad enough for Rose to be competing with Venu and Vict who have actually strong Megas and plenty else they can do and even then neither are close to OU staples. Vileplume doesn't even get Spikes or have a salvageable Speed tier, you just soak up hits with Strength Sap (which Mega Vict does better!) and pray Effect Spore cheeses you a win. Corrosive Gas is worse Knock I guess? Bro thinks he's on the team :sob:

:qwilfish::overqwil: Yo wait, they did it. We have the Swift Swimmers! Qwilfish unfortunately needs Jolly if it wants to get past things like Scarf Meow and then it's piss weak as a result, and it wasn't that strong to begin with. Overqwil though? Still sitting at 85 Speed but you've got much better stats and a unique typing for Rain teams to get use out of. Jolly isn't as raw of a deal with your better Attack. It might be decent for the archetype.

:musharna: I think this is the most baffling inclusion in the whole roster, that or Plume. Wow a Mono-Psychic in a sea of them. We already have Reuniclus in the format I do not see what this offers over it. Thanks dev team, very cool!

:grimmsnarl: Lost Thunder Wave but it's still a decent Prankster Screens guy if you want it (which you may now).

:houndstone: Maybe in Champs Ubers whenever that drops. Fluffy makes it okay as a wall in conjunction with Wisp and Pain Split but you're competing with better bulky Ghosts in the process, of which there are not many to begin with. Sand Rush might still do okay if you really put your mind to it but with how things are prepping for Polt right now and that's your best legal STAB by far, it's not looking great.

:annihilape: Rage Fist has been nerfed significantly in losing the boosts if you switch out, so it's no longer a looming threat for every move you click. It is, however, still a threat. Great STAB combo, great stat spread, quite good at eating hits, deep offensive movepool, even gets Rocks. I expect to see a great deal of Ape when the sim updates.

:gholdengo: Similar to Annihilape, Make it Rain got some harsh nerfs: it now drops SpA by 2 stages and has a rude 95% accuracy as well. Who cares. It's Gholdengo. You block every Hazard Control button not named Tidy Up. Balloon being MIA is actually quite bad for it, otherwise a lot of the regular things it could do are still present, and with hazards the way they are I can definitely see Ghold being a huge problem for the tier.

Wide Lens: I would run this on Hamu. It's likely not good but I would feel happy.

Zoom Lens: I would not run this on anything probably.

Metronome/Muscle Band/Wise Glasses: Unremarkable. The type-specific items are probably better overall.

Expert Belt: This one's good to have, not sure who would appreciate it right now.

Light Clay: Yep that's a killer. Screens are back on the menu everyone.

Weather Rocks: Oh yes, we got these back as well. HO structures are going to have a field day, particularly Rain.

Iron Ball: Potentially decent Trick fodder for teams wanting to abuse Poltergeist? Maybe good for slow pivots as well to punish incoming Tricks in turn. Mostly just bad.

Life Orb: Very big returning item, up there with the setter items. 1.3x is the highest power increase we've seen yet from the item slot. Huge addition for the format with how many Pokemon have been sourly missing extra oomph to their attacks.

Shed Shell: This is a great win for base Falinks and the people playing formats with Mega Gengar. It's not a bad item but there's simply too little utilizing trapping effects right now to be worth it imo.

Big Root: Okay, with how limited items are in Champs, I could see Big Root have a microscopic place for very specific circumstances if you have Lefties on another Pokemon. Leech Seed Serp for example, to try and eek out more HP to spam Tect + Sub with. Damage-boosting items for the respective move get you better mileage overall however, so unless we discover some cool Aqua Ring/Ingrain user I don't see it doing anything.
 
We'll see how Screens fare now that Light Clay is back. We have 2 elite setters in Meowstic and Grimmsnarl through priority Taunt + Screens thanks to Prankster.
We will have to keep Screens in mind when discussing broken stuff as long as Light Clay is legal, it can very easily break stuff.
 

Mega Staraptor: Contrary
Mega Scolipede: Shell Armor
Mega Scrafty: Intimidate
Mega Eelektross: Eelevate (Levitate+Beast Boost)
Mega Pyroar: Fire Mane (50% boost to fire moves)
Mega Malamar: Contrary
Mega Barbaracle: Tough Claws
Mega Dragalge: Regenerator
Mega Falinks: Defiant

- Sceptile now learns Earth Power
- Scolipede now learns Leech Life and Trailblazer
- Annihilape lost Final Gambit and Rage Fist was nerfed to losing it's boosts on switch and locking at 350 Max
- Grimmsnarl lost False Surrender and Thunder Wave
- Scrafty lost parting shot
- Overqwil lost Mortal Spin
- Swampert gets Wave Crash
- Metagross loses Heavy Slam and Knock Off
- Pyroar loses Earth Power, but gets Scorching Sands
- Staraptor loses Knock Off
- Gholdengo keeps Surf from Z-A
- Mawile loses Focus Punch


Well I'm glad M-Scep has a special move to punch steel types without flipping a coin, now GF give it Nasty Plot, please??
Pert getting wave crash is kind of big imo. Definitely raises it's wallbreaking potential by a margin since few things want to switch in on it
32 Atk Palafin Wave Crash vs. 32 HP / 20+ Def Corviknight in Rain: 130-154 (63.4 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
(Palafin with Pert's attack stat btw)

This also might mean bulk up will get more common too on it instead of the usual flip turn set to kill things easier but I'm only making guesses so only time will tell

Eel getting to keep levitate makes me so happy, with beast boost on top of that. I don't think it's enough to make it amazing but not useless either. Still overshadowed by YChu and RaiX sadly unless you're looking for a mixed electric attacker.
 
:sceptile::sceptile-mega: Apparently this gets Earth Power which is fantastic news for it, but you still struggle quite bad into Corviknight. The Speed Tier is rather nice, unsure if its enough to carry it further. Base Sceptile won't be OU but isn't too hampered by the item meta given it likes running Unburden.
Wanna comment on this bit, Sceptile and it's Mega have one thing in common than could give it some viability and that's She'd Tail assuming it doesn't get banned of course. While they don't have regenerator or a good defensive type, their offensive pressure can force plenty of switches on all the water and ground types in the meta which you can abuse and give another mon a free sub to do whatever it wants, and while it doesn't have regenerator, it has lot of moves which can heal it like Giga Drain, Leech Seed and synthesis. I think it has potential.
 
Gholdengo lost Thunder wave. I find it funny that for some reason Kingambit has it now which it didn't before but Ghold doesn't have it no more which is funny and sad. You can still use hex sets but have to pair with another mon like Glowking to use it. At least Ghold kept Surf so I guess it's a good trade but still sad.
 

Mega Staraptor: Contrary
Mega Scolipede: Shell Armor
Mega Scrafty: Intimidate
Mega Eelektross: Eelevate (Levitate+Beast Boost)
Mega Pyroar: Fire Mane (50% boost to fire moves)
Mega Malamar: Contrary
Mega Barbaracle: Tough Claws
Mega Dragalge: Regenerator
Mega Falinks: Defiant

- Sceptile now learns Earth Power
- Scolipede now learns Leech Life and Trailblazer
- Annihilape lost Final Gambit and Rage Fist was nerfed to losing it's boosts on switch and locking at 350 Max
- Grimmsnarl lost False Surrender and Thunder Wave
- Scrafty lost parting shot
- Overqwil lost Mortal Spin
- Swampert gets Wave Crash
- Metagross loses Heavy Slam and Knock Off
- Pyroar loses Earth Power, but gets Scorching Sands
- Staraptor loses Knock Off
- Gholdengo keeps Surf from Z-A
- Mawile loses Focus Punch


Well I'm glad M-Scep has a special move to punch steel types without flipping a coin, now GF give it Nasty Plot, please??

Edit:Gholdhengo's Make it Rain was nerfed, it now has a 95 acc and lower it's special by 2 now.
Is nobody talking about the elefant in the room?
With the return of Damp Rock, Wave Crash Swampert Mega is gonna be very scary.
Rain is about to dominate again!

About Sceptile Mega, Earth Power is nice, but I don't think it has a move to defeat Corviknight.

Light Clay is gonna be really strong with Alolan Ninetales/prankster mons, and all these set up sweepers.

The thing I am the most worried about is Gholdengo because there is no heavy dutty boots so hazards are goona be a hell.
 
We'll see how Screens fare now that Light Clay is back. We have 2 elite setters in Meowstic and Grimmsnarl through priority Taunt + Screens thanks to Prankster.
We will have to keep Screens in mind when discussing broken stuff as long as Light Clay is legal, it can very easily break stuff.
Did you guys forget Alola Ninetales is legal?

It's tougher to use with the Zards around but still a valid pick. Especially with some using Mega Froslass instead(And therefore self denying the ability of stopping aurora veil)
 
With hazard removal already being very difficult, I don't see Gholdengo not being an utterly oppressive presence. The meta already has a hard time dealing with ghost types now you introduce a mon who can't delt with status moves, blocks defog from the only reliable hazard remover, a spin blocker who can recover, can setup and be annoying with trick scarf, I don't think it should even be introduced to the tier.
 
Gholdengo lost Thunder wave. I find it funny that for some reason Kingambit has it now which it didn't before but Ghold doesn't have it no more which is funny and sad. You can still use hex sets but have to pair with another mon like Glowking to use it. At least Ghold kept Surf so I guess it's a good trade but still sad.
Gambit had T Wave even in SV. I remember people trying to do role compression with that or rocks and it was bad
 
Gee I wonder lmfao. 110 Speed isn't as good as it used to be but Megagross makes up for that by having huge stats everywhere. Seems like it lost Knock Off going from SV to Champs? Psychic Fangs was retained thankfully. Base form is whatever might be cool in UU.
The bigger issue is that Metagross also lost Heavy Slam. This means it's back to relying on Meteor Mash for strong Steel STAB.

I mean, I get why they did it, because there's next to nothing in Champions that :metagross-mega:'s Heavy Slam fails to reach AT LEAST 80 BP on, and the vast majority of 'mons take the full 120 BP (but what would you expect from something that is over twice as heavy as the already super heavy :aggron-mega:?), but still.
 
Ban :Light-Clay: , Ban :blaziken-mega: , Ban :Barbaracle-Mega: , Ban :Raichu-Mega-Y: , Ban :metagross-mega: Ban :annihilape: , Ban :grimmsnarl: , Ban :gholdengo: , Ban :Damp-Rock: , Ban :swampert-mega: , Ban :volcarona:, Ban :kommo-o: , Ban :Musharna: , Ban :emolga:. BAN EVERYTHING!
 
Jokes aside, i hope we don’t leave Mega Blaziken legal for very long. Defensive counterplay barely exists and I don’t really think offensive counterplay is reasonable either since you’re stuck relying on priority more or less. This Mon just promises to make a miserable meta and I don’t see it being reasonable or fun to have long term.
 
Here are my thoughts on the new mega evolutions!

:Raichu-Mega-X: honestly look at it stat it is supposed to be bulkier of Raichu-Mega-Twins but no it is not bulky it got 95 in both defense stat which is good for a Pokemon with speed tier higher then 100 it is not frail but it is never going to be bulky with 60 health points,.135 physical attack is nice but not insane for a mega evolution and speed tier for fast mega evolution is mid as well TBH I feel like just like Malamar-Mega his stats are way too low for a mega evolution 135 phyiscal attack is something better then nothing electric surge as in ability is no way as good as weather setting ability as well as grassy terrain grassy glide, 1.3x boost to my favorite type is nice but bulky ground sre everywhere and it physical stab option are bad honestly that is same for all electric type honestly I'm one of few rare person who would never run recoil move so volt tackle is also bad for me it got knock off which is nice, play rough to hit dragon type resisting volt tackle, brick break to break through screens and fighting coverage honestly when I look at Raichu movepool I can't help myself but think "Damm Galvanize could had save this guy" if you remember in Z-A devs had given it levitate and secret ability which raises physical attack upon using volt tackle to show za mechanic with one ability and post gen 7 version of electric surge it isn't hitting sorry if I'm too harsh but I really want a physical electric type to thrive

:Raichu-Mega-Y: without comparing him to his twin I would like to say, it is fricking awesome I really don't want him to get banned but it would be reasonable if it did but you must consider any draco meteor or any high power move with accuracy as drawback will hit and considering how frail Y is 80% time one shot it got all offense it needs the definition of glass cannon tbh I think it would be best with slow bulky pivots it got zap cannon for raw damage, volt switch for utility + damage coming from 160 special attack stat Surf and Grass Knot to hit ground type and alluring voice to hit dragon type maybe I'm over hyping it but it feels really good for now honestly zap cannon would be pretty much pseudo signature move
:Staraptor-Mega: with Contrary it is quite nice, I honestly for rare moment would use brave bird close combat and roost sort of sustain breaker with defense boosting it is also fighting type I really like it TBH honestly I think they wanted his identity to be contrary close combat user which is decent and his stat back up that identity
:Scolipede-Mega: honestly it is Physically strong but that it nothing else justifies using it as your mega slot :Beedrill-Mega: is much more effective in my personal opinion with 62 speed tier you are not fast enough to do anything you gotta take up one time speed boost and set up for mega evolving after mega evolving if you switch you cannot get speed boost back this put it in a do or die situation and a gimmick too with 149 physical defense yes you are tanking few physical hit but 60 health point is too low to even become physical wall, and special defense stat is just 99 making it frail on special side and a bit bulky on physical side, on top of that poison and bug is like most wallable type combo many pokemon can resist it
:Scrafty-Mega: I do expect him to be better in VGC but I am an OU player so let talk about it from OU point of view Scrafty-Mega got intimidate as his ability which is nice lowering your enemy physical stat per switch in it got good bulk with 135 in each defense stat which might have been busted and broken but thankfully 65 health points hold back his bulk which I like and dislike at same time maybe 75 health point would be nice but not nice enough to become insane wall his profile just scream a defensive Pokemon, it got nice chunk of utility moves and overall is good I think aside from HP which can't be blamed on Mega form this is a great mega evolution but mega cost might be high so unless you are building a team around him instead adding him later as your mega slot I think that is not best choice
:Eelektross-Mega: Eelektross-Mega is very first mega evolution to have no weakness but this factor does not make him broken but gives it a bit viability ability Eelevate gives it levitate and beast boost in one but remember no matter what beast boost factor will not become speed boost TBH both speed tier and bulk are mid but mix attack is good, you good a really nice move pool exception of physical electric stab option cause that does not exists I would prefer going special side tbh overall this is one of those mega which requires player's skill instead of raw stats I think it can thrive but you must be good yourself to do that
:Pyroar-Mega: personal opinion but for some reason I really like this, both Delphox-Mega and Charizard-Mega-Y got ground immunity but Pyroar-Mega got ghost immunity if you are not aware then let me tell you shadow ball and ghost spam is really good only one type resist you which is dark and only one type which is immune to normal, normally people do not use normal type in their team cause it does not benefits type chart match up by a lot Pyroar-Mega but is a nice way to do so, only problem is structure is very similar to Delphox-Mega and Charizard-Mega-Y making direct competition for Usage Delphox kind of outclass both of other with consistent damage on all types instead of just high on fire got good speed tier and ground immunity due to these reason I think Pyroar-Mega will fan to pit of UU which is not bad considering modern power creep but if it was just Charizard-Mega-Y I would had said it is damage for speed tier but it is not it is not bad just outclass
:Malamar-Mega: Okay let me be as direct as possible without sounding harsh if you are Malamar-Mega then I hope Malamar or Malamar-Mega is your favorite Pokemon of all time otherwise you are wasting your mega slot on a nothing burger-Mega when you will look at his stat at first glance without making up the total you would see the problem these stats are extremely low for a Mega Evolution, on top of that it is Psychic/Dark I do not follow WolfeyVGC anymore thanks to toxic VGC players but I do remember him ranking Psychic/Dark as the worst type combo out of all, honestly I think it is only type combo which does not resist anything and only have psychic immunity but then you are weak to fairy type which is top 3 type in current meta and you are 4x weak to any bug type damage, bug type Pokemon are generally not best type for damaging but remember you U-turn is exremely common move and whichever Pokemon gets it uses it atleast one of his moveset, whole gimmick is to abuse contrary and spam super power but super power got only 8 PP and it is not that strong since it does not get stab on it honestly this is F-Tier mega sorry for Malamar-Mega fans you guys deserve better
:Barbaracle-Mega: firs statement it is just physical version of Blastoise-Mega and quite an epic one I can expect it to get banned since his presence would be extremely unhealthy it is broken with shell smash unless shell smash is remove and even after that it is a solid breaker with right opening it can break through defensive core his bulk is manageable speed tier is 88 out speeding 85 speed tier which is quite common I think overall I would like shell smash eventually get banned but if it is not the case I am okay with him joining his shell smash mega bro
:Dragalge-Mega: This is just disgustingly good it got 44 speed tier which is not bad considering other stat, first special attack stat is 132 I would like to run Draco Meteor on it which will be explained later on, it got 65 HP/ 105 Phdef/ 163 Spdef on face value it Health Point is low too but but you got one of the best ability for defensive Pokemon, Regenerator I'm sorry but this is mega evolution for stall which still packs a punch personally I think typing is defensively good offensively not so much but decent it got flip turn and you know when a pokemon with Regen have pivoting move honestly if it was not defensive it would had been banned I think it still have potential to get ban but I would like to see how it can perform
:Falinks-Mega: is physically strong with 135 in both attack and defense, speed tier is 100 which is decent, it got ability Defiant which good when you can predict defog or intimidate it got no retreat which makes it late game sweeper this Pokemon require openings too, but is kind of fragile with 65 stat in health Points and HP, honestly in my personal opinion I consider it D tier mega but let me try to look at bright side, learn set is nice got decent coverage and knock off I really feel like you must find a opening especially since his signature move is literally do or die by a omni-boost I would suggest run hazard stack with a spin blocker best being aegislash or gholdengo and hope that your opponent have defog switch on defog get 2 + on physical attack use no retreat and after omni booost attempt to sweep
 
BTW my are just my opinion and If I was too harsh or hyped for any mega evolution error on my side + I would love to be proven wrong by those mega to whom I was too harsh and I hope my opinions were underrating them all possibly I might had overhyped them and in practice they are ineffective for usage rate good luck guys for Mega-B regulation in OU style
 
My thoughts for the upcoming meta: TLDR - Games will shift to an asymmetrical war of attrition and explosive offense.

I: The Death of Symmetrical Hazard Control :gholdengo:​


I believe once the dust settles, the most format-warping addition will be Gholdengo. In previous formats, Heavy-Duty Boots (HDB) served as a universal equalizer for hazard control. Now, the only safety valves are Rapid Spin, Mortal Spin, and Defog, all of which The Golden Boi is immune.

Hazard setting will be less symmetric; the team that brings Gholdengo can almost guarantee their hazards stay up forever, while simultaneously blocking the opponent's hazard removal. Since solutions like Magnet Pull Magnezone aren't available (Edit: Ghosts are not trappable, regardless. Ty NeoSonic97 for the notice), I anticipate a strong uptick in Excadrill usage.

Potential Core: Gholdengo + Garchomp

Garchomp as the Stealth Rock setter who can punish Excadrill & potentially do bonus Corviknight traps w/Swords Dance + Fire Fang. Gholdengo blocks spins + defogs, threatens Corv w/Nasty Plot + Shadow Balls, secures permanent hazard advantage, profits. Grimmsnarl/Alolan Ninetales is a possible option to make setups easier now that Light Clay is present.


II: The Custom Mega Metagame :staraptor-mega:​


1. Mega Staraptor (Contrary) Staraptor's standard sets rely on Brave Bird, Close Combat, and Double-Edge, 2 moves that chip it down. With Contrary, Close Combat gives it +1 Defense and +1 Special Defense every time it uses it, and in very specific scenarios, can potentially bait Defog to gain +1 Evasion, making it a nightmare to kill as it spams Roost & stacks defense (Haze Toxapex stocks bout to go up).

2. Mega Dragalge (Regenerator): Regenerator on a bulky special pivot. Excadrill stocks are at Neptune right now.

3. Mega Swampert (Wave Crash + Swift Swim): Goddammit.

4. Mega Sceptile (Earth Power): Earth Power to pack out Steel-types is good to see. Too bad, those steel types are gonna be Corviknight + Skarmory if it's not Excadrill. The lightning rod to potentially punish Raichu Y could be cool. (All this to still be a Heatran victim once its mega releases w/Earth Eater).

5. Mega Eelektross (Eelevate - Levitate + Beast Boost) A Pokémon with no type weaknesses that gets an offensive boost on every KO. Eelektross has fantastic coverage, so it could make for a potential cleaner if piloted well. The major thing holding it back is the speed force...

6. Mega Scrafty (Intimidate) Losing Parting Shot hurts, but keeping Intimidate makes it a phenomenal anti-meta physical wall. Big 135/135 defense stats, Drain Punch for recovery, and Knock Off/Dragon Tail for utility. We might see it used on Gholdengo teams (Scrafty absorbs earthquakes and Ghost moves, while Gholdengo absorbs Fairy moves).

7. Mega Blaziken (Speed Boost) 160 Base Attack with STAB Flare Blitz & High Jump Kick. Outright wins the speed war after one turn. GG, go next.


III: The Weaponization of the Switch Tax :volcarona::meowscarada::toxapex:​


When a pivot Pokémon like Meowscarada uses U-turn, the standard logic is that the attacker gains momentum by dealing chip damage and switching safely. Players without Excadrill will find Gholdengo guarantees near-permanent hazards, meaning unprepared pivot users will severely tax their HP pool to gain positional advantage. The Gholdengo issue may especially get cheeky when Air Balloon unvaults.

Defensive counterplay subsequently becomes more difficult. If a wall like Toxapex switches out to Regenerate, heals 33%, but takes 12.5% from Stealth Rock and anywhere from 12.5-25% from Spikes (2 layers = 16.67%), the net gain starts to become negligible. The game state could then devolve into forcing the opponent to cycle through cores until the switch-tax mathematically outpaces their ability to recover.


Gholdengo does not block hazard setting; it only blocks hazard removal.

If Gholdengo is the sole bottleneck to a "permanent hazard war", I picture a wide array of mirror Gholdengo traps + Excadrill core (to KO Gholdengo). The hazard state then becomes entirely dependent on which Excadrill survives longer. Focus Sash might be finicky; anticipate Shuca Berry Gholdengo, maybe even Chople Berry Excadrill (Gholdengo will probably miss every single Focus Blast, so all our worries are unwarranted, actually). A grave concern, however, is the exploitable pattern of needing to click rapid spin after the initial Gholdengo + Excadrill interaction.

Anyway, these were all just shower thoughts. Read into them, or don't. Happy climbing!
 
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Here are are my metagame predictions.

:gholdengo: Gholdengo
I will address the elephant in the room right away. Gholdengo will need to go. No Boots is already grounds enough to justify a Gholdengo ban, but it goes much further than that. Not only did I hear from a close source that Defog Corviknight has reportedly filed for a McDonalds job application, we have a grand total of zero (0) Defoggers that come even close to being able to maybe beat Gholdengo. Talonflame gets OHKOed by Rocks so it does not count either. This will shift all stocks from Defog to Rapid Spin. And by that I mean Excadrill, because it is our only Spinner that immediately threatens an OHKO on Gholdengo. Quaquaval could work maybe perhaps (it won't) but then you need to Knock on the switch, which gets weakened by Colbur, then... idk, just flail around ig. So yeah, Excadrill is the only option. It barely works too, we've seen the interaction in ZA-OU, and usually you need to click EQ on Gholdengo or look like an idiot trying to read a switch, in addition to taking a Focus Blast to the face, which is piss easy to take advantage of. And the cherry on top comes with the next mon I will talk about.

:annihilape: Annihilape
Even when I first saw the nerfs, I figured it would still be broken af. Taunt/Bulk Up/Rage Fist/Drain Punch is simply too much. Its answers are not necessarily super limited, but this is the perfect example of a mon that you cannot outplay. You either have one of its defensive answers (it's only Clefable) or a fast Psychic, Ghost or Fairy special attacker. If you do not have one of those, you lose, period, no questions asked. This is obviously extremely restricting for any playstyle, including all flavors of HO. And to get back to the hazards problem, let me ask you a question: Why would you run Defog in a Boots-less Gholdengo meta where no Defoggers beat Gholdengo? That's right, you don't. So you don't even need Gholdengo most of the time and can run only Annihilape, who just so happens to be tanky, spinblock, outspeed Excadrill, and can OHKO with Close Combat or do like 90% with Drain Punch and heal back to full. Getting rid of hazards is so impossibly difficult and you have to spend so many resources to manage to do it that you usually already lost when Spin actually worked. Oh and about the Rage Fist nerfs, yes it did nerf Annihilape, and no it is not enough. Remember, it only takes hitting in once on the switch and it now has a 100 BP, 100 Accuracy, no downsides physical Ghost STAB. What? Not to mention how it still very much synergizes with Bulk Up and Drain Punch.

:light clay: Light Clay
I expect Screens to be way too strong with Light Clay around. Sure, the early meta will be HO cheese spam no matter what, but it does not change the fact that it's going to be stupidly strong. Grimmsnarl is the most perfect Screens setter, having priority Screens+Taunt and being immune to Prankster Taunt itself due to being a Dark type. There is no way to prevent Screens from getting up, and from there, be ready to be assaulted by the most inhumane things like Contrary Close Combat Mega Staraptor behind Screens, or Ceruledge behind Screens, or what about Mega Charizard X behind Screens? Oh, I have a better one: Mega Blaziken behind Screens. yeah no, there is no way this is fair.

:swampert-mega: Mega Swampert (and Rain in general)
It's hard to tell what directions Rain will take. On one hand, you have Mega Swampert with its newly added Wave Crash for your Rain abuser of choice. On the other hand, Mega Meganium is still great in Rain... probably. Rain will definitely peak super early on and slowly settle to an "offense archetype you have to respect" place. Ferrothorn not being in the game does help, but you still have to deal with Sinistcha who's even worse to deal with for Swampert... But that's kind of the only defensive answer? Wave Crash recoil will very much be the only thing keeping it in check. Regardless, Rain still has to deal with Glowking resetting the weather every other turn as well as hazards.

:blaziken-mega: Mega Blaziken
I will use my gamer™ instincts to guess that it probably needs to be banned. Regular Blaziken could be fine depending on how popular TankChomp is in this new meta? I mean, it has to be UUBL in SV for a reason.

Mega Staraptor (and everything else that is even remotely strong tbh like Mega Raichu Y)
While it is no doubt very strong right now, you also have to take into account the fact that teams have to make 17 concessions and a half to not autolose to hazards, Annihilape, Screens HO, and Rain right now. I can only hope Gholdengo, Annihilape, and Light Clay are dealt with asap so we can properly gauge these moon's strengths in a 6v6 format in a metagame that makes sense.

:hatterene: Hatterene
I also predict an even higher Hatterene usage in response to hazard removing being effectively too difficult and costly to pull off. Pretty much any team that is not pure HO will require Hatterene to function, ESPECIALLY if running Rocks weak mons like Volcarona.\

Mega Dragalge
My underdog pick. When the first bans eventually happen, it will be a great glue to play around things like Volcarona, Floette, Mega Raichu Y, Mega Meganium... It won't be perfect, but I hope it will at least manage to check enough boxes to warrant a slot in serious teams.

The Frauds: Mega Eelektross, Mega Sceptile, Mega Falinks, Mega Barbaracle
The frauds. They're frauds. Do not buy stocks from them.

I'll talk more about the tier when the first wave of bans happens. Even if the council is just as terrified as the SV OU council at the idea of touching Gholdengo, at least I know Mega Blaziken will make something, anything happen, and so I will keep huffing my hopium.
 
Here are are my metagame predictions.

:gholdengo: Gholdengo
I will address the elephant in the room right away. Gholdengo will need to go. No Boots is already grounds enough to justify a Gholdengo ban, but it goes much further than that. Not only did I hear from a close source that Defog Corviknight has reportedly filed for a McDonalds job application, we have a grand total of zero (0) Defoggers that come even close to being able to maybe beat Gholdengo. Talonflame gets OHKOed by Rocks so it does not count either. This will shift all stocks from Defog to Rapid Spin. And by that I mean Excadrill, because it is our only Spinner that immediately threatens an OHKO on Gholdengo. Quaquaval could work maybe perhaps (it won't) but then you need to Knock on the switch, which gets weakened by Colbur, then... idk, just flail around ig. So yeah, Excadrill is the only option. It barely works too, we've seen the interaction in ZA-OU, and usually you need to click EQ on Gholdengo or look like an idiot trying to read a switch, in addition to taking a Focus Blast to the face, which is piss easy to take advantage of. And the cherry on top comes with the next mon I will talk about.

:annihilape: Annihilape
Even when I first saw the nerfs, I figured it would still be broken af. Taunt/Bulk Up/Rage Fist/Drain Punch is simply too much. Its answers are not necessarily super limited, but this is the perfect example of a mon that you cannot outplay. You either have one of its defensive answers (it's only Clefable) or a fast Psychic, Ghost or Fairy special attacker. If you do not have one of those, you lose, period, no questions asked. This is obviously extremely restricting for any playstyle, including all flavors of HO. And to get back to the hazards problem, let me ask you a question: Why would you run Defog in a Boots-less Gholdengo meta where no Defoggers beat Gholdengo? That's right, you don't. So you don't even need Gholdengo most of the time and can run only Annihilape, who just so happens to be tanky, spinblock, outspeed Excadrill, and can OHKO with Close Combat or do like 90% with Drain Punch and heal back to full. Getting rid of hazards is so impossibly difficult and you have to spend so many resources to manage to do it that you usually already lost when Spin actually worked. Oh and about the Rage Fist nerfs, yes it did nerf Annihilape, and no it is not enough. Remember, it only takes hitting in once on the switch and it now has a 100 BP, 100 Accuracy, no downsides physical Ghost STAB. What? Not to mention how it still very much synergizes with Bulk Up and Drain Punch.

:light clay: Light Clay
I expect Screens to be way too strong with Light Clay around. Sure, the early meta will be HO cheese spam no matter what, but it does not change the fact that it's going to be stupidly strong. Grimmsnarl is the most perfect Screens setter, having priority Screens+Taunt and being immune to Prankster Taunt itself due to being a Dark type. There is no way to prevent Screens from getting up, and from there, be ready to be assaulted by the most inhumane things like Contrary Close Combat Mega Staraptor behind Screens, or Ceruledge behind Screens, or what about Mega Charizard X behind Screens? Oh, I have a better one: Mega Blaziken behind Screens. yeah no, there is no way this is fair.

:swampert-mega: Mega Swampert (and Rain in general)
It's hard to tell what directions Rain will take. On one hand, you have Mega Swampert with its newly added Wave Crash for your Rain abuser of choice. On the other hand, Mega Meganium is still great in Rain... probably. Rain will definitely peak super early on and slowly settle to an "offense archetype you have to respect" place. Ferrothorn not being in the game does help, but you still have to deal with Sinistcha who's even worse to deal with for Swampert... But that's kind of the only defensive answer? Wave Crash recoil will very much be the only thing keeping it in check. Regardless, Rain still has to deal with Glowking resetting the weather every other turn as well as hazards.

:blaziken-mega: Mega Blaziken
I will use my gamer™ instincts to guess that it probably needs to be banned. Regular Blaziken could be fine depending on how popular TankChomp is in this new meta? I mean, it has to be UUBL in SV for a reason.

Mega Staraptor (and everything else that is even remotely strong tbh like Mega Raichu Y)
While it is no doubt very strong right now, you also have to take into account the fact that teams have to make 17 concessions and a half to not autolose to hazards, Annihilape, Screens HO, and Rain right now. I can only hope Gholdengo, Annihilape, and Light Clay are dealt with asap so we can properly gauge these moon's strengths in a 6v6 format in a metagame that makes sense.

:hatterene: Hatterene
I also predict an even higher Hatterene usage in response to hazard removing being effectively too difficult and costly to pull off. Pretty much any team that is not pure HO will require Hatterene to function, ESPECIALLY if running Rocks weak mons like Volcarona.\

Mega Dragalge
My underdog pick. When the first bans eventually happen, it will be a great glue to play around things like Volcarona, Floette, Mega Raichu Y, Mega Meganium... It won't be perfect, but I hope it will at least manage to check enough boxes to warrant a slot in serious teams.

The Frauds: Mega Eelektross, Mega Sceptile, Mega Falinks, Mega Barbaracle
The frauds. They're frauds. Do not buy stocks from them.

I'll talk more about the tier when the first wave of bans happens. Even if the council is just as terrified as the SV OU council at the idea of touching Gholdengo, at least I know Mega Blaziken will make something, anything happen, and so I will keep huffing my hopium.
Why Mega Barbarcle is fraud I do understand others but why Him?
 
Why Mega Barbarcle is fraud I do understand others but why Him?
I think its because it has no rock stab thats 1. 100% accurate and 2. no rock move ever does contact. So your only real stab is fighting.
And there are more issues like:

Shell smash makes your good bulk irrelevant and rock fighting has a bunch of weaknesses that makes you easy to trade into.
I will say under screens it would probably be really good and you can always go SD over SS but then you kinda underspeed everything.
 
I think its because it has no rock stab thats 1. 100% accurate and 2. no rock move ever does contact. So your only real stab is fighting.
And there are more issues like:

Shell smash makes your good bulk irrelevant and rock fighting has a bunch of weaknesses that makes you easy to trade into.
I will say under screens it would probably be really good and you can always go SD over SS but then you kinda underspeed everything
there is no world where you would take swords dance over shell smash. Shell smash is probably the best bosting move in the game so not using it is just a waste.

I honestly think mega barb is a fine pokemon, I feel like the post exaggerates its unviability. It can be a great sweeper, it's just that it follows the path of every other shell smasher where it needs a lot of support and is mostly relegated to hyper offense builds which can be MU fishy. I do think that it can potentially be ban worthy alongside mega blastoise with typing to resist extreme speed and sucker punch.
 
I think its because it has no rock stab thats 1. 100% accurate and 2. no rock move ever does contact. So your only real stab is fighting.
And there are more issues like:

Shell smash makes your good bulk irrelevant and rock fighting has a bunch of weaknesses that makes you easy to trade into.
I will say under screens it would probably be really good and you can always go SD over SS but then you kinda underspeed everything.
You make some points tbh but I can still don't think it is bad enough to call it fraud
 
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