Hey y'all. Decided to run some Battle Hall this weekend. Got a streak of 176 with Scizor on my old HeartGold. Decent run with a favorite of mine. It ain't much, but it's honest work.
I used the same Scizor from
my Battle Tower a few years ago. This was the set for the majority of the run. I made some swaps as I went along, which I will explain later. Screenshots are from right after the streak ended, hence the different moveset. Also, part of my DS's top screen is broken. I was able to borrow a DS for my Battle Factory runs, but had to go back to my old one for this. If you think it's hard to read in these photos, imagine not seeing what level and HP your opponent is at.
Clamps (Scizor) (M) @ Focus Sash
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 27 Def / 21 SpA / 25 Spe
- Bug Bite
- Bullet Punch
- Superpower
- Aerial Ace
Overall strategy pre-170 was pretty much to hope and pray until Argenta 1, especially the first two types. Anything could KO me from
fire, while
poison also had a number of threats, namely Weezing, Skuntank, and Swalot. I lost a number of runs quickly to these two types. This time, I ran into Weezing in Battle 17, but it went for Dark Pulse first for some reason, letting me KO with 2 Aerial Aces. Swalot in Battle 18 also went down to 2 Aerial Aces.
From there,
flying had a few threats. Pidgeot and Altaria have fire type moves, while Moltres, Zapdos, Gyarados, Skarmory, and Charizard are just about automatic losses. Next was
fighting, where Infernape is an automatic loss with correct AI, and a number of mons have fire type moves. I made it through these fairly easily though. Similarly,
dark has a few threats. Mightyena was taken care of with Bug Bite after a scare from Swagger in Battle 48, while Choice Scarf Houndoom didn't burn me in Battle 49. Argenta's Heracross was easily dealt with in Battle 50 with Aerial Ace.
From there, I swapped in Swords Dance for Aerial Ace, then Superpower to better deal with Scizor and Forretress in
steel and
bug. I faced Forretress in Battle 58 and Battle 68, each time winning with Bullet Punch, setting up 3 Swords Dances, and Superpower (58 vs. steel) or Aerial Ace (68 vs. bug). I kept the same set for
dragon, which allowed me to beat Altaria with a Swords Dance and Bullet Punch in Battle 78 and Kingdra in Battle 80 with Bug Bite and Bullet Punch. I brought in Night Slash for Swords Dance to handle
ghost and
psychic types. The only threat there was a Slowbro that survived Bug Bite, but luckily didn't burn me with Flamethrower in Battle 99.
For the final stretch, I taught Superpower to Clamps again, bringing me back to the original moveset.
Ground has a lot of hax focused sets, but Camerupt was OHKOed by Superpower in Battle 106, while Whiscash was dealt with in Battle 109 by Bug Bite and Aerial Ace. I avoided paralysis against
electric types and hax against
water types. Normal type Pidgeot was defeated by 2 Bullet Punches in Battle 129, while Battle 130 was the most interesting match of the day, as a Bug Bite and a Bullet Punch critical hit took out Staraptor.
Rock,
ice, and
grass types went down easily, avoiding hax. Finally, Argenta's second battle ended up being a cake walk against Drapion as shown
here.
After Argenta, I did some planning and came up with a rotation for the next group of battles. I planned out the following moveset rotation, with Bug Bite and Bullet Punch set in stone:
Iron Head + Aerial Ace:
Psychic (Ace for Espeon + Jynx),
Ghost (Head for Dusclops),
Dragon (Iron Head for Altaria),
Poison (Head for Weezing + Swalot),
Ground (Ace for hax + Iron Head for Rhyperior + Nidoqueen),
Water (Ace for Poliwrath + hax),
Flying (Ace for Crobat + Jumpluff + Head for Staraptor + Skarmory),
Fighting (Ace for everything)
Swords Dance + Superpower:
Bug (Swords Dance for Forretress + Scizor),
Steel (Swords Dance for Forretress + Scizor + Skarmory + Steelix),
Electric (Superpower for Magneton + Magnezone),
Normal (Superpower for everything),
Fire (Superpower is my best hope)
Can use either set and fill in gaps:
Grass,
Dark,
Rock,
Ice
I wanted to use a rotation where I could keep the right set for the right types, while also facing the easiest types as early as possible. Therefore, I beat the following Pokemon with the first moveset:
Grass (Venusaur: Ace 2HKO),
Dark (Sharpedo: Bug Bite + Bullet Punch KO),
Psychic (Espeon: Aerial Ace 2HKO),
Ghost (Dusknoir: Iron Head + Curse KO),
Dragon (Altaria: Iron Head + BP KO),
Poison (Weezing: Iron Head 3HKO after flinch)
After getting lucky in Battle 176, I knew it was only a matter of time before I ran into a loss. It ended up coming in the very next battle against a
ground type Steelix, which set up with a few Curses and promptly dispatched of me with Dig and Gyro Ball. I knew that this was a risk with choosing to take it on there instead of with the other set, but Swampert, Whiscash, Sandslash, Gastrodon, and Piloswine all had various evasion tactics to be wary of. Unfortunately, it ended right there. Still though, it was a great run!