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Regarding the Kecleon set, Stealth Rock cannot be Magic Coated.

It can't? D:

I thought I did it on Shoddy. Oh, well. That's probably just the text being read oddly. Thanks.

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For the Mawile set, the first one seems the only useable one to me. :/
It's a pity all the moves are unreliable.
 
with modest and 252 Sp.Atk Mawile reaches 229 Sp.Atk not the best stat ever however could catch many people offguard in the UU Metagame. My best bet would be the first and last movesets. Try them maybe on the UU part of Shoddy so give it a shot and see.

Ok, thanks. So this Mawil is a keeper.

EDIT: yeah, it were some suggestions. If you know something better, let me know ;)
 
Not really. Mawile should be used for physical attacking, and not special attacking. Because wih Life Orb and Fake Tears you have already taken a lot of damage. factor in the low speed...I think Mawile has better things to do.

Doesnt Mawile get Swords Dance, Brick Break, Iron Head, Crunch, Ice Punch, Thunderpunch, and Fire Punch? That is gonna be your best bet.
 
Tyranitar.png

Tyranitar @ Leftovers
Nature: Adamant
Ability: Sandstream
252 HP / 76 Atk / 180 Spe
- Substitute
- Dragon Dance
- Crunch
- Earthquake / Stone Edge

After talking to zerowing about an old ADV DDTar set he used to run, I decided to make a set fit for our metagame. HP is maxed out to provide extremely bulky Substitutes, along with hitting 101 HP to take a Seismic Toss; more importantly, Substitute is the best status blocker in the game, since a burned/paralyzed Tyranitar is a sad Tyranitar. The Speed allows you to outpace neutral natured Garchomp. The rest can be dumped into attack.

I highly suggest you pair this up with Magnezone in order to eliminate Skarmory as a threat. I've been running a HP Grass Magnezone since if Swampert has any ideas of switching in, it'll soon regret it, paving the way for an even easier sweep with Tyranitar.

Not sure if this set is really all that "new" or "creative", but goddamn is it effective.
 
Baton Passer
dpmfa291.png

Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 176 HP / 252 Atk / 80 Spd
Nature: Jolly (+Spd, -SAtk)
- Protect
- X-Scissor
- Baton Pass
- Swords Dance

Protect in the first turn to get a Speed Boost in. Swords Dance in the next turn to boost attack while Focus Sash ensures Ninjask's survival. One more Protect in the third turn to get another Speed Boost in and Baton Pass the boosts to Rampardos. X-Scissor is there in the event that Ninjask needs to attack.

Physical Sweeper
dpmfa409.png

Rampardos @ Muscle Band
Ability: Mold Breaker
EVs: 56 HP / 252 Atk / 60 Def / 140 SpD
Nature: Adamant (+Atk, -SAtk)
- Crunch
- Pursuit
- Earthquake
- Stone Edge

With 3 Speed Boosts and 1 Swords Dance in, Rampardos becomes nearly impossible to stop. The 3 Speed Boosts compensate for the lack of Speed EVs or Jolly (+Spd, -SAtk) nature by setting its speed at 380 which is enough to outspeed anything without a Choice Scarf. Maximum attack plus Swords Dance gives Rampardos an overkill attack stat. Muscle Band adds to that incredible power with Life Orb not being used due to the recoil or Leftovers for its lack of importance when sweeping. The 56 HP / 60 Def / 140 SpD EV spread provides Rampardos with the best defenses possible with the remaining EVs. Having optimum defenses allows Rampardos to survive on the Baton Pass switch and quite possibly some priority moves by its foes.

EDIT: I'm not really sure if this was the right place to post this since I couldn't find a more suitable place to do so and I apologize in advance if it should've been posted elsewhere. However, just for the sake of staying on-topic, the Rampardos EV spread is fairly original.
 
Doesn't Extremespeed Lucario, or ice shard weaville completely screw that ninjask over?

Edit- with 3 speed boosts and a swords dance passed to it, just about anything can sweep.
 
For neutrality's sake there is either Dragon Pulse or Shadow Ball. Fighting + Dragon is not resisted by anything IIRC; as for something to resist Dragon it has to be Steel, which Fighting automatically makes neutral (and there are no Ghost/Steel Pokémon). Shadow Ball for the good ol' Fighting+Ghost combination.

Just pointing out that Dragon/Fighting is resisted by one Pokemon, and that Pokemon would be Shedninja (not a huge problem). Lucario might be better off going with Fighting/Ghost for neutrality's sake as that is not resisted by anything. However, Dragon Pulse has its merits with that set. Finally, Dark/Fighting (if anyone would rather opt for Dark Pulse) is resisted by Heracross, Croagunk, and Toxicroak.

As for the set itself, I think it's a neat idea, although I'm sure this has been used for a while now. I second Metal Force's idea of using a Salac Berry over Leftovers as an alternative held item.
 
Pulse, that's an awesome Adv DD Tyranitar. However, you might want to mention HP Ice Magnzone for Gliscor as most people use Gliscor as their Tyranitar counter now.
 
No its dont need 100 power>75 power.

After +3 Spe and +2 Atk off of Rampardos attack, either one is going to kill what you want it to. Here, what you want to look at is accuracy. I would rather use a 90% accurate move off of 941 Atk than an 80% accurate move. In addition, Rock Slide has a nice flinch rate which works well with high speed.
 
Ok, I thought of this one when I was looking through the RS movesets:

Altaria @ Leftovers
Bold/Calm/Relaxed/Sassy/Modest nature

Draco Meteor
Flamethrower/Earthquake
Psych Up
Roost

Basically, Altaria is the only pokemon in the game to get a Draco Meteor type move, Psych Up, and the defenses to pull something like this off to any degree of success. Use Draco Meteor, then use Psych Up to get back to +0 special attack, allowing you to use it again. Use Flamethrower if you don't want the recharge time, and Roost if you took a lot of damage while using Psych Up. You can use Earthquake over Flamethrower, but you'll have to split your attacking EVs between both stats, making it weaker overall. Also, you will get walled by Skarmory and Bronzong as opposed to Heatran. Kind of like using Roar of Time, except you have the option of switching out or Roosting during the recharge time. I haven't tested this on shoddy yet, so I'm not sure of what the best nature or EV spread for this thing would be yet. What do you think?
 
Pulse- i used to run the exact same TTar. I told you about it a while ago on AIM when you were Xenaz, i guess you forgot or something. In any case, its probably one of todays better late game sweepers, id still be using it if i didnt fall in love with jibakus ttar set
 
Elite Life-Orb and Mix Tyranitar

dpmfa248.png

Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 180 Atk/252 Spd/78 SAtk
Hasty nature (+Spd, -Def)
- Earthquake
- Crunch
- Ice Beam
- Flamethrower

This is the speedy Mix/LOTar (I'm going to be breeding this soon). This Tyranitar outspeeds most Metagross and all Gliscor. Tyranitar then destroys every wall that usually comes in on it. Bronzong being one of these is mostly 3HKO'd and sometimes 2HKO'd. The rest though are OHKO'd/2HKO'd (except Swampert who is like 4HKO'd). I recommend you do not keep this in on Swampert. On Swampert bring in something like Bronzong with Grass Knot.
 
Ok, I thought of this one when I was looking through the RS movesets:

Altaria @ Leftovers
Bold/Calm/Relaxed/Sassy/Modest nature

Draco Meteor
Flamethrower/Earthquake
Psych Up
Roost

Basically, Altaria is the only pokemon in the game to get a Draco Meteor type move, Psych Up, and the defenses to pull something like this off to any degree of success. Use Draco Meteor, then use Psych Up to get back to +0 special attack, allowing you to use it again. Use Flamethrower if you don't want the recharge time, and Roost if you took a lot of damage while using Psych Up. You can use Earthquake over Flamethrower, but you'll have to split your attacking EVs between both stats, making it weaker overall. Also, you will get walled by Skarmory and Bronzong as opposed to Heatran. Kind of like using Roar of Time, except you have the option of switching out or Roosting during the recharge time. I haven't tested this on shoddy yet, so I'm not sure of what the best nature or EV spread for this thing would be yet. What do you think?

I like this one quite a bit. It'd definitely need Modest nature though, because Altaria needs all the punch it can get with the mediocre base 70 sp. attack. It's actually doesn't seem that bad in OU, and it would bust up UU quite well. Good job, I hope its testing goes well.
 
Elite Life-Orb and Mix Tyranitar

dpmfa248.png

Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 180 Atk/252 Spd/78 SAtk
Hasty nature (+Spd, -Def)
- Earthquake
- Crunch
- Ice Beam
- Flamethrower

This is the speedy Mix/LOTar (I'm going to be breeding this soon). This Tyranitar outspeeds most Metagross and all Gliscor. Tyranitar then destroys every wall that usually comes in on it. Bronzong being one of these is mostly 3HKO'd and sometimes 2HKO'd. The rest though are OHKO'd/2HKO'd (except Swampert who is like 4HKO'd). I recommend you do not keep this in on Swampert. On Swampert bring in something like Bronzong with Grass Knot.

The Speed is kind of a waste if the only thing you want to do is outspeed Metagross and Gliscor because a few Gliscor are EVed to outspeed Tyranitar. Although you can take a Earthquake and Ice Beam it there is a chance it might miss (Remember Sand Veil) and letting Gliscor hit you again with Earthquake to finish you off.

Although I have to say that Speed is pretty important for a sweeper but Tyranitar is kind of slow to me. I think the reason why for Dragon Dance Tyranitars are Jolly is because it can increase his mediocre speed.
 
I like this one quite a bit. It'd definitely need Modest nature though, because Altaria needs all the punch it can get with the mediocre base 70 sp. attack. It's actually doesn't seem that bad in OU, and it would bust up UU quite well. Good job, I hope its testing goes well.

Alright, cool. Maybe this weekend I'll use it on shoddy. I'll try it in UU and OU.
 
The Speed is kind of a waste if the only thing you want to do is outspeed Metagross and Gliscor because a few Gliscor are EVed to outspeed Tyranitar. Although you can take a Earthquake and Ice Beam it there is a chance it might miss (Remember Sand Veil) and letting Gliscor hit you again with Earthquake to finish you off.

Although I have to say that Speed is pretty important for a sweeper but Tyranitar is kind of slow to me. I think the reason why for Dragon Dance Tyranitars are Jolly is because it can increase his mediocre speed.

Well, actually it isn't just to increase his general speed. Its to allow him to outspeed Starmie, Gengar, Raikou and co. after a single DD.
 
@ gmax - I actually noticed that Tyarnitar can outspeed those threats while calculating it's speed after one Dragon Dance. Should have stated that. =/

@ sixonesix - That set is pretty cool. I'd go with Bologo's suggestion and use Modest because of it's mediocre Special Attack.
 
Elite Life-Orb and Mix Tyranitar

dpmfa248.png

Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 180 Atk/252 Spd/78 SAtk
Hasty nature (+Spd, -Def)
- Earthquake
- Crunch
- Ice Beam
- Flamethrower

This is the speedy Mix/LOTar (I'm going to be breeding this soon). This Tyranitar outspeeds most Metagross and all Gliscor. Tyranitar then destroys every wall that usually comes in on it. Bronzong being one of these is mostly 3HKO'd and sometimes 2HKO'd. The rest though are OHKO'd/2HKO'd (except Swampert who is like 4HKO'd). I recommend you do not keep this in on Swampert. On Swampert bring in something like Bronzong with Grass Knot.
why dont you use DD with a Naughty nature? With your EVs, Flamethrower never ohkos skarm unless i made a mistake, your going to need Fire Blast for that, also helps in 2hkoing Bronzong, LAstly, TTar needs the defense, Hippos only getting 2hkod by Ice Beam, and if it switches in on EQ/ Crunch and quakes, after your next LO recoil, your dead. Run Naive instead
 
Pulse- i used to run the exact same TTar. I told you about it a while ago on AIM when you were Xenaz, i guess you forgot or something. In any case, its probably one of todays better late game sweepers, id still be using it if i didnt fall in love with jibakus ttar set
Umm, the first time I ever heard about this Tyranitar was from zerowing, not you. You must be thinking of someone else.. :X
 
eh, we were having a conversation on AIM awhile ago when you were Xenaz. You were talking about your new TTar and i said i used a SubDDTar at the time. You didnt really inquire into it, but you did ask for the nature, i said Adamant and you said you found Jolly useful to outspeed Azelf after a DD. Didnt really talk about it much, but i know it did come up
 
Psych Up Altaria/Mence... that's actually not the worst idea I've ever heard! Way to go!
 
AKA AgilyLuke

Lucario@ Life Orb
Naive, 200 speed 130 sp atk 180 atk
Agility
Close Combat
Dark Pulse
Dragon Pulse

200 Speed puts it at 292 speed, outrunning a variety of threats, this allows it to OKHO pokemon that would OKHO it after it uses agility. Fighting, Dark and Dragon cover everything.

With 180 Evs into atk, the atk becames 301, with 130 EVs the sp atk becomes 298.

After an agility it's speed goes up to 584 which outruns everything except Choice Scarf, Deoxys -S with a whole lot of speed EVs.
 
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