Is it possible?

Ok mods. Before you lock/disreguard this topic, read the whole thing and make a justified decision.

Also, before this topic gets un-needed "that won't work" or "It's not possible," try to help this. If you don't have anything constructive to add, don't bother posting. No I am not a noob trying to get a team. This it purely experimental as that's what the game should be about, experimenting with different concepts to get results. There is no harm in trying this as long as it dosen't harass users or cause damage to things.

Finally, this topic. This topic is trying to do the impossible. To create the best team. This is not an attempt to create a 100% un-beatable team, just a team that can minimize losses to the point where it is the best combination of pokes possible.

With that main point said, there are a few tasks that we must accomplish for this team to happen. The first is to figure out the most universaly effective theme for successful teams is. There are a few ways to find this.

One way, is to give a few different players template teams of different themes and have them play with them. This would allow for us to incorporate playstyle into this test by spreading the testing between different players. We would have these players (ranged from noobish to pro) return their results and average them together.

Another way to accomplish this task would be to have a poll. Ask what team people have had the most success with and then choose the team that recieved the most votes.

The second step, after the theme has been found, would be to find what pokes would accomplish this theme best. This would be accomplished by finding a group of pokes that fit the theme to narrow the pool down. Then, we could further narrow the pool by testing different combos of these pokes to find effective synergy.

Once a rough outline of 6 pokes have been chosen, sets can start being devised. New and innovative sets may need to be devised to fit this new team to make it as effective as possible.

In this way, I can see a clear path to making the most effective team in pokemon history. If the greatest pokemon community in the US pools their efforts, this goal will be accomplished.
 
That won't work.
It's not possible.

In competitive gaming there is always a game and its appropriate metagame. Thus there will never be one team to rule them all as it will be matched on specific weaknesses.

Polling won't work because 99% of people, even here, have no idea how to play competitively.

And there's no need to ask favors of the mods, right? They'll know whether or not to lock it without your input. I mean, they've been mode here for years after all.
 
No one has no idea how to do this. There are so many options, so many other teams to consider, so many scenarios, that there can't be one sigle, always-will-be-best team in the world. It's impossible. That won't work. Really, it won't. Sorry.

Also, there's bound to be differences of opinion, situation, and whatnot, plus the metagame changes drastically over time. Look at Tentacruel for example.
 
Lol

There is no such thing as an invincible team, since the team is just the tool for the battler to use.
A truly powerful team has a skilled player behind it. A noob can have a team filled with ubers and still lose to a team full of UUs It does not matter what the team's pokemon are, what matters is the player behind the team.
 
Pretty sure this is the most pointless thing ever. If there was a perfect team that minimized all possible losses then there'd inevitably surface a team whose sole purpose is to counter that team, a team that can counter that team, etc etc etc.. If a "perfect team" were possible, wouldn't that defeat the purpose of playing competitive pokemon? This is just plain silly. >_>
 
Lol

There is no such thing as an invincible team, since the team is just the tool for the battler to use.
A truly powerful team has a skilled player behind it. A noob can have a team filled with ubers and still lose to a team full of UUs It does not matter what the team's pokemon are, what matters is the player behind the team.
It would have been more appropriate to say "it is not entirely up to the players team to determine who wins or losses but also the players skill". Because if you have a team of ubers versus underused. The Underused a most likely to lose. It's why the're UU.

OP, I've seen how this ends. Granted it wasn't on smogon but most people couldn't get past "needs Blissey". It's a start though, right?
 
Well, there could be a "near perfect" team that minimizes losses, like you said. But that just "minimizing", not entirely eliminating them. Which of course, would be impossible.

But, since there are still weaknesses, even just small ones, people will exploit those to the point where the "perfect" team isn't so perfect anymore.

For example. Let's say that in the past, a person does this, and comes up with the SkarmBliss team. For awhile, it's a solid team, only losing to hax. Soon enough, someone comes up with the perfect counter, Magnemite/Magnezone. Now the team isn't perfect, and Magnezone is used a bunch, because SkarmBliss is a majority of the teams out there. Then SkarmBliss isn't used as much. Then this repeats, with something different.

That's pretty much what happens.
 
Half of the people that post here don't read the whole op. I never said perfect team. I said the most effective combination of pokes that can minimize error and losses. Why can we not try anything here?
 
I know, I know. But there's just no way that you can minimize everything in the whole Metagame. There's just so many combinations.

If you want to try, be my guest. It'll just take a really long time of testing, fixing, testing, etc. And once you "finish" it, a counter or something that you didn't predict or find out about will pop up, and you'll have to re-do it.
 
It is POSSIBLE, to set pokemon and their counters into an Excel worksheet and then see what results come from that and just pool down from there to get the most concentrated results, then test it. It would take a lot of work and calculations, but it has potential I guess. Unfortunately, this would be difficult seeing how there are certain uncounterable pokes. A countering program of some sort would come out of it at least.
 
Well, there could be a "near perfect" team that minimizes losses, like you said. But that just "minimizing", not entirely eliminating them. Which of course, would be impossible.

But, since there are still weaknesses, even just small ones, people will exploit those to the point where the "perfect" team isn't so perfect anymore.

For example. Let's say that in the past, a person does this, and comes up with the SkarmBliss team. For awhile, it's a solid team, only losing to hax. Soon enough, someone comes up with the perfect counter, Magnemite/Magnezone. Now the team isn't perfect, and Magnezone is used a bunch, because SkarmBliss is a majority of the teams out there. Then SkarmBliss isn't used as much. Then this repeats, with something different.

That's pretty much what happens.
Ok, let's try playing along. Let's say the perfect team includes SkarmBliss. Wouldn't it have a way to handle Magnezone? i.e Giving Skarmory shed shell.

It's fairly pointless to argue that there is no "perfect team" when the OP stated early on that this wasn't an attempt to create one. Rather to minimize losses using the best combination of pokemon. Playing off of types and immunities,etc.

Even if everyone genrally agrees this is hard and/or impossbile, I'd like to see some people at least give it a shot. At the very least it would be a nice change of pace from the current threads. Just start with one pokemon. Blissey is the best special wall so why not say the per-the team that best minimizes losses includes Blissey. One down.
 
You have to realize we're talking about 6 pokemon teams here. Obviously there will be a counter to everything unless the metagame is horribly imbalanced, and then we'd just end up banning stuff in order to ensure that that's no longer the case. There really is just no point to this at all. >_>
 
Ok mods. Before you lock/disreguard this topic, read the whole thing and make a justified decision.

Please do not post nonsense like this. Including such a message does not effect whether your topic is locked or not, only the quality of the original post and the discussion that follows.
 
Well, SWChill, of course there's no perfect team. But I wouldn't mind seeing somebody try to make a team like the OP was suggesting.

Basically, you'd have to keep up with the most OU Pokemon, and new popular movesets. You have to take everything in account, which is what makes it hard.

And, would this be for OU? Or would you make a team for each tier?
 
Yes in theory a team like this is possible, as many talented players have done it, but it's a double edged sword. While you may have the most undefeatable team, after awhile people will notice. Your team will be known, and how you play. People then will realize ways of beating your team. This is why many of the best competitive battlers usually always change their team. So in reality something like this would not last
 
"Every team has a counter."

There, I said it. Stop trying to make a perfect team, the metagame changes far too much for you to have a team that will defeat anything.
 
If there was a perfect team, everyone would be using it. This happened with Obi's stall team for a time, then everyone started picking it apart and developing things to counter it and whatnot.

I had a pretty damn good offensive-based Sandstorm team about six months ago. Then the metagame began to change and now it fails.
 
It sounds like a decent idea on paper, but with the huge amounts of varying playstyles, i dont know if this could really work. I really doubt that a team made by a community would actually be played effectively by everyone in that community, or even most of it. "minimizing error and losses" is almost always in the hands of the player, not the team.

I'm pretty sure its aeroblacktyl that says something along these lines, that you can just whip together any 6 pokemon and win consistently as long as you keep guessing right. The skill in team building comes from how well you know your own playstyle and opinion and making your team accordingly, someone might need that Weavile to guarantee a revenge kill on Gengar while someone else is perfectly fine working around it. There are so many different directions that different people are accustomed to going in that trying to do this would probably wind up in a jumbled mess, which kind of defeats the whole purpose. There is no invincible team that will guarantee a win, and making "the most effective" team is entirely a judgement call.

and p.s. canada is mostly in the US anyways. you can join too! :D
 
Assuming two equally-skilled players with the same awesome team play against eachother, that's still only a 50% chance to win. I generally like to make sure my offensive threats are capable of defeating their most common counters, though. Or else are named Garchomp.
 
I think what you are talking about could be possible if you were playing NU, but nobody plays that anyways. Think about it.

In NU, your choices are so limited and un-varied, almost every team would have to be the same. I have played a bit of NU with my friends, but nothing outside that, so I wouldn't know. The OU environment is just too dynamic, but NU stays pretty much the same. The best team I came up with was a Rain Dance team with Crawdaunt, Wailord, and Huntail.
 
I'll play along SWChill. although, i would like to see this taken from a different perspective. instead of starting with one pokemon then lets start with 20-30. lets say we get the top pokemon we want then we can widdle it down to who does what best in each of their sections( phys. sweeper, tank, ect.).for example, we lower our special walls to blissey, cresslia, and tentacrule. and let say we pick tentacrule and blissey because tenta can set up toxic spikes so blissey doesn't have to waste a slot doing that and blissey can set up stealth rocks can possibly help have a near stall team. at this point someone would say we need a ghost to block rapid spin even though it wouldn't fit into the team at all. this would obviously cause lots of fighting and turn this into a flame war, so it going to be really hard to keep this in order.
 
I think Smogon had a "create a team" before, and it went nowhere because no one could agree on what they wanted to do. And simply taking a vote by majority doesn't work, as you'll end up with a bunch of pokemon that everyone likes, but that have no strategy together.
 
The thing is, what I don't like about this is that it's impossible for a group of people to agree on one good team. A lot of Pokémon is actually personal preference. Plus perfect coverage never happens. And stuff. So it's kinda pointless for a group to work on one "better than all" team.
 
IMO it's equally as pointless for any one person to try and develop a "perfect" team that always works given any circumstances. Sure, there's plenty of good teams out there, that generally win a high percentage of the time, but at least half of that is up to player skill. And I don't know a single player who doesn't have to adapt their team as the metagame changes.
 
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