Introduction:
This team is intended for Shoddybattle and not for any other media of competitive battling.
So anyways, this team is meant to prepare a Choice Specs Lucario sweep. I have never excluded some pokemon from my teams and probably never will; they are Mesprit and Moltres. However, moltres has switched it's role and has become something of a staller since Lucario took its place as the main special sweeper. But yeah, I probably wouldn't take them out.
Development of the team:
Lucario has the ability to decimate teams with his STAB Aura Sphere coming from that large special attack and decent speed. So, basically, the strategy is to eliminate all that can resist him decently and allow lucario to have a clean sweep. However, I made it in about half an hour so I have alot of holes to plug before this boat can sail.
My current score is 29 wins and 17 losses.
The Team:
Shimmer
Moltres @ Leftovers
Ability: Pressure
EVs: 252 HP/148 Def/108 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Will-o-wisp
Description:
She's my lead, since she counters the suprisingly growing Yanmega leads and the overused dumb bells. Yanmegas almost always use protect(for some reason and try to kill me with their all mighty Air Slash)while I substitute and will-o-wisp the next turn to catch an unsuspecting switch in and switch out myself.
Oh, this birdy can outstall heatran with pressure.
Changes which can be made:
I'm confused on what to pick for my last move. I'm a
little weak to CBtar and Hidden power fighting can be used against it. It also prevents a horribly boring stall war against Heatran.
Air Slash is for Infernape countering purposes.
Toxic can be considered if Tentacruel should need to be taken out.Toxic is far better when it comes to stalling out a Blissey.
Synergy:
She takes on Bronzong and other pokes who try to earthquake Lucario and takes Fighting hits along with Mesprit. She also counters Infernape to some extent, but without Air Slash it seems less than perfect.
Amaranth
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Grass Knot
- Thunder Wave
Description:
She basically supports the team by taking hits from Garchomp, Gyarados. She also serves as a Swampert counter. She has enough Special Attack to 2HKO a Yache-chomp and gyarados is taken down by paralysis first and later continuous charge beams or Grass Knot..
Changes which can be made:
I'm not sure there's much to change. I could go for a calm mind set but I usually switch this thing in and out.
Synergy:
She also 2HKOs Gyarados can take luke's hits fairly well and OHKO Garchomp also outspeeds and OHKO's. She alone can take or cripple all three of them if she's at full health. Swampert has always been annoying to me and she's the only one with an available slot to carry a grass attack.
Toxicity
Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Toxic Spikes
Description:
Well, he's my rapid spinner, and he's doing a far better job than Donphan whom I previously used. Toxic spikes allow poisoning and with my semi defensive team I can stall. He also takes spins away rocks to allow Moltres to come in safely.
Changes which can be made:
Nothing much as I can see.
Synergy:
Well, he poisons all that aren't immune. Takes on Infernape who outspeeds and KO's Lucario normally. She also takes special based fire types for the team.
Bullet
Garchomp (M) @ Life Orb
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Stone Edge
Description:
I think he is very well self explanatory. He is my team's main and only physical offense. I know it's hard to rely on just one, but he doesn't die easily to things not called ice beam
Changes which can be made:
Fire blast/Fire Fang seemed unecessary, since Moltres is there to handle steel types.
Synergy:
He eliminates threats which wall Lucario (e.g. Blissey) and Annihilates everything that can be killed by it.
Wishmaster
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/100 Atk/136 Def/32 Spd
Impish nature (+Def, -SAtk)
- Wish
- Stealth Rock
- Body Slam
- Zen Headbutt
Description:
He's a variation of the Wish+U-turn set with a little more attack and Stealth rock replacing U-turn with body slam to help paralyze what needs to be slowed down.
Changes which can be made:
U-turn seemed uneccessary but dugtrio is always a threat.
Synergy:
He helps wish pass to Mesprit, Tentacruel and Garchomp for durability. Paralysis support for Lucario to sweep. It also covers all of Moltres' weaknesses to produce a nice defensive combo.
Wakizashi
Lucario (M) @ Choice Specs
Ability: Steadfast
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Vacuum Wave
- Aura Sphere
- Hidden Power [Ice]
- Shadow Ball
Description:
A standard Lucario that needs no introduction. I had Aura Sphere with a massive attack to 2HKO the old blissey spread and with toxic spikes, possibly the new one as well. Shadow ball is for ghost types which are immune to fighting. Hidden Power Ice has good type coverage and kills dragons when there is enough paralysis support. Finally, Vacuum wave picks off weak or injured pokemon.
Changes which can be made:
I don't think it needs to change.
Synergy:
To obliterate the team after the preparation is done by the team.
That's about the team in general. Critique would be appreciated.
This team is intended for Shoddybattle and not for any other media of competitive battling.
So anyways, this team is meant to prepare a Choice Specs Lucario sweep. I have never excluded some pokemon from my teams and probably never will; they are Mesprit and Moltres. However, moltres has switched it's role and has become something of a staller since Lucario took its place as the main special sweeper. But yeah, I probably wouldn't take them out.
Development of the team:
Lucario has the ability to decimate teams with his STAB Aura Sphere coming from that large special attack and decent speed. So, basically, the strategy is to eliminate all that can resist him decently and allow lucario to have a clean sweep. However, I made it in about half an hour so I have alot of holes to plug before this boat can sail.
My current score is 29 wins and 17 losses.
The Team:
Shimmer
Moltres @ Leftovers
Ability: Pressure
EVs: 252 HP/148 Def/108 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Will-o-wisp
Description:
She's my lead, since she counters the suprisingly growing Yanmega leads and the overused dumb bells. Yanmegas almost always use protect(for some reason and try to kill me with their all mighty Air Slash)while I substitute and will-o-wisp the next turn to catch an unsuspecting switch in and switch out myself.
Oh, this birdy can outstall heatran with pressure.
Changes which can be made:
I'm confused on what to pick for my last move. I'm a
little weak to CBtar and Hidden power fighting can be used against it. It also prevents a horribly boring stall war against Heatran.
Air Slash is for Infernape countering purposes.
Toxic can be considered if Tentacruel should need to be taken out.Toxic is far better when it comes to stalling out a Blissey.
Synergy:
She takes on Bronzong and other pokes who try to earthquake Lucario and takes Fighting hits along with Mesprit. She also counters Infernape to some extent, but without Air Slash it seems less than perfect.
Amaranth
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Grass Knot
- Thunder Wave
Description:
She basically supports the team by taking hits from Garchomp, Gyarados. She also serves as a Swampert counter. She has enough Special Attack to 2HKO a Yache-chomp and gyarados is taken down by paralysis first and later continuous charge beams or Grass Knot..
Changes which can be made:
I'm not sure there's much to change. I could go for a calm mind set but I usually switch this thing in and out.
Synergy:
She also 2HKOs Gyarados can take luke's hits fairly well and OHKO Garchomp also outspeeds and OHKO's. She alone can take or cripple all three of them if she's at full health. Swampert has always been annoying to me and she's the only one with an available slot to carry a grass attack.
Toxicity
Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Toxic Spikes
Description:
Well, he's my rapid spinner, and he's doing a far better job than Donphan whom I previously used. Toxic spikes allow poisoning and with my semi defensive team I can stall. He also takes spins away rocks to allow Moltres to come in safely.
Changes which can be made:
Nothing much as I can see.
Synergy:
Well, he poisons all that aren't immune. Takes on Infernape who outspeeds and KO's Lucario normally. She also takes special based fire types for the team.
Bullet
Garchomp (M) @ Life Orb
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Stone Edge
Description:
I think he is very well self explanatory. He is my team's main and only physical offense. I know it's hard to rely on just one, but he doesn't die easily to things not called ice beam
Changes which can be made:
Fire blast/Fire Fang seemed unecessary, since Moltres is there to handle steel types.
Synergy:
He eliminates threats which wall Lucario (e.g. Blissey) and Annihilates everything that can be killed by it.
Wishmaster
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/100 Atk/136 Def/32 Spd
Impish nature (+Def, -SAtk)
- Wish
- Stealth Rock
- Body Slam
- Zen Headbutt
Description:
He's a variation of the Wish+U-turn set with a little more attack and Stealth rock replacing U-turn with body slam to help paralyze what needs to be slowed down.
Changes which can be made:
U-turn seemed uneccessary but dugtrio is always a threat.
Synergy:
He helps wish pass to Mesprit, Tentacruel and Garchomp for durability. Paralysis support for Lucario to sweep. It also covers all of Moltres' weaknesses to produce a nice defensive combo.
Wakizashi
Lucario (M) @ Choice Specs
Ability: Steadfast
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Vacuum Wave
- Aura Sphere
- Hidden Power [Ice]
- Shadow Ball
Description:
A standard Lucario that needs no introduction. I had Aura Sphere with a massive attack to 2HKO the old blissey spread and with toxic spikes, possibly the new one as well. Shadow ball is for ghost types which are immune to fighting. Hidden Power Ice has good type coverage and kills dragons when there is enough paralysis support. Finally, Vacuum wave picks off weak or injured pokemon.
Changes which can be made:
I don't think it needs to change.
Synergy:
To obliterate the team after the preparation is done by the team.
That's about the team in general. Critique would be appreciated.