Specsnuke.

Introduction:

This team is intended for Shoddybattle and not for any other media of competitive battling.

So anyways, this team is meant to prepare a Choice Specs Lucario sweep. I have never excluded some pokemon from my teams and probably never will; they are Mesprit and Moltres. However, moltres has switched it's role and has become something of a staller since Lucario took its place as the main special sweeper. But yeah, I probably wouldn't take them out.

Development of the team:

Lucario has the ability to decimate teams with his STAB Aura Sphere coming from that large special attack and decent speed. So, basically, the strategy is to eliminate all that can resist him decently and allow lucario to have a clean sweep. However, I made it in about half an hour so I have alot of holes to plug before this boat can sail.

My current score is 29 wins and 17 losses.

The Team:

Shimmer

Moltres @ Leftovers
Ability: Pressure
EVs: 252 HP/148 Def/108 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Will-o-wisp

Description:

She's my lead, since she counters the suprisingly growing Yanmega leads and the overused dumb bells. Yanmegas almost always use protect(for some reason and try to kill me with their all mighty Air Slash)while I substitute and will-o-wisp the next turn to catch an unsuspecting switch in and switch out myself.

Oh, this birdy can outstall heatran with pressure.

Changes which can be made:

I'm confused on what to pick for my last move. I'm a
little weak to CBtar and Hidden power fighting can be used against it. It also prevents a horribly boring stall war against Heatran.
Air Slash is for Infernape countering purposes.

Toxic can be considered if Tentacruel should need to be taken out.Toxic is far better when it comes to stalling out a Blissey.

Synergy:

She takes on Bronzong and other pokes who try to earthquake Lucario and takes Fighting hits along with Mesprit. She also counters Infernape to some extent, but without Air Slash it seems less than perfect.

Amaranth

Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Grass Knot
- Thunder Wave

Description:

She basically supports the team by taking hits from Garchomp, Gyarados. She also serves as a Swampert counter. She has enough Special Attack to 2HKO a Yache-chomp and gyarados is taken down by paralysis first and later continuous charge beams or Grass Knot..

Changes which can be made:

I'm not sure there's much to change. I could go for a calm mind set but I usually switch this thing in and out.

Synergy:

She also 2HKOs Gyarados can take luke's hits fairly well and OHKO Garchomp also outspeeds and OHKO's. She alone can take or cripple all three of them if she's at full health. Swampert has always been annoying to me and she's the only one with an available slot to carry a grass attack.

Toxicity

Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Toxic Spikes

Description:

Well, he's my rapid spinner, and he's doing a far better job than Donphan whom I previously used. Toxic spikes allow poisoning and with my semi defensive team I can stall. He also takes spins away rocks to allow Moltres to come in safely.

Changes which can be made:

Nothing much as I can see.

Synergy:

Well, he poisons all that aren't immune. Takes on Infernape who outspeeds and KO's Lucario normally. She also takes special based fire types for the team.

Bullet

Garchomp (M) @ Life Orb
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Stone Edge

Description:

I think he is very well self explanatory. He is my team's main and only physical offense. I know it's hard to rely on just one, but he doesn't die easily to things not called ice beam

Changes which can be made:

Fire blast/Fire Fang seemed unecessary, since Moltres is there to handle steel types.

Synergy:

He eliminates threats which wall Lucario (e.g. Blissey) and Annihilates everything that can be killed by it.

Wishmaster

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/100 Atk/136 Def/32 Spd
Impish nature (+Def, -SAtk)
- Wish
- Stealth Rock
- Body Slam
- Zen Headbutt

Description:

He's a variation of the Wish+U-turn set with a little more attack and Stealth rock replacing U-turn with body slam to help paralyze what needs to be slowed down.

Changes which can be made:

U-turn seemed uneccessary but dugtrio is always a threat.

Synergy:

He helps wish pass to Mesprit, Tentacruel and Garchomp for durability. Paralysis support for Lucario to sweep. It also covers all of Moltres' weaknesses to produce a nice defensive combo.

Wakizashi

Lucario (M) @ Choice Specs
Ability: Steadfast
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Vacuum Wave
- Aura Sphere
- Hidden Power [Ice]
- Shadow Ball

Description:

A standard Lucario that needs no introduction. I had Aura Sphere with a massive attack to 2HKO the old blissey spread and with toxic spikes, possibly the new one as well. Shadow ball is for ghost types which are immune to fighting. Hidden Power Ice has good type coverage and kills dragons when there is enough paralysis support. Finally, Vacuum wave picks off weak or injured pokemon.

Changes which can be made:

I don't think it needs to change.

Synergy:

To obliterate the team after the preparation is done by the team.

That's about the team in general. Critique would be appreciated.
 
23 hour bumping. I seriously don't think that this team is perfect. I'm sure I have a shitload full of problems here.
 
Looks pretty solid actually. I did notice that the team tends to be a little on the slow side. You might want to change chomp to a scarfchomp to correct this. Otherwise chomp does want fire blast over SE, since if you SD on a switch to a steel type you can just blast it and proceed to sweep as opposed to switching out to moltres, and SE doesnt have much use anyways. You might also want to consider yachechomp as it is pretty deadly. I notice a slight hera weak, especially with toxic spikes. If hera comes in on one layer of spikes with SR down, something will die, and he can slowly pick of your team one member at a time.
 
Looks pretty solid actually. I did notice that the team tends to be a little on the slow side. You might want to change chomp to a scarfchomp to correct this. Otherwise chomp does want fire blast over SE, since if you SD on a switch to a steel type you can just blast it and proceed to sweep as opposed to switching out to moltres, and SE doesnt have much use anyways. You might also want to consider yachechomp as it is pretty deadly. I notice a slight hera weak, especially with toxic spikes. If hera comes in on one layer of spikes with SR down, something will die, and he can slowly pick of your team one member at a time.

I wouldn't change my chomp for a scarfchomp, I really need a reliable physical sweeper as Jirachi isn't powerful enough to handle special walls. However, Yachechomp sounds interesting. I noticed a heraweak here aswell. I'm thinking of removing Toxic spikes as well.

Suicunes have also been annoying and I find it hard to kill. :/
 
Cyl3x said:
Toxic is far better when it comes to stalling out a Blissey.
I'm afraid that I'll have to disagree with you here. blissey has natural cure, which makes toxic just about useless on her, while toxic spikes hit her every time she comes back in, making her unable to stall.

Cyl3x said:
He eliminates threats which wall Lucario (e.g. Blissey) and Annihilates everything that can be killed by it.

aside from the fact that you have toxic spikes, neutering blissey, there's also the fact that nothing walls specsluke. let's look at the list. blissey and snorlax get 2HKO'd by aura sphere. cressy, uxie, mesprit, slowbro, slowking, and the like, get killed by shadow ball.

those are the special walls. the physical walls like gliscor get killed by hp ice. everything else dies to aura sphere basically, except dusknoir, who dies to shadow ball. vacuum wave kills faster, frailer opponents.

anyways, those are the nitpicks. here we go.

anything that sets up calm mind and is moderately fast or bulky is going to have fun with you. raikou, suicune, mismagious, etc.

barring that, you also don't have too much in the way np azelf, who hits you really hard as well. nobody likes hits from a cb ape either. basically, your team is ass-slow. the way I see it, you need to scarf either moltres or garchomp to help you deal with big threats.

what you could try to do is replace garchomp with duggy, to completely annahilate blissey (you can run jolly since there are toxic spikes) and then make lucario timid, to outspeed those neutral base 100's and adamant chomps.

for now, that's all I can help with; the team looks quite solid and it could do well, but like the other guy said, it's on the slow side.
 
I'm afraid that I'll have to disagree with you here. blissey has natural cure, which makes toxic just about useless on her, while toxic spikes hit her every time she comes back in, making her unable to stall.



aside from the fact that you have toxic spikes, neutering blissey, there's also the fact that nothing walls specsluke. let's look at the list. blissey and snorlax get 2HKO'd by aura sphere. cressy, uxie, mesprit, slowbro, slowking, and the like, get killed by shadow ball.

those are the special walls. the physical walls like gliscor get killed by hp ice. everything else dies to aura sphere basically, except dusknoir, who dies to shadow ball. vacuum wave kills faster, frailer opponents.

anyways, those are the nitpicks. here we go.

anything that sets up calm mind and is moderately fast or bulky is going to have fun with you. raikou, suicune, mismagious, etc.

barring that, you also don't have too much in the way np azelf, who hits you really hard as well. nobody likes hits from a cb ape either. basically, your team is ass-slow. the way I see it, you need to scarf either moltres or garchomp to help you deal with big threats.

what you could try to do is replace garchomp with duggy, to completely annahilate blissey (you can run jolly since there are toxic spikes) and then make lucario timid, to outspeed those neutral base 100's and adamant chomps.

for now, that's all I can help with; the team looks quite solid and it could do well, but like the other guy said, it's on the slow side.

I'm tried a scarf chomp, but it just doesn't have enough power to kill without swords dance. I'm thinking of removing moltres for a better lead.
 
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