Post new creative movesets/EV spreads here:

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Unique-Support-Sweeper
Jolteon @ Salac Berry
~Charge Beam
~Thunderbolt
~Double Kick
~Baton Pass

This set is pretty useful if you think about the EV and IV carefully.
Charge Beam is to raise Sp.Atk and Thunderbolt for STAB + Charge Beam sweep.
Double Kick. Pretty unique. This can kill Tyranitars and other steel and rock types really easily.
For example, in PKMN Firered, I used Double Kick on a level 98 Tyranitar when I was a level 93 Jolteon and in put him to red.
For final, Baton Pass to switch
 
Scizor
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~Agility
~Substitute
~X-scissor
~Baton Pass
Liechi Berry
Swarm
Adamant
evs:44 hp/252 Attack/212 Speed

Comments: I posted a set similar to this a while ago, but without Baton Pass. I have been using this on my team to much success. Switch him in on one of his 10 resists and set up a sub. Then agility up and sub down to the liechi+swarm boost. X-scissor will then do a hell of a lot of damage.
Some damage calcs:
6 hp Garchomp, Damage: 94.97% - 111.73%
252 hp/defense bold Blissey,
82.35% - 96.92%
252 hp Snorlax,
87.98% - 103.63%

I could list plenty more, but these are just examples. If you guys like this set, I can maybe make an Analysis for it.

Of course if a counter comes in you can then Baton Pass to a counter of your own.

Ahh I like that a lot, its like the torrent petaya empoleon set but I dont know it its as dangerous. BP might be passable to make it a better late game sweeper.

What are the brick break calc's after lieche boost on skarmory
 
a 3hko =/

which wouldn't even matter if it comes out while it's substitute, in which case those random sr/spikes damage will make it confusing

(ps subpetaya empoleon will more likely -not- kill blissey than it will so dont overhype it!!!)
 
Presenting Mixed Floatzel

Floatzel @ Life Orb
Hasty Nature
216 Speed, 140SpecAtk, 116 Atk
-Surf
-Brick Break
-Crunch
-Ice Beam

This might seem funny, but Floatzel is fast enough and can ohko-2hko some of the game's biggest threats

Right now I'm too lazy to make damage calcs, but here are the power of this weasel's moves

Surf vs 252HP/252DEF Imposh Hippo- 76-102%
Brick Break vs. 252 HP Adamant Tar- 2hko
Brick Break vs. standard weavile- ohko
Crunch vs. standard starmie- ohko-2hko
Ice Beam vs. the Dragon Trio (yache-less)- ohko

I think I'm the first person to post this moveset

This might seem funny, but with such wide coverage, this thing is my wallbreaker.
 
Actually it has been posted numerous times already. All of which say that they "think" they are the first to post it.

Nevertheless you think out of the box which is awesome.
 
zukirin I tried to search it but the search just can't find one in almost-200 post in this thread.

And that weasel is a decent wallbreaker. try it sometimes.
 
Trick Room Porygon (for Little Cup Lv. 5)
Porygon@Oram Berry (LO could work but then its not so bulky)
Quiet
Download
236 Sp. Attack / 36 Def / 236 Sp. Attack
Trick Room
Tri Attack
Thunderbolt
Ice Beam

With 19 Sp. Attack (28 if you get a download boost, which is ~50% of the time) and 8 speed (brilliant for TR) this thing can sweep well made Little Cup Teams, its bulky enough to set up to with defenses of 26/14/14 it can take most neutral unboosted STAB attacks without much problem.
BoltBeam is very nice I have found when combined with .

I even did 1% (all my other Pokemon's attacks did 0%) to a Lv100 Darkrai with Tri Attack once (an Uber-N00b said yes to a LC battle......meh it happens)
 
Scizor
212.png

~Agility
~Substitute
~X-scissor
~Baton Pass
Liechi Berry
Swarm
Adamant
evs:44 hp/252 Attack/212 Speed

Comments: I posted a set similar to this a while ago, but without Baton Pass. I have been using this on my team to much success. Switch him in on one of his 10 resists and set up a sub. Then agility up and sub down to the liechi+swarm boost. X-scissor will then do a hell of a lot of damage.
Some damage calcs:
6 hp Garchomp, Damage: 94.97% - 111.73%
252 hp/defense bold Blissey, 82.35% - 96.92%
252 hp Snorlax, 87.98% - 103.63%

I could list plenty more, but these are just examples. If you guys like this set, I can maybe make an Analysis for it.

Of course if a counter comes in you can then Baton Pass to a counter of your own.
I've started using that 10 months ago. I know it's a good set.
 
Presenting Mixed Floatzel

Floatzel @ Life Orb
Hasty Nature
216 Speed, 140SpecAtk, 116 Atk
-Surf
-Brick Break
-Crunch
-Ice Beam

This might seem funny, but Floatzel is fast enough and can ohko-2hko some of the game's biggest threats

Right now I'm too lazy to make damage calcs, but here are the power of this weasel's moves

Surf vs 252HP/252DEF Imposh Hippo- 76-102%
Brick Break vs. 252 HP Adamant Tar- 2hko
Brick Break vs. standard weavile- ohko
Crunch vs. standard starmie- ohko-2hko
Ice Beam vs. the Dragon Trio (yache-less)- ohko

I think I'm the first person to post this moveset

This might seem funny, but with such wide coverage, this thing is my wallbreaker.

I used this set for awhile on Shoddy (preping for the one type tourney) and I have to say the results are really mixed. First I tried using it with Rain Dance, but that was to difficult to set-up AND switch-in. I actually had a bunch of calcs in a word document that I can't find right now. I think the biggest problem besides the obvious frailty is that without a rain dance boost it can't truly sweep. The best way to use this set is have it be similar to Rain Dance Kingdra, weather (yeah that's a pun) you run rain dance on Floatzel or not. That way you can really maximize those attacking stats and attempt a sweep.
 
Gengar @ Wide Lens
Nature: Timid
Ability: Levitate
EV's: 252SpA, 252Spe, 6Hp
~ Hypnosis
~ Taunt
~ Shadow Ball
~ Focus Blast

I'm not sure if this has been tried before, but it's not in the analysis and it's worked wonders for me. Sleep something, and if it's a ReSTalker Taunt it next go to render it helpless. Helps stop Blissey crippling you as well. Wide Lens helps with Focus Blast and Hypnosis.
 
Mixed Wall
dpffa488.png

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 108 Def / 148 SpD
Nature: Bold (+Def, -Atk)
- Psychic
- Ice Beam
- Moonlight
- Thunderwave

This set is pretty self-explanatory. The EV spread provides Cresselia with equal defenses, allowing her to take hits from both sides of the attacking spectrum. Moonlight makes Cresselia's already colossal defense nearly impenetrable and will be used when her health drops to a critical state. Thunderwave will incapacitate anything foolish enough to try and break Cresselia's massive defenses and the threat will slowly be finished off with Psychic and Ice Beam.
 
Not much difference between that and the standard cresselia set to me... Can you tell me more about it? Im pretty sure that looks a lot like the set I used when I first started D/P. Maybe Im missing something EV wise.
 
Not much difference between that and the standard cresselia set to me... Can you tell me more about it? Im pretty sure that looks a lot like the set I used when I first started D/P. Maybe Im missing something EV wise.

http://www.smogon.com/dp/pokemon/cresselia

That's the Cresselia analysis on the main site. As you can see, that set isn't there so it's fairly original I suppose. Anyway, it's just a regular mixed wall with an instant recovery move, a move to incapacitate your opponent and attacks.
 
I used this set for awhile on Shoddy (preping for the one type tourney) and I have to say the results are really mixed. First I tried using it with Rain Dance, but that was to difficult to set-up AND switch-in. I actually had a bunch of calcs in a word document that I can't find right now. I think the biggest problem besides the obvious frailty is that without a rain dance boost it can't truly sweep. The best way to use this set is have it be similar to Rain Dance Kingdra, weather (yeah that's a pun) you run rain dance on Floatzel or not. That way you can really maximize those attacking stats and attempt a sweep.

Actually, floatzel won't sweep, but just destroy the things that will stop my "real" sweepers from sweeping. WALLBREAKER
 
295.png

Exploud@ life orb/focus sash/salac berry
hasty- 252atk; 252spd
Ice punch
Counter/endure
Hyper Voice
extrasensory/howl

Hasty exploud, eh? Why? Well I'll tell you why. I bred a good one in emerald by accident, that's why. Low defense on it and a hasty nature gives it the ability to throw back some damage from some fighter that thinks it can mess you up. Hyper Voice gives it some nice staB. Extrasensory is nice to use if you have it, but if not howl would work just as well if you're running the sash. If you don't feel like spending the battle points on counter, just use endure instead. That way salac berry will make up for the no speed evs.

What do you guys think?

For the record, the set was designed for this exploud.

exploud - #295 (Hasty)
HP: 29 - 31
Att: 29 - 31
Def: 18 - 20
SpA: 29 - 31
SpD: 27 - 30
Speed: 27 - 29
 
295.png

Exploud@ life orb/focus sash/salac berry
hasty- 252atk; 252spd
Ice punch
Counter/endure
Hyper Voice
extrasensory/howl

Hasty exploud, eh? Why? Well I'll tell you why. I bred a good one in emerald by accident, that's why. Low defense on it and a hasty nature gives it the ability to throw back some damage from some fighter that thinks it can mess you up. Hyper Voice gives it some nice staB. Extrasensory is nice to use if you have it, but if not howl would work just as well if you're running the sash. If you don't feel like spending the battle points on counter, just use endure instead. That way salac berry will make up for the no speed evs.

What do you guys think?

For the record, the set was designed for this exploud.

exploud - #295 (Hasty)
HP: 29 - 31
Att: 29 - 31
Def: 18 - 20
SpA: 29 - 31
SpD: 27 - 30
Speed: 27 - 29

Yeah...umm no offense, but that set is terrible. Why would you have Hyper Voice on it? Hyper Voice is a special move, and when you have all your EVs geared to attack, and even have Howl on the set to BOOST attack, it's a huge waste of a slot, even with STAB.

Seriously, put Return on the guy for STAB, you might actually hurt something after a Howl if you do. Also, Focus Sash on something so slow (even with the huge amount of speed EVs) is an awful idea. Sure, you'll be able to Counter one thing (provided that it uses a physical attack, that there's no Stealth Rock/Spikes/Toxic Spikes/Sandstorm/Hail, and that you don't switch in to an attack first), but then your Exploud is garbage after that because it doesn't do anything else for the team.

Sorry, I like Exploud, but this set is really bad.
 
http://www.smogon.com/dp/pokemon/cresselia

That's the Cresselia analysis on the main site. As you can see, that set isn't there so it's fairly original I suppose. Anyway, it's just a regular mixed wall with an instant recovery move, a move to incapacitate your opponent and attacks.

i don't want to be a jackass but just because the set's not on the analysis doesn't mean it's not standard. there are a million cressies running around with that moveset :(
 
i don't want to be a jackass but just because the set's not on the analysis doesn't mean it's not standard. there are a million cressies running around with that moveset :(

Oh, really? I doubt it's exactly the same though I do know this set is standard. I'm pretty sure I thought of this set myself but if other people are using it, well, great minds think alike I suppose.
 
Yeah...umm no offense, but that set is terrible. Why would you have Hyper Voice on it? Hyper Voice is a special move, and when you have all your EVs geared to attack, and even have Howl on the set to BOOST attack, it's a huge waste of a slot, even with STAB.

Seriously, put Return on the guy for STAB, you might actually hurt something after a Howl if you do. Also, Focus Sash on something so slow (even with the huge amount of speed EVs) is an awful idea. Sure, you'll be able to Counter one thing (provided that it uses a physical attack, that there's no Stealth Rock/Spikes/Toxic Spikes/Sandstorm/Hail, and that you don't switch in to an attack first), but then your Exploud is garbage after that because it doesn't do anything else for the team.

Sorry, I like Exploud, but this set is really bad.

WHOOPS, my bad. I meant to have the ev spread as 252atk, 252sp.atk, 6 spd. Fear not, I'm not that bad at making sets.
 
295.png

Exploud@ life orb/focus sash/salac berry
hasty- 252atk; 252ap.atk, 6 spd
Ice punch
Counter/endure
Hyper Voice
extrasensory/shadow ball


Same text styles work as the same set.
 
You are aware that even after Salac he has a mere 285 speed? :X

Anyway, it's not a great set but I can't really blame you. I've spent many hours trying to think of away to take advantage of Exploud's great movepool and unique stat distribution, but to no avail.

I think that, considering his huge HP and respectable offenses on both sides of the spectrum that a Boah-esque build may be his best option.

Exploud @ Leftovers
Quiet Nature
220 HP/ 70 Atk/ 220 SpA
- Substitute
- Focus Punch
- Overheat/Endeavor
- Ice Beam/ Endeavor

Purely speculative, I have no idea if it will work. Exploud is just such a meh Pokemon, even in UU. For the Hasty nature, I'd probably try something like:

Exploud @ Life Orb
Hasty Nature
210 Atk/ 252 SpA/ 48 Speed
- Fire Blast
- Thunderbolt
- Ice Beam
- Return

Take advantage of Soundproof by Baton Passing him an Agility sending his Speed up to 404, beating our Scarf Hera. If you're in UU then you can just use 8 EVs to outrun Swellow. The move combination is very much slapped together...customise it as much as you want. The other noteworthy options are Earthquake, Crunch, Surf and Focus Blast/Focus Punch as far as I can see.
 
For UU, I'd actually use a mixed set more resembling

Exploud @ Life Orb
Trait: Soundproof
EVs: 248 Atk / 252 SpA / 8 Speed
Hasty Nature (+Spe, -Def)
- Return
- Hidden Power Grass
- Flamethrower
- Earthquake / Thunderbolt

Hidden Power Grass hits Quagsire (and other Water/Grounds) as well as Rock-types. Flamethrower is for Steelix mostly. Thunderbolt hits Blastoise while Earthquake hits Probopass and Lanturn harder than anything else.
 
Double-Edge might be a better alternative than Return on Exploud actually. The 104 base HP lets him take lots of recoil damage without losing a huge amount of percentage on his health. It helps quite a bit with the mixed sets, because then he can take down the special walls a lot easier since most of them in UU don't have very good physical defense, and eating a 120 BP STAB move is going to really hurt.

I'd still say that the Baton Pass recipient is the best way to use Exploud since he can't be phazed though.
 
Well, I suppose so. The only good Whirlwind users in UU though are Drapion and Noctowl. Exploud can easily murder them though. Drapion can get annihilated by Earthquake/Double Edge or Return/Overheat, and Noctowl gets beaten by Double-Edge or Return.
 
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