UU Offense

Being new to UU, I really don't know what to expect. With that in mind, I'm just going to enter the metagame with the same mindset I have in OU: beat the opponent down before they can beat you. This is my offense UU team. It's a really shaky team and the wins have been really close calls, but it's hella fun. I think once I have more of a feel for the UU metagame I'll be able to predict better, which is really the biggest factor in an offensive team. But of course, the team itself needs to be as good as it can be to allow the prediction to be as beneficial as possible. So yea, heres my UU Offensive team.



The Team:
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(M) @ Life Orb
Ability: Technician
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Close Combat
- Fake Out
- Mach Punch

Hitmontop is a bitch to face, but what a fucking beast it is to use. The priority moves have saved me on plenty occasions against Dragon Dance Altarias or SD Scythers or Choice Scarf Sharpedos or Nasty Plot Pikachus/Ninetails and plenty of other fast threats. The 16 Speed EVs are just to let me outrun other Hitmontop with a similar set, and they've come in handy a lot. With SR laid out this thing does some serious fucking damage. Also probably my best switch in to Clefable if Froslass is down.

Hitmontop has replaced Froslass as the lead since it comes out and puts the pressure on my opponent from the getgo.
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(F) @ Leftovers
Ability: Water Absorb
EVs: 104 HP/228 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Ice Shard / Return
- Waterfall
- Substitute

Lapras is Altaria's replacement. Bulkier Dragon Dancer that can set up behind her humongous Substitutes. Priority moves are great, and Ice Shard is one of the best. However, Return gives me excellent coverage and Dragon Dance will already be boosting my speed. Both are fine options but I think Ice Shard might be more beneficial for my current team.
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(M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Brick Break
- Quick Attack
- Swords Dance

Scyther is my SD sweeper and really wrecks late game havoc. Jesus christ does an Aerial Ace from this guy hurt like hell. Scyther is a staple on any UU Offensive team IMO, and is here to stay. Speed is maxed out because on this team I really cannot risk losing any speed ties. Not sure why I would use Night Slash over X-Scissor, especially considering how well it's been doing, but if there is a reason I'm missing (other than coverage) than tell me.
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(M) @ Life Orb
Ability: Static
EVs: 36 Atk/220 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Crunch
- Flamethrower
- Hidden Power [Grass]

Manectric has been another reliable member on this team. Saying that he breaks down walls is an understatement, and with his speed he can pull off some nice late game clean up as well. Crunch is for Hypno/Mr. Mime/Grumpigs who think they can set up on me. I opted to go with Hidden Power [Grass] because my team needs something to pound Quagsire and Gastrodon on the predicted switch-in.
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(M) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SAtk
Relaxed nature (+Atk, -SAtk)
- Ice Beam
- Earthquake
- Stealth Rock
- Rapid Spin

Claydol is a new addition to the team that allows me to set up Stealth Rock and spin away Stealth Rock to allow Scyther and Lapras to have a shot at a late game sweep. The EVs just give Claydol a lot of defensive bulk but not much thought was put into them. Pretty standard solid set here.
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(M) @ Choice Scarf
Ability: Rough Skin
EVs: 176 Atk/208 Spd/124 SAtk
Lonely nature (+Atk, -Def)
- Crunch
- Earthquake
- Ice Beam
- Hydro Pump

Sharpedo is one nasty revenge killer and really nice Pokémon to have on the team. I've found that Tricksters are pretty common in UU, so it's nice to have a Pokémon that doesn't mind getting Choice Scarf / Band / Specs. The EVs allow me to outrun Electrode, though I haven't even encountered one yet. Sharpedo, to my surprise, has been one of the more reliable Pokémon on this team, though like most Pokémon on this team I am fine with replacing it. I'm inexperienced in the metagame and I'm not in much of a place to disregard advice from UU veterans.
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This team is all about overpowering my opponent. It is an extremely fast paced team and a fast team in terms of stats. I don't mind sacrificing a Pokémon as long as it allows me to finish off my opponent. I haven't had even a 5-0 victory yet but the team itself is 7-1, the one loss was when Froslass had 0 EVs and was Impish natured. -_-" I'd really love to have a positive entry into UU so any advice would be great; but please, please don't post unless you have some experience in UU.

Thanks for reading this (short) RMT!

Code:
[U]Possible Changes[/U]
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Old Pokémon said:
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(F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Taunt
- Spikes
- Thunderbolt
- Ice Beam

Replaced by Claydol.

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(F) @ Life Orb
Ability: Natural Cure
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost

Replaced by Lapras.
 
I know you asked non-experienced people not to post but considering that I actually played this team I thought it was worth a comment. Take it with a grain of salt as I'm not UU Vet. I won't make a lot of comments as I assume a UU Vet will come along and comment. Anyway, I played this team a few hours ago on shoddy (either that or someone had an almost exactly identical team to this) and I recall you have some trouble with Scarf Jynx. I pretty much spammed Ice Beam and took down a lot of this team. Maybe going with DD Lapras over Altaria wouldn't be a bad idea because it might help with the Jynx problem to some degree. Stealth Rock might be a bit annoying as well consider Froslass and Altaria take 25% and Scyther takes 50%. Maybe fitting Rapid Spin on Hitmontop could help? Other than that it's a pretty solid team. Hopefully someone with more UU experience can come along and give you some advice.
 
My first suggestion is to get a Rapid Spinner. Stealth Rocks are even more common in UU, and you simply can't rely on hyper offense to keep them off the field all the time. Which brings me to my next point.

You really need Stealth Rocks, and you don't need Spikes. Having such an offensive team means you are bound to have trouble once something sets up. Stealth Rocks helps to keep Altaria, Scyther, Ninetales, and Swellow in check. I'd replace Froslass, as that seems to be the most dispensible Pokemon on the team. Shuckle, Nidoqueen, Steelix, and Claydol are the best Stealth Rockers in UU. Claydol can also function as you Rapid Spinner, so I would recommend that for now.

For your lead, I would recommend Sharpedo, Manectric, or Hitmontop, as all three hit very hard off the bat, and outspeed the majority of UU (well Hitmontop doesn't technically outspeed but you get the point). Coincedentally, I've used the latter two as leads before to great success. When choosing leads in UU, as there is no way to prepare for everything, I find it's best to just go with something that hits hard and fast, as there are few common leads.

My final suggestion is to use Quick Attack over X-Scissor on Scyther. Quick Attack allows you to pick off weakened, faster Pokemon, and X-Scissor is only for Claydol and Solrock really, with only the former being remotely common in my experience.

That's it for my suggestions. I do have quite a bit of UU experience, but not a lot of experience with rating teams, so take my suggestions with a grain of salt.
 
I know you asked non-experienced people not to post but considering that I actually played this team I thought it was worth a comment. Take it with a grain of salt as I'm not UU Vet. I won't make a lot of comments as I assume a UU Vet will come along and comment. Anyway, I played this team a few hours ago on shoddy (either that or someone had an almost exactly identical team to this) and I recall you have some trouble with Scarf Jynx. I pretty much spammed Ice Beam and took down a lot of this team. Maybe going with DD Lapras over Altaria wouldn't be a bad idea because it might help with the Jynx problem to some degree. Other than that it's a pretty solid team. Hopefully someone with more UU experience can come along and give you some advice.

Heh, thanks. The fact of the matter is you have experience in UU so I love that you posted and I value it highly. Jynx was the first thing that got me thinking how much Lapras might help, so I thank you for that. I'm not sure how common Scarf Jynx is in UU, but it really wrecked most of my team.
 
Pulse, I think your team looks pretty sturdy. I'd get rid of the Altaria, 4x grass resist is tempting in UU, but hearing how badly you say Altaria is doing, maybe leave it. Lapras can wreak havoc with Dragon Dance, I use my DD Lapras with Ice Shard and it hits pretty much all things in UU very hard. With Body Slam and a fourth move for coverage, it's hard to beat. I haven't ever really encountered a Scarf Jynx in my UU play, but maybe the following will help, it helps me tremendously in OU and wreaks absolute havoc in UU:

Ninetails@Leftovers
Modest Flash Fire
252 Spe 252 SpA 6 HP
Hypnosis
Flamethrower
Energy Ball
Nasty Plot

Faster than a majority of the UU metagame, Ninetails is a great switch-in for fire types attacking, in your case, Froslass. She gets the Flash Fire boost, uses Hypnosis, and from then you can switch back out, or take the free Nasty Plot and proceed to go to town. With out without Flash Fire boost, Ninetails still packs a punch. Another thing you might want to watch out for is the Smogon standard Doublepowder Butterfree, as it can tear through entire teams if you underestimate it. As stated before, Quick Attack over X-Scissor on Syther for picking damaged opponents, like a hurt Ninetails. Maybe replace something with Rapid Spin on Hitmontop? Maybe Close Combat? I know it is a very strong move, but TechiTop is still rather Slow, and I think it is better with Rapid Spin over Close Combat, as it usually needs to be using it's priority moves.
 
My first suggestion is to get a Rapid Spinner. Stealth Rocks are even more common in UU, and you simply can't rely on hyper offense to keep them off the field all the time. Which brings me to my next point.
Honestly, in the matches I've had, I haven't even let the opponents set up Stealth Rock. But with Scyther on the team, a Rapid Spinner may be necessary. If it becomes a huge issue I'll add one, but for now it has been great. And on my offensive OU team, which has been extremely effective, I don't have a Rapid Spinner. I might not know much about UU, but I know plenty about offense.
You really need Stealth Rocks, and you don't need Spikes. Having such an offensive team means you are bound to have trouble once something sets up. Stealth Rocks helps to keep Altaria, Scyther, Ninetales, and Swellow in check. I'd replace Froslass, as that seems to be the most dispensible Pokemon on the team. Shuckle, Nidoqueen, Steelix, and Claydol are the best Stealth Rockers in UU. Claydol can also function as you Rapid Spinner, so I would recommend that for now.
Spikes have been great so far, actually, and Froslass is far from the most dispensable member. However, Claydol + Froslass would work pretty nicely, so I think I'm going to test it out over Altaria. That leaves me with Froslass, Claydol, Hitmontop, Scyther, Manectric, Sharpedo. I'll test that out.
That's it for my suggestions. I do have quite a bit of UU experience, but not a lot of experience with rating teams, so take my suggestions with a grain of salt.
Thanks!
Pulse, I think your team looks pretty sturdy. I'd get rid of the Altaria, 4x grass resist is tempting in UU, but hearing how badly you say Altaria is doing, maybe leave it. Lapras can wreak havoc with Dragon Dance, I use my DD Lapras with Ice Shard and it hits pretty much all things in UU very hard. With Body Slam and a fourth move for coverage, it's hard to beat. I haven't ever really encountered a Scarf Jynx in my UU play, but maybe the following will help, it helps me tremendously in OU and wreaks absolute havoc in UU:

Ninetails@Leftovers
Modest Flash Fire
252 Spe 252 SpA 6 HP
Hypnosis
Flamethrower
Energy Ball
Nasty Plot

Faster than a majority of the UU metagame, Ninetails is a great switch-in for fire types attacking, in your case, Froslass. She gets the Flash Fire boost, uses Hypnosis, and from then you can switch back out, or take the free Nasty Plot and proceed to go to town. With out without Flash Fire boost, Ninetails still packs a punch. Another thing you might want to watch out for is the Smogon standard Doublepowder Butterfree, as it can tear through entire teams if you underestimate it. As stated before, Quick Attack over X-Scissor on Syther for picking damaged opponents, like a hurt Ninetails. Maybe replace something with Rapid Spin on Hitmontop? Maybe Close Combat? I know it is a very strong move, but TechiTop is still rather Slow, and I think it is better with Rapid Spin over Close Combat, as it usually needs to be using it's priority moves.
Close Combat is extremely necessary on Hitmontop, and with the adjustments I'm going to test I won't need Rapid Spin anyways. But I'll need to get some more opinions before anything is set in stone.

I am going to use Quick Attack on Scyther.
 
Sorry, Close Combat is nessesairy, forgot about needing it for Steelix, Cleffable, and Milktank >.< If you decide Claydol isn't working for you, just don't replace Bullet Punch, if you decide you just have to have to keep Close Combat, get rid of Fake Out, it's better to have Bullet and Mach Punch for Coverage and STAB Priority.
 
Okay, well you have a good team, but you're going to need a spinner, cause SR just wrecks this team. Altaria, Froslass, and Scyther are weak to it, Manetric will get worn down quickly between Life Orb and SR, Sharpedo is Scarfed and so it will do a lot of switching, and Hitmontop resists it, but again the Life Orb will add up.
Obviously don't give RS to Hitmontop, RS + Life Orb = Fail. As suggested by Umbarsc, Claydol would be a wonderful additional to this team, giving you RS support, and even SR of you own. Having an actual wall will also help as it can be a go-to poke to absorb a hit. I'd suggest it over Froslass, Spikes are nice, I just don't feel like Offensive teams have the time to set them up. SR is simply quicker, not to mention is strips pokes like Swellow, Ninetales, and Scyther of a lot of health.

If you don't like Altaria, Lapras would probably work, giving a nice Ice resistance and adding some bulkiness. I've never tried DDLapras myself, so the set is up to you.

Just a small suggestion, have you considered giving Sharpedo CB over Scarf? Only reason I'm suggesting is cause I'm using CB Sharpedo currently, and seriously this thing just rips stuff up.
Sharpedo@CB
Jolly, Max Attack and Speed
- Waterfall
- Crunch
- EQ
- Aqua Jet
Losing the scarf obviously means less revenge killing, but Aqua Jet does somewhat make up for it, and is of course another always useful priority attack. Don't underestimate that Aqua Jet's power either, Ninetales is a OHKO after SR damage, Swellow is 2HKO'ed(1HKO'ed after two switches into SR), Scyther takes ~40-47% from it. Again, the Band is just a suggestion, something to test out, as the Scarf version works just fine and can revenge much easier.

EDIT: If you're intent on keeping Froslass, and you've had little trouble setting up Spikes, by all means keep it and replace someone else with Claydol.
 
No. You cannot always rely on offense to keep Rocks off the field. Look at the opportunities for the opponent to set up Stealth Rocks: Shuckle or Nidoqueen can come in on Manectric fairly easily, the Rock/Steels can come in on Sharpedo's Crunch/Ice Beam, Claydol can come in on Altaria, Scyther (though I still stand by Quick Attack over X-Scissor), and especially Hitmontop easily and set them up. Steelix, Omastar, Sandslash, and Relicanth all have little trouble against Scyther (Brick Break or Aerial Ace don't OHKO, and usually you will be forced out for fear of Stone Edge/AncientPower in Oma's case).

I suggest, as everyone else has, finding room for Lapras on your team. It doesn't necessarily have to be a SubDD variation, but it would be really useful as you currently have a massive problem with Rain Dance teams. Even offensive teams need to fit bulk on their team somewhere.

Another Pokemon you might want to try if you are trying Claydol is Sandslash. It also can run a utility Stealth Rock + Rapid Spin set, but doesn't share Froslass's Ghost and Ice weaknesses. Just a thought.
 
Only reason I'm suggesting is cause I'm using CB Sharpedo currently, and seriously this thing just rips stuff up.
Your Sharpedo and his Sharpedo are two different Sharpedos. His is a mixed attacker, hence the scarf, and yours is a pure physical sweeper. He has a Scarf because he isn't favoring one type over the other, and since it is mixed, it doesn't mind having Specs, Scarf, or Band Tricked or Switheroo'd to it. Did you even read other peoples posts? All you are doing is re-stating points basically then suggesting something that doesn't really benifit the way he wants his Sharpedo. You also happen to contradict what Caelum and I say, even though Pulse has already decided not to give Rapid Spin to Hitmontop at the moment. I don't exactly see why you stated this:
Obviously don't give RS to Hitmontop, RS + Life Orb = Fail.
as it did not needed to be said, and if you just had to say it, you didn't have to say it in such a rude manor.

More on topic, I think Sandslash seems like a Good idea, except that there isn't much on his team that resists Grass, although it would certainly be better than Claydol for the purposes of Spinning and SRing, but it does share the Ice Weakness that Claydol has...Lapras can't really come in on a Grass attack aimed at Sandslash, but it could easily come in on a water attack, and would provide excellent coverage paired along side maybe a Ninetails or Houndoom, although it is nice on it's own.
 
I'm all for adding Lapras to the team, but I'm not sure on how to go about doing it without removing Froslass. Eh, as much as I like Froslass perhaps I could just run Hitmontop, Manectric, Scyther, Sharpedo, Lapras, Claydol. Seems like it'd be plenty effective.

Also, bear with me if my comments seem to be lacking much substance. I don't have much experience at all in the UU Metagame so obviously I'm not going to be right about everything.

And Luphrous, if I added Rapid Spin on Hitmontop I obviously wouldn't keep Life Orb on it. ._. I'll try out CBShark, but the Scarf set has been really useful so far.

I'll be making some edits in the first post soon.
 
I wouldn't recommend CBSharpedo. The Choice Scarf is necessary to revenge-kill the Pokemon that Hitmontop can't.

If you try Lapras over Froslass (which I recommend), I'd go with my earlier suggestion and use Hitmontop, Sharpedo, or Manectric as your lead. Preferably the former as you don't want to give away your Sharpedo's Scarf surprise too early, and Manectric is your wall-breaker and walls typically don't show up early.
 
I agree with Umbarsc, Hitmontop is a very nice lead, and lets not forget that it lays down the hurt on the most common Physical wall in the UU metagame, Steelix, which means your opponent has a hard time blocking you to begin with.
 
Lesha: His carries a Scarf and mine carries a Band, well of course their gonna be different Sharpedos. Did I just come out and say his is worse and mine is better or something? I really don't see why you had to comment on that at all, especially as I clearly stated it was nothing more than a suggestion, something to perhaps test out one day.
As for the RS w/ Life Orb = Fail thing, I didn't mean that to come off to an insult to you two. Rereading it, I can see that it's easily misinterpreted for that though, and I apologize for the confusion. Your comments towards me however are coming off as rather rude.

Also I don't think you need to chase everyone down if you feel their posts were 'purposeless'.

EDIT: Actually lol I meant I was apologizing to Lesha and Caelum who had both suggested the possibility of RS on Hitmontop, I wanted it to be clear I wasn't trying to insult them with that statement. And yea that's the other reason I apologized, realized how quickly this could become a flame war.
 
Lot's of changes made. Oh and Luphrous, I wasn't offended at all. ^_^ However I would appreciate if you and Lesha wouldn't have any direct contact in this thread, as I don't want a flame war to be sparked from a useless and pointless argument.
 
With EV in special attack, claydol would prefer earth power > earthquake

It is a good team, and I would make Sharpedo your starter, and use Hitmontop in the lategame
 
With EV in special attack, claydol would prefer earth power > earthquake

It is a good team, and I would make Sharpedo your starter, and use Hitmontop in the lategame

The 56 SpA EVs just power up Ice Beam. Mixed Attack is extremely effective in D/P, meaning Claydol would not prefer Earth Power > Earthquake.
 
I said that because in UU, earth power is usually better against physical walls like steelix, and could be more effective, but that is not really important

And you made a mistake posting claysol's nature
 
Yeah, you kinda did Pulse, anyways, it should read Relaxed (+ Def - Spe). Do NOT use Sharpedo as your starter, because you want to keep it as your secret weapon.
 
You currently have Rotom problems. It can come in on Hitmontop (resists all moves), Scyther (aerial ace is resisted), and Claydol (block spin and ice beam doesn't scare it off immediately) relatively easily and fire off specs shadow balls and thunderbolts and hit your team pretty hard. Sharpedo is the only one that resists the Shadow Balls, but with his low SpD, he won't enjoy them. Currently, your only way to deal with it is to revenge kill it, but with 3 pokemon it can come in on safely, they could switch out and bring it back later. I suggest Pursuit on Sharpedo to help with this. I am not sure what move to get rid of for it, but what it gives you will be immense.

Although not as common, WoW Rotom will hurt you too. 3 out of 6 of your pokemon are purely physical and will not enjoy said WoW and will therefore become useless should they get burned.

With everything else everyone has said, I have nothing else to add, nice team :)
 
Thanks Crimson, I'll see how much of a problem Rotom becomes and see if Pursuit becomes a necessity. ^_^
 
Vileplume might be a problem with double status or even Leech Seed. Also Lanturn with T-wave is problematic, Claydol will lose 1 on 1 because Lanturn usually carries enough speed EVs to outspeed it. Rotom as mentioned is also a problem if it carries Will-O-Wisp, or even T-wave.. since nothing here can really take status. Rain Dance Kingdra might become a problem if Hitmontop already took recoil damage and Aqua Jet is up for the KO.

Despite all that, the team is still very solid, and with nice prediction netting the win might be pretty easy.
 
One other solution to Rotom that I have used in the past is Pursuit over Bullet Punch on Hitmontop. Since it gets the Tech boost, it does near half and I think over half with life orb. Pursuit also helps against Claydol which can otherwise come in easily on Hitmontop. It does ~42% IIRC on Claydol which is a nice chunk imo.
 
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