Well not in the past week or so since "SmogonShoddy" is up, but for the past couple months where we only had Colin's official server to play on and he unbanned it... Wobbuffet should've never been allowed in the first place. A competitive player should realize the impact of the free turns Wobbuffet is able to guarantee. Well, not guarantee, but only if you willingly let it kill you. :/ Damned if you do, damned if you don't.
More like overcompensate on the special side and get swept by physical threats amirite. Why must the Special sweepers be discriminated against? Why is it okay for Tyranitar and Garchomp to run the metagame but not Gengar and Alakazam? Why not a physical "Blissey" and three Special walls on teams instead? Blissey is so strong [special] defensively that it severely constricts the metagame in terms of viable Special attackers. This is good?
Well Dragon isn't inherently stronger than any other type, base power is base power. Outrage and Meteor are stupidly strong still, but Outrage is rivaled in power by a super-effective blow (i.e. stronger than SE Ice Punch, tied with SE Earth Power, weaker than SE Ice Beam and EQ). Dragon Claw is weaker than all of EP/EQ/Ice Beam, period. Ice Beam will out-power Outrage on every Dragon not named Kingdra and a boatload of other crap weak to it too, has a 10% freeze rate, and doesn't Encore yourself with self-induced confusion tacked on afterward. Steel resists both Dragon/Ice and the Ground attack would largely cover Ice from its other resistances anyway. Ice/Ground > Dragon/Ground. Draco Meteor is its own beast but the Overheat-style attacks can hardly be compared to conventional ones directly.
SR weak, but immune to EQ. Intimidate with Fighting and Bug resists (sup Heracross), 4x Grass resist. Garchomp's only notable resistance is Rock, and an Electric immunity which is more useful in blocking T-Wave than it is at actually switching in against Tbolt or Tpunch (for various reasons, depending on their user). SR is somewhat of an equalizer, putting passive damage on Sal/'Nite/'Dos where Garchomp would just end up taking it directly from the enemy pokémon, but they do fare better when SR isn't present or have been Spun away.
Salamence also benefits greatly from its unpredictability. Draco Meteor has been its most consistent threat for a while now, so physical sets can catch people off-guard and sometimes lead to gravy kills against crap like Blissey or Heatran. There's no surprises when against Garchomp, and Chainchomp is mostly a past novelty by now. (Even so, that's pure metagaming. Salamence is a legitimate Special threat in its own right.) Dragonite really isn't much of a surprise itself, but its Outrage is still god-awful strong and DD gives it Speed that Garchomp doesn't have. I really only mentioned Gyarados because it also has an exploitable 4x weakness, it's a different beast altogether lacking Dragon STAB but having a primary attack that flinches. :/
Usage is largely irrelevant. Charizard is sniffing the OU line despite the prevalence of Stealth Rock, so what the hell makes it so good that lots of people are using it? Not a god damn thing, he's just the fanboy pokémon of choice, like swords or elves. It's interesting that Garchomp usage continues to rise but I don't think any conclusions can be drawn from that unless it starts to get really obscene. Hell, Blissey was on about every fifth team in Advance.
SURPRISE you're a [jumpman made me edit it out so assume bad namecalling here] who doesn't seem to understand the concept of "finishing off" an already weakened pokémon. Garchomp isn't getting in there for free you know and a Starmie Ice Beam can still chunk off 2/3 of Garchomp's health even with Yache Berry. Assuming you already took a decent hit to switch in and put up Swords Dance, you're dead buddy. Hell, CB Weavile OHKOs [0 Def/HP] with Ice Punch through Yache Berry. Infernape and Gengar don't even need to rely on Ice attacks to swath half its health off in one go, Close Combat and Shadow Ball do the job well enough.
Salamence and Dragonite won't have these issues because Dragon Dance boosts Speed. Likewise, they are less able to OHKO mid-range defenses than Garchomp, stuff like Togekiss or Vaporeon which are generally sturdy but not hardcore physical tanks. It's a pretty balanced trade-off between DD and SD.
Once again, the only variable unaccounted for is... Most of the things that CAN kill Garchomp will FAIL 20% of the time. :/ (And 36% failure for two consecutive blows, 48.8% for three.) Yes, I'm going to continue restating that Sand Veil is the only major seperator between Garchomp and its contemporaries because it's true.
Sand Stream is the trait that's actually broken anyway, and Sand Veil is nothing without it. *shrug*
Also, you people arguing Blissey isn't neccessary; how many of you want to have to pack multiple special walls? You need three walls to handle most physical threats, and Blissey handles most special ones, so that leaves you with to sweepers... remove blissey and you'll either have a team full of walls, or Alakazam and Gengar will sweep you.
More like overcompensate on the special side and get swept by physical threats amirite. Why must the Special sweepers be discriminated against? Why is it okay for Tyranitar and Garchomp to run the metagame but not Gengar and Alakazam? Why not a physical "Blissey" and three Special walls on teams instead? Blissey is so strong [special] defensively that it severely constricts the metagame in terms of viable Special attackers. This is good?
you make it sound like dragon stab and base 130 attack is whatever despite outrage/draco metoer being pretty devastating moves.
id rather be eq neutral than sr weak to be honest
i dunno mre it sounds like you're trivializing garchomp despite his obscene usage rate.
Well Dragon isn't inherently stronger than any other type, base power is base power. Outrage and Meteor are stupidly strong still, but Outrage is rivaled in power by a super-effective blow (i.e. stronger than SE Ice Punch, tied with SE Earth Power, weaker than SE Ice Beam and EQ). Dragon Claw is weaker than all of EP/EQ/Ice Beam, period. Ice Beam will out-power Outrage on every Dragon not named Kingdra and a boatload of other crap weak to it too, has a 10% freeze rate, and doesn't Encore yourself with self-induced confusion tacked on afterward. Steel resists both Dragon/Ice and the Ground attack would largely cover Ice from its other resistances anyway. Ice/Ground > Dragon/Ground. Draco Meteor is its own beast but the Overheat-style attacks can hardly be compared to conventional ones directly.
SR weak, but immune to EQ. Intimidate with Fighting and Bug resists (sup Heracross), 4x Grass resist. Garchomp's only notable resistance is Rock, and an Electric immunity which is more useful in blocking T-Wave than it is at actually switching in against Tbolt or Tpunch (for various reasons, depending on their user). SR is somewhat of an equalizer, putting passive damage on Sal/'Nite/'Dos where Garchomp would just end up taking it directly from the enemy pokémon, but they do fare better when SR isn't present or have been Spun away.
Salamence also benefits greatly from its unpredictability. Draco Meteor has been its most consistent threat for a while now, so physical sets can catch people off-guard and sometimes lead to gravy kills against crap like Blissey or Heatran. There's no surprises when against Garchomp, and Chainchomp is mostly a past novelty by now. (Even so, that's pure metagaming. Salamence is a legitimate Special threat in its own right.) Dragonite really isn't much of a surprise itself, but its Outrage is still god-awful strong and DD gives it Speed that Garchomp doesn't have. I really only mentioned Gyarados because it also has an exploitable 4x weakness, it's a different beast altogether lacking Dragon STAB but having a primary attack that flinches. :/
Usage is largely irrelevant. Charizard is sniffing the OU line despite the prevalence of Stealth Rock, so what the hell makes it so good that lots of people are using it? Not a god damn thing, he's just the fanboy pokémon of choice, like swords or elves. It's interesting that Garchomp usage continues to rise but I don't think any conclusions can be drawn from that unless it starts to get really obscene. Hell, Blissey was on about every fifth team in Advance.
"He also gets finished off by Starmie, Infernape, Gengar, non-Ice Shard Weavile, you name it."
Yache.
SURPRISE you're a [jumpman made me edit it out so assume bad namecalling here] who doesn't seem to understand the concept of "finishing off" an already weakened pokémon. Garchomp isn't getting in there for free you know and a Starmie Ice Beam can still chunk off 2/3 of Garchomp's health even with Yache Berry. Assuming you already took a decent hit to switch in and put up Swords Dance, you're dead buddy. Hell, CB Weavile OHKOs [0 Def/HP] with Ice Punch through Yache Berry. Infernape and Gengar don't even need to rely on Ice attacks to swath half its health off in one go, Close Combat and Shadow Ball do the job well enough.
Salamence and Dragonite won't have these issues because Dragon Dance boosts Speed. Likewise, they are less able to OHKO mid-range defenses than Garchomp, stuff like Togekiss or Vaporeon which are generally sturdy but not hardcore physical tanks. It's a pretty balanced trade-off between DD and SD.
Once again, the only variable unaccounted for is... Most of the things that CAN kill Garchomp will FAIL 20% of the time. :/ (And 36% failure for two consecutive blows, 48.8% for three.) Yes, I'm going to continue restating that Sand Veil is the only major seperator between Garchomp and its contemporaries because it's true.
Sand Stream is the trait that's actually broken anyway, and Sand Veil is nothing without it. *shrug*

) Dragon is pretty good as a single attack type since then you would be concerned with heavy resistance.






