why is it we are discussing banning a pokemon, and banning a move (something new), yet a single build, the uncounterable build, is somehow too crazy a concept and complicated? Everything else so far is banned because its significantly better (see Mewtwo, Lati@s, Rayquaza) or breaks a fundamental rule (wobby).
For one, Garchomp is not nearly as powerful on its own compared to the listed pokémon. The Latis are, for most intents, Salamence+ (even without Soul Dew) while the other two really should need no additional explanation. The only Garchomp that is allegedly overpowered is one specific moveset carrying one specific item.
Actually, I'm pretty sure you should read before saying things. I said that Cress WOULD be a hard counter to Garchomp if SD Outrage didn't 2HKO it. Since it does, Cress isn't a hard counter to Garchomp. Taking any one of a number of options off of Garchomp can make it less overpowered, but no one option removes the OPness entirely.
I really don't appreciate Straw Man arguments that ignore the point I'm making in favor of one that you can fight effectively. Garchomp is overpowered because of a number of things that combine. Banning one of them doesn't make the others any less overwhelming.
Apparently you don't get it either, as locking yourself in with Outrage absolutely 100% GUARANTEES a revenge kill. (Outrage makes you susceptible to timely switches to Steels as well.) Its lock-in mechanic is highly exploitable by skilled opponents. On the other hand, Dragon Claw simply isn't strong enough to get the job done in this circumstance. Cresselia isn't a hard counter in the sense that Magnezone is to Skarmory but she does a pretty bang-up job of defending against it at any rate.
Cresselia isn't the only thing in PokémonLand that will kill, cripple, or heavily deter Garchomp either. Some don't even rely on Ice attacks to do it and a few of those (mostly CB/Specs) blow right through Yache anyway. It's certainly not the only attacker routinely turning multiple kills, especially not compared to trappers (Weavile, Dugtrio) or suiciders (Metagross, Gengar). That said, "Fast physical powerhouse with Swords Dance and a good type combo," doesn't exactly convince me it's overpowered on its own, just another good pokémon.... Sand Veil is the only thing that makes me question it but even that has an underlying problem in Sand STREAM, since it's basically useless on its own.
(especially since it's going to require two hits to bring Chomp down) is highly detrimental to your team, and I argue, at least a bet uncompetative.
Sand Veil on Garchomp is like Wrap in R/B/Y - the only true way to counter it is to hope you get lucky.
To be fair, Garchomp will tend to take a hit or two getting set up in the first place (on the switch in and possibly a second one if Garchomp doesn't already OHKO without the SD) and, unless it was a Rock attack or Thunder Wave, that damage will put it into kill range for most Ice moves regardless of Yache. SD Garchomp won't often get set up without already losing most of its health, like most setup sets, it relies on getting lucky with Sand Veil or being faster and OHKOing the remaining enemy pokémon to cripple/sweep.
And why I really wanted to reply to you: wrap sux almost as much as toxic in gsc
Your argument of banning Swords Dance on Garchomp is stupid because it nearly neuters the pokemon itself.
lol