Because it stops itself.
Trick Room also lasts 5 turns and also makes slower pokes move before faster ones, but you aren't seeing anybody complaining about it, are you?
isn't this a vote not an argument
People, we are not voting on what it will have, we are voting on what it 100% will not have. This means all you "undecided" people might as well vote yes.Block/Spider Web - Yes/No
No, but I don't really care too much about this one.
Okay what? I thought this poll was on what it will get, not the other way around. So what does our Yes and No answer mean in regards to that?People, we are not voting on what it will have, we are voting on what it 100% will not have. This means all you "undecided" people might as well vote yes.
Nice. So already I get the impression that you think I'm dumber than you because I don't conform to your beliefs. Way to troll man.Look you dumbasses.
We gave this pokemon an ability to use Trickroom and Tailwind effectively.
If we don't, We won't ever see Tailwind or trick room team in Great use again.
It's one of the reasons to use Persistent.
Now Let's get that tailwind.
People, we are not voting on what it will have, we are voting on what it 100% will not have. This means all you "undecided" people might as well vote yes.
I don't have any strong opinions about any of the moves because I wasn't able to participate in the movepool discussion.
I voted no because I had already voted yes for Heal Block.
That combination could completely hinder Blissey and other "walls" capabilities against this Pokemon.
The reason we gave it Persistant was to boost the length of Gravity, Trick Room, Heal Block, Safeguard, and Tailwind. What everybody thought was that because it included Tailwind, it was automatically included in the movepool. That isn't the case, the ability can be changed, and WILL be changed if Tailwind loses.
Yes to all of those.Will it have any chance of getting Trick Room, Taunt, Encore, Light Screen, Reflect, Safeguard, Spikes, Stealth Rock or Toxic Spikes?