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Pokemon:Alakazam
name: Really gimmicky defensive Alakazam
move 1: Barrier
move 2: Recover
move 3: Reflect/Light Screen
move 4: Psychic/Seismic Toss
item: Leftovers
ability: Synchronize
nature(s): Bold/Calm
evs: 252 Def/252 HP/4 SpD

I was looking through the strategy analysis for Alakazam, and I noticed that it got Barrier. I was thinking that you might be able to use it to boost it's crap-tastic Defense and actually wall some stuff. Obviously Bronzong and others do this better, but like I said, its gimmicky.
If you are going to run barrier on it, you have to also use recover, calm mind and psychic IMO. It's an idea I see failing more often than not, but if you are somehow able to save it for the end, I guess it might be able to wreck some teams, at least with CM + Psychic you have that sweep potential unlike using something completely uselss and stallable like Seismic Toss. For EV's I'd use 214 HP/120 Def/176 Spd with Timid nature (can outrun Gengar which can be very crucial)

I'll add my Clefable (still trying to figure out exactly how to use it as well as EV it, but its nice especially on sanstream teams)
Clefable@life orb EV's: lots of HP and attack, maybe a bit in one of the defenses, brave nature
Double-Edge
Fire Blast
Meteor Mash/Brick Break/Ice Beam/Sing/Thunder Wave
Softboiled

Life Orbed Double-Edge is its primary attack and whores Magic Guard, making it slightly more powerful than a normal T-tar's Stone Edge, Fire Blast roasts steels (and can hit Gengar for decent damage), Meteor Mash 2hkos both T-tar and Gengar that arent defensively EV'd and can get it that miracle attack boost, Brick Break nails both T-tar and Heatran, and Ice Beam is good for OHKOing a lot of stuff (Gliscor is one of the few Pokemon that can kind of stall the other 2 moves, so its really helpful for just that one Pokemon even if it doesnt really add that much in terms of coverage). You can always Sing or Thunder Wave things that you don't really like, but I dont know how effective that would be.

I was also looking at that Dunsparce, I think the correct EV's would be something like 236 HP/98 Att/176 Sp Def (Sassy), that way you are increasing the highest stat with the boost (you want to multiply with natures to the higher stats and add to the lower stats with EV's in general, just saves you a few EVs) as well as giving it a more optimal defensive spread, and I don't see how you WOULDN'T be going Body Slam and Gyro Ball (if Gyro Ball counts paralysis in enemys speed calculation then thats a different case, not sure if it does)

anyways some cool ideas here :)
 
When paralyzed, speed is 1/4 it's normal amount.

As long as it doesn't curse 4 times, I think it should be be alright against most things in UU. Usually you'll get about 2 under your belt, and after 3 it really doesn't matter because it's going to hit really hard anyways.

The only problem is the special defense, snorlax can pull off curse due to the high base stat, but dunesparce is asking to be kacked.
 
Ninetales@ Focus Sash/Wide Lens
Timid Nature
252 Sp.Atk/252 Speed/6 HP OR Rest in HP/252 Speed/142 Sp.Def
Flash Fire
-Fire Blast
-Will-o-Wisp
-Hypnosis
- Grudge
Where do I start? This Pokemon is all kinds of useful. Send Weavile leads running by either threatening with a Fire Blast or Will-O-Wisp. A CB Night Slash fails to kill this Ninetales, only dealing 66.67% - 78.21%. A burned Bulkydos Waterfall/Earthquake also fails to kill Ninetales, when will people learn that not all Ninetales carry the HypnoPlot variation? If he tries to Taunt, it'll fail because Ninetales is faster. Burn is a seriously underrated status. If you'd like to burn something faster without getting OHKOed (ScarfChomp), use Focus Sash. Beware of Spikes / Stealth Rock / Sandstream. The reason you don't want to Wisp immiediatly following a successful Hynosis is because of Guts Heracross/ Milotic etc. They'd be better off without the burn status eh? The lesson? Scout first, then Wisp whatever needs to be burned.(Or you can just use Gliscor)
Hypnosis is a given really. Sleep whatever you can't kill then switch. With Wide Lens, it's accuracy is 75-76%, iirc. I could be wrong though, lol.
Moving onto the strange EVs. The 252 speed with Timid is vital to every Ninetales, not just to this set. Your average mence (no +Spd nature) will get outsped by this little demon. So burn or sleep accordingly. The 142 SpD is the best specially defensive spread you can get, from my X-Act's defense applet with a 100% bias towards SpD. The poor fox's SpD is often overlooked. The reason I didn't put the usual 252 in SpA is because that extra SpA Evs aren't really going to help OHKO or significantly hurt anything else in OU. Not to mention that it only has 1 attacking move, so it'd be a waste of those extra Evs.
Now remember everything was calculated using a 30 IV (Because my bred Ninetales has 30 >.<) in SpA with 116 SpA EVs:
Damage: 100.30% - 117.96% - Skarmory 252 HP / 252 Def
Damage: 100.28% - 118.08% - Steelix 252 HP / 252 Def
Damage: 106.93% - 125.99% - Tangrowth 252 HP / 252 Def
Damage: 213.28% - 250.85% - Forretress 252 HP / 252 Def
Damage: 175.29% - 206.10% - Scizor 252 HP / 252 Def
I'm assuming none of them carry SpD EVs. Some of these Pokes don't even carry 252 HP but I just wanted to show you what the damage would be like if they did.
Pow! Fear the fox, Skarm! Not that anyone would switch Skarm in onto Ninetales but still. <_<
And finally, the best move of the set, Grudge! Lord knows how many times this move has helped me set up. Blissey think she can ST you to death? Well Grudge her! This move is also insanely good vs slow Choice Banders, they kill you, then will be forced to either switch out or Struggle. Whilst you can use that turn for Spikes, Sword Dancing etc. If you're slower and the attack doesn't kill you, they'll either have to kill you, losing type coverage or switch. And you could use that switch to use either of the other 3 moves! Ninetales = Fun.
Wide Lens > Focus Sash, imo atleast. Ninetales has good SpD, well for a fire type atleast <_<. It can withstand special attacks like a champ therefore wasting your Focus Sash. Wide Lens benefits 3/4 of your moves. Missing a status move will result in Ninetales being fox meat, especially if you're up against a physical sweeper. As a result, I believe the benefits of Wide Lens out weigh Focus Sash's benefits.
This set works better in OU than the HypnoPlot set because OU is full of better special sweepers than poor Ninetales. Yes, Gengar probablly carries this set off better but Ninetales is a little more sturdy, plus you get 1 millions cool points for using a Ninetales. :)
Let's hope that Ninetales gets Destiny Bond in the next gen! ^_^
Hope you guys like my set. :)

Swellow@ Flame Orb
Guts
Jolly
252 Atk/252 Spd/6 Hp
u-Turn
Facade
Brave-Bird
Endeavor
U-turn on your first turn,when you switch in your Orb will kick in,Brave Birb to get your HP down,then Endeavor to set up for another Physical/Speial/Mixed Sweeper
 
Ninetales@ Focus Sash/Wide Lens
Timid Nature
252 Sp.Atk/252 Speed/6 HP OR Rest in HP/252 Speed/142 Sp.Def
Flash Fire
-Fire Blast
-Will-o-Wisp
-Hypnosis
- Grudge
Where do I start? This Pokemon is all kinds of useful. Send Weavile leads running by either threatening with a Fire Blast or Will-O-Wisp. A CB Night Slash fails to kill this Ninetales, only dealing 66.67% - 78.21%. A burned Bulkydos Waterfall/Earthquake also fails to kill Ninetales, when will people learn that not all Ninetales carry the HypnoPlot variation? If he tries to Taunt, it'll fail because Ninetales is faster. Burn is a seriously underrated status. If you'd like to burn something faster without getting OHKOed (ScarfChomp), use Focus Sash. Beware of Spikes / Stealth Rock / Sandstream. The reason you don't want to Wisp immiediatly following a successful Hynosis is because of Guts Heracross/ Milotic etc. They'd be better off without the burn status eh? The lesson? Scout first, then Wisp whatever needs to be burned.(Or you can just use Gliscor)
Hypnosis is a given really. Sleep whatever you can't kill then switch. With Wide Lens, it's accuracy is 75-76%, iirc. I could be wrong though, lol.
Moving onto the strange EVs. The 252 speed with Timid is vital to every Ninetales, not just to this set. Your average mence (no +Spd nature) will get outsped by this little demon. So burn or sleep accordingly. The 142 SpD is the best specially defensive spread you can get, from my X-Act's defense applet with a 100% bias towards SpD. The poor fox's SpD is often overlooked. The reason I didn't put the usual 252 in SpA is because that extra SpA Evs aren't really going to help OHKO or significantly hurt anything else in OU. Not to mention that it only has 1 attacking move, so it'd be a waste of those extra Evs.
Now remember everything was calculated using a 30 IV (Because my bred Ninetales has 30 >.<) in SpA with 116 SpA EVs:
Damage: 100.30% - 117.96% - Skarmory 252 HP / 252 Def
Damage: 100.28% - 118.08% - Steelix 252 HP / 252 Def
Damage: 106.93% - 125.99% - Tangrowth 252 HP / 252 Def
Damage: 213.28% - 250.85% - Forretress 252 HP / 252 Def
Damage: 175.29% - 206.10% - Scizor 252 HP / 252 Def
I'm assuming none of them carry SpD EVs. Some of these Pokes don't even carry 252 HP but I just wanted to show you what the damage would be like if they did.
Pow! Fear the fox, Skarm! Not that anyone would switch Skarm in onto Ninetales but still. <_<
And finally, the best move of the set, Grudge! Lord knows how many times this move has helped me set up. Blissey think she can ST you to death? Well Grudge her! This move is also insanely good vs slow Choice Banders, they kill you, then will be forced to either switch out or Struggle. Whilst you can use that turn for Spikes, Sword Dancing etc. If you're slower and the attack doesn't kill you, they'll either have to kill you, losing type coverage or switch. And you could use that switch to use either of the other 3 moves! Ninetales = Fun.
Wide Lens > Focus Sash, imo atleast. Ninetales has good SpD, well for a fire type atleast <_<. It can withstand special attacks like a champ therefore wasting your Focus Sash. Wide Lens benefits 3/4 of your moves. Missing a status move will result in Ninetales being fox meat, especially if you're up against a physical sweeper. As a result, I believe the benefits of Wide Lens out weigh Focus Sash's benefits.
This set works better in OU than the HypnoPlot set because OU is full of better special sweepers than poor Ninetales. Yes, Gengar probablly carries this set off better but Ninetales is a little more sturdy, plus you get 1 millions cool points for using a Ninetales. :)
Let's hope that Ninetales gets Destiny Bond in the next gen! ^_^
Hope you guys like my set. :)

http://www.smogon.com/forums/showpost.php?p=1039456&postcount=1295

Didn't your mum ever teach you that stealing is not cool? =/

Anyways, here's an updated version of it, sort of:
http://www.smogon.com/forums/showpost.php?p=1251413&postcount=83
 
When paralyzed, speed is 1/4 it's normal amount.

As long as it doesn't curse 4 times, I think it should be be alright against most things in UU. Usually you'll get about 2 under your belt, and after 3 it really doesn't matter because it's going to hit really hard anyways.

The only problem is the special defense, snorlax can pull off curse due to the high base stat, but dunesparce is asking to be kacked.

Dunsparse has 113 initial speed and 75 after a single Curse. This means that anything with 301 Speed or more before paralysis outspeeds Dunsparse after a single Curse. After two Curses, you only need 228 Speed to best Dunsparse even with paralysis. After three, 184 will do the trick.
 
Don't run -speed; that's completely pointless. Adamant nature!

Iron Tail might be worth a pop in the last slot...it'll hit Rocks and Ghosts nicely and packs a 60% chance of lowering Def. Fuck Gyro Ball.

Cool set.
 
er my cousin shadow sunny and i made that a long time ago look a bit behind your post dumbhead (but I did rip off the analysis from you sorry bout that) but my cousin and I did put ana analysis of it as a set-up pokemon just check behin d your post I don't know how yo do that that single post pop-up yhing though
 
Ok, my first post anyway ;). Maybe some of you knows me from Shoddy as a garg ;). I thought how to use in other way Machamp then using Sleep Talk/Rest set or CB versions. And besides it's one of those OU's, which I really like. Everyone uses Machamp just to hit hard as possible and for Dynamic Punch, which always hit. But No Guard also works on his supporting skills, which can help your team alot. Annoyer/supporting pokemon, which can hit hard also ? Machamp can be interesting here and his bulkiness is also helpfull here.

068Machamp.png

Machamp 'SSChamp' (SupportStatusChamp)

Leftovers/Life Orb (if you want make him more offensive, but I think Leftovers is superior here)

Adamant/Jolly Nature (Why Jolly on something so slow anyway ? I'll explain it also, don't worry)

252 HP/Speed (Speed for more offensive option, I'll explain it why in explanation how to use this)/ 252 Atk/ Whatever (I'm still not sure about EVs)

No Guard (you can try your luck with using Guts in Gravity team, if you want to still increase accuracy of Dynamic Punch, but for me No Guard is still superior here)

- Scary Face
- Dynamic Punch / Drain Punch (if you make him more defensive Drain Punch is not that bad option, healing always helps) but I prefer Dynamic Punch anyway
- Ice Punch
- ThunderPunch / Fire Punch / Toxic / Weather Moves / Counter / Encore / Light Screen / Protect / PayBack, etc. (what you prefer)

Ok, here we go. Your main move here is Scary Face, which lowers opponents speed two stages (works like T-Wave, which works on ground pokes also :D), which also helps you with your speed problem. Thanks to No Guard it has 100% accuracy, so it's really handy. Strategy is simple - switch on with Machamp on something that he scares (Blissey, Tyranitar, etc.) and use Scary Face or Dynamic Punch. If it was sweeper/revenge killer - you already screwed him up. If it's a wall, use this free turn to confuse him with Dynamic Punch or finish him with one of your attacking moves. Or if you prefer playing defensive, switch your Machamp on wall, which can't hurt you much and use one of your supporting moves. Remember, possible Guts ability really helps much here to prevent statusing you ;). Machamp is really good in scaring some threats, so SR/Spikes support is really helpfull here. And here comes my explanation for Jolly Nature - even if you use Scary Face, ur still slower then some Scarf users, so nature, which helps you increase your slow speed to at least 200 number. Or if you want to have more power thanks to Adamant, invest more EVs in speed or even max it out. Also thanks to Scary Face you can try to use Encore or Counter, because you'll be most times moving first anyway with Scary Face help. Also 'ability' to scare of Abomasnow and Tyranitar can help your in setuping up weather moves for your weather sweepers. And Toxic is for those bulky walls, which would try to wall you. Dynamic covers those steels, so Toxic with DynamicPunch works well together. Also Light Screen is interesting here. Protect for obvious reason - scouting. But I think leave that for other pokes, because this Machamp need to surprise opponent as much as possible. I listed here FirePunch, because Heracross resist Ice Punch and DynamicPunch and will enjoy so much taking Toxic on itself. Stone Edge for those gutsy flying pokes, which try their luck in attacking you. ThunderPunch for Gyarados, but I think there are better options to choose here. Payback for those fragile ghosts and psychic, which can try to counter you. And Paybach is not a bad option, because I'm not sure that Scary Face will affect Ghost type pokes being normal move. I know that Machamp have better things to do, but I think this set can surprise many opponents and also help your team alot if you play your cards right. Also screwing up opponents sweeper is really big bonus. Also you can screw up some walls with poisoning or confusing them. I think that's all. Any comments ?
 
Could this work?

Tyranitar
Special Wall
Stone Edge / Chrunch
Earthquake / Brick Break
Rest
Sleep Talk
Leftovers
252HP / 4Atk / 252SpDef
Careful (+SpDef -SpAtk)

Someone's probably suggested this before but whatever. I've used a Choice Band Tyranitar before and it was able to take neutral special attacks like they were nothing.

Stone Edge should be paired with Earthquake and Crunch should be paired with Brick Break.
Stone Edge and Earthquake hit neutral to everything but Bronzong, Breloom, Flygon, Torterra, and Magnet Rise Magnezone. Chrunch and Brick Break hit neutral to everything but Heracross and Toxicroak but have less overall power.

I've done some damage calculations if anyone wants to see them.

Edit: Alright here's the damage calculations.

Modest Porygon-Z Nasty Plot and Download Boosts Ice Beam
Focus Sash: 34.9% - 41.1%
Life Orb: 45.3% - 53.2% (chance of 2HKO even with Leftovers)

Timid Alakazam Focus Blast
Focus Sash: 65.3% - 76.7%
Life Orb: 84.9% - 99.8% (survives with 1 HP)
Choice Specs / 1 Calm Mind: 97.0% - 114.1% (82.5% chance to OHKO)

Gengar would be pretty much the same as Alakazam

Modest Magnezone / Heatran Flash Cannon
Choice Scarf: 35.1% - 41.1%
Choice Specs: 52.3% - 61.4%

Modest Heatran Earth Power
Choice Scarf: 26.2% - 30.9%
Choice Specs: 38.9% - 45.8%

Azelf Grass Knot
Rash Choice Scarf: 33.7% - 39.6% (It needs to hit max damage to 3HKO with Leftovers)
Timid Life Orb: 40.1% - 47.3%
Timid Choice Specs: 45.8% - 54.0% (10.4% chance to 2HKO with Leftovers)
Timid 1 Nasty Plot: 60.9% - 71.8%
Timid 1 Nasty Plot Life Orb: 79.0% - 83.4%

Togekiss Aura Sphere
0 EV's Calm (Paraflinching): 33.4% - 39.4% (4HKO with Leftovers)
Modest Choice Specs: 73.8% - 86.6%
I don't have the Nasty Plot Sweeper or Choice Scarf sets because Serebii doesn't have them and the sets here were down.

Yanmega Bug Buzz
Focus Sash: 36.4% - 42.8%
Life Orb: 47.2% - 55.4% (28.6% 2HKO with Leftovers)
Choice Specs / Petaya Berry: 54.2% - 63.6%

Lucario Aura Sphere
Life Orb: 94.1% - 110.6%
Choice Specs: 107.4% - 126.2%

SpecsMence
Hydro Pump: 46.0% - 54.2% (13.2% 2HKO with Leftovers)
Draco Meteor: 40.1% - 47.3%
 
Could this work?

Tyranitar
Special Wall
Chrunch
Stone Edge / Rock Slide
Earthquake / Focus Punch
Pursuit / Aerial Ace / Protect / Iron Defense / Thunder Wave
Leftovers
252HP / 4Atk / 252SpDef
Careful (+SpDef -SpAtk)

Someone's probably suggested this before but whatever. I've used a Choice Band Tyranitar before and it was able to take neutral special attacks like they were nothing.

Crunch and Stone Edge are for STAB. Rock Slide should really only be used with Thunder Wave because you won't be flinching much with 61 base speed. Earthquake is to hit grounded Steels that would otherwise wall you. Focus Punch is pretty much only for Magnet Rise Magnezone.

Pursuit is for Pokemon that will switch out when they realize they can't do anything to you, Aerial Ace is to hit incoming Fighting Pokemon, Protect is the only way you can heal and an extra Leftovers boost can prevent certain Pokemon from 2HKOing you. Iron Defense is to help you take physical hits and Thunder Wave is for Paralysis support.

I've done some damage calculations if anyone wants to see them.

I'd like to see the calcs. However, saying it's a special wall is wrong. Without a recover move it isn't "walling" anything at all. It's more of a Tank which isn't bad to say the least.

The other thing is it looks basically identical to the CB set with just a different EV spread and less attacking power traded for leftovers which honestly I think is wasted. (But that is just my opinion)
 
Off what Matty said, that seems just like an inferior version of Special Wall CB Tar. You still use Crunch, Pursuit, Stone Edge, and Earthquake but you use max special defense. I think the CB set would be much better since the whole point of all that special defense is too make sure you can survive Gengar Focus Blast. Leftovers seems like a waste since you will barely have any left to heal off.
 
Introducing...the PUNISHER.

dpmfa461.png

Weavile @ Focus Sash
Adamant/ Jolly Nature
Evs: 252 Atk/ 252 Spd/ 4 HP
~ Swagger
~ Pursuit/ Focus Punch
~ Punishment
~ Ice Punch/ Ice Shard/ Brick break/ Focus Punch

This is pretty gimmicky, but it might work. Idea is to use Swagger, hope they hit themselves in confusion when they attack. Then you use Punishment! Pursuit works well with the confusion to cause switches.

* 1 Swagger: Punishment base power = 100
* 2 Swaggers: Punishment base power = 140
* 3 Swaggers: Punishment base power = 200!

Works well on Calm Minding Pokemon like Cresselia and stuff too.
 
er my cousin shadow sunny and i made that a long time ago look a bit behind your post dumbhead (but I did rip off the analysis from you sorry bout that) but my cousin and I did put ana analysis of it as a set-up pokemon just check behin d your post I don't know how yo do that that single post pop-up yhing though

Funny, I checked about 5 pages back before Noodle's post, and didn't see your post anywhere. Also, weren't you and Shadow Sunny proven to be the same 12 year old?
 
Alright, I edited in the damage calculations. I didn't realize this before but Chrunch, Brick Break, Rest, and Sleep Talk would cover everything but Heracross and Toxicroak and Stone Edge, Earthquake, Rest, and Sleep Talk covers everything but Bronzong, Breloom, Flygon, and Torterra (which you shouldn't keep this in against anyway). I'm going to change it to that now.
 
Alright, I edited in the damage calculations. I didn't realize this before but Chrunch, Brick Break, Rest, and Sleep Talk would cover everything but Heracross and Toxicroak and Stone Edge, Earthquake, Rest, and Sleep Talk covers everything but Bronzong, Breloom, Flygon, and Torterra (which you shouldn't keep this in against anyway). I'm going to change it to that now.

Ya that wouldn't be a bad alternative. Re-write it and post it again
 
Introducing...the PUNISHER.

dpmfa461.png

Weavile @ Focus Sash
Adamant/ Jolly Nature
Evs: 252 Atk/ 252 Spd/ 4 HP
~ Swagger
~ Pursuit/ Focus Punch
~ Punishment
~ Ice Punch/ Ice Shard/ Brick break/ Focus Punch

This is pretty gimmicky, but it might work. Idea is to use Swagger, hope they hit themselves in confusion when they attack. Then you use Punishment! Pursuit works well with the confusion to cause switches.

* 1 Swagger: Punishment base power = 100
* 2 Swaggers: Punishment base power = 140
* 3 Swaggers: Punishment base power = 200!

Works well on Calm Minding Pokemon like Cresselia and stuff too.

that's a pretty interesting set.
 
Introducing...the PUNISHER.

dpmfa461.png

Weavile @ Focus Sash
Adamant/ Jolly Nature
Evs: 252 Atk/ 252 Spd/ 4 HP
~ Swagger
~ Pursuit
~ Punishment
~ Ice Punch / Ice Shard

This is pretty gimmicky, but it might work. Idea is to use Swagger, hope they hit themselves in confusion when they attack. Then you use Punishment! Pursuit works well with the confusion to cause switches.

* 1 Swagger: Punishment base power = 100
* 2 Swaggers: Punishment base power = 140
* 3 Swaggers: Punishment base power = 200!

Works well on Calm Minding Pokemon like Cresselia and stuff too.

That shit is fucking boss lol. You might want to make it more specific, as put. Awesome idea man ;)

EDIT:

Ice Punch
Swagger
Punishment
Psych Up

will fuck up a baton pass chain or your money back!
 
Introducing...the PUNISHER.

dpmfa461.png

Weavile @ Focus Sash
Adamant/ Jolly Nature
Evs: 252 Atk/ 252 Spd/ 4 HP
~ Swagger
~ Pursuit/ Focus Punch
~ Punishment
~ Ice Punch/ Ice Shard/ Brick break/ Focus Punch

This is pretty gimmicky, but it might work. Idea is to use Swagger, hope they hit themselves in confusion when they attack. Then you use Punishment! Pursuit works well with the confusion to cause switches.

* 1 Swagger: Punishment base power = 100
* 2 Swaggers: Punishment base power = 140
* 3 Swaggers: Punishment base power = 200!

Works well on Calm Minding Pokemon like Cresselia and stuff too.

I saw a video with a Weavile like that kicking ass. It took down like 3 Pokemon including a fucking Swampert! I'm agreeing with DeLoreon the set is cool.
 
This move requires 2 pokemon, and seems really gimicky, lol. Basically have celebi perish song on something slower than dugtrio (make sure dugtrio can survive the hit <_<), then U-turn. The thing is if they switch you can also u-turn out to something else to counter their switch in. If they don't switch they get trapped and stalled by dugtrio.

Celebi
~Perish song
~U-turn
~Filler
~Filler

Dugtrio
~Protect
~Substitute
~Filler
~Filler

However the hard part will be getting dugtrio in and incorporating these 2 pokemon onto a team (it'll take up 1/3 of the team) <_<.

Oh I need to know if U-turn keeps the perish song's effect, otherwise this strategy fails.
 
uturn doesn't keep perish song, but baton pass does. the strategy looks kinda cool, and since usually they'll switch the moment you perish song, you can do some scouting. I guess it could work.
 
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