If you are going to run barrier on it, you have to also use recover, calm mind and psychic IMO. It's an idea I see failing more often than not, but if you are somehow able to save it for the end, I guess it might be able to wreck some teams, at least with CM + Psychic you have that sweep potential unlike using something completely uselss and stallable like Seismic Toss. For EV's I'd use 214 HP/120 Def/176 Spd with Timid nature (can outrun Gengar which can be very crucial)Pokemon:Alakazam
name: Really gimmicky defensive Alakazam
move 1: Barrier
move 2: Recover
move 3: Reflect/Light Screen
move 4: Psychic/Seismic Toss
item: Leftovers
ability: Synchronize
nature(s): Bold/Calm
evs: 252 Def/252 HP/4 SpD
I was looking through the strategy analysis for Alakazam, and I noticed that it got Barrier. I was thinking that you might be able to use it to boost it's crap-tastic Defense and actually wall some stuff. Obviously Bronzong and others do this better, but like I said, its gimmicky.
You can't flinch much when you're slower than the target.
you are still slower when you are using min speed and curse a few times. bite and rock slide are just terrible on that cursing set. its a fact.You can if the ''target'' is paralysed.
Ninetales@ Focus Sash/Wide Lens
Timid Nature
252 Sp.Atk/252 Speed/6 HP OR Rest in HP/252 Speed/142 Sp.Def
Flash Fire
-Fire Blast
-Will-o-Wisp
-Hypnosis
- Grudge
Where do I start? This Pokemon is all kinds of useful. Send Weavile leads running by either threatening with a Fire Blast or Will-O-Wisp. A CB Night Slash fails to kill this Ninetales, only dealing 66.67% - 78.21%. A burned Bulkydos Waterfall/Earthquake also fails to kill Ninetales, when will people learn that not all Ninetales carry the HypnoPlot variation? If he tries to Taunt, it'll fail because Ninetales is faster. Burn is a seriously underrated status. If you'd like to burn something faster without getting OHKOed (ScarfChomp), use Focus Sash. Beware of Spikes / Stealth Rock / Sandstream. The reason you don't want to Wisp immiediatly following a successful Hynosis is because of Guts Heracross/ Milotic etc. They'd be better off without the burn status eh? The lesson? Scout first, then Wisp whatever needs to be burned.(Or you can just use Gliscor)
Hypnosis is a given really. Sleep whatever you can't kill then switch. With Wide Lens, it's accuracy is 75-76%, iirc. I could be wrong though, lol.
Moving onto the strange EVs. The 252 speed with Timid is vital to every Ninetales, not just to this set. Your average mence (no +Spd nature) will get outsped by this little demon. So burn or sleep accordingly. The 142 SpD is the best specially defensive spread you can get, from my X-Act's defense applet with a 100% bias towards SpD. The poor fox's SpD is often overlooked. The reason I didn't put the usual 252 in SpA is because that extra SpA Evs aren't really going to help OHKO or significantly hurt anything else in OU. Not to mention that it only has 1 attacking move, so it'd be a waste of those extra Evs.
Now remember everything was calculated using a 30 IV (Because my bred Ninetales has 30 >.<) in SpA with 116 SpA EVs:
Damage: 100.30% - 117.96% - Skarmory 252 HP / 252 Def
Damage: 100.28% - 118.08% - Steelix 252 HP / 252 Def
Damage: 106.93% - 125.99% - Tangrowth 252 HP / 252 Def
Damage: 213.28% - 250.85% - Forretress 252 HP / 252 Def
Damage: 175.29% - 206.10% - Scizor 252 HP / 252 Def
I'm assuming none of them carry SpD EVs. Some of these Pokes don't even carry 252 HP but I just wanted to show you what the damage would be like if they did.
Pow! Fear the fox, Skarm! Not that anyone would switch Skarm in onto Ninetales but still. <_<
And finally, the best move of the set, Grudge! Lord knows how many times this move has helped me set up. Blissey think she can ST you to death? Well Grudge her! This move is also insanely good vs slow Choice Banders, they kill you, then will be forced to either switch out or Struggle. Whilst you can use that turn for Spikes, Sword Dancing etc. If you're slower and the attack doesn't kill you, they'll either have to kill you, losing type coverage or switch. And you could use that switch to use either of the other 3 moves! Ninetales = Fun.
Wide Lens > Focus Sash, imo atleast. Ninetales has good SpD, well for a fire type atleast <_<. It can withstand special attacks like a champ therefore wasting your Focus Sash. Wide Lens benefits 3/4 of your moves. Missing a status move will result in Ninetales being fox meat, especially if you're up against a physical sweeper. As a result, I believe the benefits of Wide Lens out weigh Focus Sash's benefits.
This set works better in OU than the HypnoPlot set because OU is full of better special sweepers than poor Ninetales. Yes, Gengar probablly carries this set off better but Ninetales is a little more sturdy, plus you get 1 millions cool points for using a Ninetales. :)
Let's hope that Ninetales gets Destiny Bond in the next gen! ^_^
Hope you guys like my set. :)
When paralyzed, speed is 1/4 it's normal amount.
As long as it doesn't curse 4 times, I think it should be be alright against most things in UU. Usually you'll get about 2 under your belt, and after 3 it really doesn't matter because it's going to hit really hard anyways.
The only problem is the special defense, snorlax can pull off curse due to the high base stat, but dunesparce is asking to be kacked.
Could this work?
Tyranitar
Special Wall
Chrunch
Stone Edge / Rock Slide
Earthquake / Focus Punch
Pursuit / Aerial Ace / Protect / Iron Defense / Thunder Wave
Leftovers
252HP / 4Atk / 252SpDef
Careful (+SpDef -SpAtk)
Someone's probably suggested this before but whatever. I've used a Choice Band Tyranitar before and it was able to take neutral special attacks like they were nothing.
Crunch and Stone Edge are for STAB. Rock Slide should really only be used with Thunder Wave because you won't be flinching much with 61 base speed. Earthquake is to hit grounded Steels that would otherwise wall you. Focus Punch is pretty much only for Magnet Rise Magnezone.
Pursuit is for Pokemon that will switch out when they realize they can't do anything to you, Aerial Ace is to hit incoming Fighting Pokemon, Protect is the only way you can heal and an extra Leftovers boost can prevent certain Pokemon from 2HKOing you. Iron Defense is to help you take physical hits and Thunder Wave is for Paralysis support.
I've done some damage calculations if anyone wants to see them.
er my cousin shadow sunny and i made that a long time ago look a bit behind your post dumbhead (but I did rip off the analysis from you sorry bout that) but my cousin and I did put ana analysis of it as a set-up pokemon just check behin d your post I don't know how yo do that that single post pop-up yhing though
Alright, I edited in the damage calculations. I didn't realize this before but Chrunch, Brick Break, Rest, and Sleep Talk would cover everything but Heracross and Toxicroak and Stone Edge, Earthquake, Rest, and Sleep Talk covers everything but Bronzong, Breloom, Flygon, and Torterra (which you shouldn't keep this in against anyway). I'm going to change it to that now.
Introducing...the PUNISHER.
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Weavile @ Focus Sash
Adamant/ Jolly Nature
Evs: 252 Atk/ 252 Spd/ 4 HP
~ Swagger
~ Pursuit/ Focus Punch
~ Punishment
~ Ice Punch/ Ice Shard/ Brick break/ Focus Punch
This is pretty gimmicky, but it might work. Idea is to use Swagger, hope they hit themselves in confusion when they attack. Then you use Punishment! Pursuit works well with the confusion to cause switches.
* 1 Swagger: Punishment base power = 100
* 2 Swaggers: Punishment base power = 140
* 3 Swaggers: Punishment base power = 200!
Works well on Calm Minding Pokemon like Cresselia and stuff too.
Introducing...the PUNISHER.
![]()
Weavile @ Focus Sash
Adamant/ Jolly Nature
Evs: 252 Atk/ 252 Spd/ 4 HP
~ Swagger
~ Pursuit
~ Punishment
~ Ice Punch / Ice Shard
This is pretty gimmicky, but it might work. Idea is to use Swagger, hope they hit themselves in confusion when they attack. Then you use Punishment! Pursuit works well with the confusion to cause switches.
* 1 Swagger: Punishment base power = 100
* 2 Swaggers: Punishment base power = 140
* 3 Swaggers: Punishment base power = 200!
Works well on Calm Minding Pokemon like Cresselia and stuff too.
Introducing...the PUNISHER.
![]()
Weavile @ Focus Sash
Adamant/ Jolly Nature
Evs: 252 Atk/ 252 Spd/ 4 HP
~ Swagger
~ Pursuit/ Focus Punch
~ Punishment
~ Ice Punch/ Ice Shard/ Brick break/ Focus Punch
This is pretty gimmicky, but it might work. Idea is to use Swagger, hope they hit themselves in confusion when they attack. Then you use Punishment! Pursuit works well with the confusion to cause switches.
* 1 Swagger: Punishment base power = 100
* 2 Swaggers: Punishment base power = 140
* 3 Swaggers: Punishment base power = 200!
Works well on Calm Minding Pokemon like Cresselia and stuff too.