• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Post new creative movesets/EV spreads here:

Status
Not open for further replies.
Umm wouldent it just be better to dd dance on the switch anyways. I just pass subs to my gyra with my jolteon when i suspect an earthquake.

Also rapid spin is not going to always help you, so stealth rock damage is going to happen. Are you going to switch your rapid spinner in everytime they put stealth rock down, probly not.

this helps when they switch to something still faster than gyarados after a dragon dance, so you can get a free hit or dragon dance up to you :pimp:
 
Subraddos

Gyarados @ Leftovers
Adamant
252 HP / 156 ATK / 100 Spe
- Dragon Dance
- Substitute
- Waterfall
- Earthquake / Stone Edge / Return / Ice Fang

Bring it in on something to scare it off, sub on the switch, the dragon dance from behind the sub. Waterfall for STAB, then choice your pleasure.

http://www.smogon.com/forums/showpost.php?p=1297000&postcount=2202

this actually was done by Aldaron already (page 88ish I think); it is in line to be added to the analysis as well
 
Metagross@Life Orb
Rash
Clear Body
Ev's: 252 SP atk 112 Speed 144 Atk
Hidden power Fire
Grass Knot
Meteor Mash/ Thunder Punch/ Ice punch
AGility/Icy Wind

This is an interesting Wall Breaker Metagross. HP Fire 2 HKO's Skarm and 3HKO's sassy Bronzong. Grass knot OHKO's swampert, 2HKO's Suicune and Milotic. 3rd slot is for coverage that your team doesnt already have. AGility so it can outspeed 405 scarfers. If you want to use Icy Wind, you'll have to invest more speed
 
Thought that I should post my new ludicolo set.

272.png

timid- swift swim
evs: 152hp; 252sp.atk; 72spe; 32spD
item: wisdom glasses
-surf
-energy ball
-ice beam
-rain dance

Now, I know this looks a bit strange, but it's an idea of mine that I came up with. 72spe evs gives it just as many stat points as modest with 104 would. I personally think that giving up a bit of special attack for some defenses is a pretty good trade off. Now I know that wisdom glasses are VERY uncommon, but using these allows a slight sp.atk boost along with the ability to use rain dance if needed. I guess it kind of functions as a wall for my team, but I try to think of it as more of a sweeper.
 
Wouldn't Grass Knot be better? X-Act did prove GK was better, especially BL and above as most things are heavier (except for Vaporeon...)

I think it's an OK set, I feel like Ludicolo will be OHKOing most neutral hits with Surf if it's in the rain, and if it's something not neutral to Surf, you use Grass Knot or Ice beam (HP Elec?) to OHKO them.
 
*coughs* different nature too *coughs* Still, I like energy ball more. Energy ball is more consistent. Yes, x-act did prove grass knot is usually better, but I like consistency more. Don't ask about the whole hp rock thing. Ignore that part.

EDIT: and jimbo, here's something pablo had to say about hidden powers on ludicolo.

Just because a move is super effective doesn't mean it will do alot of damage...neutral Surf after STAB becomes 142.5 Base Power. Super effective Hidden Power 70 becomes 140 Base Power, so yeah, HP Electric or it's not worth it. HP Rock is only useful in NU to hit the Bug/Flying guys.
 
tennisisawesome, the nature and EV spread on that Ludicolo are rather ineffective. I suggest you switch to:

Modest 152 HP / 178 SpA / 32 SpD / 148 Spe

Observe!

Your spread and nature gives 339 HP / 279 SpA / 244 SpD / 213 Spe

'My' spread and nature gives 339 HP / 286 SpA / 244 SpD / 213 Spe

So why run Timid?
 
I've never seen that spread before. I was looking at the analysis spread; 152 HP / 252 SpA / 104 Spe. I ran timid, because I thought that I could make a solid sweeper out of ludicolo by taking off some sp.atk and giving it defenses. Should have occured to me, that modest could do the same thing. >_> Anything usefull for timid? I bred an amazing one just for the set. :(

EDIT: but couldn't I still use timid to use the 152hp / 252sAtk / 252spe to get more speed on ludicolo. Would that be of any use though?
 
To be fair, the metagame is becoming increasingly speed-driven so I certainly don't see any problem with +Speed nature. But you'll need to take a little more advantage of it!

+Speed and 172 Spe EVs outruns Modest Scarfgar in rain and OHKOs, whereas Modest Ludicolo needs 252 EVs to force a tie.

+ Speed and 216 Spe EVs outruns standard max speed Deoxys-E in rain and OHKOs.

Timid Scarfgar is beyond you though.
 
This is a work in progress. Please, if someone can help me out with it, thank you.


254.png

Sceptile @ Life Orb
Hasty
Overgrow
76 ATK / 180 SATK / 252 SPE

Swords Dance
Earthquake
/ Crunch
Leaf Storm
Hidden Power Ice / Hidden Power Fire



Here's the premise:

On the first turn sceptile comes out, you may want to Leaf Storm. This can fool your opponent into thinking you're running a different sceptile set, and also scout for their counter. Either way, something's going to get hurt. Switch sceptile out, and switch to a pokemon who counters or can safely switch in.

The next time sceptile comes out, you can either Leaf Storm again, depending on the scenario, or you can attempt to swords dance. After a swords dance, Sceptile will hit 410 attack, coupled with 372 speed, and a powerful STAB special attack. Mixed with life orb, he's going to cause serious damage.

On the chart below, I've listed every single OU pokemon and what should be done about them. There are some safe counters to this set, and depending on your moveset, there are more. Choose the moves you want for the appropriate coverage. I've color coded each pokemon to show which move does better against which. I would recommend Earthquake and HP ice as primary, but please any suggestions are welcome.



Azelf - Unless scarfed, sceptile will outrun and OHKO with crunch while stealth rocks are out. Awesome revenge-killing counter.
Blissey - With Stealth Rocks and a swords dance on the switch, blissey get's 2HKO'd and cannot threaten Sceptile with a OHKO.
Breloom - Mach Punch isn't that scary, but focus punch will terminate you if you're trying to break a sub. You can't switch in.
Celebi - Don't switch into celebi. However, celebi can't switch into you if you run crunch. With a swords dance on the switch, you can threaten with a 2HKO while avoiding a 2HKO on yourself.
Cresselia - After a swords dance, Crunch will 2HKO Standard Sleep Talk Cresselia. Bold Cresselia's avoid a 2HKO, notably Calm Mind cresselia, however if Cresselia wastes a turn trying to set up Calm Mind, sceptile has a chance to kill with defense drops and critical hits, and ice beam cannot OHKO even with a CM under it's belt.
Dragonite - Outspeeds and OHKO's with HP ice, I believe.
Dugtrio - You're revenge killed with a Choice-Banded Aerial Ace unless you win the coin flip, then you do the killing.
Dusknoir - You better get a swords dance under your belt, or this is an uphill battle. Otherwise you always 2HKO with rocks.
Electivire - Leaf Storm will OHKO, hope you don't miss.
Forretress - I'm not sure I need to do the calculations here, but feel free.
Gallade - I'm pretty sure gallade will win.
Garchomp - Leaf Storm is your best bet, since yachechomp is so common. It's going to hurt garchomp bad, but not kill him. He's probably not going to switch into you, and you're not going to switch into him. However, jolly 252 non-danced garchomp's fire fang cannot OHKO, if I recall correctly.
Gliscor - Straightforward, but aerial ace could be threatening.
Gyarados - Can OHKO after rocks, but you're at a disadvantage here.
Heatran - Outruns all but choice scarf heatran and threatens with earthquake for OHKO, unless the heatran is Modest Sleeptalk, in while it can only OHKO with a swords dance.
Hippowdon - Painful.
Infernape - Earthquake deals with infernape. Don't bother otherwise.
Jirachi - Rough, even with earthquake. However,
Jolteon - Be careful. However, jolteon can't even OHKO with HP ice, stealth rocks, and life orb damage, and earthquake OHKO's jolteon with rocks out.
Lucario - Really not a good matchup unless you have a swords dance. Watch out for Extremespeed if you're below 50% unless lucario has a swords dance. Then you need to be at full HP to survive, but you shouldn't switch Sceptile into lucario.
Magnezone - Earthquake, no contest. Otherwise HP fire should 2HKO.
Metagross - With a swords dance, you win. Either way, you'll take a chunk out of it. Don't risk staying in if you don't have a swords dance when it shows up, unless you need to sacrifice to hurt it.
Milotic - Milotic goes "Boom!"
Roserade - You'll probably win with either hidden power.
Salamence - Should be easy.
Scizor - Not bothering with calculations.
Skarmory - If it sees you swords dance, it may try to switch in and set up. Hidden power will 2HKO but beware of brave bird.
Spiritomb - Can't OHKO with sucker punch. Go ahead and Leaf Storm it. It will die, no worries. If you want you can try to swords dance too, if you want to try to outpredict.
Starmie - See milotic.
Suicune - See milotic.
Swampert - See milotic.
Tentacruel - Pretty easy, but no tentacruel will switch in.
Tyranitar - A potential revenge killer, but there's no way it won't take a butt-load of damage. Instagimps ddtar. You can even switch in as they DD and outrun if you're risky. If you have earthquake and a swords dance, it's more favorable.
Vaporeon - See milotic.

"Counters"
Deoxys-S - I'm not really sure, however I'm positive ice beam will not OHKO at full health on standard builds. Sceptile cannot switch in, but can revenge kill, or counter a revenge kill by deoxys.
Heracross - You won't win.
Yanmega - Yeah, it's yanmega. Good thing you don't see him too often.
Weavile - This will never end well.
Zapdos - I'm not even running calcs. Unless you get a swords dance in, I'm not sure crunch can 2HKO, to be honest.
Togekiss - Might be scared of you, but really has no reason to be.
Snorlax - Be careful. With a swords dance, I don't even think earthquake will 2HKO, but he can probably 2HKO you.

Gengar - Not a great matchup, but if you predict and you run crunch, it can really hurt it.

Machamp - You're going to cripple it, but it should outlast you.
Mamoswine - Adamant choice band will destroy you with ice shard. Beware the revenge kill.

Bronzong - 3HKO with SD crunch or HP fire. Either way, he's going to do bad things to you.
 
That's probably a very good idea, to be honest.
I thought about that last night, because when you do the first leaf-storm, you end up taking life-orb recoil, which will immediately cause your opponent to stop and think.

Definitely worth considering on the final set, considering it's got pretty good coverage no matter how you choose the moves.
 
That's probably a very good idea, to be honest.
I thought about that last night, because when you do the first leaf-storm, you end up taking life-orb recoil, which will immediately cause your opponent to stop and think.

Definitely worth considering on the final set, considering it's got pretty good coverage no matter how you choose the moves.

I wouldn't even mention LO tbh; not only does Expert Belt "conceal" your item in a sense, the recoil from LO and Tile don't mix seeing as the he is already frail anyway.

Your counters section and the things you can kill looked pretty reasonable too, so I'll try this out in the future sometime.
 
Some UU Pokes...

poke031_3.png

Nidoqueen (F) @ Lum Berry
Ability: Poison Point
EVs: 252 HP/252 Def/5 Spd
Impish nature (+Def, -SAtk)
- Counter
- Earthquake
- Taunt
- Stealth Rock
---
BY FAR the best lead I have ever used. She taunts sleepers, counters physical onslaughts and can take a special hit to either taunt or setup Stealth Rock.

and

poke275_3.png

Shiftry (F) @ Life Orb
Ability: Chlorophyll
EVs: 5 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Fake Out
- Leaf Storm
- Dark Pulse
- Explosion
---
Well, this guy is right to the point quick to kill and quick to die. Usually good for back to back kills. Fake Out for the sake of priority, Leaf Storm for denting and stab, Dark Pulse also gains stab and has that handy flinch rate, and of course Explosion to clean up.
 
Jetback Sharpedo

Another Payback/ Priority set that I created on my game that has been very effective in the standard match as a leadoff.

Many people regard sharpedo to either an adamant choice scarfer, or jolly choice bander, but a sashed, Brave, Paybackpedo combined with Aqua Jet can prove to be a good asset to any team, and great for people who like to touch sharpedo (thanks to rough skin)

EV spread----
HP: 252
Atk: 252
Def: 6
Spcl atk:0
Spcl def:0
spe: 0 (also, make sure it has no IV's in speed)
Brave Natured @ focus sash

Moveset

1. Payback
2. Avalanche/ Ice Fang
3. Earthquake
4. Aqua Jet

The beauty of this set is that not only will sash keep you protected from OHKOing attacks, but allows you to dish 150 power paybacks, and 120 power avalanches, and use Aqua Jet to vanquish weakened enemies and earthquake for those annoying E-vires and other popular electrics that would want to ruin your fun. Pure fighters, S-Stream and Snow Warning pretty much make this set cry because of weather changes take away sash and/or resists sharpedo's strongest attack. Fighters do however, need to worry about avalanche/ rough skin/ aqua jet combo in which could spell doom for a would be counter. Again, this thing is good to remedy sweeper problems that you might come across. Sharpedo's rough skin is great for switchin for weakened pokemon's priority attacks and kills them with the rough skin.

A patient stalker, this sharpedo ca helo you change the tides of a battle
 
I wouldn't even mention LO tbh; not only does Expert Belt "conceal" your item in a sense, the recoil from LO and Tile don't mix seeing as the he is already frail anyway.

Your counters section and the things you can kill looked pretty reasonable too, so I'll try this out in the future sometime.

and infernape can't hold a life orb either because he is too frail =P

but expert belt would seriously be better, if only to conceal the item
 
Haven't bothered reading through hundreds of pages, so this might have already been posted =/ I was looking through the Smogon Dex and I noticed that Empoleon had a Petaya+Torrent sweep moveset, however I was thinking that you could also do...

Empoleon @ Leichi berry
Adamant nature
Must have a 31 IV in HP
252Atk, 252spe
~Substitute
~Agility
~Waterfall
~Flail

4 Subs get it down to 1 HP, Hopefully managing to get off some Agilitys on the way. When you're at 1HP obviously Flail will do massive damage, and A Torrent + Leichi boosted + STAB waterfall is going to put a dent in anything. As far as I know, This water + Normal combo is only resisted by another Empoleon or Dialga. Other than that, this seems like a pretty solid set exept for Entry hazards and Priority moves. But then again, that is the downfall of all Flail sets.
 
Not so original, but here's my set

Starmie@Leftovers
Modest Nature
Natural Cure
EVs:252 SpA/252 Sp/4 HP
Rapid Spin
Ice Beam
Surf
T-Bolt

Basically an all out offensive Starmie that can rapid spin when needed
 
Not original at all. It's pretty much a full offensive Starmie with an item that pretty much doesn't benefit it at all and Rapid Spin instead of Psychic.

Lefties is useless without bulk and Rapid Spin without Psychic means that Gengar can come in and block your Rapid Spin, then hit you with a STAB Shadow Ball while you fail to do anything useful. Starmie can't just slip Rapid Spin into any set.
 
well hey, i may have something for you people today.

Lickilicky @ Choice Specs
Quiet Nature
156/100/0/252/0/0 (EVs)
-Explosion
-Focus Blast
-Shadow Ball
-Fire Blast/Ice Beam/T-Bolt

The HP EVs give it bulk with max special attack and +nature it gets to be 426 Sp.Attack at lv.100. Explosion is there for fun, or when your done with lickilicky it leaves a dent in something. Focus Blast and Shadow Ball are for some amazing coverage as they hit everything in the game for neutral. The final slot is for preference, Ice for Dragons, TBolts for Gyarados, or Fire Blast, becuase it's Fire Blast.
 
On Lickilicky, I'd prefer to use moves like Thunderbolt and try to hit common Pokemon super-effective. Focus Blast/Shadow Ball isn't going to be doing a lot of damage to most targets when neutral.

- Explosion
- Fire Blast
- Ice Beam
- Hammer Arm

Would be my preffered. Ice Beam for dragons and Gliscor, Fire Blast for Bronzong, Skarmory, and Celebi, Explosion just because, and Hammer Arm for Tyranitar and it sort of helps with Blissey.

I believe Pablo used a Sub/Punch/Fire Blast/Ice Beam Lickilicky in a warstory once and it worked well.
 
Status
Not open for further replies.
Back
Top