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The most annoying wall combo

I hate to quasi-necro bump this thread but as I've used these two pokes for a while now and I just had an epic moment with them on the smogon server I just had to share.

I was getting my ass handed to to me and I was down to just my togekiss and my jirachi facing a specsmence, scarfed infernape (who completely caught my lead off guard), some sort of heatran, and an either scarfed or banded garchomp and with some very gutsy prediction I managed to win very easily with these two!

oh yeah there was a snorlax too @_@, but he bowed out early trying to kill togekiss. 2v5'd them then!

most annoying wall combo indeed!
 
I hate to quasi-necro bump this thread but as I've used these two pokes for a while now and I just had an epic moment with them on the smogon server I just had to share.

I was getting my ass handed to to me and I was down to just my togekiss and my jirachi facing a specsmence, scarfed infernape (who completely caught my lead off guard), some sort of heatran, and an either scarfed or banded garchomp and with some very gutsy prediction I managed to win very easily with these two!

oh yeah there was a snorlax too @_@, but he bowed out early trying to kill togekiss. 2v5'd them then!

most annoying wall combo indeed!

Wow I was sceptical at first about this combo but this made me think again
 
Shedinja + Heatran *Ubers*

Shedinja is only afraid of 2 Status moves, both of which Heatran is Immune to (Burn, Toxic), so Heatran automatically makes a great switch-in.

Shedinja takes all of Heatran's weaknesses (Water, Fighting, Ground), while Heatran takes Fire, Flying, Ghost, and Dark well. (Making it also deal well against Giratina).

Rock is possibly still a problem, but hey, you plan on using a weather changer incase the opponent uses Tyranitar, plus you wanna boost Heatran's power right? Use Groudon, problem solved.

Shedinja, Heatran, Groudon.

Heatran also is 4x resistant to Grass, and Ice, while Shedinja is Immune (these are types Groudon is weak to, Water isn't included b/c I factored in "Drought").
 
Just a suggestion.

Go with Shed Shell on Jirachi. Dugtrio usage has spiked on the suspect ladder (or is at least expected to) which means Jirachi is more of a liability now. It still has Wish to recover, and is immune to sandstorm so leftovers are not that important.
 
I was referring to Infernape's Close Combat vs. Jirachi... It does 38% maximum, while it would probably Flamethrower the next turn. You switch into Togekiss or Swampert, then you switch again. If Togekiss has Wish the cycle will continue until Infernape is dead, and Close Combat only has 8 PP.

you'll need some stellar prediction to pull that one off!

the point is that infernape beats this, you havent said anything that convinces anyone otherwise lol
 
Any Pokemon I will use a Fighting / Ground move against + Gengar

what?

I'm obviously not limiting this to pointless designations like "walls."

The fact is that a lot of OU Pokemon, Blissey, Tyranitar, Lucario, Weavile, Heatran, Metagross, Infernape and Magnezone to name a few, definitely lure SE effective attacks, predominantly the respective Fighting + Ground ones.

Gengar is so versatile, with a (generally reliable) Sleeping move and a full arsenal of potential SE moves + Explosion that allowing it to switch in "for free" is pretty infuriating for me most of the time.

It's actually why I have a tendency to have Choice Scarfed Steels on nearly all my serious OU teams (ScarfTran, ScarfGross, ScarfJirachi).
 
Drifblim + Steelix

Steelix is Immune to Electric attacks, and Resists Ghost, Dark, Rock.

Driftblim is Immune to Ground and Fighting attacks.

Obviously Ice, Fire, Water is still an issue but that is nothing a Water type cannot handle... Say Quagsire?

Quagsire, Steelix, and Driftblim

Now you have two Rock/Electric resist Pokemon, and heck Driftblim resists Grass attacks directed at Quagsire!


P.S. Does any1 have any comments on my previous set?

Shedinja + Heatran *Ubers*

Shedinja is only afraid of 2 Status moves, both of which Heatran is Immune to (Burn, Toxic), so Heatran automatically makes a great switch-in.

Shedinja takes all of Heatran's weaknesses (Water, Fighting, Ground), while Heatran takes Fire, Flying, Ghost, and Dark well. (Making it also deal well against Giratina).

Rock is possibly still a problem, but hey, you plan on using a weather changer incase the opponent uses Tyranitar, plus you wanna boost Heatran's power right? Use Groudon, problem solved.

Shedinja, Heatran, Groudon.

Heatran also is 4x resistant to Grass, and Ice, while Shedinja is Immune (these are types Groudon is weak to, Water isn't included b/c I factored in "Drought").
 
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