Team A.C.T.V.I.G

A.C.T.V.I.G.
Here is my newest team for standard OU play. This team includes a brand new moveset made by me called Anti-Lead Arcanine. Without further delay, here is ACTVIG:


Arcanine@Lum Berry
arcanine.png

Jolly
Intimidate
Ev's 208 HP 56 Def 56 SpD 188 Spe
- Will-O-Wisp
- Crunch
- Extreemspeed
- Overheat
Description
Arcanine is an amazing lead that takes hits amazingly well. A DD Gyarados's Waterfall doesn't barely 2HKOs this and after a burn, it will barely 4HKO. the 188 Speed is to outspeed Gyarados so I can lay burn on gyarados. Lum will trick Gengar by crunching while it uses hypnosis. Extreemspeed is a must on Arcanine along with Overheat. Arcanine is Jolly because the 226 Attack is a minimum requirment to OHKO Azelf with Crunch.
Team Work
Arcanine starts off the game with a crippling burn or a switch due to intimidate. The burn will cripple any physical lead. the only common lead that can beat this Anti-Lead is Heatran, who wont last to long against this team.


Cresselia@Leftovers
cresselia.png

Bold
Levitate
Ev's 252 HP 108 Def 148 SpD
- Calm Mind
- Rest
- Hidden Power Fighting
- Ice Beam
Description
Cresselia is an amazing calm minder and a great asset to this team. Cresselia has helped to counter many Dragons and Heatran. The Ev's i'm using are to make Cress take hits even better from both sides of the spectrum.
Team Work
Cresselia helps to clear off Salamence and other pesky dragons. Cresselia also can KO Heatran if it dares to show its face in the match. As you can tell, Heatran is really liked in this team.


Tyranitar@Choice Band
tyranitar.png

Adamant
Sand Stream
Ev's 252 HP 252 Atk 4 SpD
- Crunch
- Earthquake
- Stone Edge
- Pursuit
Description
Unfortunately Tyranitar isn't liked by any of the other pokemon on the team and is really only there to counter cresselia and all of the other "Foating Psychics". But tyranitar has contributed before but nothing significant. I was thinking of replacing him with possibly weavile or some other pursuiter.
Team Work
Well, mainly just counters the sturdy floating psychics and provides sandstorm for no one. This is one of the only flaws in this team that I noticed.


Vaporeon@Leftovers
vaporeon.png

Bold
Water Absorb
Ev's 188 HP 252 Def 46 SpA
- Acid Armor
- Wish
- Baton Pass
- Surf
Description
Vaporeon is such a cool pokemon. The ability to heal my team and pass massive defense boost is blessing because this team really lacks a somewhat recovery, but Vaporeon fixes that. Vaporeon is the most reliable Heatran counter on this team and while heatran will run in fear, vaporeon can setup its acid armor to pass to anyone who needs some healing/defense boosts.
Team Work
Vaporeon passes those Acid armors like no tomorrow along with Wish. Vaporeon is somewhat of a cleric on this team.


Infernape@Life Orb
infernape.png

Naive
Blaze
Ev's 24 Atk 252 SpA 232 Spe
- Hidden Power Ice
- Grass Knot
- Flamethrower
- Close Combat
Description
Infernape is a great and quick offense for this team. Using both Hidden Power Ice and Grass Knot is great for suprise KOs. Infernape loves to come in on heracross and scare it to death with a OHKO from flamethrower.Grass Knot also covers Gyarados if it still alive at the point ape comes out to play.
Team Work
Infernape's main goal is to clean the plate of pokemon faster than 80 base speed so that Gallade can sweep. sometimes, Infernape can get all of them but can get the menacing ones.


Gallade@Life Orb
gallade.png

Adamant
Steadfast
Ev's 64 HP 253 Atk 192 Spe
- Swords Dance
- Night Slash
- Close Combat
- Ice Punch
Description
Gallade, also refered to as "Link", is a major threat if it pulls off a swords dance. Gallade doesn't fit this team too well and really hates sandstorm given off by Tyranitar. but Gallade does clean the floor extremely well if gallade isn't statused.
Team Work
Gallade's goal is to sweep whats left of the opponents team. this is another thing i think needs help in this team. All in all, Gallade really sweeps well in this team.
Well, thats the end of the team. please rate and critque please.
Note: the pictures are from Arkeis.com​
 
no hes saying why not use Naive nature, as jolly lowers SAtk, while Naive/Hasty lowers SDef/Def respectively. Also, you do know that jolly is a +Spd nature, not a +Atk...

Also Infernape + SS damage + LO recoil + SR hazard will really hurt him, so I support your idea to change TTar to Weavile
 
no hes saying why not use Naive nature, as jolly lowers SAtk, while Naive/Hasty lowers SDef/Def respectively. Also, you do know that jolly is a +Spd nature, not a +Atk...

Also Infernape + SS damage + LO recoil + SR hazard will really hurt him, so I support your idea to change to Weavile

Read the description. He needs his defenses to take hits. He can't go lowering his defenses when he needs them.
 
For your floating psychic's problem, u could use a scizor with xi scissor and SD to counter cress and the likes.
 
Read the description. He needs his defenses to take hits. He can't go lowering his defenses when he needs them.
thank you for saving my breath :P and um i will most likely go with Expert Belt Weavile but it will take some testing. any i'm still stuck for a sweeper.
 
Back
Top