CAP 5 CAP 5 - Complete Movepool Submissions

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My Submission

I have been thinking about it a lot, and I have decided to remove ICE BEAM from its TM learnset, and ICY WIND from its tutor learnset.
Reasons for doing so are highlighted in my submission.

But please people, give me some critcism or something. I've had absolutely no feedback whatsoever.
 
I'm not really sure what to say about it. You gave it everything, so there's not a whole lot to criticize on the grounds of leaving stuff out. A few of the moves don't make sense, but they're not competitive which makes is a purely flavor thing.
Those are probably coming from the TM and MT list. I couldn't decided on if those move fit or not so I just kept them there until further decisions have arrive.

I don't like Explosion on it, though. It looks to small and frail to be able to blow itself up, and it's sort of become the standard way to deal with Blissey. I'd rather it have the suicidal Head Smash for some variety.
The pixies look too small and frail to explode but they learn it. I really didn't think about Head smash when making the level-up list. I suppose I could replace Explosion for Head Smash for some gimmick CB set action.

Choice Banded Head Smash can only 2HKO max/max bold Blissey, but has a 2.56% chance of OHKO her if she's using her 0/252 Calm set. It requires 176 evs, life orb, and netural nature to OHKO max/max bold Blissey, but only 44 for min/max calm one.
 
Actually, Azelf is the only pixie that learns Explosion. Mespirit learns Healing Wish, and Uzie learns Memento instead of Explosion.
 
I tried to give my poke some sort of "psychic flavor" through its movepool, but seems most people posted movepools which underline more a physical/slashing/rock aspect (i'm thinking to headbutt/slash/head smash and so on). Do you really think this thing cant have a mystic flavor in a way similar to Solrock and Lunatone (which are actually Rock/Psychic but whatsoever...)? I'd like some suggestions plz^^'
 
My Submission

I have been thinking about it a lot, and I have decided to remove ICE BEAM from its TM learnset, and ICY WIND from its tutor learnset.
Reasons for doing so are highlighted in my submission.

But please people, give me some critcism or something. I've had absolutely no feedback whatsoever.

Legacy I think it's a mistake removing Icy Wind and not having Ominous Wind in the MTs. Without those two Technician looks pretty inferior to Levitate to me. Glad you've got Magnet Rise though.

Things that you should consider that other people have but you dont - Mud Shot and Weather Ball.

Actually, anyone who doesn't have Weather Ball in their movepool submission should consider it - currently X-Act completely stands out because of it.

Also, I don't plan to vote for anyone who's omitted Ominous Wind or Mud Shot. Yup. Currently X-Act is looking pretty damn good.

I tried to give my poke some sort of "psychic flavor" through its movepool, but seems most people posted movepools which underline more a physical/slashing/rock aspect (i'm thinking to headbutt/slash/head smash and so on). Do you really think this thing cant have a mystic flavor in a way similar to Solrock and Lunatone (which are actually Rock/Psychic but whatsoever...)? I'd like some suggestions plz^^'

I think it's nice to make your movepool individual but the way I vote on movepool and suspect other people do too is check off the things on each movepool that they want - for example if I want Ominous Wind, Magnet Rise, Weather Ball and Mud Shot I can currently only vote for X-Act.

Therefore, it'd be more sensible to look for competitive moves with flavour e.g. Magnet Rise or Mud Shot and build the flavour of the level up moves around them.
 
@ Jagged Angel

Ok, so you want Ominous Wind, Icy Wind, Mud Shot and Weather Ball.

I think if we implement in all the changes you are suggesting then it will make Technician far superior to Levitate. Submitters have a responsibility to balance out both abilities by not giving it too many Technician-abusable moves.
The strongest example of this is in my moveset. I have decided to not give it Ice Beam as a TM because I think it would give it a tad too much coverage. If instead I give it Icy WInd as a tutor attack, then that would make Technician too good by giving it both a reliable Ice attack and a choice of Hidden Power by using Technician. That would invalidate Levitate.
I'm not anti-Technician at all, in fact it is quite the opposite. I wrote pages and pages on why Technician is a great ability in the Ability poll, but here I think we need to balance out both the abilities we have decided to give it.

Why Ominous Wind when we have Shadow Ball? Ok it's slightly more powerful, but it has way less PP and can only be used with Technician.
Why Mud Shot when we have Earth Power?

Weather Ball is a great idea which I must have missed. I'm going to implement it into the level up moves.

I can see you are very pro-Technician, as am I. Just be careful that the advice you give the submitters won't make Levitate useless.

Thanks

EDIT: Changed the learnset and added quite a bit of Theorymon.
 
I was going to submit a movepool of my own, but we already have a flood of them and mine is unlightly to be chosen.

I will support GT's fully if he adds on Ancientpower (did you forget it or something?) adds in Levels for his Lv. Up moves (Unless this happens I will fight it, really GT why not?) and removes a few of these that I think makes its TM list and Tutor list feel bloated and Syclantesque:
TM63 - Embargo
TM92 - Trick Room
TM85 - Dream Eater
TM77 - Psych Up
The Elemental Punches (no hands.. Sucker Punch is ok, cos some no armed Pokemon get it.)
Uproar

These are just suggestions, but the movepool does feel quite crowded as it is. If you look at the was Syclant was "Jam everything that has the slightest flavour sense onto it. Spikes/Knock Off/Fangs/stuff are ok cos its not going to use them." and this movepool feels just a little to close to that.

And the screens are a bad idea IMO. I think a lot of voters may be out off by them.
TM16 - Light Screen
TM33 - Reflect

I think that Ice Beam should most certainly be on the movepool list this be forced to run Hidden Power and Tech to beat the grounds. A 70 BP Hidden Power that is 2x SE will help, but its not going to be wall breaking, 95 BP however is a big help and provides stiff competition for moveslots.
This why I do not support X-Act and several other movepools.
 
Mmmkay. Here's my movepool.

Level Up list:
Code:
Heart Scale: [B]Weather Ball[/B]
Heart Scale: Sandstorm
Heart Scale: Razor Wind
- Scratch
- Glare
- Mud Slap
5. Glare
8. Mud Slap
15. Power Gem
20. Magnet Rise
25. Mud Shot
30. Disable
35. Magnet Bomb
40. [B]Ancientpower[/B]
45. Metal Sound
50. [B]"Ancient Beam"[/B]
55. Head Smash
Competitive moves are bolded.
I tried to suggest that Rockmon has latent weather related abilities with the Heart Scale moves which is the only way I see to reliably include Weather Ball, which can be competitive in a Sandstorm.
This also gets Magnet Rise, Mud Shot, Disable, Metal Sound and Head Smash, all of which have had some support so far. Glare was a little flavour touch to make my submission unique, but now lots of others have added it - Hey Ho! :-)

TM/HM List:
Code:
  TM02 - Dragon Claw
TM03 - [B]Water Pulse[/B]
TM04 - [B]Calm Mind[/B]
TM06 - Toxic
TM07 - Hail
TM10 - [B]Hidden Power[/B]
TM11 - Sunny Day
TM13 - [B]Ice Beam[/B]
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - [B]Giga Drain[/B]
TM21 - Frustration
TM22 - SolarBeam
TM24 - [B]Thunderbolt[/B]
TM26 - [B]Earthquake[/B]
TM27 - Return
TM28 - Dig
TM29 - [B]Psychic[/B]
TM30 - [B]Shadow Ball[/B]
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM52 - [B]Focus Blast[/B]
TM54 - False Swipe
TM56 - Fling
TM57 - [B]Charge Beam[/B]
TM58 - Endure
TM59 - [B]Dragon Pulse[/B]
TM64 – [B]Explosion[/B]
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM72 - Avalanche
TM73 - [B]Thunder Wave[/B]
TM74 - Gyro Ball
TM75 - [B]Swords Dance[/B]
TM76 - [B]Stealth Rock[/B]
TM79 - [B]Dark Pulse[/B]
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - [B]U-turn[/B]
TM90 - [B]Substitute[/B]
TM91 - [B]Flash Cannon[/B]
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
Interesting or useful moves are bolded.
The only notable exceptions are Thunder (which I thought wouldn't fit since Blizzard is not allowed) and Fire moves. Rockmon has almost perfect coverage otherwise. If people really want a reliable Fire move then Weather Ball can be used under Sunny Day, or they can use Hidden Power.

Taunt is not included neither are the Screens, but Stealth Rock and Explosion are. As a suicide lead this has something to do, but I wanted to ensure this will always be more useful as a sweeper.

Move Tutor List:
Code:
- Air Cutter
- Ancientpower
- Earth Power
- Fury Cutter
- Icy Wind
- Iron Head
- Magnet Rise
- Mud-slap
- Ominous Wind
- Signal Beam
- Snore
- Swift
- Vacuum Wave
A few Technician-able gems here, excuse the pun. I doubt it'll be enough to make Technician competitive over Levitate but people seem very against nerfing its non-Technician movepool.


Please vote for this movepool.
 
With Garchomp out of OU, I don't think beating Grounds is especially important for Levitating versions of Rockmon. Most of them can't hit it with anything better than non-STAB non-SE Ice Fang, so they're stuck with phazing it at best. The obvious exceptions are the Water/Grounds like Swampert, but you want Energy Ball over Ice Beam for those anyways.

I'd agree with avoiding the screens, for all that they're not broken or anything. Rocks don't traditionally get them aside from Lunatone and Solrock, so cutting them would help avoid overstuffed movepool syndrome that Syclant suffered from.
 
I think that Ice Beam should most certainly be on the movepool list this be forced to run Hidden Power and Tech to beat the grounds. A 70 BP Hidden Power that is 2x SE will help, but its not going to be wall breaking, 95 BP however is a big help and provides stiff competition for moveslots.
This why I do not support X-Act and several other movepools.

It does get Energy Ball/Giga Drain in most sets. Swampert and Mamo take more from those anyways, and Donphan and Hippo aren't going to like it, either. And with Levitate, the best the latter two can do to him is Stone Edge, which unSTABed probably isn't KOing without a crit.
 
I'm a lurker but I've created PLENTY-a-moveset so I thought I'd try this bugger out. The level up moves:

-- Scratch
-- Harden
08 Rock Throw
16 Mud Shot
22 Cosmic Power
28 Rock Tomb
36 Metal Sound
44 Psychic
53 Ancient Beam
60 Transform

TM/HM Moves:
03 Water Pulse
04 Calm Mind
06 Toxic
07 Hail
10 Hidden Power
11 Sunny Day
13 Ice Beam
15 Hyper Beam
17 Protect
18 Rain Dance
19 Giga Drain
20 Safeguard
21 Frustration
27 Return
28 Dig
29 Psychic
30 Shadow Ball
32 Double Team
34 Shock Wave
35 Flamethrower
36 Sludge Bomb
37 Sandstorm
39 Rock Tomb
40 Aerial Ace
42 Facade
43 Secret Power
44 Rest
46 Thief
52 Focus Blast
54 False Swipe
56 Fling
57 Charge Beam
58 Endure
64 Explosion
65 Shadow Claw
66 Payback
67 Recycle
68 Giga Impact
69 Rock Polish
70 Flash
71 Stone Edge
73 Thunder Wave
74 Gyro Ball
75 Swords Dance
76 Stealth Rock
77 Psych Up
79 Dark Pulse
80 Rock Slide
81 X-Scissor
82 Sleep Talk
83 Natural Gift
84 Poison Jab
85 U-Turn
90 Substitute
91 Flash Cannon

01 Cut
04 Strength
06 Rock Smash
08 Rock Climb

Move Tutor:
Air Cutter
Fury Cutter
Icy Wind
Knock Off
Ominous Wind
Vacuum Wave
Zen Headbutt
Swift
Ancientpower
Earth Power
Heat Wave
Iron Defense
Iron Head
Mud-Slap
Rollout
Superpower


Basically what sets this moveset apart is what is included in the level-up and what isn't included in the TM/HMs. Cosmic Power (plus Iron Defense) have little relevance but could be viable at some point. [Aside from the forbidden moves], I ommitted Fire Blast/Thunder/Thunderbolt/Taunt/Magnet Rise. With the addition of Flamethrower, CAP5 has PLENTY of capabilities for both Technician and Levitate movesets without requiring Thunderbolt/Thunder/Fire Blast. I gave it Stealth Rock because flavor-wise, there is no discussion. But without Taunt, it necessitates some creative thinking if anyone ever wished to use a Stealth Rock/Explosion set. Lastly, Magnet Rise is just awkward alongside a Pokemon that can have Levitate - no Magnet Risers have Levitate.

EDIT: TOOK OUT MOONLIGHT AND REPLACED WITH TRANSFORM. =)
After learning all variations of Moonlight were banned, I removed moonlight and replaced it with Transform. The wide but carefully selected movepool allows for a certain type of Pokemon that can use all of its potential without being broken or having a Mew-sized movepool.
 
I just revamped my level up moveset and made a few adjustments to my TM section, including more explanation on the choices. So, what do people think?
 
I'm a lurker but I've created PLENTY-a-moveset so I thought I'd try this bugger out. The level up moves:

-- Scratch
-- Harden
08 Rock Throw
16 Mud Shot
22 Cosmic Power
28 Rock Tomb
36 Metal Sound
44 Psychic
53 Ancient Beam
60 Moonlight

TM/HM Moves:
03 Water Pulse
04 Calm Mind
06 Toxic
07 Hail
10 Hidden Power
11 Sunny Day
13 Ice Beam
15 Hyper Beam
17 Protect
18 Rain Dance
19 Giga Drain
20 Safeguard
21 Frustration
27 Return
28 Dig
29 Psychic
30 Shadow Ball
32 Double Team
34 Shock Wave
35 Flamethrower
36 Sludge Bomb
37 Sandstorm
39 Rock Tomb
40 Aerial Ace
42 Facade
43 Secret Power
44 Rest
46 Thief
52 Focus Blast
54 False Swipe
56 Fling
57 Charge Beam
58 Endure
64 Explosion
65 Shadow Claw
66 Payback
67 Recycle
68 Giga Impact
69 Rock Polish
70 Flash
71 Stone Edge
73 Thunder Wave
74 Gyro Ball
75 Swords Dance
76 Stealth Rock
77 Psych Up
79 Dark Pulse
80 Rock Slide
81 X-Scissor
82 Sleep Talk
83 Natural Gift
84 Poison Jab
85 U-Turn
91 Flash Cannon

01 Cut
04 Strength
06 Rock Smash
08 Rock Climb

Move Tutor:
Air Cutter
Fury Cutter
Icy Wind
Knock Off
Ominous Wind
Vacuum Wave
Zen Headbutt
Swift
Ancientpower
Earth Power
Heat Wave
Iron Defense
Iron Head
Mud-Slap
Rollout
Superpower


Basically what sets this moveset apart is what is included in the level-up and what isn't included in the TM/HMs. Cosmic Power has a little relevance but Moonlight really shakes things up, adding another realm of possibilities without breaking anything. [Aside from the forbidden moves], I ommitted Fire Blast/Thunder/Thunderbolt/Taunt/Magnet Rise. With the addition of Flamethrower, CAP5 has PLENTY of capabilities for both Technician and Levitate movesets without requiring Thunderbolt/Thunder/Fire Blast. I gave it Stealth Rock because flavor-wise, there is no discussion. But without Taunt, it necessitates some creative thinking if anyone ever wished to use a Stealth Rock/Explosion set. Lastly, Magnet Rise is just awkward alongside a Pokemon that can have Levitate - no Magnet Risers have Levitate.

So the star of this is Moonlight, and coupled with a wide but careful selection of some choice special and support moves, this moveset takes full advantage of CAP5's capabilities without breaking it or giving it too many options.

Moonlight is essentially a Recover clone which is banned. Also, I don't think you read X-Act's guide, the link is in the first post.
 
I might just be a semi-lurker, but hey, I have my moments. :)

Level Up:
Code:
Heart Scale: Weather Ball
Heart Scale: Metal Sound
04: Focus Energy
08: Rock Throw
15: Fury Swipes
18: Mud Shot
29: Rock Slide
38: Slash
44: "Ancient Beam"
49: AncientPower
55: Lock On
67: Stone Edge

TMs:
Code:
03: Water Pulse
04: Calm Mind
06: Toxic
10: Hidden Power
11: Sunny Day
12: Taunt
13: Ice Beam
15: Hyper Beam
17: Protect
18: Rain Dance
19: Giga Drain
21: Frustration
24: Thunderbolt
26: Earthquake
27: Return
28: Dig
29: Psychic
30: Shadow Ball
31: Brick Break
32: Double Team
34: Shock Wave
35: Flamethrower
37: Sandstorm
39: Rock Tomb
40: Aerial Ace
42: Facade
43: Secret Power
44: Rest
46: Thief
50: Overheat
52: Focus Blast
53: Energy Ball
54: False Swipe
56: Fling
58: Endure
64: Explosion
65: Shadow Claw
68: Giga Impact
69: Rock Polish
71: Stone Edge
73: Thunder Wave
74: Gyro Ball
75: Swords Dance
76: Stealth Rock
80: Rock Slide
81: X-Scissor
82: Sleep Talk
84: Poison Jab
87: Swagger
89: U-turn
90: Substitute
91: Flash Cannon
H1: Cut
H4: Strength
H6: Rock Smash
H8: Rock Climb

Tutor:
Code:
-Air Cutter
-Knock Off
-Ominous Wind
-Sucker Punch
-Vacuum Wave
-Magnet Rise
-Snore
-Swift
-Uproar
-AncientPower
-Earth Power
-Iron Defense
-Mud Slap
-Rollout
-Signal Beam
 
@Avocado

Don't you think Transform is a bit... extreme? By all means have Transform in your learnset, but it might discourage voters from choosing your entry. How about something less radical like Hyper Beam?

Oh and that's a point. There are a certain few TMs that this thing needs to have, which you haven't included in your list:
Hyper Beam, Frustration, Return, Double Team, Facade, Secret Power, Rest, Endure, Giga Impact, Sleep Talk.
Also, I highly recommend you add Sandstorm to its TM learnset.

A Guide on How to Create a Movepool will help you a lot.


I have all of those moves in the TM moveset. And I like Transform, I think it makes it unique without being too extreme.
 
I have all of those moves in the TM moveset. And I like Transform, I think it makes it unique without being too extreme.

I disagree. Transform is Way extreme. Moonlight was better, though still rather off the wall.

Moonlight is essentially a Recover clone which is banned. Also, I don't think you read X-Act's guide, the link is in the first post.

Tennis is that really the case? Fair enough if Moonlight is banned, but on the grounds that it's a Recover clone?
Moonlight only has 5PP, and heals less damage in any specific weather other than Sunny Day.
Seeing's how Rockmon would be most tankish stat-wise in a Sandstorm, and Moonlight would only heal 33% HP, it's not That helpful a move.
It's hardly equal to Recover which always heals 50% HP and has decent PP.

An actual question for you - what about pre-evo moves? Can they be included or not? Seeing's how it doesn't currently matter on the server since pre-evos aren't implemented. CAP5 already has art for pre-evos. It's no biggie just would benefit movepool submitters to know. It actually made a big difference for Fidgit.
 
Tennis is that really the case? Fair enough if Moonlight is banned, but on the grounds that it's a Recover clone?
Moonlight only has 5PP, and heals less damage in any specific weather other than Sunny Day.
Seeing's how Rockmon would be most tankish stat-wise in a Sandstorm, and Moonlight would only heal 33% HP, it's not That helpful a move.
It's hardly equal to Recover which always heals 50% HP and has decent PP.

By that logic, Sing would be allowed. Its inferior to Hypnosis, but still is overpowered. Also, no competitive moves, which Moonlight clearly is.

An actual question for you - what about pre-evo moves? Can they be included or not? Seeing's how it doesn't currently matter on the server since pre-evos aren't implemented. CAP5 already has art for pre-evos. It's no biggie just would benefit movepool submitters to know. It actually made a big difference for Fidgit.

If you REALLY want to. I'd prefer not to, but if you really need it, do it.
 
Adding to Jagged Angel's post, it's very hard to fit everything you want into the Level Up moves when it's only allowed 2 or 3 competitive moves in its level up learnset. If this thing had egg moves then that would be helpful, but can we give it pre-evo moves instead to add some more variety?

EDIT: Never mind, beaten.
 
Move List

Code:
[B]Level-Up:[/B]
Heart Scale: Magnet Rise
Heart Scale: Agility
01: Scratch
01: Leer
07: Rock Throw
16: Weather Ball
22: Fury Swipes
31: Power Gem
37: Air Cutter
46: Extrasensory
52: Spikes
61: Metal Sound
67: Earth Power
76: Tri Attack
82: Ancient Power

Code:
[B]TMs:[/B] 
TM03 - Water Pulse
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day 
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - Snatch
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM88 - Pluck
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM05 - Defog
HM06 - Rock Smash

Code:
[B]Platinum Move Tutors:[/B]
Fury Cutter
Icy Wind 
Ominous Wind 
Air Cutter 
Vacuum Wave 
Knock Off 
Magnet Rise 
Swift 
Mud-Slap
Superpower 
Iron Head 
Ancientpower 
Signal Beam 
Earth Power 
Iron Defense 
Heat Wave

That took longer than expected, lulz. I just wanted to contribute something to this CaP project. Before anyone mentions it, I am aware I left the "Ancient Beam" or whatever it's called out. I believe it diminishes the use of Technician too much.

EDIT: I forgot about Metal Sound, which I believe to be a good addition.
 
I will support GT's fully if he adds on Ancientpower (did you forget it or something?) adds in Levels for his Lv. Up moves (Unless this happens I will fight it, really GT why not?)
Ancientpower is within it's move tutor list. I didn't added levels in my lv. Up list because I found them sorta meaningless on something that going to be used only on Shoddy. If adding some random numbers mean alot for folks then I'll add them.

and removes a few of these that I think makes its TM list and Tutor list feel bloated and Syclantesque:
TM63 - Embargo
TM92 - Trick Room
TM85 - Dream Eater
TM77 - Psych Up
The Elemental Punches (no hands.. Sucker Punch is ok, cos some no armed Pokemon get it.)
Uproar
Point taken, I'll remove them asap. I didn't what to do with them at the time so they stayed within it's movepool until now.

And the screens are a bad idea IMO. I think a lot of voters may be out off by them.
TM16 - Light Screen
TM33 - Reflect
I personally like the Screens on Rockmon from a competitive standpoint. I'm aware that with the screen, people may believe it turning more into a suicidal lead, but I don't see it as such. If I happen to get alot of negative feedback involving the screens I'll take them out.
 
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