CAP 5 CAP 5 - Complete Movepool Submissions

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Ancientpower is within it's move tutor list. I didn't added levels in my lv. Up list because I found them sorta meaningless on something that going to be used only on Shoddy. If adding some random numbers mean alot for folks then I'll add them.

Point taken, I'll remove them asap. I didn't what to do with them at the time so they stayed within it's movepool until now.

I presonally like the Screens on Rockmon but purely from a competitive standpoint. I'm aware that the thought of DSD suicidal lead may make people dislike my movepool as a whole. Probably take them out sooner or later.

Nah, I happen to like the screens.

Honestly, if people vote down your movepool because of the screens, I will be severely disappointed in the quality of people involved in CAP.
 
I had one screen in originally (Light Screen), i might remove it, might add reflect. I don't see that being a major point in the movepools, the major attacking moves should be what we look to; to include all of them, or decide which to include.

This is an offensive pokemon, the offense should be the important part of the pool.
 
I think something else important to note involving screens is the move used to counter it, brick break. VS. a screener like Deoxy you will break the screen but unstabbed against a psychic type you get pitiful damage. However against this thing, even unstabbed, it will be taking some heavy damage. So dont worry about screens in the moveset.
 
I think something else important to note involving screens is the move used to counter it, brick break. VS. a screener like Deoxy you will break the screen but unstabbed against a psychic type you get pitiful damage. However against this thing, even unstabbed, it will be taking some heavy damage. So dont worry about screens in the moveset.
Brick break stops either, the fact that it does more damage to rockmon doesn't mean much, because it screws up deoxys too, it just doesn't hurt it, and if you can predict brick break you can switch but you'll suffer just the same. I could live with light screen maybe but both, meh, *shrugs*
 
Yesterday I felt ill while lecturing at my college, then, when I returned home, it turned out I had a 102-fahrenheit fever. So I stayed the rest of the day in bed.

Today, though, I feel better, but decided not to go to work as I don't feel okay 100%.

Thanks for all the support for my movepool so far. I actually will probably not fix anything in it, or maybe some minor things here and there... like maybe adding Taunt and Torment.
 
Yesterday I felt ill while lecturing at my college, then, when I returned home, it turned out I had a 102-fahrenheit fever. So I stayed the rest of the day in bed.

Today, though, I feel better, but decided not to go to work as I don't feel okay 100%.

Thanks for all the support for my movepool so far. I actually will probably not fix anything in it, or maybe some minor things here and there... like maybe adding Taunt and Torment.

If you leave Taunt off, you will appeal to the "No Suicide Lead" crowd. I don't think Torment really matters one way or the other.

PS. Hope you feel better soon.
 
Ancientpower is within it's move tutor list.
Really? I did use Control-F.... I see you put a space between Ancient and Power.

I didn't added levels in my lv. Up list because I found them sorta meaningless on something that going to be used only on Shoddy. If adding some random numbers mean alot for folks then I'll add them.
Well I just don't see a reason to be inconsistent with all the other CaPs and every other Pokemon...

Point taken, I'll remove them asap. I didn't what to do with them at the time so they stayed within it's movepool until now.
Ok.

I personally like the Screens on Rockmon from a competitive standpoint. I'm aware that with the screen, people may believe it turning more into a suicidal lead, but I don't see it as such. If I happen to get alot of negative feedback involving the screens I'll take them out.
I don't mind that much really.. but the fact that it could run the "Broken" DS-DS set (Taunt/Reflect/Light Screen/Stealth Rock) with 130 speed could worry a lot of people who may otherwise vote for it.
 
I don't imagine a DS-DS moveset would be broken with 90/65/70 defense (comapred to 50/90/90) and being weak to Brick Break would classify as "broken".
 
Level Up
Code:
Heart Scale - Block
Heart Scale - Night Slash
Heart Scale - Metal Claw
1 - Fury Swipes
1 - Disable
8 - Leech Life
16 - Mud Shot
22 - Barrage
28 - Rock Slide
37 - Supersonic
44 - Slash
49 - Barrier
56 - Ancient Beam
65 - Lock On
72 - Metal Sound
77 - Zap Cannon
TM / HM
Code:
TM 06 - Toxic
TM 07 - Hail
TM 10 - Hidden Power
TM 11 - Sunny Day
TM 15 - Hyper Beam
TM 16 - Light Screen
TM 17 - Protect
TM 18 - Rain Dance
TM 19 - Giga Drain
TM 21 - Frustration
TM 26 - Earthquake
TM 27 - Return
TM 29 - Psychic
TM 30 - Shadow Ball
TM 32 - Double Team
TM 34 - Shock Wave
TM 37 - Sandstorm
TM 39 - Rock Tomb
TM 41 - Torment
TM 42 - Facade
TM 43 - Secret Power
TM 44 - Rest
TM 46 - Thief
TM 49 - Snatch
TM 54 - False Swipe
TM 57 - Charge Beam
TM 65 - Shadow Claw
TM 68 - Giga Impact
TM 69 - Rock Polish
TM 71 - Stone Edge
TM 73 - Thunder Wave
TM 76 - Stealth Rock
TM 79 - Dark Pulse
TM 80 - Rock Slide
TM 81 - X-Scissor
TM 82 - Sleep Talk
TM 83 - Natural Gift
TM 90 - Substitute
TM 91 - Flash Cannon
HM 01 - Cut
Tutor Moves:
Code:
Air Cutter
Knock Off
Sucker Punch
Vacuum Wave
Magnet Rise
Snore
Spite
Ancientpower
Endeavor
Iron Head
Signal Beam
 
I don't imagine a DS-DS moveset would be broken with 90/65/70 defense (comapred to 50/90/90) and being weak to Brick Break would classify as "broken".
Nor would I think it would be broken (I never said so, I said that the DS-DS moveset was "broken"), but it may put off some voters.

Also 90/65/70 defenses are overall slightly better without investment than 50/90/90.
From X-Acts Base Stat Ratings for Rockmon:
Physical Tankyness: 96
Special Tankyness: 102

And for Deoxys-S:
Physical Tankyness: 94
Special Tankyness: 94

But its poorer type defensively and the fact that faster scarfers could outspeed it would make it harder to run that kind of set.

I am not sure if it would be too strong, but its a risky move...
 
Really? I did use Control-F.... I see you put a space between Ancient and Power.
Tendency to put spaces in attack name that shouldn't, grammar thing. Fixed so now it's visible.


I don't mind that much really.. but the fact that it could run the "Broken" DS-DS set (Taunt/Reflect/Light Screen/Stealth Rock) with 130 speed could worry a lot of people who may otherwise vote for it.
Glaring brick break weakness kinda make that set sorta null and void. A tag teaming of Revvy and DS Rockmon on the other hand may just do the trick. Got to see how Revvy fairs against is special attackers under a Light Screen
 
Level Up Moves:

Code:
HS: Tri Attack
HS: Reversal
1: Scratch
4: Focus Energy
7: Absorb
11: Confusion
15: Defense Curl
19: Rollout
24: Mega Drain
29: Slash
34: Night Slash
39: Air Slash
45: Primeval Ray
51: Psychic
57: Moonlight
63: Hyper Beam
TM Moves:
Code:
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM24 - Thunderbolt
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM59 - Dragon Pulse
TM60 - Drain Punch
TM61 - Will-o-wisp
TM63 - Embargo
TM64 - Explosion
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM71 - Stone Edge
TM72 - Avalanche
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM85 - Dream Eater
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
HM01 - Cut
HM03 - Surf
HM04 - Strength
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb
Tutor Moves:
Code:
Ancientpower
Earth Power
Iron Defense
Iron Head
Mud Slap
Rollout
Signal Beam
Fury Cutter
Knock Off
Vacuum Wave
Zen Headbutt
Magnet Rise
Swift
 
My Attempts....

Level Up:
Code:
H. Magnet Rise
H. Tri Attack
-- Defensive Curl
-- Rollout
06. Leech Life
10. Disable
16. Mud Shot
21. Power Gem
26. Air Slash
32. Agility
39. Discharge
43. Lava Plume
49. Ancient Beam
55. Metal Sound
61. Head Smash
Notes:
Moves ordered and leveled in what seemed to me the most likely way for this Mon to mature.
Magnet Rise/Tri Attack - Felt both were most appropriate as "indirect" level up moves, thus Heat Scale moves.
Defensive Curl/Rollout - For similar reasons as X-act's. Just imagine RockMon behaving this way at an early level.
Mud Shot/Power Gem - Obligatory Power Gem, but coupled with Mud Shot, awesome early "adolescent" type coverage.
Air Slash - Of all the "slash" moves, this seems the most appropriate and useful to me. No other way to it other then Level Up.
Discharge/Lave Plume - Both highly necessary and key moves in my mind. And both very flavorsome. Nothing quite like being an electromagnetic molten rock monster to let off a bit of pent of energy or vapor!! Also between Lava Plume and Ancient Beam, it is highly reminiscent of the controversial "Brimstone" for those that were fans. Note also that Discharge and Lava Plume or the highest base power moves of their type, outside of Technicianed Hidden Power, that I'm proposing.
Head Smash - Truly is the big "final" yet some what novelty last move so often granted to pokemon as some kind of ironic twist. Most appropriate imo.


Tutor Moves:
Code:
Ancientpower
Earth Power
Icy Wind
Signal Beam
Vacuum Wave
Air Cutter
Trick
Knock Off
Magnet Rise
Superpower
Swift 
Zen Headbutt
Iron Head
Iron Defense
Gastro Acid
Rollout
Mud-Slap
Uproar
Twister
Fury Cutter
Notes:
Ordered in accordance to general relevance.
Still not at all certain about Vacuum Wave's and Trick's viability. Will happily take them out if there is enough opposition.

TM's:
Code:
TM03 - Water Pulse
TM04 - Calm Mind
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM26 - Earthquake
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM64 - Explosion
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM77 - Psych Up
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM05 - Defog
HM06 - Rock Smash
Notes:
As to be expected really. Though you may notice that I've omitting the majority of the higher base power moves.
Left in the debatable Calm Mind.
Am happy to part with much of this list (with out compromising Technician too much) for the sake of something shorter and more manageable.


Thought? Suggestions?
 
Something I don't really like from your movepool Vividsketch is your inclusion of Will-o-wisp. I think that's too much.
 
Will-o-Wisp is considered banned from Rockmon's movepool by Tennisace since it wasn't mentioned specify within the support move thread.

Still like the idea of adding Discharge/Lava Plume in CAP5's movepool, mostly Lava Plume for reasons that should be obivous >_>
 
My second version:

Level-up moves:

Code:
H. Weather Ball
- Tackle
- Defense Curl
- Rollout
5. Defense Curl
8. Rollout
13. Quick Attack
17. Disable
20. Acupressure
25. Mud Shot
29. Power Gem
32. Headbutt
37. Metal Sound
42. "Ancient Beam"
50. Head Smash
Moved Weather Ball as a Heart Scale move and basically made the moves so that they're learned in a different order. Nothing of much consequence competitively.

TM list:

Code:
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM63 - Embargo
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - U-turn
TM90 - Substitute
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Removed TM02 - Dragon Claw (Persian has claws and doesn't learn it, and I decided to refrain from giving CAP5 any Dragon-typed moves). Added HM01 - Cut, TM81 - X-scissor and TM54 - False Swipe. Again nothing of much note competitive-wise.

Move tutor moves:
Code:
- Ancientpower
- Earth Power
- Heat Wave
- Iron Head
- Magnet Rise
- Mud-slap
- Ominous Wind
- Rollout
- Signal Beam
- Snore
- Swift
- Vacuum Wave
- Zen Headbutt
No changes from the first version.

Basically I made these changes just for flavour purposes.

The only move I still haven't decided upon is Calm Mind. Other than that, the rest of my movepool is almost certainly set in stone.
 
You also removed the screens and Taunt (unless they were out of your movepool to begin with). Personally I say keep Calm Mind within Rockmon's movepool. Test to see if Calm mind makes or breaks because I personally don't see untested theorymoning as valid reasoning against anything.
 
I edited my movepool by adding Calm Mind to the movepool list.

Besides so flavourful for my psychic-lite movepool (^^), i found that, reading again the posts in previous threads (which include also my posts lol), there are a few points in favor of CM non-brokeness.

Hoping this will not pull off many voters:-)
 
Reposting because I made some changes, mainly trimming down on useless TMs that don't add much flavor, removing Superpower, and making minor changes to the level up movepool, and last post syndrome sucks

Notable moves are underlined (not all competitive moves, just ones that may or may not appear on other lists), explanation below...
Code:
[B]Level Up[/B]
H. Power Gem
1. Rock Throw
1. Harden
6. Conversion
10. Astonish
16. Disable
21. Swift
27. Mirror Shot
33. Conversion 2
39. Rock Slide
44. Lock On
48. [U]Metal Sound
[/U]55. [U]Ancient Beam (with a different name?)
[/U]63. [U]Overheat[/U]
Code:
[B]TM Learned Moves[/B]
TM03 - [U]Water Pulse
[/U]TM04 - [U]Calm Mind[/U]
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - [U]Ice Beam[/U]
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - [U]SolarBeam
[/U]TM24 - [U]Thunderbolt[/U]
TM27 - Return
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - [U]Torment[/U]
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - [U]Snatch
[/U]TM50 - [U]Overheat
[/U]TM53 - [U]Energy Ball[/U]
TM54 - False Swipe
TM57 - [U]Charge Beam[/U]
TM58 - Endure
TM64 – [U]Explosion[/U]
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM74 - Gyro Ball
TM75 - [U]Swords Dance
[/U]TM76 - [U]Stealth Rock[/U]
TM79 - [U]Dark Pulse[/U]
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM89 - [U]U-turn[/U]
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
Code:
[B]Tutor Learned Moves[/B]
- [U]Air Cutter[/U]
- Ancientpower
- Fury Cutter
- [U]Earth Power[/U]
- [U]Endeavor[/U]
- Iron Head
- Last Resort
- [U]Magnet Rise[/U]
- Mud-slap
- [U]Knock Off[/U]
- Signal Beam
- Snore
- [U]Sucker Punch[/U]
- Swift
- [U]Vacuum Wave[/U]
- Zen Headbutt
I trimmed the movepool of this guy a bit, but it has some interesting moves, including two ways to boost its spatk. Note that the only fire move it has is Overheat, a powerful move that will eliminate counters like metagross, but will force it to switch out next turn, and will be a bad move for those with bad prediction. It also does not have Earth Power or Focus Blast, but has the new rock move, BoltBeam, Energy Ball, and Dark Pulse. Rock/Ice alone is great coverage and may be good for a SubMind set, thanks to its nice defenses and a possible SS boost. It gives it a way to get around Blissey's who lack Seismic Toss. Also it has Explosion which kind of helps it against Blissey I guess, or if it's just ready to die with a bang. It can force things out with Metal Sound as well. While this Pokemon has limited special options, they are still very good, and it has an overall good movepool, and with its great stats and Stealth Rock I feel this is a movepool that would suit it in an OU environment. Please give me any suggestions if you have any. But, if you think it's stupid that I'm accepting Overheat but not any other fire move, see Primeape's movepool, and erm Rotom's lol (Granbull has Overheat and Fire Blast but not Flamethrower too).

A small flavor explanation - I see this thing as some sort of volcanic based, magnetized pokemon, like something that came into existence during a lightning storm near a volcano lol. So you see moves on it like Mirror Shot and Overheat (I did not choose overheat for flavor, it just happened to be flavorful imo).
 
It also does not have Earth Power or Focus Blast, but has the new rock move, BoltBeam, Energy Ball, and Dark Pulse. Rock/Ice alone is great coverage and may be good for a SubMind set, thanks to its nice defenses and a possible SS boost.
I prefer to have the ability to use a decent ground move without being forced to use Techician >_>. Ground/Ice covers 9 pokemon types while Rock/Ice only covers 7. Having viable Rock&Ground moves on a Rock pokemon is standard business, so Earth Power is a must in my opinion.

But, if you think it's stupid that I'm accepting Overheat but not any other fire move, see Primeape's movepool, and erm Rotom's lol (Granbull has Overheat and Fire Blast but not Flamethrower too).
Granbull do learns Flamethrower as well as Fire Blast and Overheat =/. Rotom doesn't count because you're forced to accept the move if you want it to change, and it delete itself upon changing back and/or into another form. Primeape probably learns Overheat because of it's personality. If you're going to used the magnetize volcanic creature gimmick, then Lava Plume should obviously be within it's movepool. Volcanoes = Lava.
 
I prefer to have the ability to use a decent ground move without being forced to use Techician >_>. Ground/Ice covers 9 pokemon types while Rock/Ice only covers 7. Having viable Rock&Ground moves on a Rock pokemon is standard business, so Earth Power is a must in my opinion.
I might do EP, if enough people want it, but you're not using EP over ancient beam unless you plan on using some set with all 3. Personally I don't think it's that necessary, but maybe it's more useful without a fire move that doesn't lower your spatk.

Gothic Togekiss said:
Granbull do learns Flamethrower as well as Fire Blast and Overheat =/. Rotom doesn't count because you're forced to accept the move if you want it to change, and it delete itself upon changing back and/or into another form. Primeape probably learns Overheat because of it's personality. If you're going to used the magnetize volcanic creature gimmick, then Lava Plume should obivously be within it's movepool. Hell Flamethrower and Fire Blast should make a return visit to his movepool because volcanic explaintion = acceptable view on fire moves.
Well flavorwise how is this thing producing fire? It's still a rock, so flavorwise my explanation for overheat is that the magnetic energy within him builds up so high that he unleashes this move. I'm not sure exactly what overheat does, but it can't be wholly fire based if primeape is using it... But I really just wanted to add a controversial type in a way that could please both audiences - it's there, but it'll cost you.
EDIT: damn last post syndrome again >_>
 
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