ThunderKing's effect does states it negates the actual summon (if the translation is official that is). Two different ways I can interpret it's effect are the following:
- When the opponent declares the special summon send ThunderKing to the graveyard, negate the summon and destroy the monster that was going to be special summoned.
- When the opponent special summons the monster negate the summon and destroy the monster.
...
First option seems most logical to me. (If it negates the summon the Glad never hits the field I believe and without a Glad on the field Chariot cannot be activated.)
I might just as well be wrong of course =p
- When the opponent declares the special summon send ThunderKing to the graveyard, negate the summon and destroy the monster that was going to be special summoned.
- When the opponent special summons the monster negate the summon and destroy the monster.
...
First option seems most logical to me. (If it negates the summon the Glad never hits the field I believe and without a Glad on the field Chariot cannot be activated.)
I might just as well be wrong of course =p
Your point is absolutely valid of course but I was referring to the "opening hand". ;]XCPetro5678 said:Also, to the above, you have just as much chance as drawing Chariot as I do drawing Thunderking (and if you want to get technical I have a far GREATER chance because of the simple fact that Gladiator Beasts put their monsters back into the deck to be drawn decreasing their odds of drawing a specific card and they also run 0 draw cards. Save for Prisma and Gladiator Proving Ground there's nothing that Glads have to thin the deck that other decks aren't using)