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Now batting in the World Series of Pokemon Suspects: Shaymin-S!

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Actually, the least likely scenario that people are assuming (without going into the territory of using useless things like Regice / Registeel for the purposes of countering Shaymin-S) is 27%, which is a far cry better than a critical hit.
 
This I believe is the entire essence of why Shaymin-S is too much for OU. Sure, you won't win every time through luck, but the fact that you will win one in four times due to nothing but luck is incredibly disturbing.

Well considering the amount of pokemon that existed in OU that could do this before Skymin even existed, better, I'm not sure how much weight this argument holds. If you think this luck is too much, then you would also have to ban a ton of other things =\. Togekiss' paraflinchhax, Scope Lens Super Luck Focus Energy'd Absol using Night Slash, moves that cause Freeze and Paralysis as a side effect. Discharge has a higher rate of Paralysis every turn than Skymin has of beating Blissey over 3, is that not a lot of hax?

The only difference I see between OHKO moves and Shaymin-S FlinchHaxing is that if Shaymin-S fails to get the luck it needs, it's more than likely dead, unlike that of OHKO moves who can get the kill on a forced switch. I feel, however, that this isn't as big of a difference to warrent one's approval for OU, and one's disapproval.

It's different than OHKO moves, because there are legitimate defenses and checks against Skymin that exist already. The only checks to OHKO moves are Sturdy pokemon, which are extremely rare and not usually able to switch in because of their various weaknesses and low SpDefs. If you attempt to beat a Blissey with an attacking Skymin, you are making very poor choices since the odds are so stacked against you. I'm not sure why everybody is painting Skymin as an unhittable flinch machine, after the first turn the probability is in your opponents favor. Skymin isn't getting many free turns because of its piss-poor typing, low defenses and lack of a support movepool. Using Skymin is not a free spin of the wheel like OHKO moves usually are. I'll refer you to my "Water Absorb Sheer Cold Lapras comes into Suicune" example where there is no risk at all for the Lapras user, since no Sturdy pokemon will be coming into a pokemon with special Water STAB and the Suicune will obviously be switching out. With Skymin, if you stay in over the course of FOUR TURNS to risk it, you are making a huge gamble. The risk is really great, you will lose Skymin if it gets hit.

Oh, and there is the fact that it is susceptible to the ever-so-common priority move and the OTHER fact that it is outsped by every single choice scarfer except Tyranitar. Skymin gets hit, a lot, and its defenses are not great. Have any of you guys actually learned how to play against Skymin yet or am I the only one who managed to figure it out? Now if only I could stop getting so unlucky, I could fly higher on the leaderboard with my newfound knowledge...
 
No you're not. You're claiming something doesn't meet the definition that I never made...

  • Overcentralizing. Does anyone actually know what overcntralizing is? I think people just associate preparing for a threat -> overcentralizing -> Uber.
So yeah. As I test, I've grown more and more on the not Uber side.

You also haven't proposed one from what I've read. You just said it means that people associate it preparing for a threat. Either that or your asking that (seems like a rhetorical question). And overcentralising means that it dominates the metagame. Well, it means if it is largely present in the metagame and a large portion of it revolves around beating that pokemon. Why does it even matter? Skymin isn't overcentralising. DX-E wasn't either. I used the statistics as proof. Plus overcentralising isn't the debate.


I can't tell if you're joking or not. It's like saying that Zapdos with HP Ice doesn't counter Gliscor because if it Roosts it's hit by Earthquake. If you're faster, survive a hit, and OHKO, you're a counter. No questions asked.

If Crobat doesn't Roost, he has to kill himself to KO Skymin with Brave Bird. A smart Skymin user would use Earth Power to either hit the Roosting Crobat or pokemon swapping in, or it doesn't get to use it as she and Crobat faint. This is assuming the Skymin is LO (or Specs), otherwise the Skymin would just swap out.

A broken Pokémon should be easy to win with. That's my point. Rather than try and convince people by arguing (which you don't appear to be successful at) nor are you, why not convince them by beating them all with something "overpowered"? The only time something is overpowered is if it's unfair enough to be so, and you think it's overpowered, so go beat everyone with it and get to the top of the ladder.

Skymin involves more luck than other pokemon, and an unlucky loss can easily kill your rating. The luck factor rather brings people on top of the ladder closer to people at the bottom, instead of making people shoot up to the top of the ladder.


LN, the odds are for "one" Pokémon that would otherwise KO Skymin, as compared to the odds of a OHKO move hitting on a switch-in for one turn.

I find it comparable to a 27% chance to 2HKO something rather than the accuracy of a OHKO move. The 27% chance was to KO Blissey, not 2HKO.

And this is one Pokémon.

Also OHKO should probably be tested. The metagame will probably become very luck based; anyone will be pissed off if their Blissey gets OHKOed by Lapras.


Well considering the amount of pokemon that existed in OU that could do this before Skymin even existed, better, I'm not sure how much weight this argument holds. If you think this luck is too much, then you would also have to ban a ton of other things =\. Togekiss' paraflinchhax, Scope Lens Super Luck Focus Energy'd Absol using Night Slash, moves that cause Freeze and Paralysis as a side effect. Discharge has a higher rate of Paralysis every turn than Skymin has of beating Blissey over 3, is that not a lot of hax?

I just mentioned why those haxes aren't as deadly as Skymin's. They (and a 30% chance of paralysis) aren't as deadly as a hax that can score a KO, and is very comparable to a OHKO move.

It's different than OHKO moves, because there are legitimate defenses and checks against Skymin that exist already. The only checks to OHKO moves are Sturdy pokemon, which are extremely rare and not usually able to switch in because of their various weaknesses and low SpDefs. If you attempt to beat a Blissey with an attacking Skymin, you are making very poor choices since the odds are so stacked against you. I'm not sure why everybody is painting Skymin as an unhittable flinch machine, after the first turn the probability is in your opponents favor. Skymin isn't getting many free turns because of its piss-poor typing, low defenses and lack of a support movepool. Using Skymin is not a free spin of the wheel like OHKO moves usually are. I'll refer you to my "Water Absorb Sheer Cold Lapras comes into Suicune" example where there is no risk at all for the Lapras user, since no Sturdy pokemon will be coming into a pokemon with special Water STAB and the Suicune will obviously be switching out. With Skymin, if you stay in over the course of FOUR TURNS (3 max - Seed Flare, Air Slash, then Seed Flare, and that's in rare circumstances (read below)) to risk it, you are making a huge gamble. The risk is really great, you will lose Skymin if it gets hit.

People don't risk such scenarios. Skymin users will swap out. It's only risked if it's a last resort (a.k.a. without it, the user will lose). Any risk less than 50% is not taken unless a last resort. But Ness is stating that that last resort is very much like risking a OHKO move.

And when someone sends in a Lapras counter, chances are the opponent won't receive any damage (barring SR and the uncommon spikes and Tspikes) because Sheer Cold has a 70% of miss. After that 1 miss, more pokemon can counter Lapras whilst avoiding Sheer Cold thanks to Lapras' poor speed (even Tyranitar and Scizor with Superpower, who have bad speed). However, an opponent is very likely to take at least some damage from Skymin's attacks (with Seed Flare's 15% miss chance), and less can safely swap in.

OHKO moves are even more prone to Pressure than Skymin's Seed Flare, only Zapdos can actually take a Seed Flare hit, but it ends up in the case of Blissey in which it can still get KOed with a 27.9% chance (if not that, than more thanks to other residual damage), which would only require 2 uses of Seed Flare and thanks to 1 flinch (and 1 flinch needed max, if not, than none), Skymin will take no damage, whilst a OHKO user, say who hits on his 3rd shot, will take at least 1 hit, and lose 6PP.

There are no OU users of Sheer Cold, whilst the other OHKO moves are resisted by Ghost Pokemon or Flying Pokemon and Leviators. The only BL user of Sheer Cold is Abomasnow, whose usage is declining and is a poor user of Sheer Cold thanks to bad speed and defences. He is unlikely to move up to OU thanks to OHKO moves being allowed. Walrein and Lapras also have bad speed. Skymin is OU, and whilst her defence's aren't great, she has great speed to make user of her hax comparable to OHKO moves.

Also, there are OU pokemon that can have Sturdy and wall physical users of OHKO moves, say Skarmory, Forretress and Donphan, to deal with the physical OU pokemon that can use OHKO moves (if you don't want to use a Ghost, Flying Pokemon or Leviator).

Oh, and there is the fact that it is susceptible to the ever-so-common priority move and the OTHER fact that it is outsped by every single choice scarfer except Tyranitar. Skymin gets hit, a lot, and its defenses are not great. Have any of you guys actually learned how to play against Skymin yet or am I the only one who managed to figure it out? Now if only I could stop getting so unlucky, I could fly higher on the leaderboard with my newfound knowledge...

Every priority move user has a risk swapping into Skymin. Scizor can't swap in on Seed Flare (with SpDrop) or Air Slash, as he gets 2HKOed.
 
DarknessMalice-- I find it odd you keep talking about this "greater than 50%" argument. You are aware that if you're always making decisions that have a 57% chance of winning, you won't make it very high on the leaderboard.

IE-- If I won only won 57% of my matches, I'd have a relatively shitty win ratio.

A team that wins is a team where the members have a very very high chance of doing what they're meant to do.
 
Every priority move user has a risk swapping into Skymin. Scizor can't swap in on Seed Flare (with SpDrop) or Air Slash, as he gets 2HKOed.

Actually, Specs Skymin only 2HKOs 232 HP / 0 Sp. Def Scizor with Seed Flare, and you'll need a Sp. Def drop in the first turn, plus SR. Life Orb Skymin doesn't even 2HKO in this case (although you could just go with Air Slash...). If it has a Scarf/Leftovers... well, it's a 3HKO even with a Sp. Def drop in the first turn, while 6 HP / 0 Def Skymin eats 39.77% - 47.37% from Bullet Punch (WITHOUT a Life Orb). Needless to say, it's a 2HKO either with Life Orb/Band, or Stealth Rock. While Scizor does risk itself in the first scenario, has a high chance of being killed in the second (as the Skymin user could just use Air Slash in the second turn instead), it laughs at the third (which is the most common), and Skymin itself risks its health to take out just one pokémon. There's no "big risk" to Scizor that isn't also faced by Skymin. Both sides are pretty much equal in this case, I think.

Oh yeah, if Scizor comes first and is the Light Screen variant, Skymin is fucked. Even Air Slash is a 3HKO. But it's just too much theorymon, right.
 
REMINDER:

Testing ends in 10 days on November 29th. The guidance for voting requirements has been altered to a rating of 1655 and a deviation of 65. All voters who attain that level are guaranteed the right to vote regardless of how many people reach that level.

We are shooting for a total voter pool of 75-100 individuals. If not that many people attain the 1655/65 threshold, we reserve the right to relax the guidelines until we reach the desired population of voters.

As with previous suspect tests, I will accept applications for special permission after 11/29 if you have extenuating circumstances. Very, very few of these are granted, so don't bank on it.

If you have questions for me, PM or IRC is the best method for contacting me.
 
Are you sure relaxing the threshold to get a "desired" population of users is a good way to go about doing things? It's rather unfair to those who actually do take the threshold to heart and attain it. You don't see them lowering the voting age because of a poor turnout of young people, do you?
 
I can tell you now you won't get the 75 voters you're looking for. I actually see little wrong with the pool sizes we've had until now.
 
OK Darknessmalice, it has become obvious that you lack the reading comprehension to understand what I said, so I am going to stop posting in response to what you say. Every time I refute one of your arguments you come back with an asinine theorymon situtation that nobody would ever find themselves in that is irrelevant to what I said. You basically took random words out of my post and replied to them instead of actually understanding the point of my post and responding to that. Who cares if Skarmory has Sturdy, are you really going to send it into Lapras (a known user of Thunderbolt)? Who cares if Donphan has Sturdy, Gliscor beats it 1-on-1 anyways due to Roost and Donphan's lack of recovery. I already addressed this point but you completely ignored it (along with most of the rest of my post).

You said it yourself, this is what YOU said when talking about Skymin vs. Blissey:

People don't risk such scenarios. Skymin users will swap out.

So even though there is a small chance that Skymin users can win...if the best move is to switch out, then it doesn't matter. What you are arguing for Skymin being Uber is advocating making bad moves.

Despite everything you said, you never actually proved anything against my argument. LonelyNess' comparison to OHKO moves is not legitimate. It takes one turn to launch OHKO moves, and they are FREE turns. You aren't risking anything when you use an ohko move on the switch. If you keep spamming ohko moves while they have a counter in, you are making a bad choice. Just like if a Skymin user stays in against Blissey, you are making a bad choice. Skymin never has the luxury of free turns, it always has to predict what attack to use or start setting up its Growths/seeds. Bad choices get rewarded with losses in pokemon. What is so hard to understand about this? I don't see how losing is banworthy, maybe someone can enlighten me.

...and people accuse ME of bitching about luck...

Oh and even though I am not against a small voting pool size, I think that bigger is better. We want a more accurate sample size. Anybody that has learned anything about statistics will tell you that a larger sample size is always better. Either way, I like how its being handled...by scaling the requirements AFTER the deadline you make people want to get the guarantee instead of hoping that we need to lower the requirements.
 
I also understand statistics, but wanting a larger sample size has more to do with a sample. There's nothing random about this process. We're not taking a random sample, we're sorting.

Right now we're taking the gyarados because our goal is to find out about the gyarados from the stream. Having more gyarados would be great, but if you've already caught all the gyarados, even if you throw out a bigger net, no matter how many magikarp you get they won't tell you anything more about the gyarados.

What I'm saying is that those users who made the requirements-- I don't see them as a sample, I see them as the population, a population we defined when we defined the requirements. If you've got a population of only 30, than you don't need more data, you already know everything about the population.
 
DarknessMalice-- I find it odd you keep talking about this "greater than 50%" argument. You are aware that if you're always making decisions that have a 57% chance of winning, you won't make it very high on the leaderboard.

IE-- If I won only won 57% of my matches, I'd have a relatively shitty win ratio.

A team that wins is a team where the members have a very very high chance of doing what they're meant to do.

I agree. That's why most people who have a very high ranking don't have Skymin. Rather, it's that lower ranked people us it, Skymin's luck gives it victory against a higher ranked person, and eventually, the gap between the very good and other players lowers, as loss due to luck is more common.

What I'm saying is that those users who made the requirements-- I don't see them as a sample, I see them as the population, a population we defined when we defined the requirements. If you've got a population of only 30, than you don't need more data, you already know everything about the population.

It's the population of the higher ranked people. Technically, it's not a ranking, but it excludes beginners to the metagame (I fought a Giratina using Hyper Beam on my Blissey), which is a good thing. It's probably better this way. And I agree with Jrrrrrrr that the more people voting, the better (without including the beginners).


OK Darknessmalice, it has become obvious that you lack the reading comprehension to understand what I said, so I am going to stop posting in response to what you say. Every time I refute one of your arguments you come back with an asinine theorymon situtation that nobody would ever find themselves in that is irrelevant to what I said. You basically took random words out of my post and replied to them instead of actually understanding the point of my post and responding to that.
Who cares if Skarmory has Sturdy, are you really going to send it into Lapras (a known user of Thunderbolt)? Who cares if Donphan has Sturdy, Gliscor beats it 1-on-1 anyways due to Roost and Donphan's lack of recovery. I already addressed this point but you completely ignored it (along with most of the rest of my post).

I do address your arguments (and you've ignored many of my posts, such as other examples of haxes like Super Luck Absol). Just take my stuff seriously instead of insulting my reading comprehension.

Two things can happen.

One - I can send in Skarmory to absorb the OHKO move, then swap to a Lapras counter as he uses Ice Beam / Surf. Sending in Registeel to absorb Seed Flare, Zapdos to absorb Air Slash etc at least does some damage, unlike a nulfilled OHKO move. OHKO moves are more prone to PP wastage than Seed Flare for this reason (and Skymin has Air Slash with 30 PP). Lapras could use a OHKO move on the Skarmory, predicting a switch. Skymin would either know when to swap out, and would have only lost 1 PP barring Pressure, or she could do a likely KO (or if desperate, risk an unlikely KO), but then my second scenario occurs...

Two - I'll just send in something faster who can OHKO Lapras (even Adamant Rhyperior doesn't need max speed to outrun 0 Speed EVs Lapras). Forcing a Lapras out gives you a free turn. What could this be used for? Threatening a OHKO move, or setting up SR, stat up move or something else as Lapras runs away (and if he doesn't, he may risk getting OHKOed). At least a Skymin is very likely to land a hit, and nothing is immune to Air Slash and Seed Flare (save Shedninja who is horrible and dies from SR). A hit always does more damage than a miss from a OHKO move (a miss accomplishes nothing). So after Skymin has swapped out, he has least done something.

In short, I can send in a Sturdy user to absorb a OHKO move, and then send in a pokemon to counter the OHKO move.

And taking 3 moves to kill an opponent, as compared to the 1 of a OHKO move, means nothing if the opponent is unable to attack during that time. No attack launched = no way to stop the KO. (If the opponent swaps in, only 1 Air Slash may be needed. If it takes 3 moves and the opponent doesn't swap into an attack, Skymin may have to rely on 2 Air Slash flinches (which has 32.49% chance of occurring and is still more likely than a OHKO move).

As for the non-Sheer Cold OHKO moves, they're worse. There are many pokemon who are immune to Fissure, Donphan doesn't have to be swapped in on Gliscor (and could swap in anyways just to use SR, Rapid Spin or Knock Off on Gliscor, while Gliscor does pitiful damage in return (Donphan with 252 Att, Adamant, no item boost may actually beat Gliscor thanks to alternating between Ice Shard and Earthquake when Gliscor Roosts (Knock Off helps a lot), though such a Donphan is uncommon.)) I can send in Gengar, Rotom, Skarmory or Salamance and Skymin if Ice Fang is absent, or many many others. Similarly, Horn Drill and Guillotine are blocked by Ghost Pokemon.

I would only swap in Sturdy Pokemon on OHKO users if they can beat them, as I can either send in something immune to the move or I'd send in another counter who can risk 30% chance of miss.

Technically, if 30% of death against a user of OHKO move isn't classifed counter, and you're saying that Lapras with Sheer Cold is illegimiate, than neither is Blissey thanks to the 27.9%. Sure, Skymin would be stupid to risk it, but Lapras would be silly to risk a OHKO move miss (who accomplishes nothing if everything misses, at least Skymin causes damage).

Rather, if the Skymin risks it (usually as a last resort), she has a chance to win, roughly as equal as a OHKO move (and if it's end game, chances are Blissey will have enough damage so the chances of Skymin winning are 57.8%). Such chance does what I did when addressing Chou's point.

You said it yourself, this is what YOU said when talking about Skymin vs. Blissey: I wouldn't risk unlikely scenarios, as I wouldn't risk a OHKO move miss.

So even though there is a small chance that Skymin users can win...if the best move is to switch out, then it doesn't matter. What you are arguing for Skymin being Uber is advocating making bad moves.

Would it be the best thing to use Sheer Cold with Lapras as Tyranitar swaps in? Waterfall or Surf could be better. If not, sending in someone who can OHKO Tar is probably better than risking a miss, and do major damage to anyone who swaps into that Pokemon e.g. Scizor, Lucario and Salamance with Earthquake or Skymin, both depending on Tar's stats and damage. Swapping in them can be better than risking a OHKO move, because sending in a pokemon to block these threats can risk much damage, and their attacks won't have a 70% chance of a miss.

Despite everything you said, you never actually proved anything against my argument. LonelyNess' comparison to OHKO moves is not legitimate. It takes one turn to launch OHKO moves, and they are FREE turns. You aren't risking anything when you use an ohko move on the switch. Read rest of the post.. If you keep spamming ohko moves while they have a counter in, you are making a bad choice. Just like if a Skymin user stays in against Blissey, you are making a bad choice. Skymin never has the luxury of free turns, it always has to predict what attack to use or start setting up its Growths/seeds. Bad choices get rewarded with losses in pokemon. What is so hard to understand about this? I don't see how losing is banworthy, maybe someone can enlighten me.

Addressed above.

...and people accuse ME of bitching about luck...

lol
 
Because everything else in your arsenal isn't going to like the prospect of switching into one of Skymin's attacks... unless of course you're advocating the usage of 2-3 checks specifically for Shaymin-S... and then I think we're getting into Garchomp territory.
Garchomp territory was "You need to sacrifice a pokémon to beat it." Swapping out is not sacrificing.

We're detracting from the main point of my argument in that, with luck, Shaymin-S can beat every single one of those Pokemon.

That is why it's Uber, not because it "breaks out a sweep," but because through no part of the player's skill, it can do things it ought not be able to do because of luck.
The most important rule in pokémon competitive play is to have a team that is actually a team. Y'know to cover each other's weaknesses. With Garchomp that's not so easy getting slapped in the face by a strong Earthquake or an Outrage.

With Skymin you don't have to make that sacrifice because you have so many pokémon that can take the hits and kill it in return.

I am not even using Stealth Rock and I am not having much of a hard time against it.

If you want to negate the luck factor use something faster. Over the long run the luck factor is unreliable I mean that's why you don't see paraflinch Togekiss or parafusion Lanturn on every team.

With such a limited movepool you can tell what is coming, so you can make a safe assumption on what would be sent out with taking the least damage possible.

Even if you have to deal with an odd Hidden Power you know that it is usually at the price of perhaps Subsitute or one of its trademark moves, so you can predict around it.
 
Actually, Specs Skymin only 2HKOs 232 HP / 0 Sp. Def Scizor with Seed Flare, and you'll need a Sp. Def drop in the first turn, plus SR. Life Orb Skymin doesn't even 2HKO in this case (although you could just go with Air Slash...). If it has a Scarf/Leftovers... well, it's a 3HKO even with a Sp. Def drop in the first turn, while 6 HP / 0 Def Skymin eats 39.77% - 47.37% from Bullet Punch (WITHOUT a Life Orb). Needless to say, it's a 2HKO either with Life Orb/Band, or Stealth Rock. While Scizor does risk itself in the first scenario, has a high chance of being killed in the second (as the Skymin user could just use Air Slash in the second turn instead), it laughs at the third (which is the most common), and Skymin itself risks its health to take out just one pokémon. There's no "big risk" to Scizor that isn't also faced by Skymin. Both sides are pretty much equal in this case, I think.

Oh yeah, if Scizor comes first and is the Light Screen variant, Skymin is fucked. Even Air Slash is a 3HKO. But it's just too much theorymon, right.

339 SpcAtt Skymin's Air Slash, without an item boost, does 141-166 damage to 0 SpD neutral nature Scizor. That's a 2HKO to 4 Hlth Scizor without SR support, and a likely 2HKO to 252 Hlth, 4 SpD Scizor with SR damage.

LO Air Slash can even 2HKO 176 Hlth, 176 SpD, Adamant Scizor, the most specially defensive Scizor you should find, without SR damage. The 2HKO is guaranteed with SR damage. Seed Flare with SpD Drop + Air Slash does more than 2 consecutive Air Slashes.

So in short, Scizor has a hard time swapping in on Skymin (the same can be said for Skymin swapping in on Scizor). Light Screen Scizor won't find the time to set it up even if Skymin swaps in after a pokemon is KOed.


If you want to negate the luck factor use something faster. Over the long run the luck factor is unreliable I mean that's why you don't see paraflinch Togekiss or parafusion Lanturn on every team.

Very few faster things can swap in safely. ScarfMance loses over 50% of his health to LO Air Slash, plus SR damage, then Skymin swaps out and Salamance will die from another SR swap in. So he can't swap in on Air Slash or Substitute. Crobat, as discussed many times before, suicides with Brave Bird on LO Skymin if he swaps into Air Slash (or Substitute) and can't Roost off damage thanks to Earth Power. Scarf Heatran can't swap in on Earth Power (or Substitute). They can work, but they face a large risk, swapping into 2 out of 4 of Skymin's possible moves is bad.

I agree with the rest.
 
How is being able to come in on Seed Flare and do ~50% with Bullet Punch "not able to switch in"? It can do the same for Earth Power or HP not-Fire too. Obviously it isn't the "best" paper counter or whatever, but to say Scizor has no business coming into Skymin isn't necessarily true.
 
Well, scizor's certainly a better switch in than ttar, who's already a pretty good switch in by my book. >>

Chris, I somehow feel it's not even worth replying to dark's posts anymore. The requirement deadline is next week, and we'll see what people think soon enough.

Even though I've never felt impressed at all by darknessmalice's posts, after being this noisy about how uber skymin is, the fact that he's making some excuse to not vote (whether that be because of a lack of computer access or because in reality he can't make the requirements, whatever the reason) is honestly disappointing.
 
How is being able to come in on Seed Flare and do ~50% with Bullet Punch "not able to switch in"? It can do the same for Earth Power or HP not-Fire too. Obviously it isn't the "best" paper counter or whatever, but to say Scizor has no business coming into Skymin isn't necessarily true.

Seed Flare with SpDrop, followed by Air Slash is a 2HKO. If he comes on Substitute or Earth Power, he is fine. And I never said Scizor has no business coming into Skymin, I just said a hard time, which you would understand if you had any English skills.


Well, scizor's certainly a better switch in than ttar, who's already a pretty good switch in by my book.

Considering that a 252 Hlth, 4 SpDef neutral nature Ttar takes 80-94% from LO Seed Flare, and Skymin will even outspeed Jolly Scarf Ttar, Ttar is a horrible switch in.


Even though I've never felt impressed at all by darknessmalice's posts, after being this noisy about how uber skymin is, the fact that he's making some excuse to not vote (whether that be because of a lack of computer access or because in reality he can't make the requirements, whatever the reason) is honestly disappointing.

lol
 
Perhaps for a second when we name switch ins you might stop and think to yourself "Hmm... I'm sure that because they didn't say "counter" they didn't mean every move on the set... I better not reply by pointing out the obvious move that they can't switch in on because that's missing the point of the switch-in."

This is completely ignoring little things like Scizor having priority to get around being 2HKOed if Skymin is sufficiently weakened (SR + Life Orb, for example) or Tyranitar being mostly a switch in for the Scarf / Specs set.
 
Skymin isnt too much of a problem, if you can anticipate it on the switch in its easyto deal with. Registeel is also an awesome counter, and with spin supposrt Regice works as well.

Does the minimun thing mean the CRE or the two numbers under the CRE?
 
This is completely ignoring little things like Scizor having priority to get around being 2HKOed if Skymin is sufficiently weakened (SR + Life Orb, for example) or Tyranitar being mostly a switch in for the Scarf / Specs set.

No doubt if Skymin is sufficiently weakened, than Scizor can OHKO with Bullet Punch. Such an argument works both ways, that Skymin with residual damage is prone to a Scizor or Metagross swapping in, whilst a Blissey with residual damage is likely to be KOed if swapping in Blissey.

And yes, Ttar can swap in on a Choice set, but that argument can be applied to every pokemon in the metagame - Heatran can swap in on Outraging Salamance, Blissey can swap in on Heatran locked in any attack save Explosion etc.

With Seven Deadly's Sins signature, I only consider SR (damage to Skymin and others), because it is usually set up in a match, as most teams have it. I don't consider Spikes and Tspikes, as they're uncommon (which is probably worse for Skymin, as she is immune to them and doesn't fear them, unlike Blissey, Ttar and others). Calculations should be done including and excluding SR.

Just a question. Any notes for my comments on Jrrrrr's argument - the reply before MythTrainerInfinity's (I quote Chou and Jrrrrr, mentioning Sturdy pokemon swapping in on OHKO moves)? I find it a little odd why that was ignored and everything else I said wasn't.
 
And yes, Ttar can swap in on a Choice set, but that argument can be applied to every pokemon in the metagame - Heatran can swap in on Outraging Salamance, Blissey can swap in on Heatran locked in any attack save Explosion etc.

Hey, thanks for proving my point for me. When you're trying to argue that there are an impractically small number of checks for something and then say it's just like every other Choiced Pokémon... hey hey, it is.

With Seven Deadly's Sins signature, I only consider SR (damage to Skymin and others), because it is usually set up in a match, as most teams have it. I don't consider Spikes and Tspikes, as they're uncommon (which is probably worse for Skymin, as she is immune to them and doesn't fear them, unlike Blissey, Ttar and others). Calculations should be done including and excluding SR.

The fact that you took his signature literally and at face value speaks volumes about your level of understanding.

Oh, also, you completely glossed over another "face value" point that he can't run every move and moveset at the same time. Whoops.

No one's responding to your response to j7r because you missed the point of his post entirely.
 
I battled darknessmalice on the OU Ladder, and I was not impressed. The same holds for his arguments.

Skymin simply became another offensive threat to take into account and I think since starting the ladder and climbing up, it never did anything significant to my team. Maybe mine was just very well prepared for it, but I don't think Skymin is any more or less threatening than any other offensive threats, and its high usage is due to the novelty factor more so than the actual usefulness of it.
 
Are you sure relaxing the threshold to get a "desired" population of users is a good way to go about doing things? It's rather unfair to those who actually do take the threshold to heart and attain it. You don't see them lowering the voting age because of a poor turnout of young people, do you?

You realize you're comparing the less than three dozen voters we had on Deoxys-S to the millions of young people who vote regardless, right? And that there is more than just the 18-25 demographic that votes, unlike the single demographic (Shoddy battlers who achieve the requirements) we have vote for the Rating/Deviation process? And, most importantly, that you don't see "them" throwing up their hands in frustration that some young voters don't vote precisely because there are several other demographic ready to represent the state or country despite any unwillingness from one single demographic?

Too few people do take the threshold to heart, I'm not sure how you can even make an argument otherwise. This is a problem no matter how you slice it. And you wanna know what's really unfair? The fact that the efforts Aeolus and I have put into making this a fun and fair process where the community gets to decide on the tiering of Suspects has been largely taken for granted. People don't even play on the required Ladder till the final 1-3 days and then complain that they couldn't get their rating up in time or that it was "too hard", even when we make it clear that everyone has a month to do this.

Aeolus and I have jokingly agreed that we wouldn't really have a problem "mandating" a Suspect's tier if the community is going to continue to be this lazy with the chance it has to do something about competitive pokemon. It's not like you guys could do anything about it if I decided to keep Skymin in OU for Stage 2 so we can move on to another Suspect (God knows how much time we have "wasted" considering just four suspects by now), or if Aeolus decided that Ho-oh is uber and will never be tested, no questions asked. But we're not going to do that because we're not dictatorial asses who don't care about the community. The unfair part comes in when the community continues to demonstrate, through increasingly bad voter turnout (from 54 votes on Garchomp to 32 on DX-S), that they are either unwilling or unable to make a difference in competitive pokemon (or both). There are three clear solutions to this:


1) continue to not do anything about what is likely a downwards trend in voter "turnout"

2) scrap the current Suspect Test process altogether and decide to be quicker and more elitist with our Suspect decisions so we can solidify the competitive metagame already

3) decide to increase the number of voters we allow to vote after considering that 1655/65 are relatively arbitrary numbers that are supposed to be a guideline and not a hard-and-fast rule


1 is out of the question if you are even remotely observant and proactive. 2 is seeming like a better and better option with every Suspect, but I not going to do that because I'm not as mad with power as people, from Smogon or outside, may be inclined to think. 3 is the best option when you realize that our efforts to increase voter turnout by clearly stating the requirements and deadlines—because we realize that battling skill correlates rather well with competitive pokemon intelligence and would therefore prefer our voters strive for the requirements or come as close as possible— has not been enough. Unless you'd rather us go back to the bold voting process which definitely had more than 75-100 turnout?
 
I may or may not be a typical example, but having a minimum rating and deviation to obtain in order to vote on Skymin was one of my major motivations to add laddering to my morning routine. Playing regularly got me onto the leaderboard for the first time (I'm currently at #23), and has pushed me to become a better player. Setting a simple, concrete goal that is not terribly difficult to obtain can easily be the first step to getting started as a serious battler. In this regard, I've found the threshold to be helpful.
 
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