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New and "creative" moveset/EV spread thread "Mark 2"

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Which means that any water type at all could ruin a significant set-up.
The sub set posted above by kamikazeking05 has possibilities. It means that nothing can really come in for free, as you can still smack something really hard while you're hiding behind that sub before switching out.
There is no Pokémon in OU that you can't say that for. Switch-outs are a part of the game.
 
I must agree. That's like saying Fighting types make tyranitar useless, or Salamance is easily stopped by Ice attacks. Yeah, right.
That infernape looks very very cool. I love the idea, and I'm gonna try to post damage calculations.

Posting again just so I don't have to switch pages:
"Silverback Gorilla
Move 1: Brick Break/Fire Punch
Move 2: Will-o-Wisp
Move 3: Slack Off
Move 4: Bulk Up
Item: Leftovers
Ability: Blaze
Nature: Impish/Jolly
EVs: 236 HP/20 Atk/252 Def (Impish)" -UltimoVenusaur

This thing definately holds steady:

CB Tyranitar's Earthquake to Silverback after 1 Bulk Up: Damage: 62.78% - 73.58% (proceed to Brick Break)
Scizor counter? Uh, yeah- Scizor's +6 Technician Bullet Punch: Damage: 47.44% - 55.97% (this is without a Bulk Up!)
Azumarill's CB Aqua Jet: Damage: 47.44% - 55.97% (once again, without a BU)
Adamant Salamance's CB Outrage: Damage: 84.38% - 99.43% (a lot, but not dead yet)
LO Mamoswine's STAB EQ to Silverback after 1 BU: Damage: 80.40% - 94.60%

-done using MetalKid's Gaming Resources
You can then kill most of these threats (except Salamance). This guy is solid.
 
I'm not sure what that Infernape in going to be doing. It is quite the nice Scizor counter I admit, but it is far too overspecialized if that's all it will do well. The Salamance/T-tar comparison is unfounded I think. At least those two can do some damage to their counters before switching out. And once their counters are dead, T-tar and Salamence can easily set-up and sweep the opposing team. This Infernape can not do so with only one attack (and a common immunity at that). I just don't think that pokemon that need to set up to be strong defensively will work well in today's metagame.

I do think, however, that a standard offensive set with will-o-wisp over one of the attacking moves might have potential. It could ruin gyarados/salamence switch-ins, while still being offensively dangerous.

Of course, I'm theorymoning; if you have battle experience to the contrary, then everything I said obviously goes out the window.

Edit: poor grammar
 
I must agree. That's like saying Fighting types make tyranitar useless, or Salamance is easily stopped by Ice attacks. Yeah, right.
That infernape looks very very cool. I love the idea, and I'm gonna try to post damage calculations.

Posting again just so I don't have to switch pages:
"Silverback Gorilla
Move 1: Brick Break/Fire Punch
Move 2: Will-o-Wisp
Move 3: Slack Off
Move 4: Bulk Up
Item: Leftovers
Ability: Blaze
Nature: Impish/Jolly
EVs: 236 HP/20 Atk/252 Def (Impish)" -UltimoVenusaur

This thing definately holds steady:

CB Tyranitar's Earthquake to Silverback after 1 Bulk Up: Damage: 62.78% - 73.58% (proceed to Brick Break)
Scizor counter? Uh, yeah- Scizor's +6 Technician Bullet Punch: Damage: 47.44% - 55.97% (this is without a Bulk Up!)
Azumarill's CB Aqua Jet: Damage: 47.44% - 55.97% (once again, without a BU)
Adamant Salamance's CB Outrage: Damage: 84.38% - 99.43% (a lot, but not dead yet)
LO Mamoswine's STAB EQ to Silverback after 1 BU: Damage: 80.40% - 94.60%

-done using MetalKid's Gaming Resources
You can then kill most of these threats (except Salamance). This guy is solid.

Btw, it could survive a CB Dugtrio if you run those EV's. WIthout sr factored in
 
Just a LOL set.

Mix ape@leftovers
128def,128sp.def,252spe
docile
CM/SD
Bulk up/nasty plot
flame thrower
drain punch/brick break/CC

Just LOL. Meant to be mixed tank while being mixed attacker. Just LOL.
LOL.

Are not the set on here supposed to be viable this is just idiotic.

On a serious note

Slowking @ Leftovers
Ability: Own Tempo
EVs: 212 HP|252 Atk|44 SDef
Brave Nature
-Aqua Tail
-Ice Punch / Zen Headbutt / Return
-Belly Drum/ Curse
-Slack Off

The problem with the the old Physical Slowking was the lack of a STAB water move namely Waterfall, with the advent of Platinum that problem is fixed and now Physical Slowking is viable.

The preffered playing field is under Trick Room, and although Slowking can use this move it's preferred its already set-up. Belly Drum to boost Slowking otherwise dismill Attack, or Curse allows you to boost your defenses and Attack while dropping speed. Aqua Tail of course is the core of this set with 90 BP, the second attacking move is of preference. Ice Punch provides away to hit those all popular Dragons; Zen Headbutt a secondary STAB; and Return giving you near perfect coverage on everything barring Empoleon/Shedninja.

Slack Off gives you a reliable 50% recovery move so that after Cursing or Belly Drumming Slowking can simply shrug off any damage it has taken.
 
453.png
@ Focus Sash *** ANTI-LEAD Luc
Ability : Inner Focus
Nature: Adamant
252 Speed / 252 Atk /

Counter
Bullet Punch
Copycat
Brick Break/Close Combat

Prediction is key. Counter are for those physical leads that will try to OHKO it, counter will do them up nicely. Bullet Punch is to finish them off. Bullet Punch also owns Aerodactyl leads and frail focus sash leads. Copycat is for the faster ones that will normally stealth rock first, which gives me a chance to SR. Brick Break since there are a lot of dual screens these days. Lucario's purpose is anti-lead and to own Fake-out leads and scare away Tyranitar.
 
Posting again just so I don't have to switch pages:
"Silverback Gorilla
Move 1: Brick Break/Fire Punch
Move 2: Will-o-Wisp
Move 3: Slack Off
Move 4: Bulk Up
Item: Leftovers
Ability: Blaze
Nature: Impish/Jolly
EVs: 236 HP/20 Atk/252 Def (Impish)" -UltimoVenusaur

This thing definately holds steady:

CB Tyranitar's Earthquake to Silverback after 1 Bulk Up: Damage: 62.78% - 73.58% (proceed to Brick Break)
Scizor counter? Uh, yeah- Scizor's +6 Technician Bullet Punch: Damage: 47.44% - 55.97% (this is without a Bulk Up!)
Azumarill's CB Aqua Jet: Damage: 47.44% - 55.97% (once again, without a BU)
Adamant Salamance's CB Outrage: Damage: 84.38% - 99.43% (a lot, but not dead yet)
LO Mamoswine's STAB EQ to Silverback after 1 BU: Damage: 80.40% - 94.60%

This set is defenitely awesome. Note that CB Jolly Dugtrio only does 90.63% - 106.53%, and 60.80% - 71.59% with a BU (to the Impish variant).
 
Just a random set that I had posted but got deleted because it wasn'y detailed enough

Mixed Tank Attack Ape@leftovers
evs need help on
nature:docile
-CM
-BU
-flame thrower/filler
-CC/filler

The set is really weird. First, switch it in to blissey or skarm or other things that fear ape, then, BU or CM. Whyen they see one of your stat up moves, they would assume you are that once specific kind of ape. So if they switch in a phisical attacker that has no SE or high damage moves, you know that they'll go to some kind of special attacker, therefore you can CM to reduce special damage from the switch in. Vice versa for special attackers switching into CM. The 2 attacks are just fillers to attack. You can replace BU an CM with SD and Nasty Plot.
I'll do some calcs of damage once someone help me with evs.


***What's the most accurate damage calculator?

****i am trying 128 evs in both defense and about 60 hp and rest in speed
 
Dragonite
Nature: Rash(-SpD),Mild(-Def)
EVs: 60 Atk / 252 SpA / 196 Spe
Item: Leftovers/Expert Belt
~Substitute
~Focus Punch
~Thunderbolt
~Dragon Pulse/Draco Meteor

This set shows Dragonite's uniqueness over Salamence, albeit, this is nothing insanely new. First point being Sub Punching, while Salamence has to stick with Brick Break. Substitute allows Focus Punch to launch; But the reason to use it over the typical MixNite, with Superpower, is that it allows for scouting, all while blocking status.

Dragonite also has access to Thunderbolt, making bulky waters, and especially Gyarados, queezing about switching in. With a Substitute up on the first turn, Dragonite will be able to 2HKO many slower Bulky Water switch-ins with Thunderbolt, or damage them a significant amount. The final moveslot is your STAB, and your best chance of sweeping late in the game, and rips apart Salamence/Flygon. Dragon Pulse is prefered. You'll be scoring OHKOs on other dragons regardless, and can strip the rest of Blissey's health off with it as well (after Focus Punch).

With Expert Belt, which is almost required over Leftovers. No Stealth Rocks factored in, but they help secure 2HKOs for a lot of these Pokemon.
vs 252HP/0SpDef Swampert: Draco Meteor 56.93% - 67.08%
vs 252HP/0SpDef Swampert: Dragon Pulse 36.88% - 43.32%
vs 252HP/0SpDef Blissey: Dragon Pulse 14.85% - 17.51%
vs 4HP/0Def Salamence: Dragon Pulse 99.49% - 117.01%
vs 252HP/0SpDef Donhpan: Dragon Pulse 53.39% - 62.76%
vs 252HP/0SpDef Suicune: Thunderbolt 50.50% - 59.41%
vs 188HP/0SpDef Vapoeron: Thunderbolt 53.57% - 62.95%
vs 252HP/252SpDef+ Slowbro: Thunderbolt 48.48% - 57.11%
vs 252HP/252SpDef+ Togekiss: Thunderbolt 40.37% - 47.59%
vs 160HP/0SpDef Starmie: Thunderbolt 87.38% - 102.66%

vs 252HP/252Def+ Tyranitar: Focus Punch 117.57% - 138.37%
vs 252HP/0Def Heatran: Focus Punch 86.53% - 101.81%
vs 4HP/0Def Heatran: Focus Punch 103.09% - 121.30%
vs 252HP/252Def+ Blissey: Focus Punch 88.80% - 104.48%
vs 252HP/0Def Togekiss: Focus Punch 40.91% - 48.13%

Counters, and Issues: Zapdos. Doesn't care about Focus Punch, neutral Thunderbolt, or Draco Pulse. Swampert is not 2HKO which makes life tough, but unlike Zapdos it does not have reliable recovery to keep at it. Very defensive Bronzong laughs at the attacks, but offers little damage in return, especially with Substitute blocking Hypnosis. Donphan can only threaten Dragonite with Choice Band, as Adamant Max Attack Donphan will fail to OHKO Dragonite with Ice Shard, even after 25% of its HPs are used for a Substitute. 252 HP Metagross works, eating only 32.14% - 37.91% from Focus Punch. Anything faster than Dragonite, that isn't OHKOed, will drive him off, but not before they take a lot of damage from at least one attack behind a Substitute.
 
Dragonite
Nature: Rash(-SpD),Mild(-Def)
EVs: 60 Atk / 252 SpA / 196 Spe
Item: Leftovers/Expert Belt
~Substitute
~Focus Punch
~Thunderbolt
~Dragon Pulse/Draco Meteor

This set shows Dragonite's uniqueness over Salamence. First point being Sub Punching, while Salamence has to stick with Brick Break. Substitute allows Focus Punch to launch; But the reason to use it over the typical MixNite, with Superpower, is that it allows for scouting, all while blocking status.

Dragonite also has access to Thunderbolt, making bulky waters, and especially Gyarados, queezing about switching in. With a Substitute up on the first turn, Dragonite will be able to 2HKO many slower Bulky Waters with Thunderbolt, or damage them a significant amount. The final moveslot is your STAB, and your best chance of sweeping late in the game, and rips apart Salamence/Flygon.

Without Expert Belt, so consider the 10% increas while holding it. Given the damage calculations, Expert Belt is the recommended item:
252 SpA+ Dragonite vs 252HP/0SpDef Swampert: Draco Meteor 57-67%
252 SpA+ Dragonite vs 252HP/0SpDef Swampert: Dragon Pulse 36-43%
252 SpA+ Dragonite vs 252HP/0SpDef Blissey: Dragon Pulse 15-17%
252 SpA+ Dragonite vs 4HP/0Def Salamence:Dragon Pulse 98%-116%
252 SpA+ Dragonite vs 252HP/0SpDef Suicune: Dragon Pulse 27-32%
252 SpA+ Dragonite vs 252HP/0SpDef Suicune: Thunderbolt 38-45%

60 Att Dragonite vs 252HP/0Def Tyranitar:Focus Punch 134-157%
60 Att Dragonite vs 4HP/0Def Heatran: Focus Punch 86-101%
60 Att Dragonite vs 252HP/252Def+ Blissey: Focus Punch 74-87%

The damage isn't that impressive, there is no sure 2HKO on anything you listed, except for T-tar who obviously dies to focus punch.

http://ownpurpose.com/damage_calculator_test.php

Try to fix your posts, they are real hard to understand.

Thx, is it better now?

I still need help on the evs of the mixed ape.
 
This is a set I though of and tried to enough success:

Tyranitar
Name: Bulky
Move 1: Dragon Dance / Curse
Move 2: Crunch
Move 3: Earthquake
Move 4: Rest
Nature: Adamant
Item: Chesto Berry
EVs: 252 HP/ 252 Def/ 6 SpD (not sure on spread, so....)

Tyranitar is often not praised enough for it's great defenses; easily better than even the likes of Swampert and Celebi/Jirachi. With its already high SpD thanks to Sandstorm, loading up its Def can be a nasty surprise to any weak attacker that thinks they can pick you off with weak Super Effective attacks and the like.

Basically, you're going to want to set up while taking minimal damage and right when they think they can beat you, just Rest to become suddenly very fearsome.

Another thing that makes this set so appealing is everyone's idea to status Tyranitar. It can easily absorb a Thunder Wave or Will-o-Wisp, continue setting up, then Rest to become an extremely dangerous sweeper.

I want some opinions on this set, especially suggestions for an alternate spread. BTW don't suggest a spread of 252 Atk/ 252 Spe, or even 252 HP/ 252 Atk, since this T-Tar needs the bulk.

I'm also aware that this is completely shut down by both Bronzong and Skarmory, which is why I use it with Magnezone.

Replying to SubPunch Dragonite:
That set looks very viable, I'll try it out.
 
Dragonite
Nature: Rash(-SpD),Mild(-Def)
EVs: 60 Atk / 252 SpA / 196 Spe
Item: Leftovers/Expert Belt
~Substitute
~Focus Punch
~Thunderbolt
~Dragon Pulse/Draco Meteor

This set shows Dragonite's uniqueness over Salamence, albeit, this is nothing insanely new. First point being Sub Punching, while Salamence has to stick with Brick Break. Substitute allows Focus Punch to launch; But the reason to use it over the typical MixNite, with Superpower, is that it allows for scouting, all while blocking status.

Dragonite also has access to Thunderbolt, making bulky waters, and especially Gyarados, queezing about switching in. With a Substitute up on the first turn, Dragonite will be able to 2HKO many slower Bulky Water switch-ins with Thunderbolt, or damage them a significant amount. The final moveslot is your STAB, and your best chance of sweeping late in the game, and rips apart Salamence/Flygon. Dragon Pulse is prefered. You'll be scoring OHKOs on other dragons regardless, and can strip the rest of Blissey's health off with it as well (after Focus Punch).

With Expert Belt, which is almost required over Leftovers. No Stealth Rocks factored in, but they help secure 2HKOs for a lot of these Pokemon.
vs 252HP/0SpDef Swampert: Draco Meteor 56.93% - 67.08%
vs 252HP/0SpDef Swampert: Dragon Pulse 36.88% - 43.32%
vs 252HP/0SpDef Blissey: Dragon Pulse 14.85% - 17.51%
vs 4HP/0Def Salamence: Dragon Pulse 99.49% - 117.01%
vs 252HP/0SpDef Donhpan: Dragon Pulse 53.39% - 62.76%
vs 252HP/0SpDef Suicune: Thunderbolt 50.50% - 59.41%
vs 188HP/0SpDef Vapoeron: Thunderbolt 53.57% - 62.95%
vs 252HP/252SpDef+ Slowbro: Thunderbolt 48.48% - 57.11%
vs 252HP/252SpDef+ Togekiss: Thunderbolt 40.37% - 47.59%
vs 160HP/0SpDef Starmie: Thunderbolt 87.38% - 102.66%

vs 252HP/252Def+ Tyranitar: Focus Punch 117.57% - 138.37%
vs 252HP/0Def Heatran: Focus Punch 86.53% - 101.81%
vs 4HP/0Def Heatran: Focus Punch 103.09% - 121.30%
vs 252HP/252Def+ Blissey: Focus Punch 88.80% - 104.48%
vs 252HP/0Def Togekiss: Focus Punch 40.91% - 48.13%

Counters, and Issues: Zapdos. Doesn't care about Focus Punch, neutral Thunderbolt, or Draco Pulse. Swampert is not 2HKO which makes life tough, but unlike Zapdos it does not have reliable recovery to keep at it. Very defensive Bronzong laughs at the attacks, but offers little damage in return, especially with Substitute blocking Hypnosis. Donphan can only threaten Dragonite with Choice Band, as Adamant Max Attack Donphan will fail to OHKO Dragonite with Ice Shard, even after 25% of its HPs are used for a Substitute. 252 HP Metagross works, eating only 32.14% - 37.91% from Focus Punch. Anything faster than Dragonite, that isn't OHKOed, will drive him off, but not before they take a lot of damage from at least one attack behind a Substitute.

Dragonite got Super Power as it can already outspeed both Tyranitar and Blissey you could scrap Substitute, it can stay if you prefer immunity to status. I have run MixNite w/ SuperPower/Draco Meteor/Fire Blast/Filler and it work just as effective as a SubPunch would, but with a recovery option in Roost
 
This is a set I though of and tried to enough success:

Tyranitar
Name: Bulky
Move 1: Dragon Dance / Curse
Move 2: Crunch
Move 3: Earthquake
Move 4: Rest
Nature: Adamant
Item: Chesto Berry
EVs: 252 HP/ 252 Def/ 6 SpD (not sure on spread, so....)

Tyranitar is often not praised enough for it's great defenses; easily better than even the likes of Swampert and Celebi/Jirachi. With its already high SpD thanks to Sandstorm, loading up its Def can be a nasty surprise to any weak attacker that thinks they can pick you off with weak Super Effective attacks and the like.

Basically, you're going to want to set up while taking minimal damage and right when they think they can beat you, just Rest to become suddenly very fearsome.

Another thing that makes this set so appealing is everyone's idea to status Tyranitar. It can easily absorb a Thunder Wave or Will-o-Wisp, continue setting up, then Rest to become an extremely dangerous sweeper.

I want some opinions on this set, especially suggestions for an alternate spread. BTW don't suggest a spread of 252 Atk/ 252 Spe, or even 252 HP/ 252 Atk, since this T-Tar needs the bulk.

I'm also aware that this is completely shut down by both Bronzong and Skarmory, which is why I use it with Magnezone.

Replying to SubPunch Dragonite:
That set looks very viable, I'll try it out.

Base stats do not matter when the typing is horrible. Being weak to fighting, steel, and ground-all common physical attacks-it still takes a lot of damage. It can take fire, electric and other common special base attacks fine which makes careful more viable (except it's weak to water which really messes it up).
 
Infernape
dpmfb392.png

Silverback Gorilla
Move 1: Brick Break/Fire Punch
Move 2: Will-o-Wisp
Move 3: Slack Off
Move 4: Bulk Up
Item: Leftovers
Ability: Blaze
Nature: Impish/Jolly
EVs: 236 HP/20 Atk/252 Def (Impish) 236 HP/240 Def/32 Spd (Jolly)

Basically, nobody expects BulkApe, and why should they? Infernape's stats don't lend themselves to a defensive set, but its movepool does. It gets Slack Off, Will-o-Wisp and Bulk Up, among others. Those three are the support moves that I'm building this set around. Bulk Up and WoW will help with physical survivability as they build up this 'Ape's defense and cuts down opposing offense, respectively. Slack Off is for regaining HP. To ward off against Taunters, choose one STAB attack. 'Ape's stronger attacks have unwanted side effects, so choose from either Brick Break or Fire Punch. The former may whiff against Ghosts, but it breaks down Screens. The latter is Heatran bait and doesn't have a side-effect in the support game that WoW doesn't do better, but it'll hit more critters, even if it's just NVE.

ETA: Thanks to skiddle for the alternate nature/EV spread

Well, I've seen this thing in action and I can say that it does work, surprisingly enough =P. One small note, you can use Blaze Kick over Fire Punch to get a stronger attack, but one with less PP and accuracy (10 and 90 respectively). However, I think you should stick with Fire Punch, because the PP might become a deciding factor if this thing sticks around for a while.

Although this set can do what it is meant to, namely allow Infernape to take out the majority of its physical counters and then attempt a sweep, there are many problems that face this set.

First of all, Fire or Fighting, by themselves or alone, give far from perfect coverage. No matter what, some pokemon will be immune to your attack(s), and Gyarados and Salamence will always resist them. However, Infernape may still beat them.

Lets say you Bulk Up on the switch. In comes Gyarados. You outspeed and burn it. Now look at these calculations:

Max Atk BURNED Life Orb Gyarados Waterfall vs +1 Impish Ape: 31.3 - 37.5%

You can continue to alternate between Slack Off and Bulk Up while Gyarados either hits you for lol damage or Dragon Dances up with you. After 2 Bulk Ups, Infernape 3HKOs with Fire Punch on average. After 4 Bulk Ups, its an easy 2HKO. But that's a full health Gyarados - we are most likely dealing with one which has taken SR, Life Orb and Burn damage, so it will be at aroun 60% health if that. Easy 2HKO with 2 Bulk Ups.


Salamence is a bit more of a problem though. It outspeeds Ape, and can use Earthquake before Infernape can burn it:

Max Atk Life Orb Salamence Earthquake vs +1 Impish Ape: 54.5 - 64.2%

After Ape burns it (providing it hits - if it misses Ape dies), Salamence can only manage 32% max, allowing Ape to Slack Off and continue Bulking Up. Once again, after SR, Life Orb and Burn damage, Salamence is 2HKOed after 2 Bulk Ups with Fire Punch.

So in the long run, providing there are no crits and Will-O-Wisp hits, Infernape can end up beating both Salamence and Gyarados.

However, Ape runs into many problems in other areas. For one, either Heatran or Gengar will wall you. Secondly, you die to special attacks quite easily, e.g Gengar Shadow Ball: 49-58%. This set looks like it could work, but tbh honest in the end I think the standard Infernape sets will be more effective for most teams. Despite its questionable effectiveness, it does look like something quite fun to use, and I might be looking into it further in the future.

Kudos to you UltimoVenusaur.

LR.
 
Just a random set that I had posted but got deleted because it wasn'y detailed enough

Mixed Tank Attack Ape@leftovers
evs need help on
nature:docile
-CM
-BU
-flame thrower/filler
-CC/filler

The set is really weird. First, switch it in to blissey or skarm or other things that fear ape, then, BU or CM. Whyen they see one of your stat up moves, they would assume you are that once specific kind of ape. So if they switch in a phisical attacker that has no SE or high damage moves, you know that they'll go to some kind of special attacker, therefore you can CM to reduce special damage from the switch in. Vice versa for special attackers switching into CM. The 2 attacks are just fillers to attack. You can replace BU an CM with SD and Nasty Plot.
I'll do some calcs of damage once someone help me with evs.


***What's the most accurate damage calculator?

****i am trying 128 evs in both defense and about 60 hp and rest in speed

I really fail to see how that would work, since usually my first switch into Infernape would be something bulky like Vaporeon, or something faster than it like ScarfTran. What happens if you didn't do the right stat up move? You lose. Really, Infernape might be able to get away with something like a Bulk Up set, but it's not meant to be bulky to begin with. Its meant to be a sweeper.

@The Sub-Punch Dragonite: There's already one in the analysis.

Base stats do not matter when the typing is horrible. Being weak to fighting, steel, and ground-all common physical attacks-it still takes a lot of damage. It can take fire, electric and other common special base attacks fine which makes careful more viable (except it's weak to water which really messes it up).

Actually bulky Tyranitar is very viable, since it does have great defenses and pretty good resists. However, there's already a Curse set in the analysis, and if you're using Dragon Dance, it's better to be faster with 252 Attack EVs. (PS: Tyranitar with 252 HP EVs will survive Shaymin-s's Seed Flare.)
 
Except that 10% of reducing defense will becoming better in the long run than the 20 base power increase payback offers.

EDIT: Yeah...mb .-.
 
its 30 DawnBringer, STAB. And Payback really is better in the long run. Ideally, the defense drop won't matter since your Cursing your way to victory anyway. And why is that set in the creative movesets? Its on the analysis.
 
Articuno.

OU Articuno(meant to be used with anti-SR support)
@leftovers
Pressure
166hp/120def/160spe/64sp.def
Calm
-Roost
-Ice Beam
-Hp ground/Hp Fire/any HP of your choice
-U-turn/Roar/whatever

*all comments are ignoring SR

I've worked up this set. I wanted it to be able to kill some of the top used pokemons. This set is meant for Skymin, Salamence, Zapdos, Heatran or Scizor. Salamence's LO max adamant Outrage is a sure 2HKO even with SS, and articuno can easily OHKO it with ice beam. 160 speed allows it to out speed standard phsical Zapdos and 2HKO with ice beam including leftovers. HP ground for heatran switch ins, even though it's only a 2HKO, so is Heatran's fire blast. So if you think a heatran is about to switch in, HP ground it, and survives FB and kills it with HP ground. HP fire for Scizor, or HP electric for bulky waters. Roost is for recovery and a crucial part of Articuno's survival. Because roost cancels out the 4x stone weak, it's gives Ariticuno a chance against some attacks. U-turn is for scouting for T-tar while damaging it(no), or just to hit random stuff.

Damage calcs:
Offensive
Ice Beam standard DD mence: 130.75% to 156.23% LOL OHKO
Ice Beam against Phsical Zapdos: 56.25% to 66.15% 2HKO with leftovers
Ice beam against special Zapdos: 42.19% to 50% 2HKO with SR, or 0.07% chance to 2HKO without leftovers
Ice Beam against 0/0 Skymin: 145.45% to 172.43% Easy OHKO
Ice Beam against SS 252/0 T-tar: 16.34% to 19.31% So don't try this
U-turn against same Tar: 18.32% to 21.78% Thank god you are switching out
Ice-Beam against 252/0 Celebi: 49.01% to 57.92% 2HKO with SR!
U-trun agaist 252/220(+) Celebi: 28.71% to 34.65% Impressive!
HP ground against 0/0 Heatran: 56.97% to 68.11% 2HKO
HP fire against 252/0 Scizor: 67.44% to 80.23% 2HKO
HP electirc against wish support vappy: 22.77% to 26.79% LOL, you can stay in and stall
HP electric against 0/0 Gyrados: 59.21% to 70.09%

Notice how this damage is with 0 evs!!

Defensive
DD max adamant memce LO fire blast: 43.09% to 50.83% 3HKO with leftovers
Stone edge from same mence: 156.91% to 185.64% 20% chance to live due to SE's accuracy
Stone edge from 252 adamant T-tar: It's Obivously a OHKO Same chance as above, or just U-turn away, you're faster
Bullet Punch from 252 adamant scizor: 68.51% to 81.22% You can kill it if you HP fired it on the switch in
Fire blast from 252 modest ScrafTran: 84.53% to 100% about 3% chance to be OHKO, you can kill it if you HP ground it on the switch in
T-bolt from defensive zapdos: 48.62% to 58.01% You out speed it, so roost
Roosting: 24.31% to 29.01%
Seed Flare from 252 timid LO Skymin: 23.48% to 27.9% No biggie, still can't kill you after drop.
Air Slash from same dude: 29.83% to 35.08% 4HKO

This set is just theorymon, be free to test it yourself, it's really a gamble using this guy. But it can surprise people as they thought that it's a pokemon easy to kill.

Hope you like it!
 
Those calcs are hurting your case, more than helping it. And who cares if Salamence can't OHKO you at full health.. you are never coming in at full health because you have a terrible Stealth Rock weakness!
 
Those calcs are hurting your case, more than helping it. And who cares if Salamence can't OHKO you at full health.. you are never coming in at full health because you have a terrible Stealth Rock weakness!

That's why I said it's needs a strong anti-SR support in the team, because once it kills something, it'll always have a chance to roost back to health in front of bulky water or stuff. Like taunt aero or a spinner.
 
Obviously if you're using Articuno you're going to be trying to keep Stealth Rock off the field no matter what happens, running stuff like Aerodactyl lead, Pursuit TTar for Rotoms, a rapid spinner, etc.

using Articuno or Moltres without spinner support is stupid. Typically when people use it, removing SR goes without saying... those comments aren't terrible helpful RL :)


Anyways, those calculations are fairly interesting. Articuno can take a bigger beating than I gave him credit for. If you're willing to sacrifice life and limb to keep Stealth Rock away, I suppose it could be of some use.
 
Obviously if you're using Articuno you're going to be trying to keep Stealth Rock off the field no matter what happens, running stuff like Aerodactyl lead, Pursuit TTar for Rotoms, a rapid spinner, etc.

using Articuno or Moltres without spinner support is stupid. Typically when people use it, removing SR goes without saying... those comments aren't terrible helpful RL :)


Anyways, those calculations are fairly interesting. Articuno can take a bigger beating than I gave him credit for. If you're willing to sacrifice life and limb to keep Stealth Rock away, I suppose it could be of some use.

Thx for the support, I am going to test it now with a scarf taunt dactyl as lead.
Since the damage articuno does is really high without investments, I think a specs cuno can work.
 
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