Infernape
Silverback Gorilla
Move 1: Brick Break/Fire Punch
Move 2: Will-o-Wisp
Move 3: Slack Off
Move 4: Bulk Up
Item: Leftovers
Ability: Blaze
Nature: Impish/Jolly
EVs: 236 HP/20 Atk/252 Def (Impish) 236 HP/240 Def/32 Spd (Jolly)
Basically, nobody expects BulkApe, and why should they? Infernape's stats don't lend themselves to a defensive set, but its movepool does. It gets Slack Off, Will-o-Wisp and Bulk Up, among others. Those three are the support moves that I'm building this set around. Bulk Up and WoW will help with physical survivability as they build up this 'Ape's defense and cuts down opposing offense, respectively. Slack Off is for regaining HP. To ward off against Taunters, choose one STAB attack. 'Ape's stronger attacks have unwanted side effects, so choose from either Brick Break or Fire Punch. The former may whiff against Ghosts, but it breaks down Screens. The latter is Heatran bait and doesn't have a side-effect in the support game that WoW doesn't do better, but it'll hit more critters, even if it's just NVE.
ETA: Thanks to skiddle for the alternate nature/EV spread
Well, I've seen this thing in action and I can say that it
does work, surprisingly enough =P. One small note, you can use Blaze Kick over Fire Punch to get a stronger attack, but one with less PP and accuracy (10 and 90 respectively). However, I think you should stick with Fire Punch, because the PP might become a deciding factor if this thing sticks around for a while.
Although this set can do what it is meant to, namely allow Infernape to take out the majority of its physical counters and then
attempt a sweep, there are many problems that face this set.
First of all, Fire or Fighting, by themselves or alone, give far from perfect coverage. No matter what, some pokemon will be immune to your attack(s), and Gyarados and Salamence will always resist them. However, Infernape may still beat them.
Lets say you Bulk Up on the switch. In comes Gyarados. You outspeed and burn it. Now look at these calculations:
Max Atk BURNED Life Orb Gyarados Waterfall vs +1 Impish Ape:
31.3 - 37.5%
You can continue to alternate between Slack Off and Bulk Up while Gyarados either hits you for lol damage or Dragon Dances up with you. After 2 Bulk Ups, Infernape 3HKOs with Fire Punch on average. After 4 Bulk Ups, its an easy 2HKO. But that's a full health Gyarados - we are most likely dealing with one which has taken SR, Life Orb and Burn damage, so it will be at aroun 60% health if that. Easy 2HKO with 2 Bulk Ups.
Salamence is a bit more of a problem though. It outspeeds Ape, and can use Earthquake before Infernape can burn it:
Max Atk Life Orb Salamence Earthquake vs +1 Impish Ape:
54.5 - 64.2%
After Ape burns it (providing it hits - if it misses Ape dies), Salamence can only manage 32% max, allowing Ape to Slack Off and continue Bulking Up. Once again, after SR, Life Orb and Burn damage, Salamence is 2HKOed after 2 Bulk Ups with Fire Punch.
So in the long run, providing there are no crits and Will-O-Wisp hits, Infernape can end up beating both Salamence and Gyarados.
However, Ape runs into many problems in other areas. For one, either Heatran or Gengar will wall you. Secondly, you die to special attacks quite easily, e.g Gengar Shadow Ball:
49-58%. This set looks like it could work, but tbh honest in the end I think the standard Infernape sets will be more effective for most teams. Despite its questionable effectiveness, it does look like something quite fun to use, and I might be looking into it further in the future.
Kudos to you UltimoVenusaur.
LR.