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CAP 6 CAP 6 - Part 5 - Ability Discussion

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I fully support Unaware and Trace

Unaware let it take care of Revenankh like nothing else has ever did in the past. And, by the way, it would be also very useful against Gyarados, Salamence, Tyranitar, Syclant, Stratagem etc.

Filter and Shockproof would let it take on Zapdos without much less fear. However, I think there would be little reason to choose them over Unaware, in the case. It would be a lot more practical carry something like Blissey to stop Zapdos and let CAP 6 take on all the others.

Trace, on the contrary, is useful against Salamence, Gyarados and Heatran among others. At least it would have a larger range of utility than the former 2.
 
I'm thinking either Battle Armor in an attempt to prevent stone edge ohkos, or Unaware because it so well fits the idea of a countering pokemon.
 
Notes on suggested abilities:

As long as we're talking about Volt Absorb and Shockproof, why not toss in Motor Drive?

Instead of HP regain, it gets a speed boost. Yum.

As far as something like Shockproof, Zapdos is sufficiently powerful to break a lot of things even with Electric neutrality. The Metal Sound set is still a hassle.

Possible Defensive abilities:

Thick Fat. Stops Heatran and Scyclant even more hardcore, compounding two already existing resistances.

Intimidate
. Prolifically everywhere.

Water Veil OK, Burn immunity isn't that noteworthy I suppose.

Marvel Scale. Unique useful for providing an even greater check on the physical top 10.

Possible Offensive abilities:

Scrappy. Revenankh would not be able to switch in on it's fighting attacks for free. Only Dusknoir would like a Focus Punch to the face.

Guts. The ol' classic. Works kind of like Water Veil only you take Burn damage and have 1.5x attack.

Unaware sounds decent too, but considering all fighters get Bulk Up it might be some lost potential. We could just give it Haze, for example.
 
aside from things already said how about liquid ooze, which hurts against giga drain and leech seed. theres also some use for vital spirit and torrent.
 
I am in support of Marvel Scale to deter the commonly used physical hitters of the metagame. Scrappy has my support too, as it handles Rev better.

I am also suggesting Pressure, as it could work to stall out Heatran's Fire Blast / TTar's Stone Edge (both of which it resists) PP on switch-ins.
 
Unaware sounds vastly the most useful as it can stop an otherwise inevitable sweep from a +4 Attack Scizor or similar.

No Guard will render Machamp completely redundant.

Volt Absorb, Shockproof and Motor Drive are all a bit cheap. Zapdos would just run HP Flying to hit for SE anyway. Duh.

Intimidate is boring because of being so common, but very useful nonetheless.

Special Intimidate
is a great idea! Would soften the blow from Zapdos, Stratagem, Heatran, Syclant, Fidgit and Pyroak.
Nerfing 6/10 is a pretty great Ability.

Technician would be Very helpful as this gets STAB on Aqua Jet and Mach Punch/Vacuum Wave both of which will be helpful for taking down fast but frail pokes like Strata and Syclant. Tech Avalanche or Ice Shard would be useful on Zapdos if it was weakened.
 
Shockproof isn't cheap. Motor Drive and Volt Absorb are cheap, yes, but Shockproof isn't. We're saying you take half damage from Electric moves. If anything, knowing the CAP community, support for Shockproof would be little because it actually isn't that good. -_-
 
Shockproof isn't cheap. Motor Drive and Volt Absorb are cheap, yes, but Shockproof isn't. We're saying you take half damage from Electric moves. If anything, knowing the CAP community, support for Shockproof would be little because it actually isn't that good. -_-

Ok, it's not As cheap as the others but it stil neutralises a weakness which Some people would see as cheap and contrived. I think Shockproof is not useful Enough compared to other Abilities since a neutral Thunderbolt would still do quite a bit and as I said, Zap could always run HP Flying if need be. Shockproof is also unhelpful against the other 9/10 pokes we're considering checking.
 
unaware sounds by far to be the best choice. I mean, this is just repeating what has already been said, but it will stop Revananhk, Stratagem, DDtar, Syclant from sweeping your team if you mess up and let them stat up. If you want to stat up yourself, there is always a secondary ability

I like Intimidate for a secondary ability, mostly because it will slow non-stat up versions of tar and stuff.
 
Unaware sounds good and would absolutely masscare DDmence assuming this gets an ice attack - it is water type after all and with HP Electric would murder DDgyara.

Trace
is also a good option - switch in on Blissey's status without a care in the world, laugh at Gyara, Mence and Heatran; and make yourself immune to Earth Power of Levitate Stratagem thus walling Rock move / Earth Power / Flamethrower movesets.

Anticipation is a very good option on a Water/Fighting so you know whether Stratagem is carrying Tbolt or Energy Ball or whether you are facing a Boah tyranitar with Thunderbolt or if Pyroak has Grass Knot or not.
 
Unaware would make a good ability, but it would be kind of hard to put it on a fighting type. Volt absorb is not going to happen, on a water type without having it's secondary type be electric. It just won't work, and water is already a hard type to hit defensively, and this pokemon doesn't have to check ALL the popular pokemon, just alot of them.

EDIT: I also support trace alot, for reasons in the post above me.
 
Unaware sounds like a good option, just needs a name change. Whoever thought of an Unaware fighting type? :G

Trace sounds good as well. Being immune to Blissey's Status, Laughing at Gyara, etc.
 
Jumping on the Unaware bandwagon. I'd like to mention Swift Swim as well because many Water types have it as a secondary ability. I normally don't like creating new abilities, but a Special Intimdate seems like it would work for this concept.
 
I'm really liking the idea of Unaware and Special Intimidate; Unaware for checking stat-uppers and Special Intimidate to nerf special-attackers who try to come in on it. Trace could also be useful on it to use the abilities of Pokemon like Salamance against themselves when they try to switch in.
 
unaware sounds by far to be the best choice. I mean, this is just repeating what has already been said, but it will stop Revananhk, Stratagem, DDtar, Syclant from sweeping your team if you mess up and let them stat up. If you want to stat up yourself, there is always a secondary ability

According to Smogon, Unaware only nullifies the stat ups of your opponent while still allowing your Pokemon to stat up.

"If a Pokemon with the ability Unaware is the target of an attack, all of the attacker's [Special] Attack boosts are ignored. If a Pokemon with the ability Unaware is attacking, all of the defender's [Special] Defense boosts are ignored."

If I'm mistaken, let me know, but if I'm right, Unaware is only that much better because it will nix Syclant Tail Glows, etc. while still allowing for a Bulk Up or two.
 
I support Unaware and Shockproof, but mostly Unaware. As has been said several times, most of the Top 10 depend on stat up moves and could make sense flavorwise as well as competitively. Shockproof is a good way to check Zapdos' STAB, which is otherwise a problem. Unfortunately, I don't know how it could make sense on a Water/Fighting.
 
Right now I like Scrappy and Marvel Scale (or a speical version). Also Shield Dust/clone would shut up all the togekiss people a little bit.
 
Just putting my 2 cents into the discussion, the best defensive ability would be wonder guard. This would leave it with 4 weaknesses: Electric, Grass, Psychic, and Flying. At the very least, movesets will have to change, and at the most, new pokemon will see some serious play. I realize this may seem broken, but I just felt the need to suggest it, especially since others are suggesting abilities only one or two pokes have.
 
I really like the idea of Unaware.

Doug said:
Back on Syclant, we hotly debated the appropriateness of nullifying a type weakness via an ability. IIRC, Weezing is the only pokemon whose ability turns a natural type weakness into an immunity.

Let's not forget Gengar and Rotoms. And yes, I thought about Volt Absorb, but it would open a huge can of worms I would rather have closed.
 
Unaware just fits the concept like a glove. It's so good that I can't really think of another ability. It will have my full support.
 
Just putting my 2 cents into the discussion, the best defensive ability would be wonder guard. This would leave it with 4 weaknesses: Electric, Grass, Psychic, and Flying. At the very least, movesets will have to change, and at the most, new pokemon will see some serious play. I realize this may seem broken, but I just felt the need to suggest it, especially since others are suggesting abilities only one or two pokes have.

how is wonder guard any different?
 
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