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New and "creative" moveset/EV spread thread "Mark 2"

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This combination of three has been working extremely well for me...I just thought I'd like to share with you all. (It is also the team I use for Bozo's giveaway, but anyway:)

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Starmie @ Choice Specs
Timid / Natural Cure

252 SpA / 252 Spe / 6 HP

~ Surf
~ Trick
~ Thunderbolt
~ Psychic

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Umbreon @ Lefties
Careful / Synchronize

252 Hp / 252 Def / 6 SpD

~ Baton Pass
~ Mean Look
~ Protect
~ Yawn

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'
Gyarados @ Lefties
Adamant / Intimidate

156 Hp / 108 Atk / 62 Def / 184 Spe

~ Dragon Dance
~ Taunt
~ Waterfall
~ Stone Edge

I've faced a LOT of Hippowdon and Tyranitar leads, so I decided that I should create a Specstar Lead. Surf provides STAB and Coverage; taking out 252 Hp Donphan / Hippowdon / dealing 97.5+% to 31 SpD Azelf, Psychic OHKOs 40 HP Breloom, Gengar, Infernape and Roserade; Thunderbolt OHKOs fellow water Gyarados and 2HKOs Vaporeon.

Most of the time, I trick my scarf to common physically-oriented leads like Tyranitar, Bronzong and Hippo; sometimes even Skarm. These tend to set up Stealth Rock, and with Specs tricked, they MUST switch out. I switch out too; to Umbreon, thanks to the free turn to switch.

I use Umbreon and people don't really expect much from it, so I Mean Look. The foe is now trapped; I subsequently Protect (if I need to gain Lefties healing) or Yawn. After yawning, I protect, and what we have now is a foe that is asleep and cannot switch out. I am in an extremely good condition if the foe is a wall of some sort that cannot do much damage.

I Baton Pass my Mean Look to Gyarados. I am not afraid of Will-O-Wisp. I dragon dance to get faster than Base 115s. The foe is still trapped and (hopefully) asleep. I Taunt the foe (if need be) to make sure he will not burn me, phaze me or do other things that are not favorable to me. Most of the time, I am able to get Maximum DDs up.

When this happens, the foe is still (and forever will be) trapped, so I eliminate him. And the next one that comes up. And the next. And the next. Until his team is no more.

Thankfully, Gyarados has a lot of resistances; priority moves like Shadow Sneak, Ice Shard, Mach Punch and Bullet Punch do nothing to it.

What do you guys think?
 
Do Hippowdons really stay in on Starmie? Surely people will expect to be OHKO'd by Specs Surf or Hydro Pump and play it safe. Why even SR on something that can spin once it kills you?

Tyranitar, similarly, will probably Crunch or Pursuit rather than SR - at least that's what I would do. He can expect to be 2-3HKO'd, and Starmie can spin anyway.

I don't think anyone expects Umbreon to do anything besides Yawn and Lookpass (and maybe Toxic/Wish). People will be switching in Lucario/Heracross/Machamp/Breloom to kill before Yawn takes effect.
 
Shoddy players think otherwise; they set up uselessly on umbreon. Hippoes do stay in; they do not expect Specstar as a lead, obviously. (Maybe they expect Scarfstar...)

Tyranitar WILL pursuit; by which time I have tricked by Specs onto it. He is now locked into pursuit against Umbreon. Free Mean Look!

The third statement is a good point; but, as I said, shoddy players seem to set up on Umbreon.
 
Creative in the title is in quotes, which allows for a little bit of freedom of interpretation. Perhaps it makes sense because it is a creative combination of the three movesets...
 
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@ Petaya Berry
Ability : Blaze
EV: 252 Speed / 252 Sp Atk / 4 Hp

Agilty
Substitute
Flamethrower
Hidden Power Water

Blaziken sweeper. Basic Idea is to activate Petaya Berry, while having an agility down. Flamethrower + Sp. Atk Boost + Blaze. I don't know about the last slot, but I just put Hidden Power Water due to the amount of Rhyperioirs Im saying lately.
 
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@ Petaya Berry
Ability : Blaze
EV: 252 Speed / 252 Sp Atk / 4 Hp

Agilty
Substitute
Flamethrower
Hidden Power Water

Blaziken sweeper. Basic Idea is to activate Petaya Berry, while having an agility down. Flamethrower + Sp. Atk Boost + Blaze. I don't know about the last slot, but I just put Hidden Power Water due to the amount of Rhyperioirs Im saying lately.

HP Grass and Electric get better coverage. Baton Pass is probably your best option though.
 
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"Trickylicky" @ Lefties
This set is a newer version of Subpuncher Licky called Trickylicky (the difference being Gyro Ball replaced with Thunderbolt or Ice Beam, and a manipulation of EVs). It somewhat follows the footsteps of mixed threats like Tyraniboah and Chain Chomp; although somewhat less powerful. I have been testing Trickylicky over on Shoddy and it has been extremely successful so far, getting a minimum of one to four kills in one match. Lickilicky has balanced offensive skills, which is the key to this set. He also has a particularly balanced movepool.

The first thing you probably think about when you see a Lickilicky in battle is, "Oh no, 750 BP Stab Explosion...let's switch to a ghost, steel or rock type..." This set actually plays with that a little bit.

Own Tempo
Quiet

172 Hp / 86 Atk / 252 SpA

~ Substitute
~ Focus Punch
~ Thunderbolt (Ice Beam)
~ Fire Blast

Sorry, no STAB explosion, folks. Switch Lickilicky into something that it scares (750 STAB explosion) and use the free turn to get a Substitute. The HP EVs give Lickilicky 404 HP so that Blissey can't break your subs with Seismic Toss, and 86 Atk enables you to 2HKO Blissey with Stealth Rock and Lefties Recovery factored in.

Some of Lickilicky's prominent counters - Gyarados, Metagross, Skarmory, Tyranitar, the Bulky Ghosts, Gengar, Forretress, Scizor and Salamence.

Tyranitar: Focus Punch is a definite OHKO on 0HP Tyranitar, and does 95.79% - 112.62% to 252 HP Neutral Defense variations.

Gyarados: Trickylicky has fainted countless Gyaradose (plural for Gyarados :P) in Shoddy with Thunderbolt; they just don't see it coming.

Skarmory: Fire Blast does 83.83% - 98.50% to 252 Hp Skarm; with a little Stealth Rock up it could just work. Most of the time I manage to OHKO Skarms because I've hurt them a little over Shoddy.

Forry: Needless to say, Fire Blast cripples him.

Scizor: Oh, and him, too...

Gengar: You 2HKO Gengar from behind a sub with Fire Blast.

Bulky Ghosts: I'm still working on this :)

Metagross: Factoring lefties, Fire Blast is still a 2HKO.

Salamence: If you're concerned with Salamence or Gliscor Walls, try Ice Beam instead of Thunderbolt; usually, however, Salamence don't really switch in on Lickilicky.

The key to this, really, is Focus Punch and Fire Blast. Fire Blast from max SpA Lickilicky can hurt, even if he only has a mediocre base 80. Focus Punch is downright deadly once used corectly. The better think about this set than the common Subpuncher once, I believe, is that Fire Blast can get the 2HKOs it initially would not on Bulky Steels, plus still using Thunderbolt to threaten water-types. For example, with no EVs and a neutral nature, it is hard for Licky to actually 2HKO Magnezone (3HKO at the very least). On 252 HP Metagross (lefties), a 2HKO is impossible. Opposing 252 Hp Celebi can also have a probability of getting 2HKOd (definite with Stealth Rock). Thunderbolt is a definite 2HKO on 160 HP Starmie, and even if you can't do much on Vaporeon, you can still whittle down 188 HP variation Vaporeon's HP by 33%+.
 
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"Trickylicky" @ Lefties
This set is a newer version of Subpuncher Licky called Trickylicky (the difference being Gyro Ball replaced with Thunderbolt or Ice Beam, and a manipulation of EVs). It somewhat follows the footsteps of mixed threats like Tyraniboah and Chain Chomp; although somewhat less powerful. I have been testing Trickylicky over on Shoddy and it has been extremely successful so far, getting a minimum of one to four kills in one match. Lickilicky has balanced offensive skills, which is the key to this set. He also has a particularly balanced movepool.

The first thing you probably think about when you see a Lickilicky in battle is, "Oh no, 750 BP Stab Explosion...let's switch to a ghost, steel or rock type..." This set actually plays with that a little bit.

Own Tempo
Rash

172 Hp / 86 Atk / 252 SpA

~ Substitute
~ Focus Punch
~ Thunderbolt (Ice Beam)
~ Fire Blast

Sorry, no STAB explosion, folks. Switch Lickilicky into something that it scares (750 STAB explosion) and use the free turn to get a Substitute. The HP EVs give Lickilicky 404 HP so that Blissey can't break your subs with Seismic Toss, and 86 Atk enables you to 2HKO Blissey with Stealth Rock and Lefties Recovery factored in.

Some of Lickilicky's prominent counters - Gyarados, Metagross, Skarmory, Tyranitar, the Bulky Ghosts, Gengar, Forretress, Scizor and Salamence.

Tyranitar: Focus Punch is a definite OHKO on 0HP Tyranitar, and does 95.79% - 112.62% to 252 HP Neutral Defense variations.

Gyarados: Trickylicky has fainted countless Gyaradose (plural for Gyarados :P) in Shoddy with Thunderbolt; they just don't see it coming.

Skarmory: Fire Blast does 83.83% - 98.50% to 252 Hp Skarm; with a little Stealth Rock up it could just work. Most of the time I manage to OHKO Skarms because I've hurt them a little over Shoddy.

Forry: Needless to say, Fire Blast cripples him.

Scizor: Oh, and him, too...

Gengar: You 2HKO Gengar from behind a sub with Fire Blast.

Bulky Ghosts: I'm still working on this :)

Metagross: Factoring lefties, Fire Blast is still a 2HKO.

Salamence: If you're concerned with Salamence or Gliscor Walls, try Ice Beam instead of Thunderbolt; usually, however, Salamence don't really switch in on Lickilicky.

The key to this, really, is Focus Punch and Fire Blast. Fire Blast from max SpA Lickilicky can hurt, even if he only has a mediocre base 80. Focus Punch is downright deadly once used corectly. The better think about this set than the common Subpuncher once, I believe, is that Fire Blast can get the 2HKOs it initially would not on Bulky Steels, plus still using Thunderbolt to threaten water-types. For example, with no EVs and a neutral nature, it is hard for Licky to actually 2HKO Magnezone (3HKO at the very least). On 252 HP Metagross (lefties), a 2HKO is impossible. Opposing 252 Hp Celebi can also have a probability of getting 2HKOd (definite with Stealth Rock). Thunderbolt is a definite 2HKO on 160 HP Starmie, and even if you can't do much on Vaporeon, you can still whittle down 188 HP variation Vaporeon's HP by 33%+.

why dont you use a quiet nature ?
it stops it losing its defenses, the speed isnt important since its slow as hell anyway
 
that lickylick is just an extremely inferior version of boah tyranitar

Not necessarily. Its perceived threat is entirely different. As explained by Erodent, when people see a fairly rare Lickylicki, their first thought it "Super-Nuke, Time for Steelix/Skarm/Dusknoir/Rotom etc."

Tyranitar on the other hand is ubiquitous and known for being fairly unpredictable, at least on whether it is a CB, Boah, LO, or DD set.

And the loss in Offense doesn't matter as long as you're taking out your intended targets. As far as defenses go, 110/95/95 and 100/110/100 are not horribly far apart. TTar does of course get the Sandstream boost, but it also subjects the rest of your team to dealing with Sandstorm. Additionally it adds a lot of unpleasant weaknesses in Fighting, Ground, and Water.

Looks intriguing, to say the least. The only thing you'd be able to do about Bulky Ghosts is Toxic. Shadow Ball doesn't have sufficient power and loses coverage, whereas Toxic is a kind of catch-all for any bulky switchin. Shadow Ball does give you more power against Gengar without relying on Fire Blast's 85% accuracy.
 
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Dusknoir
Duskurse
-Curse
-Will o Wisp
-Protect
-Shadow Sneak
Item: Leftovers
Ability: Pressure
Nature: Brave
252 HP/4 Atk/252 SpD

This is a set I came up with a couple weeks ago. The basic idea is to switch in to an obvious fighting or normal move (or something that will be scared away), and use Curse immediately to either hit that mon/switch, or to force a switch. Second turn you WoW, and then Protect the third turn to gain Lefties and let them burn. You can alternate between Protect and Shadow Sneak until you're healthy enough to Curse again.

I maxed the SpD because most Noir sets I've seen call for max Def, so most opponents will expect that. Burn support means Noir won't take that much damage from the Def side anyway.

Screen and Stealth Rock support helps immensely, as does a Curse/Wish passing team member such as Umbreon. Additionally, a strong Fire-counter is almost obligatory, since this set is not at all effective against Fires, especially Heatran.
 
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Heracross@Leftovers
252 atk/252 spe/6 hp
Adamant
~ Sub
~ Reversal
~ Stone Edge
~ Megahorn

Just a set I kinda made for sandstorm/hail conditions. 30 HP Ivs are pretty much needed but you can still only get 3 subs or you die from sandstorm/hail recoil before you get leftovers recovery. The thing that this makes different behind all the others is it has more sweeping potential as if there isn't a sandstorm/hail it can get a lot of health back. I never tested this, you guys think this is a good idea?
 
Please explain 2 things: why is this better in the weather? And isn't this al ready in the strategy dex, but then better with focus punch over Stone Edge. And why leftovers? Is that your big addition, because a pinch berry probably works better.
 
Well, ReversalHera was probably never used because of Tyranitar - as Sand Stream will OKO it when it is at a low hp level like 1. However, with Leftovers, its almost as if there were no sand stream, but sand stream hits before leftovers recovery, so you cannot go lower than the HP of 19. However, without a sandstream, Heracross gains Leftovers recovery, and behind a sub, it can gain hp to sub again and again. Stone Edge is placed instead of Focus Punch to not be walled by something like Zapdos.
 
Umbreon actually looks decent. The description is really detailed too. Scizor might not be the best bet to try to Snatch from. Umbreon won't like taking a STAB X-Scissor.

By the way, instead of ability, you put nature in front of Synchronize.
 
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Brave Cacturne @ Life orb
Sand veil
Ev's: 180 atk / 246 sp.atk / 80 hp
Moveset:

- Focus Punch
- Hp fire
- Energy ball (grass knot)
- sucker punch

mix-turne, damn right!
Hp fire is for nice coverage, F- punch for prodiction, Sucker punch for the special wall psychics of UU and Energy ball for STAB.

heres a few calcs.

all done with Life orb added in

Sucker punch Vs Standard slowking

Damage: 395 - 465
Percent: 102.86% - 121.09%

Ko, with a guarented OHKO

Energy ball Vs Standard claydol

Damage: 272 - 320
Percent: 83.95% - 98.77%

Not that Claydol switches in...

Hp fire Vs Standard Pinsir

Damage: 247 - 291
Percent: 90.81% - 106.99%

death TBH.

Focus punch Vs Bulkiest Clefable

Damage: 398 - 468
Percent: 101.02% - 118.78%

OHKO BITCH!!!....


SO yeah, this cacnea is sex.

could use TR support i guess..
 
What's the Cacturne's nature? And what are the HP EVs for? They should go in Speed. Also, you expect to see a load of Pinsir and Slowking?

I lika' da' concept though. Reminds me of Punching Magmortar.
 
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