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New and "creative" moveset/EV spread thread "Mark 2"

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Why would Scizor use Superpower on Ludicolo when it could hit it with a super effective STAB X-Scissor/U-Turn. Grass is weak vs bug.
 
I suggest 4 more speed evs to outspeed magnezones, so you can do more damage to it. Seem like one of those "gotta counter them all" sets.
 
^Magnezone isn't something it's really designed to counter. I think it only runs 177 Speed anyway, to get past Skarm.

Why would Scizor use Superpower on Ludicolo when it could hit it with a super effective STAB X-Scissor/U-Turn. Grass is weak vs bug.

Because I don't see many that carry the Bug move over Roost, but I see your point.
 
^Magnezone isn't something it's really designed to counter. I think it only runs 177 Speed anyway, to get past Skarm.



Because I don't see many that carry the Bug move over Roost, but I see your point.

Ya I know it's not designed to do that, but 4 evs off a stat can't much to outspeed and possibly damage something pretty badly.

You need to show some calcs to prove your set though.

Quote:Grizzly Bear
Ursaring@leftovers
16atk/132spe/200def/164hp
Adamant

or for a reckless evs: 188hp/252def/70sp.def, Impish
this is full bulk, pure recklessness, if you use this, drop Roar for rest.

Ability: Guts is preferred, however Quick Feet is an option.

-Bulk Up
-Roar/Rest
-Body Slam/Return
-Fire Punch/Sleep Talk

*Sleep Talk go with Rest.

This set is meant to be a bulky sweeper. Better used when T-tar and Hetran are gone, especially Hetran since he hits from the special side.

Body Slam for paralysis, so it's preferred, or return for just raw power. Fire Punch is chosen over Earthquake for it's ability to hit most Steel types hard. Earthquake is still a choice.

Bulk Up is what makes this set. No need of explaination. It's used to make it take phsical hits while hitting hard.

Roar is to keep spiker taking the chance to set up, most importantly, Skarm and Hippo, they are capable of Whirlwind/Roar and takes away your boosts. Rest is to keep you away from status and damage, however it's not concerned much, because Ursaring can take advantage of status with it's abilities.

The evs gives you enough speed to outspeed standard Skarm, therefore stopping it from whirlwinding you. The attack stat is enough to 3HKO standard Hippo with Return with one boost, and enough for an over 50% chance to 2HKO a Skarm with Fire Punch with SR. The defense evs was done with X-act's application. I think it's pretty good.

Here are some calcs (quickly updated) all with +1 stat unless specified.

Fire Punch against Skarm:138 - 164 (41.32% - 49.10%) Big Chance to 2HKO with SR and no lefties (shed shell) +2 is 100% 2HKO

Return vs Standard Hippowdon: 160 - 189 (38.10% - 45.00%) 99.9% to 3HKO hippo with lefties.

+2 Return against hippo: 211 - 250 (50.24% - 59.52%), a 100% 2HKO with SR.

Return vs Defensive (252/220) Celebi: 187 - 222 (46.29% - 54.95%) 2HKO with SR.
This means it can 2HKO defensive Zapdos too.

Return vs Wish Bliss:420 - 495 (64.52% - 76.04%) 2HKO.

no boost Fire Punch vs Forry (252/92):200 - 236 (56.50% - 66.67%) 100% 2HKO with SR. But you shouldn't kill him because he is your set up fodder.

+1 -1 boost = 0 boost return on DD Mence: 186 - 220 (51.52% - 60.94%) 2HKO, he might pose a threat, so try to get a bulk up when it DD, and kill it quick.


Fire Punch vs 252/80 Zong: 170 - 202 (50.30% - 59.76%) 2HKO, also set up fodder if it has no Hypnosis.

Fire punch can 2HKO steel killer magnezone.

Defensive Damage all with +1 defense unless specified:

LO no boost mence outrage: 195 - 229 (53.57% - 62.91%) 2HKO, it's just too hard facing this guy if you don't resist dragon. Tsk,Tsk. But there are so few steels that are not very common, or they suck a lot.
LO no boost outrage from mence while you have +2: 145 - 172 (39.84% - 47.25%)
So if you return this dude on the switch in, you can safely kill him.

Magnezone t-bolt (well this has no defensive boost) :( :217 - 256 (59.94% - 70.72%) Not that bad, you can kill it.

CB duggy eq: 130 - 154 (35.91% - 42.54%) Awesome!

Defensive Zapdos t-bolt: 157 - 186 (43.37% - 51.38%) Less than Zone, but he outspeeds you.

Hippowdon eq: 120 - 142 (33.15% - 39.23%) Set up fodder, but SS negates lefies, so Forry is easier to set with.

Forry explosion: 130 - 154 (35.91% - 42.54%) LOL, pathetic, you don't want him to do this, because it's just so easy setting up on him.

The bad CC compartment: With +2

LO no boost Luke:: Dead.
Gallade CC: 314 - 372 (86.74% - 102.76%) a chance to live!
Jolly Hera CC: 288 - 338 (79.56% - 93.37%) You live and smash it with return.
Scizor super power: with nLO: 282 - 332 (77.90% - 91.71%) you live and burn it with fire punch!

Any positive comments? or non-negative opnions?

*On the hunt for the next canidate for a new creative move set! ;()
 
You don't ven need to test it, you can tell it's bad.

Whatever Teabag, use Ursaring if you want to, use Lax if you want to, it's none of my business, I really don't care about you using Lax over this dude, I just wanted to make a Bulk Up Ursaring, I didn't make this set hoping that it will surpass Curse Lax. I just wanted to make the set and post it here and use it myself to have fun with a brand new set. Dude, don't get intense in the posts, BTW, fuck is not slow, it has 120 speed base stat. Lax is also slow as Shuckle (now there's something that's really slow) after like 3 Curses.

You. Are. A. Fucking. Idiot. You make these "random" sets, and you call other's sets bad? Seriously, stop posting.

We have a right to get "intense", because you are spewing crap in a "serious" thread. It's an awful set, and you've been proved wrong like, what 30 times? If you want to make a set, make sure it's not outclassed by anything either.

Your "calcs" were not only unimpressive and not neat or anything, they were completely usurped by the damage from the Choice Band set. Seriously...
 
Skutank.png

@ BlackGlasses
Ability: Aftermath
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- Crunch
- Explosion
- Sucker Punch
---

Skuntank functions better when your opponent thinks he is choiced. BlackGlasses boosts his STAB'd attacks while at the same time conceals Skuntanks item. Poison Jab is removed from the set because more often than not Dark types will hit Neutral on all the same things as Poison. Also poison hits s/e against hardly anything to begin with. Explosion is a Fail Safe.
 
So what if he isn't choiced? He has all Dark attacks. Any Steel walls the hell out of him, as does any bulky Fighter barring explosion. I don't know what else your opponent will be sending out against a possibly-choiced Dark attack, if not a Dark resist. In short, may as well choice him.
 
Between Sucker Punch and Pursuit I don't see a time you'd ever use Crunch that would make dropping any sembalance of coverage worth it.

I broke my own rule of never entering here.
 
Ive been messin around with Latias on the suspect ladder and this set when their isnt a steel in your face is a pain in the ass to deal with. however it is horribly walled by any steel type, its just a simple toxic stall set

Latias@lefties
timid 252 spe 144 hp 56 spatk 56 spd ( If someone could suggest a better spread for this sets purposes that would be great. )
-Toxic
-sub
-recover
-icy wind/hp fire/hp ground

The idea is to get in on somethin that doesnt threaten you set up a Sub when they switch out and see if you can toxic the switchin and begin stalling with sub and recover while they are whittled down turn after turn if the switchin is faster use icy wind and you can then start the stall cycle because they are now slower unless its some insane scarfer or something that can ko you but you get the picture. Steels stop this cold so its wise to try and remove them nice and early. Apologies if someone else posted a set similar to this already. I just added the Hidden Power choices to hit Steels but icy wind is what I used but from all the switches she causes those are the hidden powers to use if you want to damage this sets counters.
 
Skutank.png

@ BlackGlasses
Ability: Aftermath
EVs: 138 HP/252 Atk/ 120 SAtk
Brave nature (+Atk, -Spe)
- Pursuit
- Fire Blast
- Explosion
- Sucker Punch

Edited: If your really that scared of Steelix.. the Ev spread allows Fire Blast to do 46.61% - 55.08% to a 252/136+ Lix. Find a different way to deal with fighters.

However, I feel that my original set works just fine and that Steelix or Fighter type Pokemon can easily be dispatched with Claydol, Rotom, and so on.
 
what do the 138 EV's in HP let it take a hit in? If it's nothing of high importance wouldn't just maxing SpAtk be of more importance?

I've always read Maniaclyrasist's name as ManilyRacist. Just goes to show why I need glasses
 
Deoxys-S @ Focus Sash
Ability: Pressure
EVs: 48 HP/252 Atk/208 Spe
Jolly Nature (+Spe, -SpA)
- Sleep Talk
- Stealth Rock
- Superpower
- Extremespeed

Ubers Suicide Lead. This set beats Scarfrai leads which try to sleep Deo-S, however when they do, this Deoxys-S can deal a lot of damage with Superpower or set up Stealth Rocks anyways. This also beats Scarf Deo-A, by being able to fire 2 Extremespeeds to kill it and then possibly setting up Stealth Rocks on the next turn.

The EVs on this set allow it to outrun +Speed-natured Scarf Palkia, which may come in on the switch when Deo-A is killed. Max Attack is there to increase the Focus Punch and Extremespeed damage, and the rest is thrown into HP.
 
Sleep Talk never picks Focus Punch (at least on Shoddy, I don't know about in-game), so you still have some problems with Darkrai. However, setting up Rocks and disabling its ability to Dark Void other Pokemon is helpful.
 
203.png
@ Leftovers
Ability : Early Bird
Bold Nature
EV: 252 HP / 252 Def / 6 Sp Atk

`Calm Mind
`Psychic/HP Ice
`Thunderbolt
`Thunder Wave/Baton Pass

I like the giraffes typing. Neutral to fighting, immune to ghost attacks, one weakness. I figured out that it needed to be a wall in UU given the ability Early Bird, its great too. In UU, this thing grants suprise, Calm Mind will help you boost your sp def while giving you a chance to help it's sp atk stat. You have a choice of Electric/Ice combo or Electric/STAB, and for the last spot, T-Wave provides help with it's patheitc speed stat and cripple faster pokemon. Baton Pass is the filler to pass on cm's.
 
You. Are. A. Fucking. Idiot. You make these "random" sets, and you call other's sets bad? Seriously, stop posting.

We have a right to get "intense", because you are spewing crap in a "serious" thread. It's an awful set, and you've been proved wrong like, what 30 times? If you want to make a set, make sure it's not outclassed by anything either.

Your "calcs" were not only unimpressive and not neat or anything, they were completely usurped by the damage from the Choice Band set. Seriously...


The first sentence of my post is talking about the specs Dugtrio, sorry for that little misunderstanding, forgot to quote the set.

I'll quote it now.

What did you do?
130-154?
Standard Forry OHKOs Ursaring with Explosion.

It does 389-457 damage...

I did it with +1 defense and my evs.
But I don't think I did it with 250bp, O well.
Check for me?

The girrafe set above me just might work like a NU celebi!

And the my Urasaring set I am playing with is rEALLY FUN, SOME GUY paralized while i forgot to change the ability to guts, so it had quick feet, and then a rotom tricked a scarf on me. It became like a bulky speed demon! With +1 defense, an adamant scarf flygon only did 30% to my beary. Too bad I couldn't have more time to play with it. Lots of artworks to work on.
 
203.png
@ Leftovers
Ability : Early Bird
Bold Nature
EV: 252 HP / 252 Def / 6 Sp Atk

`Calm Mind
`Psychic/HP Ice
`Thunderbolt
`Thunder Wave/Baton Pass

I like the giraffes typing. Neutral to fighting, immune to ghost attacks, one weakness. I figured out that it needed to be a wall in UU given the ability Early Bird, its great too. In UU, this thing grants suprise, Calm Mind will help you boost your sp def while giving you a chance to help it's sp atk stat. You have a choice of Electric/Ice combo or Electric/STAB, and for the last spot, T-Wave provides help with it's patheitc speed stat and cripple faster pokemon. Baton Pass is the filler to pass on cm's.
maybe you want to use wish to keep him around some longer
 
A new unpossibly, by unpossibly of course I mean totally possibly crappy set!

Repeat kiss
Togekiss@metronome
252hp/252sp.atk/6sp.def
Modest
Seren Grace
-T-wave
-Sweet kill(Kiss)
-Air Slash
-Roost

The more offensive version of the Flinch set of Togekiss. Aura Shpere is replaced with Sweet kill(Kiss) to cause parafusion. The ves allow good bulkiness and high offensive poswer. Metronome is the key in this set. If you don't know what it does, i'll tell you.

The power of an attack is increased by 10% on each consecutive use, up to a maximum of +200%. The boosts are lost if the holder uses another attack or switches out.
The boost is only applied on multiple selections of a move, not multiple executions. This means that moves that lock the user into the move for multiple turns will not boost for each time the user attacks, only when they select the move again.

And since this set has only 1 attack, Air Slash's power would go sky high (LOL, it's a bird, obiviously it's attack goes sky high)! Making this set unstoppable!

Muhahahahahahahahahahahahahahahahahahahaha!!

O ya, and Air Slash still flinches!

Muhahahahahahahahahaha!

O ya, there also parafusion with the flinch.

Muhahahahahahahahahahahahaha!
 
Togekiss's target switches out;

do you sweet kiss and t wave back up? is that really worth it? wouldn't a life orb give you a much larger damage boost then the metronome in that case?
 
A new unpossibly, by unpossibly of course I mean totally possibly crappy set!

Repeat kiss
Togekiss@metronome
252hp/252sp.atk/6sp.def
Modest
Seren Grace
-T-wave
-Sweet kill(Kiss) - Not funny
-Air Slash
-Roost

The more offensive version of the Flinch set of Togekiss. Aura Shpere is replaced with Sweet kill(Kiss) to cause parafusion. The ves allow good bulkiness and high offensive poswer. Metronome is the key in this set. If you don't know what it does, i'll tell you.

The power of an attack is increased by 10% on each consecutive use, up to a maximum of +200%. The boosts are lost if the holder uses another attack or switches out.
The boost is only applied on multiple selections of a move, not multiple executions. This means that moves that lock the user into the move for multiple turns will not boost for each time the user attacks, only when they select the move again.

And since this set has only 1 attack, Air Slash's power would go sky high (LOL, it's a bird, obiviously it's attack goes sky high)! Making this set unstoppable!

Muhahahahahahahahahahahahahahahahahahahaha!!

O ya, and Air Slash still flinches!

Muhahahahahahahahahaha!

O ya, there also parafusion with the flinch.

Muhahahahahahahahahahahahaha!

Alright, here's what I have to say.
You just take the same exact EVs from Togekiss' standard flinch set, put Sweet Kiss and equip shit on it.
Yeah I might try this sometime - obviously this can destroy Tyranitar, Heatran and other Steel / Electric friends (oh yeah, this can TOTALLY sweep Magnezone).

Skarmory can easily phaze you.
Tyranitar can hurt you with Stone Edge.
This is not helped if Stealth Rock is in play.
Seriously, you think you can stall the likes of Heatran eh?
I'm not even going to talk about Cresselia...
...or Blissey, who doesn't give a F*** if you T-Wave it, as it can T-Wave you back, switch out, heal, and guess who's currently in a better position.

Sets posted on the analysis were carefully thought AND tested before introduced. I post poor sets most of the time but at least I test them. So based on what I have been reading about you in the last two pages, perhaps you should criticize your own sets before you do to others.
 
But this place is not for analysis revamp is it?

O ya, thx for blanking out the f-word.

I know it's such a crappy set.
At least it's better than some people's random choiced monsters.

I am not making these sets and hope it be in the analysis, I just wanted a place to keep my ideas.
Right here in this thread.
 
You're welcome, no it's not, but from the previous posts you should try to upgrade your sets and test them before you randomly post. No further comments, bye.
 
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