Team Gordon # 1

This is my first RMT for Smogon and this team was built with the help of my good friend Mario.

TEAM GORDON #1
dpmfb373.png
dpmfb485.png
dpmfb251.png
dpmfb260.png
dpmfb068.png
dpmfb474.png



The beginning:
This team didn't actually take too long to create. I had most of the Pokemon i wanted to use in place, it was just a matter of which move sets flowed with the team, and which ones didn't. The main thing i wanted to use was the combination of Celamencepertran. All 4 of those Pokemon flow very well together, taking on plenty of OU threats and actually are very hard to beat, regardless of who of you use. Machamp was thrown in there for insurance against certain Pokemon and Porygon-Z is a heck of a revenge killer and gives me a nice late game cleaner upper.

*** Note, all the moves in red are the moves i'm willing to swap out and add a another move in it's place.
Zoom In:

dpmfb373.png


Salamence (M) @ Choice Band *** Flash
Ability: Intimidate
Evs: 212 HP / 40 Atk / 252 Speed * Jolly
-Outrage
-Dragon Claw
-Earthquake
-Fire Fang

Salamence is a perfect lead for any team. His unexpectedness as a Pokemon leaves a lot of Pokemon thinking, " Should i stay in or go to a counter ?" Well, most of them run like bitches and head to either Blissey, Heatran, Scizor or Metagross. Outrage has 3hko most Scizor switch ins i've come across. Outrage will 2hko any Gyarados including intimidate. Fire Fang is really just for Scizor and Forretress. Outrage has even 3hko'd most Bronzong who come in on it. I actually like spamming Outrage because i actually don't mind Salamence being revenged kill.

Just sending out Salamence alone is basically equivalent to a Roar. You get to see about 1/2 of an opponents team just having him for a lead. Not to mention, when they switch they opposing takes a nice chunk of damage. Then later on in the game when i come in Scizor, Dugtrio or any other thing, i just predict accordingly and get more kills. I chose to go with a defensive Band set because i enjoy having the attack boost while still having solid defensive tanking abilities. He is truely a gem and should have a place on someone's team.
*
dpmfb485.png


Heatran (M) @ Life Orb *** Colt
Ability: Flash Fire
Evs: 4 HP / 252 Speed / 252 Special Atk
Naive Nature
- Explosion
- Fire Blast
- Earth Power
- Hidden Power {Grass}

Colt can come in on a lot of thing and wreak havoc on the opposition. Life Orb Fire Blast will 3hko most Gyarados and if i feel they will cause i threat to me, i will blow up in their face. The Hidden Power to select was very hard to do. I could have went Electric which helps me more against Gyarados, while Grass let's me hit Swampert and Rhypeioer. I wasn't actually worried about Dragons, so Dragon Pulse wasn't nearly on my mind that much. Since they don't see Leftovers recovery when i switch in, most people think i'm Scarfed and i get a free hit on plenty of Pokemon and if i Fire Blast Heatran, most Fire Blast me, then i Earth Power to kill them.

I once wanted Magma Storm to trap Blissey and other bulky waters so i can just explode in their face without them being able to switch and i explode on a worthless Pokemon. I even had consideration of selecting Dark Pulse over Hidden Power {Grass}, it hits Starmie, Rotom and even though Fire Blast has slight more power against Rotom, the accuracy is a sure fire hit. It also hits Gardevoir who i have ran into lately, and since it traces my Flash Fire, Fire Blast is null. If i find Hidden Power {Grass} isn't exactly getting the job done, i'll switch for Dark Pulse.
*
dpmfb251.png


Celebi @ Leftovers *** Dro
Ability: Natural Cure
EVs: 148 HP / 240 Defense / 120 Special Attack
Bold Nature
- Thunder Wave
- Grass Knot
- Hidden Power {Fire}
- Recover

Now Celebi was probably the hardest Pokemon to EV spread and the hardest Pokemon to give responsibility to. He is main reason why team succeeds. He comes in on Gyarados, Salamence or Kingra while i think they are Dragon Dancing, i Thunder Wave why they Ice Fang, or Dragon Dance again, which then leaves them to easily be revenged killed. Hidden Power {Fire} is obviously for Scizor, while even with the Special Attack investment, he still seems to live 7/10 times. So i may have to go with Life Orb over Leftovers, which isn't that bad. Grass Knot would then net a 2hko on Tyranitar as well, but i don't really care about Tyranitar, he's the last Pokemon on my mind. I also need it to stand up to Vaporeon seeing as though if Vaporeon is still in the game, i will 8/10 times lose, because my Swampert is some what of a late game sweeper in my eyes.

The EV spread was meant to maximize defenses, while i might need to adjust them, because i've been coming in on Starmie a lot of lately and Ice Beam's seriously hurt. Not to mention, most, if not all bulky waters carry Ice Beam and i need to be able to stand a chance against them. I may have to flip-flop the HP and Defense EVs, but so far i like being able to stand up to Ice Fang's and SD Bullet Punches. If any of you have a better EV spread, please present it to my attention.
*
dpmfb260.png


Swampert (F) @ Leftovers *** J-Swagg
EVs: 240 HP / 44 Defense / 224 Special Defense
Careful Nature
- Curse
- Rest
- Sleep Talk
- Waterfall

J-Swagg, J-Swagg, J-Swagg............J-Swagg. This guy is one hell of a Pokemon. After 1 Curse, he pretty much stands up to any attack that isn't labeled Grass. He beats offensive DD Gyarados and even beats Rest / Talk DD Gyarados. I usually enjoy coming in on Heatran, Zapdos, Starmie and other things like that. Since the move set for this team is working out, i'm not going to change it. At first i wanted to try Rest, Earthquake / Waterfall, Counter, Mirror Coat. Since this move set is working, i've decided to keep it. Everyone by now should know how the Swampert works so going into detail is pretty pointless.
*
dpmfb068.png



Machamp (M) @ Choice Band *** Cooley
Ability: Guts
EVs: 12 HP/ 252 Attack / 236 Defense / 8 Speed
Adamant Nature
- Close Combat
- Ice Punch
- Payback
- Bullet Punch

Choice Band Machamp has no counter. Payback will kill Rotom, Ice Punch will kill Zapdos, Salamence and Flygon. Close Combat will even put 35%+ on Gyarados. All this is without simple Guts boost. Status is every where, whether it be from Weezing, Dusknoir, Rotom, Zapdos, Blissey or Toxic Spikes. I had to have someone in my team take advantage of status and Machamp is the one. He's a better threat than Heracross and has better defensive tanking than Heracross. While he doesn't have the speed, he sure as hell packs much more of a punch. Many people think Machamp is No Guard and actually attempt to status it, i laugh right in their face and proceed to wish and pray that Will-O-Wisp, or Toxic hits me.

Bullet Punch was selected for a much needed priority or else i would have went Earthquake, for Metagross and Jirachi, who i can't afford taking hits from after Close Combat. Bullet Punch is there for Weavile and in case a DD Mence or what not gets out of hand. He also comes in on Tyranitar and if needed as well. Great physical attacker who can take plenty of hits.
*
dpmfb474.png


PorygonZ
@ Choice Scarf *** Money Making Mitch
Ability: Adaptility
EVs: 24 / 232 Speed / 252 Special Attack
Timid Nature
- Tri Attack
- Thunderbolt
- Ice Beam
- Trick / Hidden Power {Fire}/{Ground}/{Fight} / Dark Pulse

Money Making Mitch. This is my best friend once they have their remaining Pokes with less than 50% health left. He has the coverage, the raw power and the speed thanks to the Choice Scarf. I also needed a Ghost immunity in that can kill Gengar, which is why i might actually use Dark Pulse over all the Hidden Power trio and Trick. I haven't used Trick that much which is why i may want to switch to Hidden Power {Fire}. I do feel i have too much a Scizor paranoia and i don't think i should seriously use Hidden Power {Fire}. Hidden Power {Ground} hits Heatran and Metagross and {Fight} is really just for Tyranitar.
*

Final thoughts

Now that i have presented my team to you all, i would enjoy all the harsh criticism you all have. It's very much needed and welcome. I know i have 3 major problems that i just have to play around.

1. Sub + Dragon Dance Salamence.
2. Rain Dance team
3. CB Snorlax
 
Hmm, good rmt. Im guessing Machamp has guts to be a status absorber, so with CB it can hit really hard with CC. Not too bad, I like the swampert set also, makes for a nice surprise
 
Yea,as of yet i've not ran into anything i couldn't get past eventually.

Come to think of it Mixape turned out to be problematic.The only real way i was able to take care of it in those cases were prediction,and of course revengekilling it with the only thing on the team that outpaces it which is PoryZ.

Also,Zapdos is also a huge threat.LO Zapdos 2hko's most of the team and lack of stealth rock makes him a game long menace.

It's a good team overall. 9/10
 
Give Celebi 36 Speed!!!!!
Why 2 Choice banders? Make your Machamp Bulk up!

Also No Stealth Rocks!!!
Take out explosion on heatran and give it SR!!!

Also Offensive Zapdos kinda rapes your team DX...



...and spamming outrage is the WIN way to go
 
Infernape creates indeed yourself as problems, and ScarfPert devastates when Celebi will be K.O. , and then I don't understand whether to hold an only damage movement on Swampert, enough a Kingdra or a WaterAssorber stop him to you as if nothing pits.
 
I Thunder Wave all the Suicune and Zapdos anyway, i doubt i need the speed. I need the Special Attack boat load for Scizor and Grass Knot does about 70% to Suicune, and 50% after a Calm Mind. Bulk Up Machamp doesn't fit the team. Salamence isn't really an offensive Choice Bander, look at his EV spread. I put to Choice Band there to make up for the defensive EV spread. 2 Choice Banders are fine, especially with all the physical walls out right now, the move pools, Salamence and Machamp have, put a dent in anything that dares to jump into play.

Also, why do you think Celebi is so vital to my team, he takes out Vaporeon. Kingdra is a problem some what, but after 1 or 2 Curses, Waterfall nets decent enough damage for someone to finish it off incase Swampert dies.
 
I Thunder Wave all the Suicune and Zapdos anyway. I need to Special Attack boat load for Scizor and Grass Knot does about 70% to Suicune, and 50 after a Calm Mind. Bulk Up Machamp doesn't fit these team. Salamence isn't really an offensive Choice Bander, look at his EV spread. I put to Choice Band there to make up for the defensive EV spread. 2 Choice Banders are fine, especially with all the physical walls out right now, the move pools, Salamence and Machamp have put a dent in anything that dares to jump into play.

Also, why do you think Celebi is so vital to my team, he takes out Vaporeon. Kingdra is a problem some what, but after 1 or 2 Curses, Waterfall nets decent enough damage for someone to finish it off incase Swampert dies.


all i was saying give it 36 spd evs so it can outspd jolly ttars .__.


and recommending the other cber to be bulk up lol
 
I don't care about Jolly Tyranitar, i will just Thunder Wave it. Crunch won't kill me. I don't need Stealth Rock. It doesn't help me net any kills and it really doesn't matter to me. I need Explosion to kill Pokemon like Suicune or certain things if they get out of hand. I dont' go crazy for Stealth Rock like some other people. Offensive Zapdos i figured woud be a problem, until i faced one and Thunder Waved it with Celebi. Recover until it is fully Paralysis then send Heatran in on the next Flash Fire, and then proceed to run wild with a LO, FF, Colt.
 
you mention 3HKO'ing skarmory with outrage, well that'll never happen because Skarm will roost off the damage.

I'd actually say for PorygonZ, to drop ice beam in favor of HP fighting, and run Dark Pulse in the last slot. Fighting/Dark is great type coverage, and it makes TTar way less able to come in and wall it with the sandstorm spdef boost.
 
you mention 3HKO'ing skarmory with outrage, well that'll never happen because Skarm will roost off the damage.

I'd actually say for PorygonZ, to drop ice beam in favor of HP fighting, and run Dark Pulse in the last slot. Fighting/Dark is great type coverage, and it makes TTar way less able to come in and wall it with the sandstorm spdef boost.

I need Ice Beam for revenge killing though. All those DD Dragons and what not. I said Outrage 3hko's Bronzong, not Skarmory.
 
I don't care about Jolly Tyranitar, i will just Thunder Wave it. Crunch won't kill me. I don't need Stealth Rock. It doesn't help me net any kills and it really doesn't matter to me. I need Explosion to kill Pokemon like Suicune or certain things if they get out of hand. I dont' go crazy for Stealth Rock like some other people. Offensive Zapdos i figured woud be a problem, until i faced one and Thunder Waved it with Celebi. Recover until it is fully Paralysis then send Heatran in on the next Flash Fire, and then proceed to run wild with a LO, FF, Colt.



oh makes sense

well nice team =D
 
Looks like a decent enough team. Looks like CursePert is your MVP, so just ensure that it stays alive, and like you said, that Vaporeons get taken out.

The biggest problem I see with your team is the lack of SR. Personally, I always have trouble finding where to put SR on my team. For your team, I'd give it to Heatran, because it has great resistances, and is almost always guaranteed a free move. That way, you can change your Celebi spread to the standard 252HP, 36 Speed, rest in DEF (I actually go w/ 40 or 44 speed usually, to outspeed the loads of Pokes who aim for that same speed). After two switch-ins on Celebi, almost all Scizors will be in killing range of HP Fire from SR. SR will also help versus your terrible Offensive Zapdos, and DD Mence problems.

You're also looking at a speed problem, and I can see full offensive teams giving you some trouble. Scarf Pory-Z still gets rocked by Jolly DD Mences, which is the only nature I run on my DD Mences. I know Champ is great w/ Guts and CB, but putting CB Scizor in his place might not be a bad idea. The insanely high powered Bullet Punch will keep DD Mences in check w/ SR up. However, then you leave yourself open even more for Zapdos's to come in.

Anyways, those are just a few ideas for you to consider. In terms of importance, I'd say that getting SR on there somehow is top priority. Glad to see you're back Gordon, GL in the new metagame.
 
The team looks pretty good but I suggest a different lead > Salamence. Sure, Salamence is great for many common leads, however, things like Scarf Jirachi, Azelf, and a few others who are more common will give you hell. For example, Azelf will get Stealth Rock up AND gets to Explode, and with the rocks set up, there is no way Salamence is coming back in, provided it even survives the Explosion. Scarf Jirachi can Ice Punch for plenty of damage, and once they set up Stealth Rock, Mence can't switch in again. Gyarados can DD as you Outrage, thus becoming faster, then KOing with Ice Fang. Aerodactyl gets the rocks up, then Rock Slides you, making sure you can't switch into anything late game. Weavile can Fake Out, then Ice Punch/Shard for the kill. Finally, Infernape can set up Stealth Rock and a Blazed Fire Blast will put you in SR range.

I don't know what to add because it would ruin your synergy. Just some things to think about tho.
 
I can't really find room for Stealth Rock on the team, and i can find another lead as well. So far, Salamence has actually really worked out for me. Gyarados rarely stays in on me, he's probably afraid of Draco Meteor and runs 9/10 times. Usually i go to Celebi most of the time. Heatran needs all the moves he can get, but i may take out Hidden Power {Grass} for Stealth Rock and see if it actually helps my team. Thanks for all the advice and i'm open for plenty more.
 
Give Celebi 36 Speed!!!!!
Why 2 Choice banders? Make your Machamp Bulk up!

Also No Stealth Rocks!!!
Take out explosion on heatran and give it SR!!!

Also Offensive Zapdos kinda rapes your team DX...



...and spamming outrage is the WIN way to go

Dude! Great rate!!!! /sarcasm

On your lead, I don't see the point of the hit point evs, it just takes away from your stopping power. Also, 3hko's on Scizor are unacceptable. In those 3 turns he switches, gets an sd and stops you. You should change him into a Life orb Mixmence, it will OHKO Scizor and stop Bronzong with Fire Blast, give you Draco meteor to stop physical walls, and you keep your beloved Outrage. Earthquake is great on the set for lead tar also.
I just don't see how your mence "tanks," Salamence isn't frail, but he isn't bulky either. Gyarados has the potential to run rampart against you, be careful, I think that Heatran wants Hp electric, but even then, if you switch into Gyarados, you're in trouble. I'm really concerned about your late game sweep. What do you use late game? porygon Z is scarved, he wont work.

Anything that can boost hurts you badly. You need a PHazer, because you have trouble with Gyarados, Salamence, anything that can set something up and sweep will blow you up. Your team is espcially rain dance weak, a mixdra with Signal beam OHKOS your whole team. Not much you can do about that. CBlax is no threat to this team, just bring in Machamp and Close combat it to its grave.
 
Um, i have no problem with DD Salamence or Gyarados. CB Body Slam/ Return from Snorlax hurts Machamp hurts, i can only switch in once. I may adjust my Salamence, lately it's been getting on my nerves.
 
dpmfb068.png



Machamp (M) @ Choice Band *** Cooley
Ability: Guts
EVs: 252 HP/ 252 Attack / 6 HP
Adamant Nature
- Close Combat
- Ice Punch
- Payback
- Bullet Punch

Fuck it, your salamence lead is a waste, especially since you're making it hold a Choice Band. I don't really feel like remaking an entire team, so as for right now this Machamp will take the job as lead. Azelfs die to two Bullet Punches, same can be said about an Aerodectyal. Metagross and Jirachi leads are handled by Close Combat, you won't really care about getting a Choice Scarf in fact it will probably help you. That's the first change I guess I'll suggest. The second change is just maxing your defense isn't making Machamp as bulky as can be. Max his HP so he can take hits on both sides of the spectrum. Lead-Zelf's Psychic (if it's carrying it) will fail to OHKO you.

dpmfb373.png


Salamence (M) @ Choice Band *** Flash
Ability: Intimidate
Evs: 6 HP / 252 Atk / 252 Speed * Adamant
-Outrage
-Dragon Claw
-Earthquake
- Fire Blast


Band mence is a great pokemon, he helps weaken pokemon for a late game sweep. The problem is if you're not running max attack... I mean MAX attack the counters will shrug off his attacks. Make him Adamant and max his attack, he's a fucking sweeper. Sweepers don't require HP since he they're usually fragile. Secondly, you're not going to hurt Bronzong or Skarmory with Fire Fang, you'll need Fire Blast if you want to 2HKO them. It will give the opponent the impression you're Specs-Mence as well if the first thing you do is use Fire Blast then switch out.

dpmfb485.png


Heatran (M) @ Life Orb *** Colt
Ability: Flash Fire
Evs: 4 HP / 252 Speed / 252 Special Atk
Naive Nature
- Explosion
- Lava Plume
- Earth Power
- Substitute

If you're not giving Heatran a Choice Scarf or a Choice Specs then there is absolutly no reason to not give him substitute. What are the common Heatran switch ins? Gyarados, Salamence, a bulky water. Now how much would it suck for one of them to get burned? A lot, it could cost your opponent the match. That's why I'm suggesting Lava Plume (high Burn %) and Substitute over Hidden Power. Fire Ground is not the best attacking combo, but it will leave things like other Heatrans from switching in to not mess around with out.
dpmfb251.png


Celebi @ Leftovers *** Dro
Ability: Natural Cure
EVs: 148 HP / 240 Defense / 120 Special Attack
Bold Nature
- Thunder Wave
- Grass Knot
- Hidden Power {ICE}
- Recover

I don't know what to do with your celebi set. There's no reason Celebi should have Hidden Power [FIRE] If Scizor comes in then you'll want to get out ASAP. Though most Scizor won't come in on a Celebi, a Heatran is the most likely switch in, and Zapdos would love to. Your EV Spread doesn't make sense. Why would you give her LESS HP and more special attack. I'm going to give you the standard set, and a suggestion instead of HP [FIRE]. Hidden Power [ICE] Will help with your... fairly large Dragon Dance Salamence weakness (Dragon Dance Salamence rhymes... awesome).

dpmfb260.png


Swampert (F) @ Leftovers *** J-Swagg
EVs: 240 HP / 44 Defense / 224 Special Defense
Careful Nature
- Curse
- Rest
- Sleep Talk
- Waterfall

I'm getting pretty tired so this set looks fine, though you're walled by Vaporeon and other bulky waters. That is to be expected of one attack cure-pert.


dpmfb474.png


PorygonZ
@ Choice Scarf *** Money Making Mitch
Ability: Adaptility
EVs: 24 / 232 Speed / 252 Special Attack
Timid Nature
- Tri Attack
- Thunderbolt
- Ice Beam
- Hidden Power{Fight}

Hidden Power [FIGHTING] to take care of Tyranitar, other wise you seem to be pretty solid to me. (sorry for getting so lazy last two pokemon).
 
So no Dragon Dance Salamence weakness eh? Hmm, lets see, after a DD, Heatran KO'd, Salamence KO'd, Porygon-Z KO'd, Swampert almost KO'd. I'd say that warrents some fixing, don't you? Salamence as a lead is a horrible idea. For one, think of the common leads. You only beat non-Scarf Heatran as of now. Azelf beats you and gets rocks up, Aerodactyl can beat you handily, Bronzong can beat you handily. I'd go with Gen's suggestion of Machamp. Hell, you can try the anti-lead Machamp if you want as well. At least it sets the pace of the battle in your favor.

Secondly, no Stealth Rock? Come on, I'd understand if you have some bias toward it like Infinity, but you seem like you wanna win, so why not use the best move in the game? Ditch HP Grass on Heatran for Stealth Rock. What does HP Grass hit that Celebi already can't cover? Contrary to what someone else said, obviously keep Explosion to deal with Blissey. Heatran forces enough switches to get out an easy SR. There's no excuse not to use it.

Those Special Attack EV's on Celebi are basically useless. Run 252 HP / 220 Def / 36 Speed to maximize bulk and outspeed all Tyranitars. Run HP Ice to deal with Salamence. Consider Reflect over Thunderwave for better insurance against Gyrados, and also for overall team support.

I don't like Porygon-Z at all. Bulky offense seems like your playstyle, so why not use something like Snorlax? You lose out on speed , yeah, but deal with stuff like Gengar pretty easily. Porygon-Z is too easily stalled, and I'd say you benefit from something bulkier and more threatening.

Anyway, my two cents. Good luck.
 
Wow, looks like i have a lot to get off my chest. I've placed plenty Azelf, Bronzong and Aerodactly. Most Aerodactly Taunt along with Azelf. Rock Slide is a 3hko, Azelf Explosion is taken by Heatran. Bronzong is handled by Earthquake or Fire Blast. Porygon-Z has saved my ass in 66% of my battles. He isn't going any where. Lastly, any team without a Mamoswine or a CB Ice Sharded isn't safe to Dragon Dance Salamence. You play around it, which is what i have done. Snorlax is the total opposite of Porygon-Z. It's slow, and physical, Porygon-Z is fast with Scarf and is special orriented. The Special Attack ev's help against Suicune and Scizor.

Salamence Intimidate helps me against Baton Pass chains, helps me against Gyarados when i go to Celebi, helps make Explosion work, and scares out so many leads. No way in hell am i changing it. Machamp doesn't even do anything against common leads. At least not my version.

I changed Hidden Power {Grass} to Stealth Rock, so far no immediate impact, but it isn't hurting anything. Nice to see 25% to Zapdos and company when switching in. I'm also considering changing Salamence to mix mence. On the side note, i never use Salamence for a sweeper. MY CHOICE BAND SALAMENCE ISN"T A SWEEPER. Is Jibakutar a sweeper just because it has Choice Band? No it deals with threats, while sending out plenty of damage.
 
I'm finding Gyarados and Suicune to be a bit of a problem for this team, as the only way to considerably take them down will be through revenge killing with Porygon-Z. I find this difficult to accomplish in such a fast-paced metagame, as any hit can bring Porygon-Z down, and misprediction often brings about the downfall of even the best of teams. Honestly, I think running too many choice sets in a team is a bit of a hazard as you're just asking to be set-up fodder by a pokemon that resists the attack you are using.

Now, a considerable option to go for is to replace Porygon-Z for its pre-evolved form, Porygon2. Porygon2 provides your team which a great check against Gyarados, LO Heatran, and even Salamence. While Porygon2 technically isn't a counter to Suicune, you can at least paralyse it or use Toxic on it to wear it down, since Porygon2 should be able to take one boosted Surf at full health. In such a case, you'd have to replace the Choice Band on Salamence to a Choice Scarf so you have a method of revenge killing Gengar.

Otherwise, I wanted to point out how frail this team is against Jolly Lucario, as you have no hopes of stopping it once it gets a Swords Dance under its belt. Your best chance against Lucario is Celebi, but you won't survive two Ice Punches if you switch in since Lucario is faster than you.
 
Salamence outspeeds Jolly Lucario, helps with Intimidate and Extreme Speed is a rough 3hko thanks to the defensive ev's. I may try out Porygon2 and see what i come up with. Lastly, what is up for you guys calling Porygon-Z fragile. It took a LO Waterfall from Gyarados and LO Dragon Claw from Salamence. It isn't as fragile as people seem to think.
 
This is a classic example of a person not admitting hit team needs the changes we are suggesting. I'm sure you HAVE a way of dealing with things, but they're not efficient. What we are suggesting is making the battle a lot easier for you!
 
So because every thing you guys proposed i've gave my reasoning for it, it's a crime. I've said i'm willing to change certain Pokes and even changed to some of the suggested move sets. What the hell are you talking about?
 
I'm not sure why I didn't notice this earlier, but your team seems to be extremely vulnerable to NPApe for the same reasons I listed previously. A recommendation to accomodate this problem is to replace Swampert with RestSTalkDDGyara, who functions similarly but helps your team more overall. Swampert doesn't really do much for the team in terms of type coverage, as you have Machamp and Heatran to absorb Rock, Dark, and Fire type attacks respectively. However, switching to Gyarados won't help with dealing with Suicune and Vaporeon much, so that is something to consider if you don't wish to completely drop Swampert. Don't forget that Lanturn, while rare in OU, is also an option that can benefit your team.
 
Back
Top