Intro: This wil be my Underused team in over a year so bear with me.
Team Strengths: Synergy, Flexibility, Counterability.
Team Weaknesses: untested.
Umm.... here we go?
But first, here's the roll call!
Pinsir, Nidoqueen, Milotic, Uxie, Hitmontop, Houndoom.
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Update: 1/13/09
Milotic > Gastrodon
Hitmontop > Scyther
Houndoom > Ninetales
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Pokemon #1: Pinsir, the Stagbeetle Pokemon.
Nickname: PimpMeSir!
Held Item: Choice Scarf.
Trait: Mold Breaker.
Nature: Jolly. (+Spd, -SpAtk.)
EVs: 4HP / 252Atk / 252Spd.
- Close Combat.
- Earthquake.
- Stone Edge. / Stealth Rock.
- X-Scissor.
About Pinsir:
He's my lead for this team. Capable of crippling other leads with the help of Mold Breaker.
Pinsir's Moves:
Close Combat - Great move to take out Aggron, Mawile, and possibly Registeel.
Earthquake: - Another great move for Lanturn.
Stone Edge: - Great counter move for Mantine, and Butterfree - plus a little crit hax wouldn't hurt lol (j/k)
X-Scissor: - STAB move and it take a huge chunk of Mesprit's and Uxie's energy.
Pinsir as a Team Player: Pinsir is Umbreon's worst nightmare. He's one of my favorite leads in UU (second only to my all-time fave Ambipom) :p
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Pokemon #2: Nidoqueen, the Drill Pokemon.
Nickname: Ravenous.
Held Item: Black Sludge.
Trait: Poison Point.
Nature: Bold. (+Def, -Atk.)
EVs: 252 HP / 216 Def / 40 SpAtk.
- Toxic Spikes.
- Ice Beam.
- Fire Blast.
- Roar.
About Nidoqueen: She's gonna be my phazer / spiker. It's capable of taking hits from Staraptor, Pinsir, and Blaziken - plus, it's a great combo with Missy. And with the Black Sludge, it'll counter Trick user like Claydol, Grumpig, and Gardevoir.
Nidoqueen's Moves:
Toxic Spikes: - Great set up against the opposing team - especially against Clefable - predictable, but great, nevertheless. If it's facing something like Forretress or Claydol, I can switch in Missy to prevent Rapid Spin.
Ice Beam: - Counter move against Staraptor, Dodrio, and possibly Jumpluff.
Fire Blast: - For Mawile, Magneton, and Sceptile.
Roar: - Forcefully to have you switch in another Poke.
Nidoqueen as a Team Player: It's worth the while. It's pretty bulky against CC, and tough, too.
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Pokemon #3: Milotic, the Tender Pokemon.
Nickname: Erin II.
Held Item: Leftovers.
Trait: Marvel Scale.
Nature: Calm (+SpDef, -Spe.)
EVs: 240HP / 116SpAtk / 152Def.
- Toxic.
- Surf.
- Ice Beam.
- Recover.
About Milotic: This is gonna be my absorber. Its SpDef EVs will be great against Lanturn - plus Sticky Hold against Trick.
Milly's Moves:
Toxic: - Against Mantine, Politoed, and Spiritomb, this is the move for it.
Surf: - STAB move for Milly. Enough to take out Charizard, Blaziken, and possibly Regirock.
Ice Beam: - Counter move for Nidoqueen, Staraptor, and Onix.
Recover: This is a great move for Gassy. Enough HP to stay alive for at least one more round.
Milly as a Team Player: This is one of my most surprise Poke's in this team. Beware!
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Pokemon #4: Mismagius, the Magical Pokemon.
Nickname: Margaret.
Held Item: Leftovers.
Trait: Levitate.
Nature: Timid. (+Spe, -Atk.)
EVs: 104HP, 172SpAtk, 232Spe.
- Calm Mind.
- Shadow Ball.
- Hidden Power: Fighting.
- Substitute.
About Mismagius: She's gonna be my Special sweeper. Perfect for Clefable, Miltank, and Dusclops.
Missy's Moves:
Calm Mind: - To set up. The only problem I have to worry about is Roar.
Shadow Ball: STAB Move. It has enough EV's to ko weakened Poke's
Thunderbolt: - I need an Electric-type move so this will be it.
Substitute: This move is great for cover. Another part of a set-up sweeper such as her.
Missy as a Team Player: She's here for two things: clean up for the team; and/or possibly, sweep.
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Pokemon #5: Hitmontop, the Handstand Pokemon.
Nickname: Kekkaishi.
Held Item: Life Orb.
Trait: Technician.
Nature: Adamant. (+Atk, -SpAtk.)
EV's: 120HP / 252Atk / 136Spe.
- Fake Out.
- Close Combat.
- Bullet Punch.
- Aerial Ace.
About Top: He's gonna be my physical sweeper for this team.
Fake Out: - To ruin opposing Poke's with the Sash or to take out at their weakest.
Close Combat: - STAB move. It'll take a chunk out of Umby's HP.
Bullet Punch: - First-priority move that I can use against weakened Psychic- and Ghost-types. Aerial Ace: - This is a great move to ko Pinsir, Hitmonchan, and Medicham.
Hitmontop as a Team Player: If Missy can't do it, maybe Hitmontop can lol.
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Pokemon #6: Houndoom, the Dark Pokemon.
Nickname: Mike Vick.
Held Item: Choice .
Trait: Flash Fire.
Nature: Timid. (+Spd, -Atk.)
EV's: 4HP / 252SpAtk / 252Spe.
- Nasty Plot.
- Flamethrower.
- Hidden Power: Fighting.
- Substitute.
About Ninetales: My last resort. He's gonna finish the other team off.
Houndoom' Moves:
Nasty Plot - These moves are perfect for it: NPlot perhaps as a bluff as well as to power up.
Flamethrower: - STAB Move for Sceptile, Jumpluff, and possibly Meganium.
Hidden Power: Fighting: - For Clefable, and Chansey.
DPulse: - STAB Move. To take out Missy.
Houndoom as a Team Player: With Flash Fire to absorb Clefable's Flamethrower, for example, as other Fire-type attacks, it'll keep it safe as well as for my opponent to switch tactics.
Team Strengths: Synergy, Flexibility, Counterability.
Team Weaknesses: untested.
Umm.... here we go?
But first, here's the roll call!






Pinsir, Nidoqueen, Milotic, Uxie, Hitmontop, Houndoom.
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Update: 1/13/09
Milotic > Gastrodon
Hitmontop > Scyther
Houndoom > Ninetales
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Pokemon #1: Pinsir, the Stagbeetle Pokemon.
Nickname: PimpMeSir!
Held Item: Choice Scarf.
Trait: Mold Breaker.
Nature: Jolly. (+Spd, -SpAtk.)
EVs: 4HP / 252Atk / 252Spd.
- Close Combat.
- Earthquake.
- Stone Edge. / Stealth Rock.
- X-Scissor.
About Pinsir:
He's my lead for this team. Capable of crippling other leads with the help of Mold Breaker.
Pinsir's Moves:
Close Combat - Great move to take out Aggron, Mawile, and possibly Registeel.
Earthquake: - Another great move for Lanturn.
Stone Edge: - Great counter move for Mantine, and Butterfree - plus a little crit hax wouldn't hurt lol (j/k)
X-Scissor: - STAB move and it take a huge chunk of Mesprit's and Uxie's energy.
Pinsir as a Team Player: Pinsir is Umbreon's worst nightmare. He's one of my favorite leads in UU (second only to my all-time fave Ambipom) :p
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Pokemon #2: Nidoqueen, the Drill Pokemon.
Nickname: Ravenous.
Held Item: Black Sludge.
Trait: Poison Point.
Nature: Bold. (+Def, -Atk.)
EVs: 252 HP / 216 Def / 40 SpAtk.
- Toxic Spikes.
- Ice Beam.
- Fire Blast.
- Roar.
About Nidoqueen: She's gonna be my phazer / spiker. It's capable of taking hits from Staraptor, Pinsir, and Blaziken - plus, it's a great combo with Missy. And with the Black Sludge, it'll counter Trick user like Claydol, Grumpig, and Gardevoir.
Nidoqueen's Moves:
Toxic Spikes: - Great set up against the opposing team - especially against Clefable - predictable, but great, nevertheless. If it's facing something like Forretress or Claydol, I can switch in Missy to prevent Rapid Spin.
Ice Beam: - Counter move against Staraptor, Dodrio, and possibly Jumpluff.
Fire Blast: - For Mawile, Magneton, and Sceptile.
Roar: - Forcefully to have you switch in another Poke.
Nidoqueen as a Team Player: It's worth the while. It's pretty bulky against CC, and tough, too.
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Pokemon #3: Milotic, the Tender Pokemon.
Nickname: Erin II.
Held Item: Leftovers.
Trait: Marvel Scale.
Nature: Calm (+SpDef, -Spe.)
EVs: 240HP / 116SpAtk / 152Def.
- Toxic.
- Surf.
- Ice Beam.
- Recover.
About Milotic: This is gonna be my absorber. Its SpDef EVs will be great against Lanturn - plus Sticky Hold against Trick.
Milly's Moves:
Toxic: - Against Mantine, Politoed, and Spiritomb, this is the move for it.
Surf: - STAB move for Milly. Enough to take out Charizard, Blaziken, and possibly Regirock.
Ice Beam: - Counter move for Nidoqueen, Staraptor, and Onix.
Recover: This is a great move for Gassy. Enough HP to stay alive for at least one more round.
Milly as a Team Player: This is one of my most surprise Poke's in this team. Beware!
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Pokemon #4: Mismagius, the Magical Pokemon.
Nickname: Margaret.
Held Item: Leftovers.
Trait: Levitate.
Nature: Timid. (+Spe, -Atk.)
EVs: 104HP, 172SpAtk, 232Spe.
- Calm Mind.
- Shadow Ball.
- Hidden Power: Fighting.
- Substitute.
About Mismagius: She's gonna be my Special sweeper. Perfect for Clefable, Miltank, and Dusclops.
Missy's Moves:
Calm Mind: - To set up. The only problem I have to worry about is Roar.
Shadow Ball: STAB Move. It has enough EV's to ko weakened Poke's
Thunderbolt: - I need an Electric-type move so this will be it.
Substitute: This move is great for cover. Another part of a set-up sweeper such as her.
Missy as a Team Player: She's here for two things: clean up for the team; and/or possibly, sweep.
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Pokemon #5: Hitmontop, the Handstand Pokemon.
Nickname: Kekkaishi.
Held Item: Life Orb.
Trait: Technician.
Nature: Adamant. (+Atk, -SpAtk.)
EV's: 120HP / 252Atk / 136Spe.
- Fake Out.
- Close Combat.
- Bullet Punch.
- Aerial Ace.
About Top: He's gonna be my physical sweeper for this team.
Fake Out: - To ruin opposing Poke's with the Sash or to take out at their weakest.
Close Combat: - STAB move. It'll take a chunk out of Umby's HP.
Bullet Punch: - First-priority move that I can use against weakened Psychic- and Ghost-types. Aerial Ace: - This is a great move to ko Pinsir, Hitmonchan, and Medicham.
Hitmontop as a Team Player: If Missy can't do it, maybe Hitmontop can lol.
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Pokemon #6: Houndoom, the Dark Pokemon.
Nickname: Mike Vick.
Held Item: Choice .
Trait: Flash Fire.
Nature: Timid. (+Spd, -Atk.)
EV's: 4HP / 252SpAtk / 252Spe.
- Nasty Plot.
- Flamethrower.
- Hidden Power: Fighting.
- Substitute.
About Ninetales: My last resort. He's gonna finish the other team off.
Houndoom' Moves:
Nasty Plot - These moves are perfect for it: NPlot perhaps as a bluff as well as to power up.
Flamethrower: - STAB Move for Sceptile, Jumpluff, and possibly Meganium.
Hidden Power: Fighting: - For Clefable, and Chansey.
DPulse: - STAB Move. To take out Missy.
Houndoom as a Team Player: With Flash Fire to absorb Clefable's Flamethrower, for example, as other Fire-type attacks, it'll keep it safe as well as for my opponent to switch tactics.