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Veedrock said:
EDIT: @Tucker: Garchomp is actually weaker than Salamence and Dragonite (Flygon isn't in the "club").
Better-than-Swampert defenses would beg to differ. Not to mention Salamence/Dragonite cannot get to +2 attack while already outspeeding the majority of the metagame with no boosts.
 
in the new mixmence set do the 84 evs matter and why is it 84 instead of 80

I wrote the analysis so I think I can comment :toast:

Salamence Analysis said:
The EVs are specifically designed to combat a few of Salamence's most common switch-ins. The given EVs allow Salamence to KO 252 HP / 252 Def Bold Cresselia on average with Stealth Rock damage by a combination of Draco Meteor on the switch-in and then two repeated Outrages. The Attack EVs also guarantee that Outrage 2HKOs the most defensive of Bold Blissey with Stealth Rock. 208 Speed EVs assure that Salamence outruns all Gyarados prior to a Dragon Dance.

That's what the EVs accompish.
 
Better-than-Swampert defenses would beg to differ. Not to mention Salamence/Dragonite cannot get to +2 attack while already outspeeding the majority of the metagame with no boosts.

I think he was talking about in terms of base ATK Mence has base 135, while Dragonite has base 134, Garchomp only has base 130 which is still saying alot.
 
From what I know when you go on Mystery Gift you recieve the Wondercard which has stuff written on it, when you start the game go to a Market (Not Vielstone) and talk to the guy below the counter and you will recieve whatever the gift was.

Here's an example NZONEPIKACHU

Ah, ok, thanks for the video. But another related question: Are you able to SR for IVs/nature/etc. the same way you would, say, Azelf and Uxie? Save right in front of the spot where the man appears, get the card, get the Pokemon from the man, check stats, and if you don't like it, reset and try again?
 
Ah, ok, thanks for the video. But another related question: Are you able to SR for IVs/nature/etc. the same way you would, say, Azelf and Uxie? Save right in front of the spot where the man appears, get the card, get the Pokemon from the man, check stats, and if you don't like it, reset and try again?

Not completly sure but some Events are Static, which means they won't ever change, but from what I know most are not which means yes you can soft-rest easiest way is to test for yourself.

Some natures, however, will never change for example TRU Dragonite is always Mild.
 
Nintendo did some bizarre things in DPPt, I don't think that we have explanations for these. Heck, Blaziken didn't get Close Combat, Flareon didn't get Flare Blitz, Swampert didn't get Brine(not that people would have used it anyway) and Heracross didn't get X-Scissor. So we really can't know why these things happen.

At least Mirror Coat doesn't affect dark types...
 
I never quite understood this part.

1. Confuse ray is a ghost type move, but it hits normal types

2. Sing affects ghost types, despite being a normal type move.

3. Hypnosis affects dark types, although it is psychic type

Therefore, why doesn't Thunder Wave affect Ground types?

the latter three are coded as support moves. thunder wave is for whatever reason an offensive move with BP of - . (I may be wrong, but that is what I know on the topic.)
 
Also, is there an alternative to Metalkid's Calc? I'm trying to calculate Porygon-Z damage but if you select Adaptability as its ability it doesn't seem to provide accurate results.
 
Only Atk - Def; i think Guard Swap will do SpA - SpD.

To make this clear, Power Trick swaps your own Attack and Defense, so if Shuckle has 50 attack and 614 defense, he will end up with 614 attack and 50 defense. Guard Swap swaps defense and special defense boosts and drops with your opponent, so if Snorlax curses 6 times, and you send in Medicham to Guard Swap, Medicham will get +6 defense, and Snorlax will be left with +6 Attack and -6 Speed. Neither move is used often in competitive battling though.
 
To make this clear, Power Trick swaps your own Attack and Defense, so if Shuckle has 50 attack and 614 defense, he will end up with 614 attack and 50 defense. Guard Swap swaps defense and special defense boosts and drops with your opponent, so if Snorlax curses 6 times, and you send in Medicham to Guard Swap, Medicham will get +6 defense, and Snorlax will be left with +6 Attack and -6 Speed. Neither move is used often in competitive battling though.
Yup, you're right. Guard Swap is really meh and Power Trick Shuckle is only used with TR support (preferably in double battles).
 
In a double battle, a faster pokemon in my team uses Rain Dance, and then the slower pokemon uses Surf. Does the Surf get boosted right away in this turn? Or do I have to wait until next turn before water moves are boosted by rain?

Similarly, same scenario, with Tyranitar as one of my opponents. Will Tyranitar's Sp Def be back to normal (i.e. no boost from sand) right after rain dance (but before surf takes place), or does that happen after the first turn?
 
In a double battle, a faster pokemon in my team uses Rain Dance, and then the slower pokemon uses Surf. Does the Surf get boosted right away in this turn? Or do I have to wait until next turn before water moves are boosted by rain?

Similarly, same scenario, with Tyranitar as one of my opponents. Will Tyranitar's Sp Def be back to normal (i.e. no boost from sand) right after rain dance (but before surf takes place), or does that happen after the first turn?
Both will happen as soon as rain is activated.
 
For the fossil Pokemon, when are their stats and everything determined? When you give the fossil to the scientist, or when you pick it up?

Also, where does one get Leftovers in the game? I haven't been able to find it in mine... >.>
 
Does Revenge's base power depend on if the user is damaged the turn it uses it or is it the accumlulated damage that the user takes overall?

In other words, how does Revenge work... exactly?
 
@ darkerkrai:

It depends on the damage taken that turn, not including SS or Hail.

Doubles in power if the target was the last Pokémon to damage the user this turn.

It has a priority of -3, and so will go last usually. This effectively makes it a fighting type Avalanche.
And in game, it says that it will not miss if it goes last.
 
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