Art of Stall (0-1493 in One Day)

Introduction:

I'm usually using offensive team, but Stall Team is always there but I always ignore it. Now that I finally got the chance to use it, I found a consistent one that is probably rising the ladder right now. Started from a new file on shoddy today and made it to 1493 today with constant battling /wins. Without further hesitation, here is my team.

At a Glance:

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Closer Look

hippowdon.png


Hippowdon @ Leftovers
Impish
EV: 252 HP / 220 Def / 40 SpD

-Stealth Rock
-Earthquake
-Toxic
-Slack Off

Description: I've been around and they would always start Hippo with Stall Teams, so I thought I would give it a try. In all honesty, this is probably Stall Team's staple lead. With good bulk it allows you it to drop SR and recover with Slack Off. Not to mention the fact it gets base 112 Attack which could hurt alot of people in OU. Max HP to take attacks both physically and specially. 220 Def is probably enough to take a plethora of physical attacks in OU. 40 SpD gives me extra EV's on my special side and allows me to survive special attacks. Stealth Rock is staples on my Stall team as my #1 damage, Earthquake is my MAIN Stab move to hurt opposing Tyranitar leads. Toxic is probably the best option in place of Roar (which I had before) It gives me another status move if Blissey is dead. Slack off is to heal off some HP and attempt poision/toxic stalling.

vaporeon.png

Vaporeon @ Leftovers
Bold
EV: 188 HP / 252 Def / 68 SpD

Haze
Surf
Ice Beam
HP [Electric]

Description: A bulky water is always a pokemon on all my teams. I don't like Perish Song to "break" Baton pass chains, Haze will do the trick and with great bulk both from physical and special, this guy is bound to take multiple hits. It counters enough pokemon. I was reluctant to use Celebi for Perish Song, but that nasty x4 weakness to bug and Scizor around is not good. Had Milotic here before at my first game, but I figured with great ability and Sp Attack, this guy could OHKO Gyarados with HP [Electric] without Sp Attack EV's invested, and Milotic fails to OHKO it. Haze is my baton pass phazing move, Surf / Ice Beam / Hp [Electric] are all great coverage moves and it does the trick. EV's are designated to be a stopper both physcially and specially, 68 SpD in place of 68 Speed provides me more bulk.

skarmory.png

Skarmory @ Shed Shell
Impish
EV: 252 HP / 220 Def / 40 Sp. Def

-Spikes
-Brave Bird
-Whirlwind
-Roost

Desciption: In all honesty, I had a choice between Foretress and Skarmory. But I ended up with this bird because Foretress invites fire attacks, which is not good and it won't survive long enough, it also lacks healing move. Spikes is my seconday damage, Brave Bird allows me to take care of weak pokemon with low HP, I usually don't use this as an attack move, more as a finishing blow so I dont suffer alot of HP. Roost is to keep my surviving, because I need this guy and it keeps a vast amount of physical pokemon in check. Whirlwind is my second phaze move to take out SD Scizor's and other stat using pokemon. The EV's play similar to Hippodown, gives me a chance to take hits both physically and specially.

rotomheat.png

Rotom-O @ Leftovers
Calm
EV: 252 HP / 90 Def / 160 Sp. Def

-Rest
-Sleep Talk
-Shadow Ball
-Thunderbolt

Description: I like the resistances, defenses and special attack stat, so this guy is my choice. The EV's are more special oriented to take attacks more from Azelf mainly and other special threats. Rest / Sleep Talk is my status absorbing move and it keeps this guy alive. Shadow Ball / Thunderbolt instead of HP [Fighting] because these STAB moves are fantastic check on pokemon like Gyarados, bulky waters in general.

blissey.png

Blissey @ Leftovers
Bold
EV: 42 HP / 252 Def / 216 Sp. Def

-Flamethrower
-Toxic
-Wish
-Protect

Description: What's a Stall team without the #1 wall in OU? This guy is the root to my team and provides me an effective wish passer. The EV's are played out to take damagefrom the physical side. 212 Sp. Def ensures me enough to take a number of special hits. Flamethrower gets me coverage for those who try to wall Toxic as my main move to hit levitaters from the special side. Wish + Protect is my healing move and protect is my scouting move for explosion, choice users, etc.

drapion.png

Drapion @ Leftovers
Careful
EV: 252 HP / 252 Sp. Def / 6 Speed

-Crunch
-Earthquake
-Toxic Spikes
-Knock Off

Desciption: I really don't need a rapid spinner, I need someone who keeps grass types in check and a number of typical threats in check. This guy might seem like the weak link, but this is my Gengar switch in and Focus Blast will always 3-4HKO me with Black Sludge. Crunch / Earthquake gives me decent coverage and Earthquake is mainly for Heatran, Fire Blast will do around 67% to me, which is not bad, Earth Power will deal around 50-60% from my experience, I dont know the exact numbers but its not a OHKO. Toxic Spikes imy secondary damage for entry hazards, Knock Off is just an excellent move on a fast pokemon like this guy. Removing an items is a +1. This guy also absorbs opposing Toxic Spikes.

1. Done
2. Reserved - Threat List
3. Reserved - Team Building Process





 
This team looks a lot like Obi's (it's basically the same, except you have no spinner or perish song user). It's not a bad thing though; your team is solid and will definitely cause problems. Since Obi's team works, this team works. (;

You /might/ want to consider adding Starmie or Tentacruel for a spinner.

Yes, Forretress will attract fire moves...will Skarmory not? lol

Good team though. You know you're stalling properly when you get comments such as "this is so annoying".
 
at a veeeeeery quick glance it looks like you could slap tentacruel on the team, who takes care of both vaporeon and drapion's roles, which is kinda cool, and he can spin as a bonus as well. if you really want, you could slap on haze as well, but as it is you're already suffering enough from the four-moveslot-syndrome between ts, surf, sludge bomb, rapid spin, knockoff, hp electric, and ice beam. I'd probably do toxic spikes / rapid spin / surf / ice beam.

after that you can do one of two things. you can have a perish song celebi to stop bp chains and last poke crocunes/curseperts/cursetars which are a bitch to you, as well as be mean to things like gyarados and whatnot. of course, that makes the team practically identical to obistall, but then again most good stall teams gravitate towards that anyways. you could, if you wanted, go the unique route and slap on a cb scizor to pursuit random stuff that is weakened from all the residual damage, removing it from your list of worries. cb bullet punch sweeps after you've weakened everything are also pretty easy. and it's not like you have to worry about getting swept by ddgyara or whatever when you have a team of walls, so the main drawback of cb scizor is pretty much nonexistent in this case. give it a try.
 
I'll make a more in depth rate here when you finish your original post with the threat list and team building, but chances are I will end up suggesting you make your team like Obi's lol.

However, I can tell you right now that Black Sludge is a no-no. Sure, it might screw over a Trick user for 1 turn, but after that, the aforementioned Tricker can get rid of the Black Sludge and give it to one of your walls, obviously creating a big hole in the team.

EDIT: I agree 100% with Locopoke.
 
I suggest changing rotom-h to scarf rotom-h. Right now lucario wrecks this team and if it carries crunch your rotom lacks the defense to take a +2 LO crunch. With scarf rotom-h you can switch in on the SD and than blast it with overheat
 
I suggest changing rotom-h to scarf rotom-h. Right now lucario wrecks this team and if it carries crunch your rotom lacks the defense to take a +2 LO crunch. With scarf rotom-h you can switch in on the SD and than blast it with overheat

I highly beg to differ. SD Luke still isnt OHKOing Skarm and Drapion anytime soon. Also, scarfing Rotom-H sorta goes against the rules of stall.:pimp: No point to do this.
 
I highly beg to differ. SD Luke still isnt OHKOing Skarm and Drapion anytime soon. Also, scarfing Rotom-H sorta goes against the rules of stall.:pimp: No point to do this.

i dont normally call people out but please stop making posts like this. like seriously. drapion and skarmory are both ohkod by close combat with sr, and possibly even without it due to not running max/max hp/def. as for being scarfrotom being bad, I know for a fact that one of the best stall teams I've seen has scarfrotom in it. so please, before saying things like "i beg to differ" and trying to sound smart, at least know what you're talking about.

edit: and to phillip, my suggestions take out vaporeon anyways, so it doesnt matter much
 
How has nobody mentioned the fact that Vaporeon does not have a healing move? That, mixed with SS that you're setting up on your own means Vaporeon is completely dead weight. It needs Wish, and usually Protect to even be somewhat effective.
 
I do not see why Vaporeon has Haze when it learns Roar which is a much better phazing move especially when you are trying to rack up entry damage on your opponent. I really see him as being dead weight without Wish which is basically the only useful role he could play in stall. I also don't see why you say you use Drapion to stop Gengars when you have Blissey and Gengar usage is falling anyways.

Pretty much everything Stathakis said is what I would have suggested myself. So just listen to him basically.
 
How has nobody mentioned the fact that Vaporeon does not have a healing move? That, mixed with SS that you're setting up on your own means Vaporeon is completely dead weight. It needs Wish, and usually Protect to even be somewhat effective.

Vaporeon / Drapion act for Celebi / Tentacruel, all of which don't carry healing moves on a stall team (on Obi's, anyway).

However a healing move is probably needed (wish). That is, if vappy is to be kept on the team.
 
Part 2: Threat List
(Ripped from someone's RMT)

Offensive Threat List

Aerodactyl: Hippodown handles QuakeEdge, and will come back later to lay down SR if I know taunt is coming.

Alakazam: Blissey

Azelf: Blissey and Rotom. Blissey handles special versions, explosion versions get protect or I switch out on Rotom.

Breloom: I let Rotom go to sleep and Rotom takes Seed Bomb like a champ. If anything Skarmory could come in also.

Dragonite: Outrage (Physical version) gets to meet Skarmory or Hippodown. Mix Versions require a little bit of prediction. Both Dragonite and Salamence (mix versions) always give Stall teams trouble, but predictions will do me good.

Dugtrio: Hippo won't mind it, Skarmory won't mind it, Rotom won't mind it, Vaporeon won't mind it, Drapion has troubles with it and Blissey does ok with Wish and Protect. Bold is good nature to survive Earthquakes.

Electivire: Hippodown shakes off Ice Punch and OHKO's with Earthquake, Skarmory could whirlwind. Mix Versions are alright, they won't OHKO Blissey with Cross Chop.

Empoleon: Grass-knot less, Vaporeon. If anything Blissey could handle this like a champ. Hydro Pump versions gets to meet with Vaporeon back and forth.

Flygon: Outrage / Earthquake / U-Turn directed at Skarmory. The mix versions are nicely handled by Vaporeon.

Gengar: Drapion and Blissey, not that big of concern. The explosion is predictable, protect is there.

Gyarados: Vaporeon and Skarmory. Earthquake-less Drapion comes in. Vaporeon absorbs Water attacks and shakes off Earthquake while it OHKO's back with electric.

Heatran: Blissey and Vaporeon

Heracross: Skarmory and Brave Bird, Drapion fares well with it.

Infernape: Vaporeon, again. Takes 35% from unboosted Grass Knot and shakes off Thunderpunch. If anything goes out of hand, Drapion is another option.

Jirachi: Physical verisons meet Skarmory, CM versions meet Blissey.

Jolteon: Blissey. Hippodown does pretty good Specs-less versions and shakes off HP [Ice] while OHKO'ing back with Earthquake. Drapion takes Thunderbolts nicely also.

Kingdra: Vaporeon for DD versions, Outrage is coming, Skarmory will come in. Mix Versions require prediction as well.

Latias: Blissey, Vaporeon could take it nicely.

Lucario: The biggest threat to my team possibly. The max hippo will take from SD + Close Combat is 88 %. So my first instinct is to switch out on Hippo and earthquake and score a OHKO. Crunch-less versions are pretty good and Rotom takes it nicely. Vaporeon will survive a CC when its health is pretty full and I'll probably use Haze or Surf to slow it down. Skarmory plays the same role with Vaporeon, at full health. I could whirlwind it or Brave Bird depending on HP. My last resort would be switching in and out on Rotom and other pokemon to stall out cc.

Machamp: Hippowdon, Skarmory and Payback-less could fare with Rotom. Vaporeon takes it nicely also.

Magnezone: It can't trap so, Blissey could take it on.

Mamoswine: Skarmory, Vaporeon. Skarmory could take Super Power or Stone Edge I'll roost off Super Power and proceed to Spiking. Vaporeon takes Stone Edge, Earthquake or Super Power and OHKO's back with Surf.

Metagross: Not threatening. Mixversions will come rarely, but I haven't seen one yet, but I could imagine it giving my team a surprise. Meteor Mash deals about 35% on Hippowdon. Skarmory handles it and shakes off Thunderpunch. The same goes with Vaporeon. The lead versions are predictable from all my matches, they lay their SR and I switch out to Rotom to take the explosion. If anything meteor mash will resist Rotom if I mispredicted.

Porygon-Z: Blissey.

Rhyperior: Skarmory, Vaporeon, Hippowdon. Skarmory will roost to see what this Rhyperior is running and Stone Edge is directed at Hippo, Vaporeon takes on SD versions with Haze or Surf.

Salamence: Physical versions meet Skarmory. See Dragonite. This one is a little easier, Outrage is pretty easy to handle with Blissey's protect and Skarmory switching in. With Life orb it makes life much easier especially with SS down, I could use Brave Bird to damage it while locked in on Outrage. If it happens to have Brick break, it does OK to Blissey and I could Wish + Toxic + Protect stall.

Scizor: Skarmory's #1 spike layer user, Vaporeon and Drapion. SD versions get whirlwind or hazed by Vaporeon.

Starmie:
Blissey and Rotom. This guy's rapid spin might be trouble so I invested more SpD on Rotom and takes Surf like a champ, while hitting back with Shadow Ball

Togekiss: Blissey

Tyranitar: Skarmory takes physical versions, the rare BOAH versions meet Vaporeon and Hippo. Hippowdon could take it nicely.

Weavile: Skarmory

Yanmega: Blissey takes it like a champ.

Defensive Threat List:

Blissey: Never caused me a problem for some reason. It will always be my last opponent and Toxic will beat it, Aromatherapy gets 8 PP which is great. Drapion takes it nicely, Hippowdon could deal damage with Toxic + Earthquake. Not much of a threat.

Bronzong: Pretty scary, but with no recovery move Rotom could do nicely with it, resist Gyro Ball and takes earthquake and explosion nicely. Special versions can't do jacksh!t to Rotom, but it is rarely seen. Hypnosis is good for me, I could take advantage or Sleep Talk.

Celebi: Drapion resist grass attacks which is a great oppurtunity to Knock Off or Toxic Spike. It takes Hp [Fire], [Ice] or U-Turn nicely also.

Cresselia: Toxic and Drapion could handle this guy nicely. Blissey takes Cm version and Toxic stalls it.

Donphan: Skarmory bait, Hippowdon takes it also and has no problem with Ice Shard.

Foretress: Skarmory, Vaporeon and Rotom

Gliscor: Skarmory takes SD versions, Hippo takes it nicely also, weak threat here.

Skarmory: Rotom, Vaporeon

Snorlax: CurseVersion get Skarmory or Vaporeon with Haze.

Suicune: Blissey takes it sub-less. Sub + CM means it gets 2 attacks, Surf is a staple, if paired with Ice Beam, which is more likely to handel latias Vaporeon comes in and Haze + Hp [Electric] does the trick.

Swampert: Skarmory can come in on this guy. I'll usually roost first to see if it is mixed.

Tentacruel: Drapion takes Surf and resist Sludge Bomb while I use my supporting moves or Earthquake it. Vaporeon could handle it. Hippowdon could handle it at high health.

Vaporeon: Rotom, Blissey and Vaporeon

Zapdos: Blissey and Rotom
 
Vaporeon / Drapion act for Celebi / Tentacruel, all of which don't carry healing moves on a stall team (on Obi's, anyway).

However a healing move is probably needed (wish). That is, if vappy is to be kept on the team.

Um, Celebi carries Recover on Obi's stall, and I have seen a lot of Tentas on stall run Rest. The only reason it doesn't always carry a form of recovery is because it doesn't have any besides Rest. Trust me, Vaporeon will not be around very long without a way of healing. It's a terrible idea.
 
Part 3: Team Building Process

I wanted a lead with weather damage and lay down the rocks. Hippowdon was the first one that came up and it is pretty easy selection, as I stated earlier he is a staples to Stall teams.

I need a spiker, with good typing. Skarmory vs. Foretress is the debate here, seriously though lack of recovery move, and x4 weakness to fire is not welcome. Skarmory has great resistances, so I selected him.

I need a toxic spiker. At first I didn't know what to do, but I selected a random pokemon that has pretty good stats all-around. Drapion is my selection because it "resist" grass types which is a +1, Hippo and Vaporeon don't like it. It handles Roserade's attacks and allows me to set it up freely. I might as well pair it with Knock Off, removing items is +1 and it is amazing. I need gave it 2 attacks to give it coverage.

I need a special wall, and Blissey came to my mind. When I think of Stall I think of Wish + Protect blissey. I chose her because it provides healing moves on Vaporeon, Water Abrorb is to weak and Drapion needs some help. THis is not only a special wall, it could suprisingly take hits from the physical side.

I need a baton pass breaker, to be honest I searched through that list of Perish Song users and Celebi was the best one, 2nd was Mismagius which was not near to being that effective in Stall OU. Celebi looks promising because of Recover, but fact is, it has x4 resistance to bug and I really dont like it. it has lack of coverage also. So I went with Haze as my baton pass breaker. Vaporeon, Weezing and Tentacruel came to my mind. Weezing is very weak choice, but those fighting type resistance looked promising, Tentacruel gets posion type, which means it is neutral to grass attacks and adds another ground weakness to my team. I went with Vaporeon becase of Water Absorb, good defenses, sky rocket base HP and the ability to OHKo Gyarados. Miltoic was my #1 choice, but I needed to invest EV's in my special attack to OHKO some common threats, so I might as well use Vaporeon. Vaporeon also has great ability to keep some threats in check.

I need a spin blocker + status absorber. In my thought, I had Dusknoir that I wanted to use. But the fact that it doesnt get resistance it's not good. Spiritomb has no weakness, but fact is Meteor Mash could ruin me if I mispredict an explosion. Rotom-H came to my mind because it handles Metagross leads and also keeps some pokemon in check. It gives me a chance to be a threat specially with good special stats. It also gives me extra coverage on my ground weakness! This guy is a must.

This is how I came up with my team basically :/


 
This team looks a lot like Obi's (it's basically the same, except you have no spinner or perish song user). It's not a bad thing though; your team is solid and will definitely cause problems. Since Obi's team works, this team works. (;

I don't need a spinner really. Finding a spinner that has great coverage is hard to find. I simply removed a spinner and gave me a wider move pool for Drapion.

at a veeeeeery quick glance it looks like you could slap tentacruel on the team, who takes care of both vaporeon and drapion's roles, which is kinda cool, and he can spin as a bonus as well. if you really want, you could slap on haze as well, but as it is you're already suffering enough from the four-moveslot-syndrome between ts, surf, sludge bomb, rapid spin, knockoff, hp electric, and ice beam. I'd probably do toxic spikes / rapid spin / surf / ice beam.

after that you can do one of two things. you can have a perish song celebi to stop bp chains and last poke crocunes/curseperts/cursetars which are a bitch to you, as well as be mean to things like gyarados and whatnot. of course, that makes the team practically identical to obistall, but then again most good stall teams gravitate towards that anyways. you could, if you wanted, go the unique route and slap on a cb scizor to pursuit random stuff that is weakened from all the residual damage, removing it from your list of worries. cb bullet punch sweeps after you've weakened everything are also pretty easy. and it's not like you have to worry about getting swept by ddgyara or whatever when you have a team of walls, so the main drawback of cb scizor is pretty much nonexistent in this case. give it a try.

Thanks for the lengthy rater, but Tentacruel is neutral to grass attacks and I don't think I need a spinner. I have been successful without it. Haze is probably my best bet for blocking BP chains and prevent stat-uppers. Like stated in my process, x4 weakness to bug, especially with Scizor roaming around forces to many switch outs for Celebi. But I will try that last suggestion of your on another file. :D

How has nobody mentioned the fact that Vaporeon does not have a healing move? That, mixed with SS that you're setting up on your own means Vaporeon is completely dead weight. It needs Wish, and usually Protect to even be somewhat effective.

I've been fine without a healing move, the most important thing is to keep a vast amount of sweepers in check. Blissey finds a way to Wish + Pass most of the time. I could try my Milotic again if someone gives me a good EV spread.

I do not see why Vaporeon has Haze

To stop BP chains and prevent SD Scizor sweep or other stat-upping mon. Curse users mainly.
 
I don't see how CM Jirachi doesn't 6-0 this entire team with ease. The whole point of CM Sub Jirachi is that it beats Bliss. Your hazer is weak to the Thunderbolt. There is a reason why people use Perish Song Celebi is to not get 6-0'd by CM Jirachi.
 
I don't see how CM Jirachi doesn't 6-0 this entire team with ease. The whole point of CM Sub Jirachi is that it beats Bliss. Your hazer is weak to the Thunderbolt. There is a reason why people use Perish Song Celebi is to not get 6-0'd by CM Jirachi.

It's really not looking like he wants to take any of the advice. (Which has been very good advice so far imo)
 
If you want a chance at stopping Calm Mind Jirachi you need Seismic Toss and Calm 176+ SpD on Blissey, and even then, if Psychic gets the drop, you lose. But there's a simpler solution -- Perish Song Celebi.

Calm Mind Mismagius can be a real bitch but luckily you have Sandstream -- just be careful with it.

As a general trend, Adamant Lucario run Crunch while Jolly Lucario run Ice Punch. Timid Rotom-H remedies your Lucario weakness, taking zip from Ice Punch and shafting it with an Overheat before it can Crunch.
 
Blissey has a much better chance of beating Jirachi if it uses Flamethrower than if it uses Seismic Toss. If Jirachi has Substitute, they will be 101 HP Substitutes, meaning you take two to break it, giving Jirachi plenty of time to CM up and slam you with +6 Psychics (and go for a CH / -SpD). If Jirachi has Wish, you'll never do enough to break it, either.

With no Calm Minds in play, Blissey's Flamethrower will always do over 25% damage to Jirachi (unless it pumps Special Defense, I guess). Even after it uses Calm Mind, however, you at least have a chance to get a CH (which will do over 50% regardless of the CM level, or else always break the Substitute). Moreover, Flamethrower has that nice 10% chance to burn. Both of these help you face off Substitute Jirachi better (Seismic Toss never breaks the Substitute and has no nice side-effect against a non-Subbed Jirachi), and mean you stand a good chance of beating Wish CM Jirachi.

I recommend increasing the Special Defense on Blissey by 4 more EVs. It gives you two more points instead of just one (maximizing overall defensiveness). :toast:
 
It's really not looking like he wants to take any of the advice. (Which has been very good advice so far imo)

I'm not going to change a team without testing it, they are GOOD advices. But I took some quick ones that seemed obvious. The addition of Celebi will ruin me and I will have to change Drapion to a bulky water that toxic spikes, it will result to Tentacruel. If I change one thing, I will let some offensive pokemon it usually handles on a rampant.

If you want a chance at stopping Calm Mind Jirachi you need Seismic Toss and Calm 176+ SpD on Blissey, and even then, if Psychic gets the drop, you lose. But there's a simpler solution -- Perish Song Celebi.

Calm Mind Mismagius can be a real bitch but luckily you have Sandstream -- just be careful with it.

As a general trend, Adamant Lucario run Crunch while Jolly Lucario run Ice Punch. Timid Rotom-H remedies your Lucario weakness, taking zip from Ice Punch and shafting it with an Overheat before it can Crunch.

In all honesty, Cm Jirachi gets handled by Flamethrower and I was thinking that Seismic Toss won't break the standard set given 101 Subs, Obi stated it already sadly.. As for Mismagius, it meets Drapion, Hp [Fighting] won't do jacksh!t to me, I resist shadow Ball and I threaten with Crunch.

Thanks for the suggestion Obi, and I made the changes both on the EV changes and the leftovers on Drapion. I will try this Celebi Perish Song in place of Vaporeon today if I have time.
 
All I have to say is that I think you're seriously underestimating Celebi. Even with Scizor being everywhere, Celebi is still one of the best pokémon in the game. It's bulkier than people seem to think, and can use plenty of useful moves (Perish Song, Recover, Leech Seed, Thunder Wave, etc). If Scizor is giving you trouble and you can spare the moveslot, you can often surprise it with HP Fire. Celebi also resists Grass, which will cover whatever weakness to it you seem to think you'll have if Drapion is removed from the team, though I don't see that problem even without Celebi.
 
I really think you need Will-o'-Wisp or Reflect on Rotom, otherwise he is instant CBTar Pursuit bait. With Rotom gone your opponent is free to spin to his hearts content, and, almost more troubling, the door is left wide open for all types of powerful fighters that Skarmory and Hippowdon do not really like dealing with.

Adamant SD Luke also pretty much wins if hippowdon has even 10% residual damage. SD LO 252+ close combat OHKOs Drapion, Vaporeon, Blissey, and Skarmory with SR. It does upwards of 85% to Hippowdon most often. SDed Crunch OHKOs Rotom with your EV spread (i don't know about max/max+ though). This is pretty tricky to fix, but one possible solution could be to scarf Rotom. This would give you something to revenge kill Lucario with should he get an SD. I would still probably want WoW on there though, to use first turn Rotom comes out to hit any incoming CBtars.
 
Blissey has a much better chance of beating Jirachi if it uses Flamethrower than if it uses Seismic Toss. If Jirachi has Substitute, they will be 101 HP Substitutes, meaning you take two to break it, giving Jirachi plenty of time to CM up and slam you with +6 Psychics (and go for a CH / -SpD). If Jirachi has Wish, you'll never do enough to break it, either.

With no Calm Minds in play, Blissey's Flamethrower will always do over 25% damage to Jirachi (unless it pumps Special Defense, I guess). Even after it uses Calm Mind, however, you at least have a chance to get a CH (which will do over 50% regardless of the CM level, or else always break the Substitute). Moreover, Flamethrower has that nice 10% chance to burn. Both of these help you face off Substitute Jirachi better (Seismic Toss never breaks the Substitute and has no nice side-effect against a non-Subbed Jirachi), and mean you stand a good chance of beating Wish CM Jirachi.

I recommend increasing the Special Defense on Blissey by 4 more EVs. It gives you two more points instead of just one (maximizing overall defensiveness). :toast:

While I do agree with some of what you are saying here (a person who brings out a CM Jirachi and subs first against flamethrower Bliss loses easier). His problem is that Blissey isn't the only thing CM Jirachi can set up on and with one CM or a sub and full health when Blissey switches into it (which is his plan). Blissey won't beat it unless he never gets a crit or defense drop. Rotom is a free set up. Skarm and Vaporeon can phaze or haze it but fear Thunderbolt. Drapion can break the subs but fears Psychic. Hippo (with SPD EV's) is honestly his best bet against Jirachi and he'll eventually fall (CM boosted Psychic should 2HKO the one he is using now)

To OP do add Perish Song Celebi over Vaporeon. Solves that issue nicely.
 
All of that is true, but it's even worse of a situation for Seismic Toss Blissey, which is the point I was referring to. Flamethrower at least has a chance; Seismic Toss Blissey always loses to CM Jirachi with Substitute or Wish. Flamethrower also helps vs. Mismagius (it can only use Substitute three times--twice if it switches into SR twice) and Gengar (and the obvious Scizor).
 
Drapion seems to handle jirachi well enough, and if it fails then hippo can step in and if that fails then blissey can step in. As long as that wish-bliss can keep everyone at high health it'll be fine...but that's the flaw with this team I think. Simply preventing blissey from coming in and wishing has this team fall apart. I'm not really sure how you would fix that. Of course, it would be hard to adopt that strategy in an actual battle without knowing the team first.
 
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