Introduction:
I'm usually using offensive team, but Stall Team is always there but I always ignore it. Now that I finally got the chance to use it, I found a consistent one that is probably rising the ladder right now. Started from a new file on shoddy today and made it to 1493 today with constant battling /wins. Without further hesitation, here is my team.
I'm usually using offensive team, but Stall Team is always there but I always ignore it. Now that I finally got the chance to use it, I found a consistent one that is probably rising the ladder right now. Started from a new file on shoddy today and made it to 1493 today with constant battling /wins. Without further hesitation, here is my team.
At a Glance:






Closer Look
Hippowdon @ Leftovers
Impish
EV: 252 HP / 220 Def / 40 SpD
-Stealth Rock
-Earthquake
-Toxic
-Slack Off
Description: I've been around and they would always start Hippo with Stall Teams, so I thought I would give it a try. In all honesty, this is probably Stall Team's staple lead. With good bulk it allows you it to drop SR and recover with Slack Off. Not to mention the fact it gets base 112 Attack which could hurt alot of people in OU. Max HP to take attacks both physically and specially. 220 Def is probably enough to take a plethora of physical attacks in OU. 40 SpD gives me extra EV's on my special side and allows me to survive special attacks. Stealth Rock is staples on my Stall team as my #1 damage, Earthquake is my MAIN Stab move to hurt opposing Tyranitar leads. Toxic is probably the best option in place of Roar (which I had before) It gives me another status move if Blissey is dead. Slack off is to heal off some HP and attempt poision/toxic stalling.
Vaporeon @ Leftovers
Bold
EV: 188 HP / 252 Def / 68 SpD
Haze
Surf
Ice Beam
HP [Electric]
Description: A bulky water is always a pokemon on all my teams. I don't like Perish Song to "break" Baton pass chains, Haze will do the trick and with great bulk both from physical and special, this guy is bound to take multiple hits. It counters enough pokemon. I was reluctant to use Celebi for Perish Song, but that nasty x4 weakness to bug and Scizor around is not good. Had Milotic here before at my first game, but I figured with great ability and Sp Attack, this guy could OHKO Gyarados with HP [Electric] without Sp Attack EV's invested, and Milotic fails to OHKO it. Haze is my baton pass phazing move, Surf / Ice Beam / Hp [Electric] are all great coverage moves and it does the trick. EV's are designated to be a stopper both physcially and specially, 68 SpD in place of 68 Speed provides me more bulk.
Skarmory @ Shed Shell
Impish
EV: 252 HP / 220 Def / 40 Sp. Def
-Spikes
-Brave Bird
-Whirlwind
-Roost
Desciption: In all honesty, I had a choice between Foretress and Skarmory. But I ended up with this bird because Foretress invites fire attacks, which is not good and it won't survive long enough, it also lacks healing move. Spikes is my seconday damage, Brave Bird allows me to take care of weak pokemon with low HP, I usually don't use this as an attack move, more as a finishing blow so I dont suffer alot of HP. Roost is to keep my surviving, because I need this guy and it keeps a vast amount of physical pokemon in check. Whirlwind is my second phaze move to take out SD Scizor's and other stat using pokemon. The EV's play similar to Hippodown, gives me a chance to take hits both physically and specially.
Rotom-O @ Leftovers
Calm
EV: 252 HP / 90 Def / 160 Sp. Def
-Rest
-Sleep Talk
-Shadow Ball
-Thunderbolt
Description: I like the resistances, defenses and special attack stat, so this guy is my choice. The EV's are more special oriented to take attacks more from Azelf mainly and other special threats. Rest / Sleep Talk is my status absorbing move and it keeps this guy alive. Shadow Ball / Thunderbolt instead of HP [Fighting] because these STAB moves are fantastic check on pokemon like Gyarados, bulky waters in general.
Blissey @ Leftovers
Bold
EV: 42 HP / 252 Def / 216 Sp. Def
-Flamethrower
-Toxic
-Wish
-Protect
Description: What's a Stall team without the #1 wall in OU? This guy is the root to my team and provides me an effective wish passer. The EV's are played out to take damagefrom the physical side. 212 Sp. Def ensures me enough to take a number of special hits. Flamethrower gets me coverage for those who try to wall Toxic as my main move to hit levitaters from the special side. Wish + Protect is my healing move and protect is my scouting move for explosion, choice users, etc.
Drapion @ Leftovers
Careful
EV: 252 HP / 252 Sp. Def / 6 Speed
-Crunch
-Earthquake
-Toxic Spikes
-Knock Off
Desciption: I really don't need a rapid spinner, I need someone who keeps grass types in check and a number of typical threats in check. This guy might seem like the weak link, but this is my Gengar switch in and Focus Blast will always 3-4HKO me with Black Sludge. Crunch / Earthquake gives me decent coverage and Earthquake is mainly for Heatran, Fire Blast will do around 67% to me, which is not bad, Earth Power will deal around 50-60% from my experience, I dont know the exact numbers but its not a OHKO. Toxic Spikes imy secondary damage for entry hazards, Knock Off is just an excellent move on a fast pokemon like this guy. Removing an items is a +1. This guy also absorbs opposing Toxic Spikes.
1. Done
2. Reserved - Threat List
3. Reserved - Team Building Process

Hippowdon @ Leftovers
Impish
EV: 252 HP / 220 Def / 40 SpD
-Stealth Rock
-Earthquake
-Toxic
-Slack Off
Description: I've been around and they would always start Hippo with Stall Teams, so I thought I would give it a try. In all honesty, this is probably Stall Team's staple lead. With good bulk it allows you it to drop SR and recover with Slack Off. Not to mention the fact it gets base 112 Attack which could hurt alot of people in OU. Max HP to take attacks both physically and specially. 220 Def is probably enough to take a plethora of physical attacks in OU. 40 SpD gives me extra EV's on my special side and allows me to survive special attacks. Stealth Rock is staples on my Stall team as my #1 damage, Earthquake is my MAIN Stab move to hurt opposing Tyranitar leads. Toxic is probably the best option in place of Roar (which I had before) It gives me another status move if Blissey is dead. Slack off is to heal off some HP and attempt poision/toxic stalling.

Vaporeon @ Leftovers
Bold
EV: 188 HP / 252 Def / 68 SpD
Haze
Surf
Ice Beam
HP [Electric]
Description: A bulky water is always a pokemon on all my teams. I don't like Perish Song to "break" Baton pass chains, Haze will do the trick and with great bulk both from physical and special, this guy is bound to take multiple hits. It counters enough pokemon. I was reluctant to use Celebi for Perish Song, but that nasty x4 weakness to bug and Scizor around is not good. Had Milotic here before at my first game, but I figured with great ability and Sp Attack, this guy could OHKO Gyarados with HP [Electric] without Sp Attack EV's invested, and Milotic fails to OHKO it. Haze is my baton pass phazing move, Surf / Ice Beam / Hp [Electric] are all great coverage moves and it does the trick. EV's are designated to be a stopper both physcially and specially, 68 SpD in place of 68 Speed provides me more bulk.

Skarmory @ Shed Shell
Impish
EV: 252 HP / 220 Def / 40 Sp. Def
-Spikes
-Brave Bird
-Whirlwind
-Roost
Desciption: In all honesty, I had a choice between Foretress and Skarmory. But I ended up with this bird because Foretress invites fire attacks, which is not good and it won't survive long enough, it also lacks healing move. Spikes is my seconday damage, Brave Bird allows me to take care of weak pokemon with low HP, I usually don't use this as an attack move, more as a finishing blow so I dont suffer alot of HP. Roost is to keep my surviving, because I need this guy and it keeps a vast amount of physical pokemon in check. Whirlwind is my second phaze move to take out SD Scizor's and other stat using pokemon. The EV's play similar to Hippodown, gives me a chance to take hits both physically and specially.

Rotom-O @ Leftovers
Calm
EV: 252 HP / 90 Def / 160 Sp. Def
-Rest
-Sleep Talk
-Shadow Ball
-Thunderbolt
Description: I like the resistances, defenses and special attack stat, so this guy is my choice. The EV's are more special oriented to take attacks more from Azelf mainly and other special threats. Rest / Sleep Talk is my status absorbing move and it keeps this guy alive. Shadow Ball / Thunderbolt instead of HP [Fighting] because these STAB moves are fantastic check on pokemon like Gyarados, bulky waters in general.

Blissey @ Leftovers
Bold
EV: 42 HP / 252 Def / 216 Sp. Def
-Flamethrower
-Toxic
-Wish
-Protect
Description: What's a Stall team without the #1 wall in OU? This guy is the root to my team and provides me an effective wish passer. The EV's are played out to take damagefrom the physical side. 212 Sp. Def ensures me enough to take a number of special hits. Flamethrower gets me coverage for those who try to wall Toxic as my main move to hit levitaters from the special side. Wish + Protect is my healing move and protect is my scouting move for explosion, choice users, etc.

Drapion @ Leftovers
Careful
EV: 252 HP / 252 Sp. Def / 6 Speed
-Crunch
-Earthquake
-Toxic Spikes
-Knock Off
Desciption: I really don't need a rapid spinner, I need someone who keeps grass types in check and a number of typical threats in check. This guy might seem like the weak link, but this is my Gengar switch in and Focus Blast will always 3-4HKO me with Black Sludge. Crunch / Earthquake gives me decent coverage and Earthquake is mainly for Heatran, Fire Blast will do around 67% to me, which is not bad, Earth Power will deal around 50-60% from my experience, I dont know the exact numbers but its not a OHKO. Toxic Spikes imy secondary damage for entry hazards, Knock Off is just an excellent move on a fast pokemon like this guy. Removing an items is a +1. This guy also absorbs opposing Toxic Spikes.
1. Done
2. Reserved - Threat List
3. Reserved - Team Building Process