I wasn't trying to compare hail to evasion, I was comparing the arguments of "what really deserves the ban."
So because I'm not "forced" to carry flying, fire, ghost, dark, or rock attacks, we should ban Shedinja, right? I mean, it beats my team and I should NOT be forced to go out of my way for one pokemon. That's what I'm reading. The "if I have to carry a move for this thing, fuck it. BL for my team's sake" mentality grinds my nerves (because that is exactly what this is).
I'm done. This won't get far.
No, you misinterpreted what I was saying. I meant to say "No team should be forced to carry an overspecified move." Eh, you may disagree, but let's look at Stealth Rock. You might say "Requiring Taunt is overspecified" but the fact is there are many, many other ways to deal with Stealth Rock, and therefore, it is not broken. That is what I meant to say, and is technically saying "a pokemon should not centralize to this point". It's the same argument I have with Evasion, 1HKOs and certain sweepers - people resort to using specific moves that not all teams should be required to carry. Eh, I'm not sure I explained that well, so allow for a little wiggle room. Really, it's just saying "A pokemon should not centralize the metagame that much." And truthfully, Taunt and Whirlwind are kind of borderline necessary anyways, so i'm not necessarily sure it applies to them.
Ah, note that this rule does not deal with what's going on in PR right now, because there are many, many ways to deal with Togekiss and Jirachi in the current metagame. There's also ways to deal with random freezes or burns. And crits, there are very few ways to deal with them, but they are kind of necessary. But I don't want to get to off topic, so yeah, ignore this if you want to.