• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Most Generation PRNG Help / Information

which RNG? The NRNG works very weirdly in this game. If you mean the egg RNG, it procedes by hitting the poketch and stuff.

If you mean the NRNG (for catching Pokemon / Legends) it kind of advances twice. First, the starting seed is calculated when you get to the black screen with the red on it (first screen in game). Depending on the time spent on those screens before continuing, you will get differnt delay. Then, the Minute, Hour, Day, and Year where you hit A also factor into it.

So, the Seed is calculated when you hit A on the continue screen, and the RNG will procede from that Seed.

BUT! The RNG doesn't advance by waiting a certain amount of time in game. You need to progress it byu walking, an dother things. The "Other things" are unknown at this time. I'm testing them

Mingot, did you see my data? Does it look good? (page 26)
 
was asking about the egg RNG thing...
well I menaged to lock on a shiny egg finally, Calm Shiny Slowpoke anyone? :naughty:
30/15/25/24/31/18 ivs are kind of finals already xD
 
Updated the OP with this amendment to the final step:

Save your game.

Collect and Hatch to verify your shiny.

At this point you will probably want to soft reset for good IVs in the traditional manner they are inherited based on the normal RNG, which we have not completely cracked at this time.
 
I shall test it sooner or later, but why not Bootcamp at this point?

Just seen this, can't use bootcamp because of the lack Windows disks and lack of space on laptop :( otherwise I would deffo be using bootcamp!

Am also gonna start testing the stuff mingot mentions!
 
Sorry for asking this. I'm sure there are lots of simple questions like this, but I dislike uncertainty. I'm a bit confused about the window below:

3_poketechapp.png


Does "Offset" mean anything? And when it says "Happiness Application Taps," is that how many jumps you make the pokemon do (double taps) or can it just be standard taps?

One more thing: if you choose to reset the time everytime you start, could you bypass capturing to find the seed and just use the same amount of taps everytime? Of course Nature, Gender, etc will be the same (if it works).
 
You don't have to worry about offset really. You have to double tap, not standard.

If you can reset and start it at the same exact time, then yes you can. But I doubt someone can do this effectively. If you mess up, you do 200+ flips for no reason and you won't know if you messed up on time, or if you were short one double tap.
 
@ Veedrock -

Offset is the initial number I use to calculate the number of Poketech application clicks. It's really not important so I will make a note to remove it from this dialog to avoid any confusion in the future.

Double taps are required here, so I will also make a change to that text.

In answer to your last question -- Not easily. In addition to the same time (down to the second) you would need to get the same delay (that is the same time from reset to continuing your adventure) and this time is measured in 60th of a second. We have people attempting to do it to catch good Legendaries and it's HARD.

But then why would ever want to actually reset and get the same same seed for the purpose of breeding? Generally you will reset to get a new seed and a new list of shinies, with hopefully something better that requires less clicks. So what's your usage scenario for this?

EDIT: Well LightningFusion answered everything the same as I did, but leaving this as I would still like to know what your usage scenario or resetting during the shiny egg process would be.
 
Mingot, yes, walking does. But it seems it requires a certain amount of steps to be effected. Right now, I don't know how it changes the offset though. I'm working on it. Hope to have good results by tonight. No school tomorrow, so I can do a lot of work, yo.
 
Ah, well according to what =Jonny= has translated there should be a seed consumption per step and then a larger consumption based on pokemon in your party every certain number of steps (seem to remember it being 128). But really needs your testing to be certain.
 
I got nothing better to do tonight so I'm going to try testing this walking crap also. I got BP tomorrow for shiny lanturn hp grass or something I'm doing for someone.
 
I presumed it didn't use seconds (as it's not needed in the app), so that was my rashness getting the better of me, and the delay completely slipped my mind. No particular usage other than finding an easy shiny number and repeating constantly for mass shinies, though it appears it isn't plausible.

Thanks a lot for the answers. Though I do have one more: what is considered a "reasonable" initial seed? It says it's generally the first number, but I'd just like to know for reference in case the first one doesn't look good (and as of now I wouldn't know :P). Is it just the low delay?
 
When you start up, when you hit continue, remember what second it is on. There is generally only one of a certain second. Also, try to go as fast as possible. This hasn't failed me yet.
 
Well, assuming that you slam though the screens and get right into the sweet scent an reasonable delay is probably 550-750. Lingering on the continue screen will advance this by about 60 per second. What you really want to see is that delay and an offset between 1 and about 200.

At some point I will modify the initial seed finder to tighten up and not give unreasonable results at all, but for the time being I have to leave it as people are using that screen to work on resetting legendaries and research in that area. Once they can be given their own tool the initial seeder will quit looking so hard and deep and there will be a lot less to choose from.

EDIT: And yeah it does use seconds, but to make life easier on a user who wants to find his/her initial seed I just plow through all of the combinations with seconds as 0-59.
 
Sorry for asking this. I'm sure there are lots of simple questions like this, but I dislike uncertainty. I'm a bit confused about the window below:

Does "Offset" mean anything? And when it says "Happiness Application Taps," is that how many jumps you make the pokemon do (double taps) or can it just be standard taps?

One more thing: if you choose to reset the time everytime you start, could you bypass capturing to find the seed and just use the same amount of taps everytime? Of course Nature, Gender, etc will be the same (if it works).
Offset is how many "calls" the PRNG goes through. This number minus 1 would be how many coin flips you would have to do, were it not for the happiness checker. HAT refers to the Pokemon jumping from double taps.

If you managed to perfectly reset the time, to 1/60th of a second from resetting your DS's clock, then yes, I believe you could use the same seed without having to refind it.
 
If the offset change was a constant I wouldnt have gotten these results:
<br>
<br>40 Steps:
<br>Hardy: 23/0/5/3/1/19 (40steprn) Offset 64 27 seconds 591 delay
<br>Original:
<br>Timid: 20/5/10/19/17/13 (No steps) Offset 10 27 seconds 591 delay
<br>
<br>40 Steps:
<br>Mild: 6/8/23/15/15/4 (40steprn) Offset 47 27 seconds 597 delay
<br>Original:
<br>Quirky: 28/2/21/2/7/10 (No steps) Offset 33 27 seconds 597 delay
<br>
<br>The offsets would have been different, since it was the same number of pokemon in the team.
 
Sorry for the off topic question, but when you use the IV check code in Plat., is there a way to undo it? The code worked, but I don't know how to change the Poke's stats to their original state (other than re-setting).
 
You can deposit them into the pc and take them back out.

Just a little info I've noticed SRing in front of Dialga and rapidly hitting A through the start.

The frame Dialga gets is the offset +2 frames. So, if offset is 29, his frame would be 31.
 
I read somewhere that if you caught lv 49-50 pokemon and check its hidden power in veilstone you could calculate the ivs from the stats without using any rare candy. Can anybody help me test this?
 
Just seen this, can't use bootcamp because of the lack Windows disks and lack of space on laptop :( otherwise I would deffo be using bootcamp!

Am also gonna start testing the stuff mingot mentions!

To quote myself, I have had no luck at all in getting this to work on mac at all, have spent most of the evening trying this. So if anyone else has any ideas let me know
 
I think I noticed a problem in the simple seed. When you put in the same time and delay as a pokemon you caught using the seed finder, the inital seed each produces is different. This leads me to believe the simple seed has some type of error.

The Mole - Have a friend with a PC get the initial seed for you, or get a new comp lol.
 
You're right, the simple seeder has a bug in it. Will be fixed at the next release.

@ Mole - You might want to share what you tried and what errors you got.
 
Back
Top